Heroes: Difference between revisions

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Revision as of 15:53, 13 December 2016

Screen Shot 2013-06-28 at 21.04.31.png

An Introduction

Heroes are just like regular units in many respects, but there are a few features that set them apart:

  • Heroes are not recruited in a building, I will explain more about recruiting heroes later though.
  • Heroes are not paid for with resources, but with either "Coins of War" or "Coins of Wisdom " which can be obtained by completing Island Quests.
  • Each hero has one special skill that can be found in his or her description, each skill will impact the game in a particular way.
  • By investing "Coins of War" or "Coins of Wisdom", heroes can reach new levels (up to level 20), this will improve their base values and special skills
  • Heroes are not lost if you restart on a world.
  • Heroes don‘t die. Following a defeat they are merely wounded and regain their strength over time.
  • Heroes are not tied to the population of cities.
  • Heroes can be assigned to towns, but there can be no more than one hero in one city at the same time.
  • Heroes cannot be used to support other cities or players. They can be used only for your own attacks or in your own towns. They will also not stay when conquering a town.
  • After an attack commenced, the hero will immediately return to his home town without travel time.

Hero Overview

A new interface element has been added, you can find it just below the God in the top right of your screen. If you click the element, it opens up the Hero Overview.

Hero overview.jpg

In the Hero Overview Screen you can see some of the information about the heroes you employ:

  • Level, image, type and name of a hero
  • Status: wounded, assigned to a city (or running assignment process), in combat
  • Current experience points

Please note that you cannot own all heroes right from the start. In the early stages there is only one hero slot available. For each additional culture level you will receive another hero slot. If you don't want to wait, you can unlock an additional slot immediately by paying 250 Gold. There may also be exclusive heroes, which you can get in the course of in-game events or by other means. Exclusive heroes will always come with their very own additional hero slot, but they cannot be recruited by paying coins. However, all exclusive heroes will become common heroes a few months after their introduction.

Heroes that are shown as wounded will need 18 hours (divided by world's speed) until completely healed. During that time, you can still level up that hero. However, a wounded hero will not fight personally, neither in attack, nor in defense.

As you can see, there are many functions and tabs along with the the hero feature. I am now going to go through each of these.

The Coins

You will notice that the feature comes with its own new resource:

Hero coins.jpg

The blue ones are Coins of Wisdom, the red ones are Coins of War. You will need them to recruit new heroes and to level-up your existing ones.

To gain this precious resource, you just have to finish Island Quests. Which type of Coin you will receive depends on your decisions!

Also keep in mind that every player can gain the same amount of Coins per day when finishing all available Island Quests. If Island Quests spawn rather seldom because of the amount of your overall points, you will receive more Coins per Island Quest to make up for the lower spawn rate. In the end, everyone could earn up to 24 Coins per day.

Recruiting a Hero

Clicking on the "Recruiting" tab opens up a window that looks like this:

Hero recruiting.jpg


You will usually see one Hero of War and one Hero of Wisdom being offered to you. This offer will change at midnight though. If you choose to buy one of the heroes, the other one will fade away as well. By paying 50 Gold, you can immediately refresh the offer instead of waiting until midnight.

The choice you get is random, but only heroes that you do not already own are shown. To acquire a "Hero of War" you need to spend "Coins of War" which you earn by successfully completing Island Quests in an aggressive manner. Generally speaking, "Heroes of War" are useful for any kind of military action. Some of the heroes in this category are good defenders, while other "Heroes of War" excel in leading your armies into battle. "Heroes of Wisdom" on the other hand are paid with "Coins of Wisdom ", which you get by solving Island Quests the wise way. The "Heroes of Wisdom" usually help to improve the economy of your cities by, for example, having a positive effect on building times, production of resources and the like.

Coin Exchange

Hero coinexchange.jpg

Should you ever lack a few Coins of one type for your endeavors, don't hesitate to use the coin exchange. It will allow you trade Coins of War for Coins of Wisdom at rate of 2:1 and vice versa. Although you will have a loss, this feature can be helpful if your desired hero is being offered and just a few Coins are missing.

