Divine Powers: Difference between revisions

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Every [[Gods Portal|God]] has 4 divine powers which you may use on yourself for a bonus, use on your enemy to degrade them or use on an attack to change the power of the attack. Each divine power costs a resource called favour, which is produced in your [[Temple]]. Favour increases a certain amount per hour, although there is a stated limit on the amount of favour you may have (500). Some divine powers require a cooldown timer, in which time you may not affect a players village with a similar spell again.
Every [[Gods Portal|God]] has 4 divine powers which you may use on yourself for a bonus, on an enemy to degrade them or upon an attack to change the power of the attack. Each divine power costs a resource called favour, which is produced in your [[Temple]]. Favour increases a certain amount per hour, although there is a stated limit on the amount of favour you may have (500 - 550 with Master of the World award). Some divine powers require a cooldown timer, during which time the same city may not be affected with a similar spell again.


==List of Divine Powers==
==List of Divine Powers==
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'''[[Divine Sign]]'''
'''[[Divine Sign]]'''
  |align="center"| ''A ray of light breaks through the clouds; a chariot descends and follows the city.''
  |align="center"| ''A ray of light breaks through the clouds; a chariot descends and follows the city.''
The selected ciy receives a chariot.
The selected city receives a chariot.
  |width=10% align="center"|50 [[File:Favor.png]]
  |width=10% align="center"|50 [[File:Favor.png]]
|-
|-
  |width=14% align="center"|[[File:Z2.png|Lightening Bolt]]
  |width=14% align="center"|[[File:Z2.png|Lightening Bolt]]
'''[[Lightening Bolt]]'''
'''[[Lightening Bolt|Lightning Bolt]]'''
  |align="center"| ''Darks clouds appear over a city; A lightening bolt strikes down and leaves a damaged building behind.''
  |align="center"| ''Dark clouds appear over a city; a lightning bolt strikes down and leaves a damaged building behind.''
Damages a random building in the selected city (there is a cool down timer for this spell, in which time it cannot be used on the same city).
Damages a random building in the selected city (there is a cool down timer for this spell, in which time it cannot be used on the same city).
  |width=10% align="center"|200 [[File:Favor.png]]
  |width=10% align="center"|200 [[File:Favor.png]]
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  |width=14% align="center"|[[File:Z4.png|Zeus' Rage]]
  |width=14% align="center"|[[File:Z4.png|Zeus' Rage]]
'''[[Zeus' Rage]]'''
'''[[Zeus' Rage]]'''
  |align="center"| ''Zeus tears up the sky with lightening bolts and tosses soliders into the air. Some cling to trees while others are swallowed by the sky.''
  |align="center"| ''Zeus tears up the sky with lightning bolts and tosses soldiers into the air. Some cling to trees while others are swallowed by the sky.''
Destroys 10-30% of the enemy's land units (can only be used on an incoming attack).
Destroys 10-30% of the enemy's land units (can only be used on an incoming attack).
  |width=10% align="center"|300 [[File:Favor.png]]
  |width=10% align="center"|300 [[File:Favor.png]]
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'''[[Kingly Gift]]'''
'''[[Kingly Gift]]'''
  |align="center"| ''Wood washes up on the city shore. Poseidon is showing his good side.''
  |align="center"| ''Wood washes up on the city shore. Poseidon is showing his good side.''
The selected ciy receives 800 wood.
The selected city receives 800 wood.
  |width=10% align="center"|25 [[File:Favor.png]]
  |width=10% align="center"|25 [[File:Favor.png]]
|-
|-
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'''[[City Protection]]'''
'''[[City Protection]]'''
  |align="center"| ''Athena spreads her shield across the city. She protects the city with considerable strength.''
  |align="center"| ''Athena spreads her shield across the city. She protects the city with considerable strength.''
The selected city is protected from having divine powers casted upon it for 12 hours (Speed 1 World).
The selected city is protected from having divine powers cast upon it for 12 hours (Speed 1 World).
  |width=10% align="center"|130 [[File:Favor.png]]
  |width=10% align="center"|130 [[File:Favor.png]]
|-
|-
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'''[[Wedding]]'''
'''[[Wedding]]'''
  |align="center"| ''Noblemen come from all the surrounding lands to bring presents to the king's marrying daughter and the city.''
  |align="center"| ''Noblemen come from all the surrounding lands to bring presents to the king's marrying daughter and the city.''
The selected city receives 125 wood, 200 stone and 200 silver.
The selected city receives 200 wood, 200 stone and 200 silver.
  |width=10% align="center"|30 [[File:Favor.png]]
  |width=10% align="center"|30 [[File:Favor.png]]
|-
|-
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|}
|}


