Guide: Hagop's Grepolis Simplified: Difference between revisions
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=Grepolis Simplified= | =Grepolis Simplified= | ||
So you are a newbie that just started playing Grepolis and need guidance. This is my way to reach glory so let's get started. | So you are a newbie that just started playing Grepolis and need guidance. This is my way to reach glory so let's get started. |
Revision as of 19:33, 16 September 2013
Please Note This is a guide written by Hagop Abroumian for the .EN forums. Introduction from the Author: |
Grepolis Simplified
So you are a newbie that just started playing Grepolis and need guidance. This is my way to reach glory so let's get started. On the left side of your screen there is a panel and there are many sections in it. The first section is the city overview (we will talk more about that later). Below it there is a messages section. It's you personal inbox where you can send messages or receive messages. It's important for conversation and other info regarding the alliance etc.... Below it is the reports section where you can see reports of attack,support. Below it there is the Alliance section. In it you can check Announcements,alliance members,recent alliance events (promotion,invitations),pacts,enemy alliances,alliance properties. Below it is the alliance forum. This is a very important section be sure to check this or the founder will kick you out of the alliance for not being active in the forums. Below the alliance forums section there is the Settings,Profile,Rankings,Help,Forum (external grepolis forum),Premium (for all those who spend or are willing to spend money),chat (not important),Invite friends,Log out.
Please Note This guide was written with the original 2.0 User Interface, so it isn't described exactly as it is now. |
City overview
This overview shows your city's current condition. In it you can click the image's of the buildings and check other overviews which are:
Senate
In here you can conduct buildings. You can build buildings or demolish others if you senate is 10+ in levels. Some buildings are greyed out because you haven't reached the minimum requirements to get them.
Farm
In here you can see your farm's level or enlist militia (more on militia later). You get 10 militia for every farm level and 15 militia if you have researched city guard.
Barracks
A place where you can make units. Some cannot be built since you either don't have the population for it, haven't researched it, barracks level isn't high enough in levels or you don't have the resources for them. Myth units are made here too.
Harbor
A place where ships can be made. It's like the barracks so I won't discuss this further. A CS is built here.
Academy
A place where you can research technology which needs research points which can be gained by gained by upgrading the academy. There is a limit to research points and using them the most efficient way will be discussed later.
City Wall
In here you can see how many troops you killed to date. You can see the troops you lost or killed while attacking or defending.
Cave
A place where you can store silver to use on spy missions.(more on this later).
Agora
It's a place where you can increase your cultural level by doing a city festival or theater play (resource cost), Olympic games (50 gold cost), Victory procession (300 soldier's death cost you must kill 300 units to do this). It's also the place where you can see your troops who are outside your city or soldiers that are defending your city. From here you can call them back. Also there is a handy tool called the simulator where you can simulate a fight scene and see if you will turn out victorious or not.
Temple
This is the place where you can choose which god to worship.
Market
From here you can accept trade offers or you can put trade offers for others to see.
Battle System
Attacking
So you are thinking of attacking someone..... Well this is how to do it:-Click the city you want to attack.
- select the 2 swords icon.
- Select how many unit's you want to include in your wave.
- Press attack.
Notes:
- Your attack can be a regular attack or Breakthrough attack (more on breakthrough later).
- You won't be able to attack someone if:
- You don't have the minimum troop number.
- Target is in vacation mode.
- Target is banned with a non attack able ban (not an attack able ban).
- The city belongs to you.
- It's wise to spy someone before attacking.
Spying:
Now that you have silver in your cave you have the ability to spy! Go to the city you want to spy click it, click the espionage icon and box appears and in it put how much silver you want to use (minimum is 1000 silver however 1001 silver is the best quantity to send). A spy will take time to arrive. A report will be shown (reports will show the amount of troops,building level,and resources in the city).
Defending:
Someone is attacking you??? Don't panic! There are some good ways to defend against this (Defense for non-CS attacks):
- Activate
- Send all your troops away from your city (leave the militia in the city).
- Spend all your
- Ask for help in the forum to ATTACK the attacker (sending defense to the attacked city is what the attacker wants which is more battle points. Attacking his city though might get catch city undefended and might clear him out so the best defense is a good counter attack).
The reason to get attacked are:
- Attacker wants resources or battle points.
- Attacker wants to clear your city so he conquers it later.
- Personal reason to attack you.
That's it you now know the basics of grepolis!
How to Conquer a City
So now you are thinking of conquering a city. Conquering a city isn't an easy work to do but I'll try to simplify it.
Requirements
- Academy Level 28
- Warehouse level 20 (with Ceramics researched).
- Colony ship,conquest researched.
- Enough land and sea units to accompany a CS.
Steps of conquering
- On a conquest world.
- Send a CS with units as an attack.
- Post in the forums that CS has been launched.