Leveling heroes

Hero leveling.jpg

If you click the little button behind the experience bars, a new window will appear which is solely used for leveling up the chosen hero. This window will display all the changes which will be applied after a successful level-up, as well as the needed amount of Coins (of War or Wisdom) to reach that level. The base stats (attack, defense) will increase, as well as the power of that hero's special ability!

Assigning a Hero

In the overview, you can assign up to one hero to each town. Heroes that are assigned to a town will give you two benefits:

  • If the city is attacked the hero will defend the city just like common land units
  • The special abilities of heroes can only unfold while being in a town

The process of assigning a hero takes up to 6 hours (divided by the world's speed), it is the time the hero needs to "move into the city". During this time the hero will not yet bring any benefits. You can manually withdraw a hero from a town at any time.

If your town is conquered, the assigned hero will be automatically detached and released.

For your convinience, you can also see if a hero is currently assigned to the active town in the interface element at the top right (below the Gods). The interface element will also indicate whether a hero is currently being assigned, wounded or moving to attack.


Council of Heroes

And finally, if you click on the "Council" tab, you will be able to see all of the Heroes that there are in the game, along with all of their stats.

Hero council.jpg

List of Heroes

Heroes of War
Hero Description Stats
Costs Level 1 Level 20
Agamemnon.png

Agamemnon

At level 1, Hoplites and archers will have 10% increased offensive and defensive values while fighting with Agamemnon. At level 20, this value increases to 30%.


This is an exclusive hero. You can get Agamemnon in the event "Sparta vs. Hades".

Free 88 Attack 240 Attack
35 Speed.png 132 Defence against a unit with a blunt weapon 360 Defence against a unit with a blunt weapon
50 Loot 88 Defence against a unit with a sharp weapon 240 Defence against a unit with a sharp weapon
0 Population 132 Defense against a unit with a ranged weapon 360 Defense against a unit with a ranged weapon
Atalanta.jpg

Atalanta

At level 1, an army led by Atalanta moves 11% faster. This applies to all units in the army. At level 20, this value increases to 30%. 105 Coins of Wa.png 220 Attack 600 Attack
40 Speed.png 66 Defence against a unit with a blunt weapon 180 Defence against a unit with a blunt weapon
15 Loot 55 Defence against a unit with a sharp weapon 150 Defence against a unit with a sharp weapon
0 Population 99 Defense against a unit with a ranged weapon 270 Defense against a unit with a ranged weapon
Deimos.jpg

Deimos

At level 1, all units will have 5.5% increased offensive values while attacking with Deimos. At level 20, this value increases to 15%.
120 Coins of Wa.png 385 Attack 1050 Attack
35 Speed.png 44 Defence against a unit with a blunt weapon 120 Defence against a unit with a blunt weapon
40 Loot 44 Defence against a unit with a sharp weapon 120 Defence against a unit with a sharp weapon
0 Population 55 Defense against a unit with a ranged weapon 150 Defense against a unit with a ranged weapon
Herohector.jpg

Hector

At level 1, swordsmen and slingers have 11% increased offensive and defensive values while fighting at Hector's side. At level 20, this increases to 30%.
65 Coins of Wa.png 99 Attack 270 Attack
35 Speed.png 165 Defence against a unit with a blunt weapon 450 Defence against a unit with a blunt weapon
20 Loot 165 Defence against a unit with a sharp weapon 450 Defence against a unit with a sharp weapon
0 Population 121 Defense against a unit with a ranged weapon 330 Defense against a unit with a ranged weapon
Helena.jpg

Helen

Revolt When Helen accompanies an army to cause a revolt, the time until the town revolts is reduced by 5.5%. At level 20, this increases to 15%.