===Artemis (Hero Worlds)===
===Artemis===
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px"  cellspacing="1"
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px"  cellspacing="1"


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  |width=14% align="center"|[[File:NaturesGift.jpg|Nature's Gift]]
  |width=14% align="center"|[[File:NaturesGift.jpg|Nature's Gift]]
'''[[Nature's Gift]]'''
'''[[Nature's Gift]]'''
  |align="center"| ''A mysterious wagon full of stone appears before the cities doors. Praise Artemis!''
  |align="center"| ''A mysterious wagon full of stone appears before the cities doors.''
The selected ciy receives 650 stone.
The selected city receives 650 stone.
  |width=10% align="center"|30 [[File:Favor.png]]
  |width=10% align="center"|30 [[File:Favor.png]]
  |-
  |-
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  |width=14% align="center"|[[File:Purify.jpg|Purification]]
  |width=14% align="center"|[[File:Purify.jpg|Purification]]
'''[[Purification]]'''
'''[[Purification]]'''
  |align="center"| ''Artemis cleanses a city or troops from all active spells. ''
  |align="center"| ''Artemis cleanses a city or troops from almost all active spells. Purification does not remove city protection.''
This spell is used on own cities as well as incoming or outgoing attacks. The spell removes all negative spells from the city or attack.
This spell is used on own cities as well as incoming or outgoing attacks. The spell removes all negative spells from the city or attack.
  |width=10% align="center"|200 [[File:Favor.png]]
  |width=10% align="center"|200 [[File:Favor.png]]
  |}
  |}
=== Aphrodite ===
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px"  cellspacing="1"
|-
|width=14% align="center"|[[File:aphrodite_1.png|Narcissism|link=]]
'''Narcissism'''
|align="center"| ''Aphrodite's charm clouds the defending units vision, changing all that they desire.''
All Defending units in the city are 10% less efficient for 12 hours.
|width=10% align="center"|350 [[File:Favor.png|link=]]
|-
|width=14% align="center"|[[File:aphrodite_2.png|Charitable Festival|link=]]
'''Charitable Festival'''
|align="center"| ''As Aphrodite's influence and power grow, your citizens in turn grow mesmerized by the celebrations in their city.''
Reduce the next Victory procession's celebration cost by 2% for every power active on this city. (Capped at 20%, does not stack)
|width=10% align="center"|130 [[File:Favor.png|link=]]
|-
|width=14% align="center"|[[File:aphrodite_3.png|Hymn to Aphrodite|link=]]
'''Hymn to Aphrodite'''
|align="center"| ''The local Farming villages seek Aphrodite's approval, and gather more resources as an offering to her favor.''
Increase farm resource collection by 20% + 1.5% for every power active on this city for 2 hours (up to 50%). Additionally, increase farm trade output by 10% while this power is active.
|width=10% align="center"|140 [[File:Favor.png|link=]]
|-
|width=14% align="center"|[[File:aphrodite_4.png|Pygmalion|link=]]
'''Pygmalion'''
|align="center"| ''The uncanny resemblance of Pygmalion's statue to Aphrodite has captured some of her grace, making the city flourish while worshiping Aphrodite.''
Increase population limit by 5 for every farm level.
''This is a passive power and is permanently active on all cities currently worshiping Aphrodite.
|width=10% align="center"|0 [[File:Favor.png|link=]]
|}
=== Ares ===
{|align="center" style="background:#ffe09f" border="1px" cellpadding="2px"  cellspacing="1"
|-
|width=14% align="center"|[[File:ares_1.png|Ares Sacrifice|link=]]
'''Ares Sacrifice'''
|align="center"| ''True warriors of Ares show their devotion to him by sacrificing themselves once their training is complete.''
Sacrifice up to 100 population's worth of non-mythical units you own in this city and gain 1 Fury for every 1 population sacrificed.
|width=10% align="center"|100 [[File:Favor.png|link=]]
|-
|width=14% align="center"|[[File:ares_2.png|Ares Army|link=]]
'''Ares Army'''
|align="center"| ''Ares calls upon his most devoted warriors who have given their lives to fuel his Fury.''
Consumes the entire fury pool. For every 10 points of Fury consumed this way, add one Spartoi to the offensive command (rounded down).
|width=10% align="center"|380 [[File:Favor.png|link=]] 100% <br>of [[File:fury_icon.png|30px|link=]]
|-
|width=14% align="center"|[[File:ares_3.png|Bloodlust|link=]]
'''Bloodlust'''
|align="center"| ''Ares channels his Fury through your warriors improving their combat strength with the might of his most dedicated subjects.''
Improve offensive ability of all attacking units by 5% + 1% for every 200 Fury available. Additionally, 50% of your dead unit's population return to you as Fury once the battle has ended.
|width=10% align="center"|100 [[File:Favor.png|link=]] 50% <br>of [[File:fury_icon.png|30px|link=]]
|-
|width=14% align="center"|[[File:ares_4.png|Spartan Training|link=]]
'''Spartan Training'''
|align="center"| ''Inspired by Ares strength, warriors rush to the field of combat, to show they are worthy to stand by his side in battle.''
All recruitment orders in the barracks are accelerated by 70% + 1% for every 100 Fury available for 6 hrs.
|width=10% align="center"|80 [[File:Favor.png|link=]] 10% <br>of [[File:fury_icon.png|30px|link=]]
|}