- Time attacks and defense to reach before and after the CS attack (attacks before CS, support after CS).
- Wait 12 hours (variable with world speed) till the siege ends.
- Note: (More on timing attacks and defense later).
Best targets to conquer
The best targets to conquer are those with high points, have a strategic importance, are in an enemy alliance, or ghost cities which are neglected by the enemy but are needed by your alliance.
Please Note See this guide for a more in-depth look at conquering. |
Advanced Attacking
Requirements
Knowledge of basic attack strategies. (See The Battle System for the core details.
Types of Attack
Timing attacks
A very important skill every grepolis player must train on. This is an excellent method to secure that your CS is going to land. Once you send your CS check on your nearby cities. Example: I launched a CS from city A and it will take 10 hours to reach and it will reach at 11:35:48. Try to find cities which are close to that target and can attack it before the CS lands at 11:35:48. Once you find a city click it and see how much time it needs to arrive let's say it needs 2:35:55 hours to arrive. So what do you do to know when to launch that attack??? Simply subtract the 2 values (CS landing - Time for attack to arrive) and you will get the time when you need to launch the attack. NOTE: Grepolis has an anti timer so it will make the game more fair. It will randomly subtract or add seconds to your attacks be careful on those when sending the attacks out DOUBLE CHECK the time.
Breakthrough attacks
This is an attack mainly used to break sieges where there are a lot of biremes to defeat and low soldier amount. This attack neglects the navy and directly gives the transports the ability to land the units without killing all the ships. There is a downside though which is that your navy will fight 20% weaker. This is an effective way to break a siege by killing all the troops and without killing the biremes.
Fake CS attacks
This is mainly used to make the enemy get confused on when the CS is arriving. You can use this to land either before or after the real CS attack but make sure it's weak so it doesn't kill your troops and the CS also make sure not to send attack or support between these 2 waves (so send the fake attack either 1 wave before or after the CS).
Myth nukes
Mainly used to break CS attempts or as an emergency city cleared. Best cit clearing nuke is the manticore since it's strong and it flies. Don't use Myths to defend since they only defend cities with the same god worshiping it.
LS nuke
This attack is a pure Light ship wave. It's used to destroy as much as biremes as the wave can. The strongest LS nuke is 200+ of LSs. I personally reached 270 LS in 1 city and I will explain how later.
Land nuke
This city will make you land army force. In my opinion I divide the population evenly and make an equal amounts of units. This is used as a land clearing force.
Slinger nuke
This is a city that will make slingers only so 1000+ slingers in this city. You don't have to do a lot of these. Just have 1 or 2 with you. They are mainly used to soften up the defense.
Horsemen nuke
The toughest nuke out there except against chariots or hoplites. This is used to soften up the tight knit defenses.
Hoplites nuke
This is a 1000+ hoplites nuke used to kill chariot filled cities. This is also used to defend against a horsemen attack.
Farming attacks
You need resources and you have cleared a city. Defending units have a higher capacity to loot resources so you can send them to attack in one condition though which is that an attack units wave must attack the city before the farming wave arrives to insure the safety of those units.
Advanced Defence
Defending a siege
Someone is trying break a siege of yours. The best way to defend a siege is to send defenses to the city as fast as you can. Send defenses as close to the CS arriving time as possible. That way you can insure that your CS stays safe sooner.
Defending against a CS attack
Someone's trying to conquer a city of yours what to do? The obvious signs of a conquest is that there are many attacks and supports coming. It means that when you check the place where you see the soldier movements you see attacks and supports coming from an enemy alliance. The best way to defend against a CS attack is to snipe it.
Sniping
Sending a defense to a city before the CS arrives and after the last wave lands
Example
Last wave of attack lands at 00:00:01. Your support lands at 00:00:05, enemy CS lands at 00:00:10. One of your attacks land at 00:00:15, First enemy support lands at 00:00:20. This is sniping. You can also use the city getting attacked to snipe. All you have to do is send the defense units to support a city and time the support to arrive before 1 second of the CS. The offensive units can be used the same wave just make sure they arrive 1 second after the CS.
- NOTE: You will have to RECALL the units so that you can snipe using the city the CS is being sent so be sure that you are using this at the time when there is only 10 min remaining for the CS to land because after 10 minutes passed you can't recall. If the waves have times which are more than 10 minutes (means the waves of attacks start to arrive 10 minutes before the CS) you can simply send the soldiers to attack a city and defensive soldiers to support another one. The chosen city must be chosen in a way that it will make the journey end before the CS attack and after the last attack wave like Final attack wave landing at 00:00:00. Defending troops come back to city at 00:00:05. CS lands at 00:00:06. Attack units come back to city at 00:00:07. Recalling doesn't have an anti timer so it's the best way to snipe a target. So choosing the right city the right time is the tough thing to do here.
