2017 Changelogs
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Version 2.134
Summary
Changes & Improvements
Bugfixes
Version 2.133
On March 8 2017, Grepolis updated to version 2.133
Summary
- For this version, our developers focused a lot on research and implementation of technical adjustments to improve performance of the game client. We will keep following up on this topic with more changes in the upcoming versions.
- Additionally we tested some of the previously announced island quest changes internally and reviewed them in terms of Game Design standards and technical implementation.
Beta testing of these changes is scheduled for the first week of March. Make sure to follow our beta forums if you are interested in the topic!
- Finally there is good news for those of you waiting to get your hands on Aristotle, Agamemnon and Christopholus. These 3 heroes become available outside their previous events and hero awards are sorted differently for a better overview.
- The scaling of unit reinforcement effects has been adjusted in some game areas.
- The base values of select unit reinforcement effects granted from in-game events (e.g. in the Grepolympia shop, through the daily login bonus) have been adjusted slightly.
- The amount of units gained through Hoplite, Swordsman, Slinger and Archer reinforcements have been increased slightly when obtained through the aforementioned features.
- Unit reinforcement effects gained through Island Quests will be changed to have the same calculations at a later point in time as we would like to keep them in line with the difficulty of these quests.
Changes & Improvements
- 3 heroes lose their exclusive status and become available for all players.
- The following 3 heroes now join the regular recruitment rotation:
- Aristotle (Winter 2016)
- Agamemnon (Sparta vs. Hades)
- Christopholus (Nature's Wheel of Time)
- The following 3 heroes now join the regular recruitment rotation:
- Sorting for hero awards has been adjusted. All hero awards are now sorted by hero instead of award type.
- Previously there was no consistent sorting for hero awards, some were sorted by award type (Bounty, Power) others by the hero in question.
- From now on, all hero awards will be sorted per hero so that you can easily find all awards for the hero in question without having to look for each award individually.
- The following preparation for Island Quest changes become activated on live worlds:
- Mythical units can be sent to Island Quests asking to dispatch troops
- Previously these units could not be sent to support the quest entities.
- For island quest objectives involving the dispatching of troops, population is now taken into account to determine how many troops need to be sent
- Previously: A fixed number of units was requested.
- This change allows for the aforementioned possibility of sending mythical units to quest to work properly.
- Island quest difficulty is now determined by a combination of game progression and the amount of points accumulated with each player's biggest city on the respective island.
- Previously: Average points across all cities on the island were taken into account for calculations.
- After this change quests will become more challenging but also more rewarding. Since one of the cities is already as far progressed, it should be possible to master this challenge easily, ultimately offering you better rewards more often.
- The amount of Coins of War and Wisdom handed out as island quest rewards now scale with world speed.
- Previously: A fixed amount of coins was granted to all players finishing a quest.
- The world speed multiplier is capped at 4.
- With this change we expect to align coin gains with player progression on faster speed worlds, allowing you to level up your heroes quicker.
- Mythical units can be sent to Island Quests asking to dispatch troops
Bugfixes
- Heroes - Training window showed unintended line breaks if stats exceeded 3 digit numbers (decimals).
- Player profile - After conquering a town the background color of a player's profile changed slightly. It will now remain the same.
- Performance - Some technical changes aiming to increase the performance of the game client in some specific situations involving high volumes of commands for one player have been implemented. More are to follow.
Version 2.132
On February 22 2017, Grepolis updated to version 2.132
Summary
- We are still in the process of preparing the first changes of the planned Island Quest rework. If you missed our DevBlog article on this topic, you can stay informed and voice your opinions [here]. Beta testing for the first changes will also become available shortly, so stay tuned!
- With this update, we enabled the use of town IDs in the attack planner and adjusted the layout of dropdown-menus using auto-completion.
- Additionally we adjusted some texts for more clarity and of course also fixed bugs along the way.
Changes & Improvements
- Town IDs can now be used to select towns in the Attack Planner (premium feature)
- Previously you could only target town names in the Attack Planner - making it difficult to select the right destination if several players chose the same town name.
- You may now use either the town name or town ID to identify the town you would like to plan attacks for.
- Resource storage texts were adjusted for more clarity
- The game previously displayed that the warehouse would be full at a certain time in the future. However, this information was based on the current resource production while requesting the data. Running effects, for instance, could expire before stated date was reached.
- The texts were adjusted to indicate that your storage will run out of capacity earliest at a certain date - or later if your stored amount of resources or resource production change in the meantime.
- Dropdown menus in fields with auto-completion functionality were adjusted to match the style of Grepolis better.
Bugfixes
- Attack preparation - Corrected the warning displayed when trying to send heroes by themselves to attack on other islands. It now properly reflects that ships or flying units are required in order to send them on their way.
- Alliance forum - Locked threads are now properly marked as read when choosing to set the whole forum section to read status.
- Color assignments - Players without an alliance can now set custom colors for alliances without losing the color assignments just seconds after.