==Enacting Divine Powers==
==Enacting Divine Powers==
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===Zeus===
===Zeus===
*"Divine Sign" - add 1 chariot to a chosen city:
*'''Divine Sign''' - Adds 1 chariot to a chosen city:
:Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Divine Sign', cast it.
:Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Divine Sign', cast it.


*"Lighting Bolt" - destroy a randomly chosen building in city chosen:
*'''Lighting Bolt''' - Destroy a randomly chosen building in city chosen:
:Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Lighting Bolt', cast it.
:Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Lighting Bolt', cast it.


*"Favorable wind" - effects your naval attack, 10% stronger in next attack:
*'''Favorable Wind''' - Affects your naval attack, 10% stronger in next attack:
:Click city overview, click your naval attack sent (right hand side), click "enact divine power" then select 'Favorable wind', cast it.  
:Click city overview, click your naval attack sent (right hand side), click "enact divine power" then select 'Favorable wind', cast it.  


*"Zeus' rage" - effects enemy army attacking you, destroy 10-30% of enemy troops attcking your city:
*'''Zeus' Rage''' - Affects enemy army attacking you, destroy 10-30% of enemy troops attacking your city:
:Click city overview of your city that is being attacked, click enemy army attacking you (right hand side), click "enact divine power" then select 'Zeus' rage', cast it.
:Click city overview of your city that is being attacked, click enemy army attacking you (right hand side), click "enact divine power" then select 'Zeus' rage', cast it.


===Poseidon===
===Poseidon===
*"Kingly gift" - add 800 wood to a chosen city:
*'''Kingly Gift''' - Adds 800 wood to a chosen city:
:Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Kingly gift', cast it.
:Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Kingly gift', cast it.


*"Call of the ocean" - All production of the harbour is increased by 100% for 6 hours, effects city chosen:
*'''Call of the Ocean''' - All production of the harbour is increased by 100% for 6 hours, effects city chosen:
:Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Call of the ocean', cast it.
:Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Call of the ocean', cast it.


*"Earthquake" - destroys city wall 1-3 levels in city chosen:
*'''Earthquake''' - Destroys city wall 1-3 levels in city chosen:
:Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Earthquake', cast it.
:Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Earthquake', cast it.


*"Sea storm" - effects enemy navy attacking you, destroys 10-30% of the enemy battleships attacking your city:
*'''Sea storm''' - Affects enemy navy attacking you, destroys 10-30% of the enemy battleships attacking your city:
:Click city overview of your city that is being attacked, click enemy navy attacking you (right hand side), click "enact divine power" then select 'Sea storm', cast it.
:Click city overview of your city that is being attacked, click enemy navy attacking you (right hand side), click "enact divine power" then select 'Sea storm', cast it.


