Trade: Difference between revisions

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===Actions===  
===Actions===  
[[File:Handel 2.png|miniatur|left]][[File:Handel 3.png|miniatur]]To begin trading go to the '''Trade'''. On this screen you can select select how resources you wish to send and can see how many resources you will receive in return as well as how long the trade will take. When are are done click '''Confirm''' to send your Merchants to the farming village.
[[File:Handel 2.png|miniatur|left]][[File:Handel 3.png|miniatur|center]]To begin trading go to the '''Trade'''. On this screen you can select select how resources you wish to send and can see how many resources you will receive in return as well as how long the trade will take. When are are done click '''Confirm''' to send your Merchants to the farming village.


The acted raw material (100 woods) is drawn-off immediately and in the city survey, you see yourself the strange dealers arrive, with 109 stones in the baggage, with you.   
<br /><br >As soon as the trade begins the traded resources (100 Wood) is deducted immediately and in the city survey, you see yourself the strange dealers arrive, with 109 stones in the baggage, with you.   


After the trade, the trade ratio falls per 100 delivered raw materials around '' ‚0.03'' '.   
After the trade, the trade ratio falls per 100 delivered raw materials around '' ‚0.03'' '.   

Revision as of 23:42, 18 January 2010

The Marketplace enables you to trade your 3 resources, Stone, Wood and Silver Coins.

On the island only one of these raw materials is bountiful, and there is another resource in which there is a lack of, plays the Deal, especially to start with Farming Villages, which play a large role. For only so it is possible to have sufficient each raw material to the decree - and the Polis can grow and thrive.


Trade with farming villages

The Market Place when it is being built

In order to balance the uneven production of the three raw materials, it is important to trade excess resources with farming villages.


Prerequisites

In order to trade your city must have a Marketplace. The farming village you wish to trade with must have a mood of at least 80%, so it is advisable to maintain good relations with these nearby villages.

Ratios

Once you found a farming village that is prepared to trade with you, go to the village's context menu to see what resources can be traded. The green arrow shows what you will receive and the yellow arrow shows what you must send.

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In the example on the left you can see that the inhabitants are willing to trade Stone (Stone.png) and in return wish to receive Wood (Wood.png).


The trade ratio

The trade ratio you can also be found in the context menu (in this case: 1.09). It indicates the ratio that the village is prepared to trade at. For example, 1.00 shows that a village will trade in a ratio of 1:1.

In our example above the trade ratio is 1:1.09, so:

  • For every Wood.png 100 Wood you get Stone.png 109 Stone.

If a trade ratio generates a decimal value, round it to the nearest whole number:

  • For Wood.png 10 Wood you get Stone.png 11 Stone.

Farmer villages usually only hold 2000 resources for trade at any given time, regardless of the level of your Marketplace.

Actions

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To begin trading go to the Trade. On this screen you can select select how resources you wish to send and can see how many resources you will receive in return as well as how long the trade will take. When are are done click Confirm to send your Merchants to the farming village.



As soon as the trade begins the traded resources (100 Wood) is deducted immediately and in the city survey, you see yourself the strange dealers arrive, with 109 stones in the baggage, with you.

After the trade, the trade ratio falls per 100 delivered raw materials around ‚0.03 '.

The actions with farmer villages influence 'neither the mood nor the strength .

In the arrival of the dealer, you receive a report, that once again the course that indicates raw materials and the trade partner.

Independent of mood and strength climbs the ratio around '0.02 per hour' until it arrived again in the actual ratio.

Trade with players

the farmer villages of the island are not supposed to be able to represent act the desired offer one alternatively also with other players. In addition the market place must be expanded however on step 5.

Player Offers

around offer of other player one must suppose the corresponding offer in the market place menu. Previously one yet can determine trade wants wieviele raw materials one of the offer, therefore wieviele offer in the end in one even arrive should. In the same menu can make search also for certain offers.

Angebot generate notices must

around an offer itself on the global to place one in the relevant menu the offered raw material, whose quantity, the sought raw material and that max. Determine delivery duration. The ratio certainly wieviele raw materials one receives. It may be max. in 1:10 for the buyer of the offer.