Farm: Difference between revisions

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! width="100px" align="center" | Level 41-44
! width="100px" align="center" | Level 41-44
! width="100px" align="center" | Level 45
! width="100px" align="center" | Level 45
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==Note==
==Note==
Resource requirements and construction times noted above are based on World Speed 1 with a Senate of 15 without architecture.  
Resource requirements and construction times noted above are based on World Speed 1 with a Senate of 15 without architecture.  
For faster worlds, divide the construction time by the world speed.
For faster worlds, divide the construction time by the world speed.

Revision as of 17:40, 9 December 2018

Main 50x50.png Place 50x50.png Storage 50x50.png Lumber 50x50.png Quarry Silver mine Barracks Harbour Academy 50x50.png Marketplace Cave
Temple City Wall Farm Theater 50x50.png Thermal Baths Library Lighthouse Tower Divine Statue Oracle Merchant's Shop
Jump to: Buildings Portal
Farmback.png

The Farm


The Farm provides residents of your polis with food. The higher the level of the Farm, the more food your Farm can produce and the more residents your polis can hold. The Farm is one of the most important buildings in the growth of your polis.

Purpose

The purpose of the Farm is to create food to feed the residents of your village. The higher the level of the Farm, the more food your Farm creates and hence, the more residents you may have.

The Farm is also the place where you can enlist Militia, who will be temporarily relieved of their various jobs to protect your polis in times of need.

Population

PopBar.png

The amount of residents in your polis is defined by population. You can see the amount of population you have currently in the Farm, the amount of population you can hold in the Farm or how many more residents you can cater for at the top of your interface (as shown in the picture right). Population or residents are needed for most things, including units and to work buildings.

Requirements

The Farm is available from the beginning of the game. When Colonizing, the farm starts at level 10.

Building Levels

The maximum level of the Farm is 45. The Farm's appearance changes depending on the level of the Farm.

Level 1 - 13 Level 14 - 27 Level 28 - 40
Farm1.png Farm2.png Farm3.png


Level 41-44 Level 45
Farm40.png Farm45.png

The Farm is the main factor in deciding the amount of population your polis can hold. However, the special building Thermal Baths and the research Plow will allow you to hold more population, if need be. The following table does not show the amount of population you can hold with Plow (200 extra residents) or with Thermal Baths (10% extra residents).

Level Wood.png Stone.png Silver.png Pop.png Building Time Max. Population Militia Points
1 - - - - - 14 10 17 (+17)
2 5 4 1 0 0:00:03 38 (+24) 20 19 (+2)
3 24 18 5 0 0:00:05 69 (+31) 30 21 (+2)
4 64 49 16 0 0:00:08 105 (+36) 40 24 (+3)
5 129 104 38 0 0:00:46 145 (+40) 50 26 (+2)
6 228 190 74 0 0:01:34 189 (+44) 60 30 (+4)
7 304 260 107 0 0:04:09 237 (+48) 70 33 (+3)
8 391 341 147 0 0:09:03 288 (+51) 80 37 (+4)
9 487 433 195 0 0:42:45 342 (+54) 90 42 (+5)
10 593 536 251 0 1:50:50 399 (+57) 100 47 (+5)
11 709 650 316 0 2:55:56 458 (+59) 110 52 (+5)
12 834 776 389 0 3:48:43 520 (+62) 120 58 (+6)
13 969 913 471 0 4:41:30 584 (+64) 130 65 (+7)
14 1113 1061 563 0 5:16:41 651 (+67) 140 73 (+8)
15 1266 1220 665 0 5:51:52 720 )+69) 150 82 (+9)
16 1428 1391 776 0 6:32:41 790 (+70) 160 92 (+10)
17 1600 1573 898 0 17:15:19 863(+73) 170 103 (+11)
18 1780 1767 1030 0 7:59:44 938 (+75) 180 115 (+12)
19 1970 1972 1172 0 8:45:55 1015 (+77) 190 129 (+14)
20 2168 2188 1326 0 9:33:50 1094 (+79) 200 145 (+16)
21 2375 2416 1490 0 10:23:27 1174 (+80) 210 162 (+17)
22 2591 2655 1667 0 11:14:46 1257 (+83) 220 182 (+20)
23 2815 2906 1854 0 12:07:44 1341 (+84) 230 203 (+21)
24 3048 3168 2054 0 13:02:20 1426 (+85) 240 228 (+25)
25 3290 3442 2265 0 13:58:34 1514 (+88) 250 255 (+27)
26 3541 3727 2488 0 14:56:23 1602 (+88) 250 286 (+31)
27 3800 4024 2724 0 15:55:46 1693 (+91) 250 323 (+37)
28 4067 4332 2973 0 16:56:44 1785 (+92) 250 358 (+35)
29 4343 4652 3234 0 17:59:14 1878 (+93) 250 401 (+43)
30 4627 4983 3508 0 19:03:16 1973 (+95) 250 449 (+48)
31 4920 5326 3795 0 20:08:48 2070 (+97) 250 503 (+54)
32 5221 5681 4096 0 21:15:50 2168 (+98) 250 564 (+61)
33 5530 6047 4410 0 22:24:21 2267 (+99) 250 631 (+67)
34 5847 6425 4738 0 23:34:20 2368 (+101) 250 707 (+76)
35 6173 6814 5079 0 24:45:46 2470 (+102) 250 792 (+85)
36 6507 7215 5434 0 25:58:39 2573 (+103 250 887 (+95)
37 6849 7628 5803 0 27:12:59 2678 (+105) 250 993 (+106)
38 7199 8052 6187 0 28:28:43 2784 (+106) 250 1113 (+120)
39 7558 8489 6585 0 29:45:52 2891 (+107) 250 1246 (+133)
40 7924 8936 6998 0 31:04:24 3000 (+109) 250 1396 (+150)
41 8298 9396 7425 0 32:24:19 3109 (+109) 250 1563 (+167)
42 8681 9867 7867 0 33:45:38 3220 (+111) 250 1751 (+188)
43 9071 10349 8324 0 35:08:18 3332 (+112) 250 1961 (+210)
44 9470 10844 8796 0 36:32:20 3446 (+114) 250 2196 (+235)
45 9876 11350 9283 0 37:57:42 3561 (+114) 250 2460 (+264)

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Note

Resource requirements and construction times noted above are based on World Speed 1 with a Senate of 15 without architecture. For faster worlds, divide the construction time by the world speed.