Militia: Difference between revisions

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{{LandUnit_Table|0|0|0|0|0|Sharp|2|6|8|4|0|0|name=Militia|picture=militia_90x90.jpg}}
{{LandUnit_Table|0|0|0|0|0|Sharp|2|6|8|4|0|0|name=Militia|picture=militia_90x90.jpg}}


==Requirements==
=='''Requirements'''==
 


* None, they are available from the start of the game
* None, they are available from the start of the game

Revision as of 14:44, 28 April 2010

Back : Unit Summary

Militia

Militia
Militia Costs
WoodWood 0
RockRock 0
SilverSilver 0
FavorFavor 0
PopulationPopulation 0
Unit Info
Weapon TypeWeapon Type Sharp
Attack DamageAttack Damage 2
Defense against bluntDefense against Blunt 6
Defense against sharpDefense against Sharp 8
Defense against distanceDefense against Distance 4
CarriesCarries 0
SpeedSpeed 0



Requirements

  • None, they are available from the start of the game

Description

The Militia are your most basic defense unit and can be enlisted during emergencies from your Farm menu. When called upon they will be withdrawn from your buildings and are armed. The militia remains active for 3 hours. Enlisting Militia in times of war has the following effects:-

  1. Your raw material production is decreased by 50%.
  2. You will get 10 militia for each level of Farm built. (15 if you have researched City Guard in the academy)
  3. After 3 hours your inhabitants return to their normal duties.

These units are purely defensive and cannot be used for attacking.