Conquest When Helen accompanies a conquering army, the required conquest time is reduced by 5.5%. At level 20, this increases to 15%.
105 Coins of Wa.png 44 Attack 120 Attack
35 Speed.png 88 Defence against a unit with a blunt weapon 240 Defence against a unit with a blunt weapon
15 Loot 99 Defence against a unit with a sharp weapon 270 Defence against a unit with a sharp weapon
0 Population 99 Defense against a unit with a ranged weapon 270 Defense against a unit with a ranged weapon
Hercules.jpg

Heracles

At level 1, whenever Heracles wins an honorable fight you will instantly receive 22 favor for the god worshiped in your city. At level 20, this increases to 60 favor. You will only receive favor if you got at least 50 battle points. 85 Coins of Wa.png 209 Attack 570 Attack
35 Speed.png 99 Defence against a unit with a blunt weapon 270 Defence against a unit with a blunt weapon
200 Loot 99 Defence against a unit with a sharp weapon 270 Defence against a unit with a sharp weapon
0 Population 143 Defense against a unit with a ranged weapon 390 Defense against a unit with a ranged weapon
Jason.jpg

Jason

Attacking units can carry 22% additional loot when travelling with Jason. At level 20, this increases to 60%. 45 Coins of Wa.png 176 Sharp Attack 480 Sharp Attack
35 Speed.png 88 Defence against a unit with a blunt weapon 240 Defence against a unit with a blunt weapon
40 Loot 99 Defence against a unit with a sharp weapon 270 Defence against a unit with a sharp weapon
0 Population 77 Defense against a unit with a ranged weapon 210 Defense against a unit with a ranged weapon
Leonidas.jpg

Leonidas

At level 1, when Leonidas is defending a city, all defending units will have their combat values increased by 5.5%. At level 20, this increases to 15%. 110 Coins of Wa.png 44 Sharp Attack 120 Sharp Attack
35 Speed.png 143 Defence against a unit with a blunt weapon 390 Defence against a unit with a blunt weapon
30 Loot 143 Defence against a unit with a sharp weapon 390 Defence against a unit with a sharp weapon
0 Population 110 Defense against a unit with a ranged weapon 300 Defense against a unit with a ranged weapon
Pelops.png

Pelops

At level 1, Hoplites and chariots will have 11% increased offensive and defensive values while fighting with Pelops. At level 20, this value increases to 30%. 60 Coins of Wa.png 291.5 Attack 795 Attack
35 Speed.png 181.5 Defence against a unit with a blunt weapon 495 Defence against a unit with a blunt weapon
80 Loot 88 Defence against a unit with a sharp weapon 240 Defence against a unit with a sharp weapon
0 Population 55 Defense against a unit with a ranged weapon 150 Defense against a unit with a ranged weapon
Themistokles.jpg

Themistokles

At level 1, Divine Envoys and horsemen have 11% increased offensive and defensive values while fighting at Themistokles side. At level 20, this value increases to 30%. 60 Coins of Wa.png 99 Sharp Attack 270 Sharp Attack
35 Speed.png 170.5 Defence against a unit with a blunt weapon 465 Defence against a unit with a blunt weapon
30 Loot 176 Defence against a unit with a sharp weapon 480 Defence against a unit with a sharp weapon
0 Population 225.5 Defense against a unit with a ranged weapon 615 Defense against a unit with a ranged weapon
Urephon.jpg

Urephon

At level 1, mythical units have their combat values increased by 5.5% when fighting together with Urephon. At level 20, this increases to 15%. 95 Coins of Wa.png 66 Sharp Attack 180 Sharp Attack
35 Speed.png 77 Defence against a unit with a blunt weapon 210 Defence against a unit with a blunt weapon
15 Loot 88 Defence against a unit with a sharp weapon 240 Defence against a unit with a sharp weapon
0 Population 99 Defense against a unit with a ranged weapon 270 Defense against a unit with a ranged weapon
Zuretha.jpg

