Militia: Difference between revisions

From Wiki Grepolis EN
Jump to navigation
No edit summary
No edit summary
Line 1: Line 1:
Back : [[Unit_Summary|Unit Summary]]
<br />
=Militia=
=Militia=


{{LandUnit_Table|0|0|0|0|0|N/A|N/A|6|8|4|N/A|N/A|name=Militia|picture=militia_90x90.jpg}}
{{LandUnit_Table|0|0|0|0|0|N/A|N/A|6|8|4|N/A|N/A|name=Militia|picture=militia_90x90.jpg}}


The '''militia''' is a unit which does not get trained in the barracks. The number of militia forces, which you can call in an emergency, depends on the size of your [[farm]].
==Requirements==


You can call the militia on the farm. 50% of your resource production will be deducted from your production sites, as the workers will be armed and defending your city. The militia remains active for three hours, then take the workers back to their work, leaving your city defenseless.  
None, they are unlocked from the start of the game.


==Description==


The maximum number of available militia is determined as follows:
During emergencies, you can arm civilians in order to defend impending attacks. Residents are summoned from their buildings and are ordered to defend.


: Number = level of the [[farm | farm]] * 10 (15 times with research [[# Research Technologies | City Watch]]), with a maximum at farm level 25
Militia do not get trained in the barracks. Instead, they can be enlisted for 3 hours from your [[Farm]]. During this time, resource production is lowered by 50% but a number of militia are recruited to defend your village. After the 3 hours are up, resource production returns to normal.


So there are a maximum of 25 * 10 = 250, or 25 * 15 = 375 per city available militias.
The amount of militia recruited depends on farm level and [[Research]]. For every farm level, you receive 10 militia (or 15 with the city guard research). This is capped at level 25 (meaning that the maximum amount of militia is 375). This militia remain militia for 3 hours before returning to their work. Militia cannot be used to attack other villages.
 
 
The great advantage of the militia, is that it can fight immediately, because they will not take time to be recruited. Moreover, the costs are low, because you lose only 50% of your raw material production for three hours.
 
 
=='''Requirements'''==
 
 
* None, they are available from the start of the game
 
=='''Description'''==
The Militia are your most basic defense unit and can be enlisted during emergencies from your [[Farm]] menu. When called upon they will be withdrawn from your buildings and are armed. The militia remains active for 3 hours.
Enlisting Militia in times of war has the following effects:
 
 
#Your raw material production is decreased by 50%.
#You will get 10 militia for each level of [[Farm]] built. (15 if you have [[Research|researched]] '''City Guard''' in the [[Academy|academy]])
#After 3 hours your inhabitants return to their normal duties.
 
 
These units are purely defensive and cannot be used for attacking.
 
 
=='''Q & A'''==
'''Q:''' What happens when the militia all die?
 
'''A:''' Nothing. You do not lose population. However, your resource production is still decreased by 50% for the remainder of the activation. (3 hours from the time you activated militia).
 
 
'''Q:''' Do you get BP (Battle Points) for killing militia?
 
'''A:''' No.
 
 
'''Q:''' If all my militia dies, can I reactive them?
 
'''A:''' Not until the 3 hours from the last activation has expired.
 
 
'''Q:''' Will my militia be activated if I am attacked and not online?
 
'''A:''' No. The militia has to be manually activated by the player.
 
 
'''Q:''' How do I active the militia?
 
'''A:''' When you are in "City Overview" mode click on your farm and you will see a button that says "Enlist". Once you click the "Enlist" button your militia will become active immediately and will remain for 3 hours or until killed, which ever comes first.


One advantage of using militia is that, even if they are killed, you do not lose the population. Another is that if they are killed by an attacking player, they do not earn any BP from killing them. However, opponents can tell your farm level just from the amount of militia you have.


{{UnitNav}}
[[Category:Units]]
[[Category:Units]]

Revision as of 12:46, 7 February 2011

Militia

Militia
Militia Costs
WoodWood 0
RockRock 0
SilverSilver 0
FavorFavor 0
PopulationPopulation 0
Unit Info
Weapon TypeWeapon Type N/A
Attack DamageAttack Damage N/A
Defense against bluntDefense against Blunt 6
Defense against sharpDefense against Sharp 8
Defense against distanceDefense against Distance 4
CarriesCarries N/A
SpeedSpeed N/A



Requirements

None, they are unlocked from the start of the game.

Description

During emergencies, you can arm civilians in order to defend impending attacks. Residents are summoned from their buildings and are ordered to defend.

Militia do not get trained in the barracks. Instead, they can be enlisted for 3 hours from your Farm. During this time, resource production is lowered by 50% but a number of militia are recruited to defend your village. After the 3 hours are up, resource production returns to normal.

The amount of militia recruited depends on farm level and Research. For every farm level, you receive 10 militia (or 15 with the city guard research). This is capped at level 25 (meaning that the maximum amount of militia is 375). This militia remain militia for 3 hours before returning to their work. Militia cannot be used to attack other villages.

One advantage of using militia is that, even if they are killed, you do not lose the population. Another is that if they are killed by an attacking player, they do not earn any BP from killing them. However, opponents can tell your farm level just from the amount of militia you have.