===Athena===
===Athena===
*"Patroness" - add 5 random troops to a chosen city:
*'''Patroness''' - Adds 5 random troops to a chosen city:
:Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Patroness', cast it.
:Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Patroness', cast it.


*"City Protection" - 6 hours of attack Protection for any city chosen:
*'''City Protection''' - 6 hours of attack Protection for any city chosen:
:Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'City Protection', cast it.
:Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'City Protection', cast it.


*"Wisdom" - effects at attacking army, reports it's content:
*'''Wisdom''' - Affects at attacking army, reports it's content:
:Click city overview, click attacking army sent (right hand side), click "enact divine power" then select 'Wisdom', cast it. Read the report.
:Click city overview, click attacking army sent (right hand side), click "enact divine power" then select 'Wisdom', cast it. Read the report.


*"Heroic Power" - effects an army attack you have sent, 10% stronger in next attack:
*'''Heroic Power''' - Affects an army attack you have sent, 10% stronger in next attack:
:Click city overview of your city that sent the attack, click your army attack sent (right hand side), click "enact divine power" then select 'Heroic Power', cast it.
:Click city overview of your city that sent the attack, click your army attack sent (right hand side), click "enact divine power" then select 'Heroic Power', cast it.


===Hera===
===Hera===
*"Wedding" - add 125 wood, 200 rocks, and 200 silver coins to a chosen city:
*'''Wedding''' - Adds 200 wood, 200 rocks, and 200 silver coins to a chosen city:
:Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Wedding', cast it.
:Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Wedding', cast it.


*"Population growth" - All recruitment in the barracks is accelerated by 100% once they are queued within the next 6 hours, effects city chosen:
*'''Population Growth''' - All recruitment in the barracks is accelerated by 100% once they are queued within the next 6 hours, affects city chosen:
:Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Population growth', cast it.
:Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Population growth', cast it.


*"Happiness" - Increases the wood, rock and silver production by 50% for 6 hours, effects city chosen:
*'''Happiness''' - Increases the wood, rock and silver production by 50% for 6 hours, affects city chosen:
:Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Happiness', cast it. Happiness does not stack with Merchant.
:Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Happiness', cast it. Happiness does not stack with Merchant.


*"Desire" - Effects enemy army attacking you, the attacking troop fights more weakly by 10%.:
*'''Desire''' - Effects enemy army attacking you, the attacking troop fights more weakly by 10%.:
:Click city overview of your city that that has the attack coming, click enemy army attacking you (right hand side), click "enact divine power" then select 'Desire', cast it.
:Click city overview of your city that that has the attack coming, click enemy army attacking you (right hand side), click "enact divine power" then select 'Desire', cast it.


===Hades===
===Hades===
*"Treasures of the Underworld" - Your currently selected city receives 500 silver coins.
*'''Treasures of the Underworld''' - Your currently selected city receives 500 silver coins:
:Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Treasures of the Underworld', cast it.
:Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Treasures of the Underworld', cast it.


*"Helmet of Invisibility" - Your troops are invisible for the first 10 % of their journey.
*'''Helmet of Invisibility''' - Your troops are invisible for the first 10 % of their journey:
:Click on the outgoing attack you wish this power to be enacted on and then choose it.
:Click on the outgoing attack you wish this power to be enacted on and then choose it.


*"Return of the Dead" - 10 % of your killed units return to their home city.
*'''Return from the Underworld''' - 10 % of your killed units return to their home city:
:Click on the outgoing/returning attack you wish this power to be enacted on and then choose it.
:Click on the outgoing/returning attack you wish this power to be enacted on and then choose it.


*"Plague" - Reduces the selected enemy city's resource production by 50% for ___ hours / 250 favor
*'''Plague''' - Reduces the selected enemy city's resource production by 50% for ___ hours:
:Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Plague', cast it.
:Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Plague', cast it.


==Usage of Divine Powers==
===Artemis===
*'''Nature's Gift''' - Your currently selected city receives 650 stone:
:Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Nature's Gift', cast it.
 
*'''Aim of the Huntress''' - Affects an army attack you have sent, ranged attackers 10% stronger in next attack:
:Click city overview of your city that sent the attack, click your army attack sent (right hand side), click "enact divine power" then select 'Aim of the Huntress', cast it.
 
