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  • ...n the defence tab to get assistance to maximise your chance of getting the timing right. ...? No it is not. The next step will explain tips on how to get that crucial timing right.
    4 KB (649 words) - 14:54, 4 October 2013
  • ...e colony ship and simply recalling your attack if it doesn't get the right timing (to avoid it accidentally arriving after the colony ship and attacking your ...of the normal transporter, once without the normal transporters, with the timing of the fast transporters. Another trick is to send any units that you don't
    44 KB (8,077 words) - 00:26, 5 October 2013
  • *Note: (More on timing attacks and defense later). ===Timing attacks===
    18 KB (3,105 words) - 16:35, 20 February 2016
  • ...a 10 second +/- anti-timer in the game. Please take that into account when timing snipes.
    43 KB (6,964 words) - 00:42, 29 December 2017
  • * Anti-timing rule: + / - 30 seconds will be immediately added to each troop movement / s
    25 KB (3,976 words) - 18:09, 4 June 2013
  • *The peace time was not correctly applied if attacks are delayed by the anti-timing variable;
    48 KB (7,677 words) - 18:20, 28 August 2016