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==Trade with farming villages==  
==Trade with farming villages==  
[[File:Market1.png|thumb|right|The Market Place]] In order to balance the uneven production of the three raw materials, it is important to trade excess resources with farming villages.
[[File:Market1.png|right|link=Market place]] In order to balance the uneven production of the three raw materials, it is important to trade excess resources with farming villages.


===Prerequisites===  
===Prerequisites===  
In order to trade your city must have a [[Market Place]]. For this, you must have a level 9 [[Senate]] and a level 5 [[Warehouse]], in order to build your [[Cave]], which must then be expanded to level 5.  
In order to trade your city must have a [[Market Place]]. For this, you must have a level 3 [[Senate]] and a level 5 [[Warehouse]].


The farming village you wish to trade with must have a mood of at least 80%, so it is advisable to trade with a farming village ''before'' you loot the village.
The farming village you wish to trade with must have a mood of at least 80%, so it is advisable to trade with a farming village ''before'' you loot the village.
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*After the trade, the trade ratio falls by '''0.03''' points per 100 delivered resources.
*After the trade, the trade ratio falls by '''0.03''' points per 100 delivered resources.
*Irrespective of the mood or strength of the farming village, the trade ratio will rise by '''0.02 points per hour''' until it reaches 1.25 once more.
*Irrespective of the mood or strength of the farming village, the trade ratio will rise by '''0.02 points per hour''' until it reaches 1.25 once more.
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--[[User:Theonlythomas|Tom]] 03:20, 20 December 2011 (CET)

Latest revision as of 12:14, 28 July 2014

The Market Place enables you to trade your 3 resources, Stone, Wood and Silver. As each island is naturally plentiful of one resource and lacking in another, trading becomes important to obtain all resources necessary for your city's growth.

Trade with farming villages

Market1.png

In order to balance the uneven production of the three raw materials, it is important to trade excess resources with farming villages.

Prerequisites

In order to trade your city must have a Market Place. For this, you must have a level 3 Senate and a level 5 Warehouse.

The farming village you wish to trade with must have a mood of at least 80%, so it is advisable to trade with a farming village before you loot the village.

Ratios

Once you have found a farming village that is prepared to trade with you, click on it and then click on the TradeButton.png to open the Trade window. Once open you see a window like the one bellow. You can see that this particular village is willing to trade Wood (Wood.png) for Silver (Silver.png).

Trading Overview

The trade ratio

In the center you see the ratio at which they want to trade, in this case it is 1.25.

In our example above the trade ratio is 1:1.25, so:

  • For every Wood.png 100 Wood you send, you get Silver.png 125 Silver back.

Farming villages only hold 2000 resources for trade at any given time, regardless of the level of your Market place.

Note: The minimum recources that can be traded are 100.

Actions

To start trading with the village, use the slider to select how many resources you wish to send and click 'Trade'. You can see here how many resources you will receive in return as well as the time taken for the resources to arrive at your city. (note that your resources leave your city instantly).

  • When the farming village's merchants arrive you receive a report detailing the trade. However, you have the choice either to stop receiving the trade reports, or to turn off the notification feature. You can simply do that by selecting the Reports option -> Filter.
  • Trading with farming villages influence neither the mood nor the strength.
  • After the trade, the trade ratio falls by 0.03 points per 100 delivered resources.
  • Irrespective of the mood or strength of the farming village, the trade ratio will rise by 0.02 points per hour until it reaches 1.25 once more.