Cave: Difference between revisions

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(Add note on compound entries observed in epsilon; change one entry)
Line 17: Line 17:
'''Max Level : 10'''
'''Max Level : 10'''


<code>Alternate values for Cost-People in format "'''*or* N'''" observed in Epsilon with no active 'advisors'.</code>


<table align="center" width="90%" border="1" cellspacing="0" cellpadding="2" style="background:#FFE7B4;">
<table align="center" width="90%" border="1" cellspacing="0" cellpadding="2" style="background:#FFE7B4;">
Line 46: Line 47:
  <td align=center>800</td>
  <td align=center>800</td>
  <td align=center>1306</td>
  <td align=center>1306</td>
  <td align=center>4(+1)</td>
  <td align=center>4(+1) *or* 1</td>
  <td align=center>2000</td>
  <td align=center>2000</td>
</tr>
</tr>

Revision as of 23:24, 14 April 2010

Back: Buildings

Purpose

In the Cave spies can be assigned to scout enemy cities. You can also store Silver here to pay for their services. The higher the level of the Cave, the more silver one can store. Once the Cave is completely expanded the limit is removed.

Requirements

silver stored in the cave is removed in 2 ways

1) you use any amount (min 1000) to spy on another city

2) it gets removed protecting you from being spied upon by another city

Building Levels

Max Level : 10

Alternate values for Cost-People in format "*or* N" observed in Epsilon with no active 'advisors'.

Level Points Cost Max. storable silver
Wood Stone Silver Population
1 60 200 400 700 3 1000
2 72(+12) 492 800 1306 4(+1) *or* 1 2000
3 86(+14) 834 1200 1882 5(+1) 3000
4 104(+18) 1213 1600 2438 6(+1) 4000
5 124(+20) 1621 2000 2980 7(+1) 5000
6 149(+25) 2054 2400 3511 7(+0) 6000
7 179(+30) 2510 2800 4034 8(+1) 7000
8 215(+36) 2986 3200 4549 8(+0) 8000
9 258(+43) 3480 3600 5057 9(+1) 9000
10 310(+52) 3991 4000 5560 9(+0) Unlimited