How to be a good leader
So you want to be a good leader and want to lead an alliance that will last long. Well let me guide you on my opinion on how to be a good leader.
Requirements
Being a leader is 50% skill and 50% innate ability if you have them both go and run for presidency . Innate ability is the charisma and leadership senses (spider senses . A leader is very important asset in an alliance. A leader is responsible for everything going inside the alliance.
Assets of a good leader:
- Daily Activity
- A leader must never be inactive for more than 2 days.He must be active and check the forums daily and answer the questions posted there.
- English Grammar
- A leader must be able to express his thoughts in a good English format so none of the members get confused.
- Decision making
- This is an important leader asset since he will face daily decision making regarding recruitment,pacts.... A leader must think carefully be he acts.
- Being Social
- A leader must participate in any alliance activity (chat,competition). This is so he can get to know the people in the alliance better and get friendly with them.
City Specialisation:
This is the most important section of the guide read it well. I saw many questions about the "ideal city" and city specialisation. In my experience it is as follows. Once you get your 2nd city you must start thinking about doing this why??? Because this will give you "The best of both worlds" (attack and defense) and it will organise your cities. In my experience there are 5 types of cities which are:LS city,bireme city,Land attack city,Land defense city,Myth nuke city.
LS City
Buildings to build
- Harbor (maxed)
- Farm (maxed)
- Timber camp (max)
- Silver mine (level 30)
- Quarry (level 20)
- Warehouse (max)
- Thermal baths
- Barracks (level 0)
- Market(level 10)
- Cave(level 10)
- Wall (level 0 since you won't make land units so walls won't help)
- Temple(level 10).
Units to make
Researches to research
- Booty
- Ceramics
- Light Ship
- Shipwright
- Plow
- Mathematics
- Cartography
- Battering Ram.
Bireme cities
Buildings to build
- Harbour (max)
- Farm (max)
- Timber Camp (max)
- Silver mine (level 20)
- Quarry (level 30)
- Warehouse (max)
- Barracks (level 0)
- Thermal Baths
- Market (level 10)
- Cave (level 10)
- Wall (level 0 since you won't make land units so walls won't help)
- Temple(level 10).
Units to make
Researches to research
- Booty
- Ceramics
- Light Ship
- Shipwright
- Plow
- Mathematics
- Cartography
- Battering Ram.
Land attack city
Buildings to build
- Barracks (max)
- Resource buildings (max)
- Harbor (level 20)
- Wall(max)
- Temple(10)
- Cave(10)
- Market(10)
- Thermal baths
- Tower.
Units to make:
Researches to research
- Slingers
- Hoplites
- Ceramics
- Horsemen
- Trainer
- Meteorology
- Light ship
- conscription
- Catapults
- Colony ship
- Fast transport ships
- Plow
- Bunks
- Phalanx
- Breakthrough
- Conquest
Land defense city
Buildings to Build
- Barracks (max)
- Resource buildings (max)
- Harbor (level 20)
- Wall(max)
- Temple(10)
- Cave(10)
- Market(10)
- Thermal baths
- Tower.
Units to make:
Researches to research
- Archers
- Hoplites
- Ceramics
- Chariots
- Trainer
- Meteorology
- Conscription
- Fast transport ships
- Plow
- Bunks
NOTE:What I stated here is only the minimum requirements.
Special Buildings
LEFT HAND BUILDINGS
Theater
Catchy name but don't judge this by the name. It's a RIP OFF to build this really. I would trade the theater any day with the thermal baths. Why? Because saving 5000 wood,6000 stone,5000 silver for making a theater play is still not good enough. Theater plays are like city festivals but cheaper. Not saving that much resources for extra population is better than saving that much resources for normal size population.
Thermal Baths
Best special building out there. It gives you extra population which you can use to make units! Definitely go for this.
Library
If you go with my city specialization guide you won't need this. You will have enough research points to research desired technologies so DON'T make this. Make thermal baths.
Lighthouse
2nd best left hand special building. Make this in cities which are far away from the action and see the 15% speed boost for the navy.
RIGHT HAND BUILDINGS
Tower
Best right hand special building. Do this in the army nuke cities of yours. Don't bother with this in your navy nuke cities cause a tower without soldiers is useless. So make this in your land nuke cities. Save the 60 population points on ships in your naval cities.
Divine Statue
Build this in your myth units nuke city only. It gives a boost to favor production so build this in your myth nuke cities.
Oracle
One word to describe this... FAIL. A question do you know if your city is going to be spied on in the future? If you do know a city of yours that is going to be spied on build this. The oracle shows you a report of a spy attempt even if the attempt was a success you will still know it. The catch about this??? It only shows the spy attempts of the city the oracle is built in so don't even THINK about building this.
Merchant's shop
This is a good and bad building. If you are making a city that will only send resources out then build this. It will help trading. Don't build this in nuke cities.