*'''Illusion''' - Makes enemy see an incoming attack. Moves at the speed of a Light Ship:
:Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Illusion', cast it.
 
*'''Purification''' - Removes all spells from an attack or city except for City Protection:
:City - Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Purification', cast it.
:Attack - Click city overview of your city that has the attack incoming, click the army attack (right hand side), click "enact divine power" then select 'Purification', cast it.
 
===Aphrodite===
*'''Narcissism''' - All Defending units in the city are 10% less efficient for 12 hours:
:Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Narcissism' to cast it.
 
*'''Charitable Festival''' - Reduce the next Victory procession's celebration cost by 2% for every power active on this city. (Capped at 20%, does not stack):
:Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Charitable Festival' to cast it.
 
*'''Hymn to Aphrodite''' - Increase farm resource collection by 20% + 1.5% for every power active on this city for 2 hours (up to 50%). Additionally, increase farm trade output by 10% while this power is active:
:Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Hymn to Aphrodite', cast it.
 
*'''Pygmalion''' - Increase population limit by 5 for every farm level.:
:No casting required. Pygmalion is a passive spell which is active whenever a city worships Aphrodite.
===Ares===
*'''Ares Sacrifice''' - Sacrifice up to 100 population's worth of non-mythical units you own in this city and gain 1 Fury for every 1 population sacrificed:
:Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Ares Sacrifice' to cast it. Ares Sacrifice can only be cast on your own cities.
 
*'''Ares Army''' - Consumes the entire fury pool. For every 10 points of Fury consumed this way, add one Spartoi to the offensive command (rounded down):
:Click on the outgoing/returning attack you wish this power to be enacted on and then choose it.
 
*'''Bloodlust''' - Improve offensive ability of all attacking units by 5% + 1% for every 200 Fury available. Additionally, 50% of your dead unit's population return to you as Fury once the battle has ended:
:Click on the outgoing/returning attack you wish this power to be enacted on and then choose it.
 
*'''Spartan Training''' - All recruitment orders in the barracks are accelerated by 70% + 1% for every 100 Fury available for 6 hrs.:
:Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Ares Sacrifice' to cast it. Ares Sacrifice can only be cast on your own cities.
 
==Use of Divine Powers==
The same divine powers may not be used in the same village simultaneously. For example, Call Of The Ocean may not be used again whilst it is already in action in a village. However, different divine powers can be used in parallel. For example, you can have Happiness and Population Growth going simultaneously in a village without any conflicts.
The same divine powers may not be used in the same village simultaneously. For example, Call Of The Ocean may not be used again whilst it is already in action in a village. However, different divine powers can be used in parallel. For example, you can have Happiness and Population Growth going simultaneously in a village without any conflicts.


In general, more then one divine power may be cast on an attack. However if any of the following has already been cast then you will not be able to cast another:
In general, no more than one divine power may be cast on an attack. However if any of the following has already been cast then you will not be able to cast another (except if the attack has had [[Purification]] cast):
*[[Helmet of Invisibility]]
*[[Helmet of Invisibility]]
*[[Heroic Power]]
*[[Heroic Power]]
*[[Desire]]  
*[[Desire]]  
*[[Favorable Wind]]
*[[Favorable Wind]]
*[[Return From The Underworld]]
*[[Return from the Underworld]]
*[[Aim of the Huntress]]
 
{{SpellNav}}
{{SpellNav}}
[[Category:Spells]]
[[Category:Spells]]

Latest revision as of 19:00, 2 March 2021

Every God has 4 divine powers which you may use on yourself for a bonus, on an enemy to degrade them or upon an attack to change the power of the attack. Each divine power costs a resource called favour, which is produced in your Temple. Favour increases a certain amount per hour, although there is a stated limit on the amount of favour you may have (500 - 550 with Master of the World award). Some divine powers require a cooldown timer, during which time the same city may not be affected with a similar spell again.

List of Divine Powers

Zeus

Divine Sign

Divine Sign

A ray of light breaks through the clouds; a chariot descends and follows the city.

The selected city receives a chariot.

50 Favor.png
Lightening Bolt

Lightning Bolt

Dark clouds appear over a city; a lightning bolt strikes down and leaves a damaged building behind.

