Grepolympia 2013: Difference between revisions
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<td align=center>'''Javelin Throw'''</td> | <td align=center>'''Javelin Throw'''</td> | ||
<td align=center>'''Chariot Races'''</td> | <td align=center>'''Chariot Races'''</td> | ||
<td align=center>'''All Competitions'''</td> | |||
</tr> | </tr> | ||
<tr style="background:#344B6D; color:white"> | <tr style="background:#344B6D; color:white"> | ||
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<td align=center>200</td> | <td align=center>200</td> | ||
<td align=center>4</td> | <td align=center>4</td> | ||
</tr> | |||
<tr> | |||
<td align=center>[[file:Divineenvoy.png|40px]]</td> | |||
<td align=center>64</td> | |||
<td align=center>64</td> | |||
<td align=center>64</td> | |||
<td align=center>64</td> | |||
<td align=center>5</td> | |||
</tr> | </tr> | ||
<tr> | <tr> | ||
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!width="400px" | '''Description''' | !width="400px" | '''Description''' | ||
|- | |- | ||
|align="center"|[[file: | |align="center"|[[file:Wood5000x.png]] | ||
|align="center"| | |align="center"|[[file:Cost_50_lorels.png]] | ||
|align="center"| | |align="center"|8 Hours/game speed | ||
|align="center"| | |align="center"|You receive 5000 wood. | ||
'''Effect:''' | |- | ||
|align="center"|[[file:Stone5000x.png]] | |||
|align="center"|[[file:Cost_50_lorels.png]] | |||
|align="center"|8 Hours/game speed | |||
|align="center"|You receive 5000 stone. | |||
|- | |||
|align="center"|[[file:Silver5000x.png]] | |||
|align="center"|[[file:Cost_50_lorels.png]] | |||
|align="center"|8 Hours/game speed | |||
|align="center"|You receive 5000 silver. | |||
|- | |||
|align="center"|[[file:Spell_land_expansion.png]] | |||
|align="center"|[[file:Cost_250_lorels.png]] | |||
|align="center"|48 Hours | |||
|align="center"|100 extra population will be permanently available in your town. Limit: 300 population per city | |||
|- | |||
|align="center"|[[file:BPEfficacite.png]] | |||
|align="center"|[[file:Cost_150_lorels.png]] | |||
|align="center"|- | |||
|align="center"|A supernatural energy flows through the bodies of your troops and allows them to fight with sharpened senses during the next few hours. | |||
'''Effect:''' Battle points for the next 12 hours are doubled. This applies to all cities. | |||
|- | |||
|align="center"|[[file:BP1kBois.png]] | |||
|align="center"|[[file:Cost_15_lorels1.png]] | |||
|align="center"|90 mins/game speed | |||
|align="center"|You receive 1000 wood. | |||
|- | |||
|align="center"|[[file:BP1kPierre.png]] | |||
|align="center"|[[file:Cost_15_lorels1.png]] | |||
|align="center"|90 mins/game speed | |||
|align="center"|You receive 1000 stone. | |||
|- | |||
|align="center"|[[file:BP1kArgent.png]] | |||
|align="center"|[[file:Cost_15_lorels1.png]] | |||
|align="center"|90 mins/game speed | |||
|align="center"|You receive 1000 silver. | |||
|- | |||
|align="center"|[[file:Spell_swordman.png]] | |||
|align="center"|[[file:Cost_50_lorels.png]] | |||
|align="center"|- | |||
|align="center"|You receive 4 Swordsmen per hour. Duration: 9 hours | |||
|- | |- | ||
|align="center"|[[file: | |align="center"|[[file:Spell_slinger.png]] | ||
|align="center"| | |align="center"|[[file:Cost_50_lorels.png]] | ||
|align="center"| | |align="center"|- | ||
|align="center"| | |align="center"|You receive 4 Slingers per hour. Duration: 9 hours | ||
|- | |||
|align="center"|[[file:Spell_archer.png]] | |||
|align="center"|[[file:Cost_50_lorels.png]] | |||
|align="center"|- | |||
|align="center"|You receive 4 Archers per hour. Duration: 9 hours | |||
|- | |||
|align="center"|[[file:Spell_hoplite.png]] | |||
