Units Portal: Difference between revisions

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  !colspan=13|Land Units
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  |width=90px align=center|Icon
  |width=90px align=center|Unit
  |width=60px align=center|Wood<br/>[[File:Wood.png|Wood]]
  |width=60px align=center|Wood<br/>[[File:Wood.png|Wood]]
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  |width=60px align=center|Stone<br/>[[File:Stone.png|Stone]]
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  !colspan=13|Land Units (Mythical/Divine)
  !colspan=13|Land Units (Mythical/Divine)
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  |width=90px align=center|Unit
  |width=60px align=center|Wood<br/>[[File:Wood.png|Wood]]
  |width=60px align=center|Wood<br/>[[File:Wood.png|Wood]]
  |width=60px align=center|Stone<br/>[[File:Stone.png|Stone]]
  |width=60px align=center|Stone<br/>[[File:Stone.png|Stone]]

Revision as of 15:57, 20 November 2011


In Grepolis, you may build units in order to attack other cities or defend your own. Land units can be used to pillage other cities on your own island, whilst naval units can be used to transport land units to other islands or can be used to attack others' naval ships. Each land unit has one of three weapon types, as well as three defensive figures which show how well it can defend against each weapon.

You may build land units through the Barracks (with the exception of the Militia). Naval units can be built through the Harbor.

Unit speed values are based on Unit Speed 1 worlds. For higher speeds, multiply the values as needed.


Land Units
Unit Wood
Wood
Stone
Stone
Silver
Silver
Favor
Favor
Pop
Population
Attack
Attack
Defense (Blunt)
Defence against a unit with a blunt weapon
Defense (Sharp)
Defence against a unit with a sharp weapon
Defense (Range)
Defense against a unit with a ranged weapon
Loot Capacity
Loot
Speed
Speed
Militia
Militia
- - - - - - 6 8 4 - -
Swordsman
Swordsman
95 0 85 - 1 5
(Blunt)
14 8 30 16 8
Slinger
Slinger
55 100 40 - 1 23
(Ranged)
7 8 2 8 14
Archer
Archer
120 0 75 - 1 8
(Ranged)
6 25 12 24 12
Hoplite
Hoplite
0 75 150 - 1 16
(Sharp)
18 12 7 8 6
Horseman
Horseman
240 120 360 - 3 55
(Blunt)
18 1 24 72 22
Chariot
Chariot
200 440 320 - 4 56
(Sharp)
76 16 56 64 18
Catapult
Catapult
1200 1200 1200 - 15 100
(Ranged)
30 30 30 400 1
Land Units (Mythical/Divine)
Unit Wood
Wood
Stone
Stone
Silver
Silver
Favor
Favor
Pop
Population
Attack
Attack
Defense (Blunt)
Defence against a unit with a blunt weapon
Defense (Sharp)
Defence against a unit with a sharp weapon
Defense (Range)
Defense against a unit with a ranged weapon
Loot Capacity
Loot
Speed
Speed
Minotaur
Minotaur
1400 600 3100 202
(Zeus)
30 420
(Blunt)
675 300 560 480 10
Manticore
Manticore
4400 3000 3400 405
(Zeus)
45 945
(Sharp)
170 225 505 360 22
(Flying)
Cyclop
Cyclop
2000 4200 3360 360
(Poseidon)
42 756
(Ranged)
945 0 1310 320 8
Harpy
Harpy
1600 400 1360 130
(Hera)
14 266
(Blunt)
105 70 0 340 25
(Flying)
Medusa
Medusa
1500 3800 2200 210
(Hera)
18 425
(Sharp)
625 435 375 400 6
Centaur
Centaur
1740 300 700 100
(Athena)
12 156
(Ranged)
150 450 60 200 18
Pegasus
Pegasus
2800 360 80 180
(Athena)
20 100
(Sharp)
850 175 200 160 35
(Flying)
Cerberus
Cerberus (2.0)
1250 1500 3000 320
(Hades)
30 210
(Blunt)
825 300 1575 240 4
Erinyes
Erinyes (2.0)
2500 5000 5000 480
(Hades)
55 1210
(Ranged)
688 688 895 440 10
---- ----
Naval Units
Icon Wood
Wood
Stone
Stone
Silver
Silver
Favor
Favor
Pop
Population
Attack
Attack
Defense
Defence
Load Capacity
Load Capacity
Speed
Speed
Transportboat
Transport Boat
500 500 400 - 7 20 1 20 8
Bireme
Bireme
800 700 180 - 8 24 160 - 15
Light Ship
Light Ship
1300 300 800 - 10 200 60 - 13
Fire Ship
Fire Ship
500 750 150 - 8 20 1 - 5
Fast transport ship
Fast Transport Ship
800 0 400 - 5 20 1 10 15
Trireme
Trireme
2000 1300 900 - 16 180 250 - 9
Colony ship
Colony Ship
10000 10000 10000 - 170 - 500 - 3
Naval Units (Mythical/Divine)
Hydra
Hydra
5400 2800 3800 400
(Poseidon)
50 1000 715 - 8

Please note that the unit speeds that are stated here apply to unit speed 1 worlds.