Zuretha

At level 1, ships have their combat values increased by 5.5% when fighting together with Zuretha. At level 20, this increases to 15%. 95 Coins of Wa.png 110 Blunt Attack 300 Blunt Attack
35 Speed.png 77 Defence against a unit with a blunt weapon 210 Defence against a unit with a blunt weapon
20 Loot 66 Defence against a unit with a sharp weapon 180 Defence against a unit with a sharp weapon
0 Population 77 Defense against a unit with a ranged weapon 210 Defense against a unit with a ranged weapon
Heroes of Wisdom
Hero Description Stats
Costs Level 1 Level 20
Andromeda.jpg

Andromeda

At level 1, as long as Andromeda is assigned to a city, the base production of wood, rock, and silver coins is increased by 16.5& in that city. At level 20, this value increases to 45%.
This is an exclusive hero. You can get Andromeda by finishing 20 tutorial quests.
Free 33 Sharp Attack 90 Sharp Attack
35 Speed.png 88 Defence against a unit with a blunt weapon 240 Defence against a unit with a blunt weapon
10 Loot 110 Defence against a unit with a sharp weapon 300 Defence against a unit with a sharp weapon
0 Population 99 Defense against a unit with a ranged weapon 270 Defense against a unit with a ranged weapon
Heroapheledes.jpg

Apheledes

When the satyr Apheledes is assigned to a city, research in that city will cost 22% fewer resources and progress 22% faster. At level 20, this increases to 60%.
70 Coins of Wis.png 88 Attack 240 Attack
35 Speed.png 66 Defence against a unit with a blunt weapon 180 Defence against a unit with a blunt weapon
15 Loot 88 Defence against a unit with a sharp weapon 240 Defence against a unit with a sharp weapon
0 Population 198 Defense against a unit with a ranged weapon 540 Defense against a unit with a ranged weapon
Aristotle.jpg

Aristotle

At level 1, while Aristotle is assigned to a town, he will reduce the costs and construction time of light ships by 22%. At level 20, this increases to 60%.


This is an exclusive hero. You can obtain Aristotle in the event "Winter 2016".

Free 11 Attack 30 Attack
35 Speed.png 27.5 Defence against a unit with a blunt weapon 75 Defence against a unit with a blunt weapon
10 Loot 181.5 Defence against a unit with a sharp weapon 495 Defence against a unit with a sharp weapon
0 Population 137.5 Defense against a unit with a ranged weapon 375 Defense against a unit with a ranged weapon
Cheiron.jpg

Chiron

While Chiron is assigned to a town, he will reduce the costs and recruitment time of hoplites by 22%. At level 20, this increases to 60%. 105 Coins of Wis.png 66 Attack 180 Attack
35 Speed.png 121 Defence against a unit with a blunt weapon 330 Defence against a unit with a blunt weapon
20 Loot 132 Defence against a unit with a sharp weapon 360 Defence against a unit with a sharp weapon
0 Population 121 Defense against a unit with a ranged weapon 330 Defense against a unit with a ranged weapon
Christopholus.jpg

Christopholus

At level 1, while Christopholus is assigned to a town, the construction time of buildings in that town is reduced by 10%. At level 20, this increases to 30%.


This is an exclusive hero. You can get Christopholus in the event "Nature's Wheel of Time".

Free 44 Sharp Attack 120 Sharp Attack
35 Speed.png 88 Defence against a unit with a blunt weapon 240 Defence against a unit with a blunt weapon
15 Loot 99 Defence against a unit with a sharp weapon 270 Defence against a unit with a sharp weapon
0 Population 99 Defense against a unit with a ranged weapon 270 Defense against a unit with a ranged weapon
Democritus.jpg

Democritus

At level 1, while Democrtius is assigned to a city there is a 22% chance of doubling the duration of applied positive effects via items. At Level 20, this increases to 60%. Free 66 Sharp Attack 180 Sharp Attack
35 Speed.png 88 Defence against a unit with a blunt weapon 240 Defence against a unit with a blunt weapon
15 Loot 99 Defence against a unit with a sharp weapon 270 Defence against a unit with a sharp weapon
0 Population 77 Defense against a unit with a ranged weapon 210 Defense against a unit with a ranged weapon
Ferkyon.jpg