|align="center"|[[file:Cost_50_lorels.png]] | |||
|align="center"|- | |||
|align="center"|You receive 4 Hoplites per hour. Duration: 9 hours | |||
|- | |||
|align="center"|[[file:Spell_rider.png]] | |||
|align="center"|[[file:Cost_50_lorels.png]] | |||
|align="center"|- | |||
|align="center"|You receive 4 Horseman per hour. Duration: 9 hours | |||
|- | |||
|align="center"|[[file:Spell_chariot.png]] | |||
|align="center"|[[file:Cost_50_lorels.png]] | |||
|align="center"|- | |||
|align="center"|You receive 4 Chariots per hour. Duration: 9 hours | |||
|- | |- | ||
|align="center"|[[file:Trojan.png]] | |align="center"|[[file:Trojan.png]] | ||
|align="center"| | |align="center"|[[file:Cost_100_lorels.png]] | ||
|align="center"| | |align="center"|- | ||
|align="center"|You are becoming a master of defending fortified cities. You lay traps around the city, and position additional warriors on the city wall. | |align="center"|You are becoming a master of defending fortified cities. You lay traps around the city, and position additional warriors on the city wall. | ||
'''Effect:''' For the next 12 hours, the city wall receives the defense values of the current level +1, and you will receive an additional 5 militias per farm level (up to farm level 25). ''(Duration depends on game speed)'' | '''Effect:''' For the next 12 hours, the city wall receives the defense values of the current level +1, and you will receive an additional 5 militias per farm level (up to farm level 25). ''(Duration depends on game speed)'' | ||
|- | |||
|align="center"|[[file:Myrmidons.png]] | |||
|align="center"|[[file:Cost_100_lorels.png]] | |||
|align="center"|- | |||
|align="center"|A Myrmidon veteran visits your city and shares his years of combat experience with your warriors. He is an expert in coordinating attacks, but does have deficiencies in defending. | |||
'''Effect:''' Your land units will do 10% more damage for the next 12 hours, but will fight 10% weaker as defenders. ''(Duration depends on game speed)'' | |||
|- | |- | ||
|align="center"|[[file:Favor150x.png]] | |align="center"|[[file:Favor150x.png]] | ||
|align="center"| | |align="center"|[[file:Cost_50_lorels.png]] | ||
|align="center"|8 Hours | |align="center"|8 Hours/game speed | ||
|align="center"|You are given 150 favor. | |align="center"|You are given 150 favor. | ||
|- | |- | ||
|align="center"|[[file:Happiness1x.png]] | |align="center"|[[file:Happiness1x.png]] | ||
|align="center"| | |align="center"|[[file:Cost_35_lorels.png]] | ||
|align="center"| | |align="center"|- | ||
|align="center"|Increases the production of wood, stone, and silver by 50% of the base production value for 12 hours; this is applied to the current city. ''(Duration depends on game speed)'' | |align="center"|Increases the production of wood, stone, and silver by 50% of the base production value for 12 hours; this is applied to the current city. ''(Duration depends on game speed)'' | ||
|- | |- | ||
|} | |} | ||
Latest revision as of 18:54, 2 August 2013
As decreed and ordained by Zeus himself: Let the Games begin!
Grepolympia
Experience the Olympic Games of ancient Greece through Grepolympia. There are four different events taking place over a week each from 5th August to 1st September 2013. With each event, you have an athlete that you can train each day and enter into the competitions. The prizes for participation are laurels, and these can be traded in at the shop for additional resources, spells or other effects. The best athletes will win unique effects at the end of each event. In order to be the best and come out on top, you will need to teach your athletes the skills to win through the use of training points.