- Conquest/Revolt - Some adjustments were made to ensure that processing delays have less of an impact on starting times of conquests and revolts. Consequently both actions should end as described in the respective reports.
- Favor - Reduced favor production triggered as negative effect of an Island Quest now only affects the town the quest was started from, not the global favor production for the respective god.
- Hall of Fame - Fixed an error that could cause Hall of Fame and award data to be inconsistent, consequently leading to errors in the alliance rankings within the Hall of Fame.
Version 2.131
On February 8 2017, Grepolis updated to version 2.131.
Summary
- In this version, we started laying the technical foundation for some upcoming changes to our Island Quest system. If you are interested in the upcoming changes, please head over to our DevBlog where our Game Designers present a preview.
- Consequently, this version's community feature brings an addition to Island Quests by showing travel times for attacks on Island Quest objectives.
- Furthermore we have adjusted the handling of awards for recurring events and fixed some bugs.
Changes & Improvements
- Travel times added for Island Quests (Community Request)
- When accepting an Island Quest with the objective of attacking enemy troops, travel times are now displayed in the attack preparation screen.
- We have seen this feature requested time and time again and found that it worked well in the mobile app, so it was about time we implemented it for browser as well.
- Adjusted titles displayed in Grepolisscore for awards obtained in recurring events
- Some of Grepolis' events are recurring and come with their own set of awards each time they are run. Previously they showed the year of the event in order to make them separable.
- Award names for some of these recurring events have now been reworked to display the month and year they were obtained, in addition to the exact date on which they were earned.
Bugfixes
- Login - Fixed a potential issue with player registrations and subsequent logins to new worlds.
- World wonders - Wonders level 10 display their description at the bottom again, instead of the top of the window - overlapping the graphics.
- Grepolisscore - Some awards for recurring events were displayed twice.
- Agora - A JavaScript error that could occur when closing the agora window quickly after organizing Olympic Games was fixed.
- Bandits Camp - Buttons on the attack screen appeared in wrong position.
Version 2.130
On January 25 2017, Grepolis was updated to version 2.130.
Summary
- Demeter is about to return and we're happy to introduce 5 new guests for her event after recent feedback indicated that graphical alterations for recurring events would be appreciated.
- Additionally we have worked on bringing more clarity for world wonder effects by making the information available even before the construction of a wonder is started.
- Last but not least, we have introduced full support for IPv6 and took care of several bugs.
Changes & Improvements
- In Demeter's Name! New guests will arrive in your tavern!
- Demeter is in need of your help again! In the raging war you become host to several starving guests that need to be catered. Gather ingredients and cook up a storm.
- Recent community feedback indicated that occasional changes in graphics for recurring events would be appreciated. Our artists were more than happy to follow this request for the upcoming event!
- 5 new guests will be visiting your tavern and stay for up to 3 days at a time. Check back frequently to meet them all!
- Tooltip description of world wonder effects before construction
- Up until now, bonus effects of finished world wonders were not visible in the world wonder construction menu.
- In order to allow for better judgement of which world wonder would be the most valuable option for your alliance - without having to rely to the wiki - a new tooltip in the construction window will inform you about the respective bonus effect of any wonder your hover your mouse over.
- Grepolis is ready for the future! Our systems are now fully IPv6 compliant.
Bugfixes
- Grepolisscore - Awards granted for levelling heroes were not properly granted if required experience points for a level-up were gained through *Travelling Mentor or Luxury Residence effects.
- Premium overview - Troops outside - A JavaScript error that could occur when partially withdrawing troops outside your city has been fixed.
- In-game offers - In order to maintain consistency, any globally available campaign (gifts, surveys, offers) may now only be accepted on one game world. However, if accepting these offers enables a global effect on the shop, they will remain active on all game worlds.
- City foundation information - The headline of the city foundation screen that can be accessed through the commands overview is now properly localized for all markets.
- World wonder donation overview - When opening the donation overview from world wonder lists while having the donation overview minimized, a scroll bar appeared even if there were only a few entries in the list.
- Heroes overview - Top arrow of scroll bar has been put back in its proper space.
- Beta - Winter Event - Aristotle may not have been granted properly if Crystals were received during the first days of the event. All eligible players have been granted their missing hero in the meantime.
Version 2.129
On January 11 2017, Grepolis was updated to version 2.129.
Summary
As the development of the game has slowed down over the course of the holidays, the first update in 2017 solely focuses on fixing some bugs and issues that occured recently. But don't worry, we will return to full speed with version 2.130!
Bugfixes
- Hall of Fame - Rank 1 and 2 would sometimes appear as interchanged, wrongly reflecting standings for closed worlds.
- Captain - The reduction for resource trading times is now properly applied for the owner of the advisor only.
- Technical - Some double clicks in certain windows caused a higher than usual load. This is no longer the case.
- Spells - When casting powers on a city from the ring menu, the status now updates properly, reflecting that the desired effect is active and could be extended using premium.
- Ring menu - The ring menu now disappears properly when opening any other windows instead of remaining open.
- Simulator - Selected spells and effects are no longer reset after switching gods.