Damages a random building in the selected city (there is a cool down timer for this spell, in which time it cannot be used on the same city).

200 Favor.png
Favorable Wind

Favorable Wind

The voice of Zeus echoes through the air; the winds tighten the sails on the ships and spur arrows towards the enemy with such precision.

The naval forces fight 10% stronger (can only be used on an outgoing attack).

250 Favor.png
Zeus' Rage

Zeus' Rage

Zeus tears up the sky with lightning bolts and tosses soldiers into the air. Some cling to trees while others are swallowed by the sky.

Destroys 10-30% of the enemy's land units (can only be used on an incoming attack).

300 Favor.png

Poseidon

Kingly Gift

Kingly Gift

Wood washes up on the city shore. Poseidon is showing his good side.

The selected city receives 800 wood.

25 Favor.png
Call of the Ocean

Call of the Ocean

Strong waves break against the city shore; the harbor workers are gripped with a sudden sense of urgency to follow the call of the sea.

In the harbor, all construction orders are accelerated by 100% if assigned within the next 12 hours. (Speed 1 World)

60 Favor.png
Earthquake

Earthquake

The ground shakes and quakes, with huge pieces of the city wall plunging into the depths.

The city wall of the selected city is lowered by 1 to 3 levels.

350 Favor.png
Sea Storm

Sea Storm

Poseidon rises and beats the ships with furious waves. It is not a good day for seafarers.

Destroys 10-30% of the enemy's naval units (can only be used on an incoming attack).

280 Favor.png

Athena

Patroness

Patroness

Brave warriors hear the call and rush to the city of the patroness.

The selected city receives 5 random troops.

60 Favor.png
Wisdom

Wisdom

An owl circles above the enemy troops and reports about their strength.

Get an intelligence report on enemy troops (can only be used on incoming attacks).

140 Favor.png
City Protection

City Protection

Athena spreads her shield across the city. She protects the city with considerable strength.

The selected city is protected from having divine powers cast upon it for 12 hours (Speed 1 World).

130 Favor.png
Heroic Power

Heroic Power

The soldiers are infused with power and courage. They bravely run towards the enemy with loud roars.

The attacking land units fight with 10% more power (can only be used on an attack).

200 Favor.png

Hera

Wedding

Wedding

Noblemen come from all the surrounding lands to bring presents to the king's marrying daughter and the city.

The selected city receives 200 wood, 200 stone and 200 silver.

30 Favor.png
Happiness

Happiness

At night, Hera places a warming veil around the workers. During the day, Hera protects the workers by cooling them off during the midday sun.

Increase wood, stone and silver production of the selected city by 50%. The spell lasts for 12 hours (Speed 1 World).

120 Favor.png
Population Growth

Population Growth

Another proud warrior is born. Hera means this city well.

In the barracks, all units assigned after using this spell will be trained twice as quick. This spell lasts for 12 hours (Speed 1 World).

80 Favor.png
Desire

Desire

The proud warriors are overcome by longing; their hearts no longer beat for war but for their families and homes.

The attacking naval and land units fight with 10% less power (can only be used on an incoming attack).

140 Favor.png

Hades

Plague

Plague

The population is afflicted with a horrendous epidemic.

Reduces the basic resource production of the selected city by 50% for 6 hours (Speed 1 World).

250 Favor.png
Return from the Underworld

Return from the Underworld

Hades lets your bravest warriors leave free from the underworld as a sign of good intent.

10% of your killed units return to their native city (can only be used on outgoing attacks).

400 Favor.png
Treasures of the Underworld

Treasures of the Underworld

The earth beneath you opens up and grants you access to incredible riches.

The selected city receives 500 silver coins.

30 Favor.png
Helmet of Invisibility

Helmet of Invisibility

Hades lends a mythical helmet to keep big armies undetected.

Your troops are invisible to the enemy for 10% of their journey.

120 Favor.png

Artemis

Nature's Gift

Nature's Gift

A mysterious wagon full of stone appears before the cities doors.

The selected city receives 650 stone.

30 Favor.png
Aim of the Huntress

Aim of the Huntress

The aim of your distance troops is enhanced by Artemis.

Troops that use distance attacks are 15% stronger. (can only be used on an outgoing attack).