Disciplines
Week 1 | Week 2 | Week 3 | Week 4 |
---|---|---|---|
Hoplite Race | Archery | Javelin Throw | Chariot Races |
Training
For each event, you have an athlete that you can train. In order to train him, you need units (land or mythical units) to assist. You can rely on any unit from any city to help with the training, but be warned - Units used for training will be permanently taken from the army.
The Training Grounds offers 2 free training slots, and another 2 can be purchased for 50 gold each, however, these extra slots are only good for the event in which they are active. The number of units that can be trained in each slot is limited, and this results in the training time being 2 hours per slot.
Once you begin training your athlete, you cannot cancel it and you cannot get the units back. Think carefully whether you wish to use that unit. Each unit used will provide training points for your athlete, and each unit provides a different amount.
The table below provides information about each unit and the training points given. You can also use gold to allow your athlete to train 20% more effectively over 24 hours. This allows you to gain more training points than would be normal.
- The values for training points are relative to the game speed (formula: training points/game speed).
- The amount of units per training slot is also relative to game speed (formula: units*world speed).
Skills
There are 3 skills for each event which your athlete can learn. Your goal should be to gain as many skill points as quickly as possible and to distribute them amongst the different skills. This is the only way for your athlete to perform better. For every 1000 training points you will receive 1 skill point.
Event | Hoplite Race | Archery | Javelin Throw | Chariot Races |
---|---|---|---|---|
Skill Sets | Speed, Strength, Endurance | Accuracy, Precision, Concentration | Technique, Momentum, Throwing Power | Control, Horsepower, Strength |
- Note: As there is a different skill set for each event, the training points gained from each event will reset after the completion of an event.
If the distribution of your skill points is not working, you can reset them for 50 gold. This lets you find the optimum distribution of points to help your athlete reach the top of the table.
Competition
Your athlete can enter into a competition once every 24 hours, however, if you wish to use gold you can enter as often as you like. The outcome of the competition will depend on how many skill points you have allocated during training. You'll have to try your best to find the optimal combination.
Depending on how well your athlete performed in the competition, you will receive laurels as a reward. The laurels can be exchanged in the shop for various items. The table below shows how many laurels your athlete will receive based on their performance.
Laurels | Hoplite Race | Archery | Javelin Throw | Chariot Races |
---|---|---|---|---|
70 | 0 - 1199 m | 0 - 39 pts | 0 - 44 m | 0 - 2499 m |
80 | 1200 - 1499 m | 40 - 49 pts | 45 - 49 m | 2500 - 2999 m |
90 | 1500 - 1799 m | 50 - 59 pts | 50 - 54 m | 3000 - 3499 m |
100 | 1800 - 2099 m | 60 - 69 pts | 55 - 59 m | 3500 - 3999 m |
110 | 2100 - 2399 m | 70 - 79 pts | 60 - 64 m | 4000 - 4499 m |
120 | 2400 - 2699 m | 80 - 89 pts | 65 - 69 m | 4500 - 4999 m |
130 | 2700+ m | 90+ pts | 70+ m | 5000+ m |
Ranking
The player ranking is based on the athlete's best result from the competitions, so each player will appear only once in the ranking. In order to create the alliance ranking, the results from the competition for the ten best athletes of an alliance will be considered, and an average value will be calculated.
Rewards
There are two types of rewards - Daily and Weekly
In addition to the rewards a player can receive, there are various awards that can be earned as well during the Games.
Daily Rewards
Depending on the results of the competition, an athlete will earn a certain amount of laurels based on their performance. These laurels can then be exchanged in the shop for items.
Weekly Rewards
At the end of each weekly event, the top 100 athletes will receive an 'effect' as a reward. The strength, or intensity, of this effect will depend on where the athlete places in the rankings. Duration: 7 Days from the enactment of the reward.
Shop
After your athlete begins to earn laurels, you can take them here to the shop and exchange them for the various items listed here:
After the Grepolympia ends
If you still have laurel leaves left over at the end of the Grepolympia, don't worry because you can still spend your remaining laurel leaves for a little while afterwards! The shop will remain open for a week after the event has ended to give you time to decide which items you want to buy.