Ferkyon

At level 1, as long as Ferkyon is assigned to a city, all land units will be recruited 11% faster in that city. At level 20, this increases to 30%. 70 Coins of Wis.png 55 Attack 150 Attack
35 Speed.png 132 Defence against a unit with a blunt weapon 360 Defence against a unit with a blunt weapon
20 Loot 132 Defence against a unit with a sharp weapon 360 Defence against a unit with a sharp weapon
0 Population 121 Defense against a unit with a ranged weapon 330 Defense against a unit with a ranged weapon
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Odysseus

While Odysseus is assigned to a town, he will reduce the costs and recruitment time of swordsmen by 22%. At level 20, this increases to 60%. 115 Coins of Wis.png 143 Attack 390 Attack
35 Speed.png 154 Defence against a unit with a blunt weapon 420 Defence against a unit with a blunt weapon
20 Loot 110 Defence against a unit with a sharp weapon 300 Defence against a unit with a sharp weapon
0 Population 143 Defense against a unit with a ranged weapon 390 Defense against a unit with a ranged weapon
Orpheus.jpg

Orpheus

At level 1, when Orpheus is assigned to a city and you generate a culture point, there is a 33% chance that you will generate an additional culture. At level 20, there is a 90% chance. 75 Coins of Wis.png 44 Distance Attack 120 Distance Attack
35 Speed.png 99 Defence against a unit with a blunt weapon 270 Defence against a unit with a blunt weapon
5 Loot 110 Defence against a unit with a sharp weapon 300 Defence against a unit with a sharp weapon
0 Population 77 Defense against a unit with a ranged weapon 210 Defense against a unit with a ranged weapon
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Pariphaistes

At level 1, as long as Pariphaistes is assigned to a town, all naval units in that town will be constructed 11% faster. At level 20, this value increases to 30%. 70 Coins of Wis.png 22 Sharp Attack 60 Sharp Attack
35 Speed.png 93.5 Defence against a unit with a blunt weapon 255 Defence against a unit with a blunt weapon
10 Loot 126.5 Defence against a unit with a sharp weapon 345Defence against a unit with a sharp weapon
0 Population 99 Defense against a unit with a ranged weapon 270 Defense against a unit with a ranged weapon
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Rekonos

At level 1, when Rekonos is assigned to a town, the production of stone in that town is increased by 44%. At level 20, this value increases to 120%. 65 Coins of Wis.png 16.5 Attack 45 Attack
35 Speed.png 82.5 Defence against a unit with a blunt weapon 225 Defence against a unit with a blunt weapon
300 Loot 82.5 Defence against a unit with a sharp weapon 225 Defence against a unit with a sharp weapon
0 Population 181.5 Defense against a unit with a ranged weapon 495 Defense against a unit with a ranged weapon
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Terylea

At level 1, as long as Terylea is assigned to a city, the base production silver coins is increased by 44% in that city. At level 20, this increases to 120%. 65 Coins of Wis.png 33 Sharp Attack 90 Sharp Attack
35 Speed.png 88 Defence against a unit with a blunt weapon 240 Defence against a unit with a blunt weapon
10 Loot 88 Defence against a unit with a sharp weapon 240Defence against a unit with a sharp weapon
0 Population 132 Defense against a unit with a ranged weapon 360 Defense against a unit with a ranged weapon
Ylestres.jpg

Ylestres

At level 1, when Ylestres is assigned to a town, the production of wood in that town is increased by 44%. At level 20, this value increases to 120%. 65 Coins of Wis.png 5.5 Distance Attack 15 Distance Attack
35 Speed.png 121 Defence against a unit with a blunt weapon 330 Defence against a unit with a blunt weapon
15 Loot 77 Defence against a unit with a sharp weapon 210 Defence against a unit with a sharp weapon
0 Population 49.5 Defense against a unit with a ranged weapon 135 Defense against a unit with a ranged weapon