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Illusion

Illusion

Artemis casts an illusion spell on an enemy city. The cities owner will see an incoming attack, however when the attack arrives the victim realizes it was only an illusion.

This spell mimics an attack and causes the player to see an incoming attack. When the spell “arrives” a report is created stating it was only an illusion. The spell is used on a city, and has the speed of a lightship.

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Purification

Purification

Artemis cleanses a city or troops from almost all active spells. Purification does not remove city protection.

This spell is used on own cities as well as incoming or outgoing attacks. The spell removes all negative spells from the city or attack.

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Aphrodite

Narcissism

Narcissism

Aphrodite's charm clouds the defending units vision, changing all that they desire.

All Defending units in the city are 10% less efficient for 12 hours.

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Charitable Festival

Charitable Festival

As Aphrodite's influence and power grow, your citizens in turn grow mesmerized by the celebrations in their city.

Reduce the next Victory procession's celebration cost by 2% for every power active on this city. (Capped at 20%, does not stack)

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Hymn to Aphrodite

Hymn to Aphrodite

The local Farming villages seek Aphrodite's approval, and gather more resources as an offering to her favor.

Increase farm resource collection by 20% + 1.5% for every power active on this city for 2 hours (up to 50%). Additionally, increase farm trade output by 10% while this power is active.

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Pygmalion

Pygmalion

The uncanny resemblance of Pygmalion's statue to Aphrodite has captured some of her grace, making the city flourish while worshiping Aphrodite.

Increase population limit by 5 for every farm level. This is a passive power and is permanently active on all cities currently worshiping Aphrodite.

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Ares

Ares Sacrifice

Ares Sacrifice

True warriors of Ares show their devotion to him by sacrificing themselves once their training is complete.

Sacrifice up to 100 population's worth of non-mythical units you own in this city and gain 1 Fury for every 1 population sacrificed.

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Ares Army

Ares Army

Ares calls upon his most devoted warriors who have given their lives to fuel his Fury.

Consumes the entire fury pool. For every 10 points of Fury consumed this way, add one Spartoi to the offensive command (rounded down).

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Bloodlust

Bloodlust

Ares channels his Fury through your warriors improving their combat strength with the might of his most dedicated subjects.

Improve offensive ability of all attacking units by 5% + 1% for every 200 Fury available. Additionally, 50% of your dead unit's population return to you as Fury once the battle has ended.

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Spartan Training

Spartan Training

Inspired by Ares strength, warriors rush to the field of combat, to show they are worthy to stand by his side in battle.

All recruitment orders in the barracks are accelerated by 70% + 1% for every 100 Fury available for 6 hrs.

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Enacting Divine Powers

Every divine power is enacted a different way. The following list explains how to cast each power.

Zeus

  • Divine Sign - Adds 1 chariot to a chosen city:
Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Divine Sign', cast it.
  • Lighting Bolt - Destroy a randomly chosen building in city chosen:
Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Lighting Bolt', cast it.
  • Favorable Wind - Affects your naval attack, 10% stronger in next attack:
Click city overview, click your naval attack sent (right hand side), click "enact divine power" then select 'Favorable wind', cast it.
  • Zeus' Rage - Affects enemy army attacking you, destroy 10-30% of enemy troops attacking your city:
Click city overview of your city that is being attacked, click enemy army attacking you (right hand side), click "enact divine power" then select 'Zeus' rage', cast it.

Poseidon

  • Kingly Gift - Adds 800 wood to a chosen city:
Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Kingly gift', cast it.
  • Call of the Ocean - All production of the harbour is increased by 100% for 6 hours, effects city chosen:
Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Call of the ocean', cast it.
  • Earthquake - Destroys city wall 1-3 levels in city chosen:
Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Earthquake', cast it.
  • Sea storm - Affects enemy navy attacking you, destroys 10-30% of the enemy battleships attacking your city:
Click city overview of your city that is being attacked, click enemy navy attacking you (right hand side), click "enact divine power" then select 'Sea storm', cast it.

Athena

  • Patroness - Adds 5 random troops to a chosen city:
Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Patroness', cast it.
  • City Protection - 6 hours of attack Protection for any city chosen:
Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'City Protection', cast it.
  • Wisdom - Affects at attacking army, reports it's content:
Click city overview, click attacking army sent (right hand side), click "enact divine power" then select 'Wisdom', cast it. Read the report.
  • Heroic Power - Affects an army attack you have sent, 10% stronger in next attack:
Click city overview of your city that sent the attack, click your army attack sent (right hand side), click "enact divine power" then select 'Heroic Power', cast it.

Hera

  • Wedding - Adds 200 wood, 200 rocks, and 200 silver coins to a chosen city:
Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Wedding', cast it.
  • Population Growth - All recruitment in the barracks is accelerated by 100% once they are queued within the next 6 hours, affects city chosen:
Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Population growth', cast it.
  • Happiness - Increases the wood, rock and silver production by 50% for 6 hours, affects city chosen:
Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Happiness', cast it. Happiness does not stack with Merchant.
  • Desire - Effects enemy army attacking you, the attacking troop fights more weakly by 10%.:
Click city overview of your city that that has the attack coming, click enemy army attacking you (right hand side), click "enact divine power" then select 'Desire', cast it.

Hades

  • Treasures of the Underworld - Your currently selected city receives 500 silver coins:
Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Treasures of the Underworld', cast it.
  • Helmet of Invisibility - Your troops are invisible for the first 10 % of their journey:
Click on the outgoing attack you wish this power to be enacted on and then choose it.
  • Return from the Underworld - 10 % of your killed units return to their home city:
Click on the outgoing/returning attack you wish this power to be enacted on and then choose it.
  • Plague - Reduces the selected enemy city's resource production by 50% for ___ hours:
Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Plague', cast it.

Artemis

  • Nature's Gift - Your currently selected city receives 650 stone:
Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Nature's Gift', cast it.
  • Aim of the Huntress - Affects an army attack you have sent, ranged attackers 10% stronger in next attack:
Click city overview of your city that sent the attack, click your army attack sent (right hand side), click "enact divine power" then select 'Aim of the Huntress', cast it.
  • Illusion - Makes enemy see an incoming attack. Moves at the speed of a Light Ship:
Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Illusion', cast it.
  • Purification - Removes all spells from an attack or city except for City Protection:
City - Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Purification', cast it.
Attack - Click city overview of your city that has the attack incoming, click the army attack (right hand side), click "enact divine power" then select 'Purification', cast it.

Aphrodite

  • Narcissism - All Defending units in the city are 10% less efficient for 12 hours:
Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Narcissism' to cast it.
  • Charitable Festival - Reduce the next Victory procession's celebration cost by 2% for every power active on this city. (Capped at 20%, does not stack):
Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Charitable Festival' to cast it.
  • Hymn to Aphrodite - Increase farm resource collection by 20% + 1.5% for every power active on this city for 2 hours (up to 50%). Additionally, increase farm trade output by 10% while this power is active:
Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Hymn to Aphrodite', cast it.
  • Pygmalion - Increase population limit by 5 for every farm level.:
No casting required. Pygmalion is a passive spell which is active whenever a city worships Aphrodite.

Ares

  • Ares Sacrifice - Sacrifice up to 100 population's worth of non-mythical units you own in this city and gain 1 Fury for every 1 population sacrificed:
Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Ares Sacrifice' to cast it. Ares Sacrifice can only be cast on your own cities.
  • Ares Army - Consumes the entire fury pool. For every 10 points of Fury consumed this way, add one Spartoi to the offensive command (rounded down):
Click on the outgoing/returning attack you wish this power to be enacted on and then choose it.
  • Bloodlust - Improve offensive ability of all attacking units by 5% + 1% for every 200 Fury available. Additionally, 50% of your dead unit's population return to you as Fury once the battle has ended:
Click on the outgoing/returning attack you wish this power to be enacted on and then choose it.
  • Spartan Training - All recruitment orders in the barracks are accelerated by 70% + 1% for every 100 Fury available for 6 hrs.:
Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Ares Sacrifice' to cast it. Ares Sacrifice can only be cast on your own cities.

Use of Divine Powers

The same divine powers may not be used in the same village simultaneously. For example, Call Of The Ocean may not be used again whilst it is already in action in a village. However, different divine powers can be used in parallel. For example, you can have Happiness and Population Growth going simultaneously in a village without any conflicts.

In general, no more than one divine power may be cast on an attack. However if any of the following has already been cast then you will not be able to cast another (except if the attack has had Purification cast):