Commander of Rome: Difference between revisions
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During the event "Commander for Rome" you as an experienced leader will take command of a Roman army and play a part in the war to come. | |||
In those dark times the | In those dark times the mighty Roman Marcus Vitellus asks you to help him in is military campaign to claim the throne of Rome. He needs your skills as a battle-hardened commander for his army. You are asked to defeat his rival Vespasian who wants to claim the title of emperor as well. | ||
You will lead the finest | You will lead the finest Roman soldiers into war with a powerful artillery at your disposal. You'll crush the enemy's legions, earn exclusive rewards and go down in history. | ||
== The | == The Campaign Map == | ||
[[File:rome_map.jpg|center]] | [[File:rome_map.jpg|center]] | ||
Line 17: | Line 17: | ||
|- | |- | ||
|[[File:symbol_attack.png]] | |[[File:symbol_attack.png]] | ||
|This battleground can be attacked by your | |This battleground can be attacked by your Roman soldiers. | ||
|- | |- | ||
|[[File:symbol_cooldown.png]] | |[[File:symbol_cooldown.png]] | ||
Line 23: | Line 23: | ||
|- | |- | ||
|[[File:symbol_locked.png]] | |[[File:symbol_locked.png]] | ||
|You have not yet progressed enough to attack this battleground. You need to beat the previous battleground at least once. | |You have not yet progressed enough to attack this battleground. You need to beat the previous battleground at least once to unlock it. | ||
|- | |- | ||
|[[File:symbol_lootable.png]] | |[[File:symbol_lootable.png]] | ||
|There is still a | |There is still a reward on this battleground for you to pick up. You won't be able to attack this battleground again until you have claimed your loot. | ||
|} | |} | ||
From time to time you will be given the opportunity to choose between two paths. It is up to you to decide which rewards you are aiming for! However you are also free to clear every battleground! | From time to time you will be given the opportunity to choose between two paths. It is up to you to decide which rewards you are aiming for! However, you are also free to clear every battleground! | ||
== Battle against the | == Battle against the Roman enemies == | ||
If you select a battleground that can be attacked, the attack window will open | If you select a battleground that can be attacked, the attack window will open. The enemies that are stationed there and their strength will be displayed at the bottom, with their red uniforms. | ||
You | You can select your own Roman soldiers in the upper part of the window. They are clad in blue gear. | ||
[[File:rome_yourarmy.jpg|center]] | [[File:rome_yourarmy.jpg|center]] | ||
Please keep in mind that each battleground has its own | Please keep in mind that each battleground has its own limitation on how many units you can use. If you have more soldiers under your command than the battleground allows for, you have to make a tactical decision which type of unit and how many you want to send into battle. Each unit has its own strengths and weaknesses against specific units. | ||
'''An example:''' | '''An example:''' | ||
''Hastatii deal 50% additional damage against Alarii. If there are 50 enemy Alarii at the battleground and you have 70 Hastatii | ''Hastatii deal 50% additional damage against Alarii. If there are 50 enemy Alarii at the battleground and you have 70 Hastatii ready to engage, it is a good idea to select 50 Hastatii. The damage bonus does not count for surplus Hastatii. Let's assume the battleground limits you to use 80 soldiers, you can then use the remaining 30 slots (50 are already occupied by the 50 Hastatii you selected) according to your personal taste. However, it wouldn't be wise to send Legionarii, as the enemy Alarii would deal extra damage against them!'' | ||
As you can see, quite a bit of strategic thinking is | As you can see, quite a bit of strategic thinking is required. | ||
{| border=0 align=center | {| border=0 align=center | ||
Line 54: | Line 54: | ||
|} | |} | ||
Should you be victorious, you will receive the respective reward | Should you be victorious, you will receive the respective reward for that battleground. Alternatively, you can leave the reward at the battleground until the end of the event to claim it at any later point in time. If you collect your reward, enemies will repopulate the battleground again after 4 hours, but every time their forces will become even stronger than before. Think of it as if Vespasian has noticed a weakness in his defense and wants to reinforce it. This way you can repeatedly get the same reward while the challenge continues to grow. | ||
Another noteworthy feature is that, even if you are defeated when attacking the enemies, the casualties on the enemy side are permanent. This means that you can wear down the enemy with many smaller attacks until you are finally victorious. | Another noteworthy feature is that, even if you are defeated when attacking the enemies, the casualties on the enemy side are permanent. This means that you can wear down the enemy with many smaller attacks until you are finally victorious. | ||
== Artillery | == Artillery Fire == | ||
When you attack a battleground, you can use artillery fire to support your | When you attack a battleground, you can use artillery fire to support your attack. It will lift the moral of your soldiers, making them more effective and raising their combat power by 20%. After supporting you with heavy fire, the artillery has to be reloaded. Getting the needed ammunition will take a while though. But, if need be, you can also immediately buy new ammunition with some Gold. | ||
[[File:units_artillery.png|center]] | [[File:units_artillery.png|center]] | ||
Line 65: | Line 65: | ||
[[File:units_artillery_info.jpg|center]] | [[File:units_artillery_info.jpg|center]] | ||
== The | == The Roman Soldiers== | ||
Although you start your path of conquest with a | Although you already start your path of conquest with a handful of loyal soldiers, you shouldn't rely on such a small force. The following activities in the game will demonstrate your power and prompt a random group of soldiers to join your army: | ||
* Attacking and defending | * Attacking and defending | ||
Line 72: | Line 72: | ||
* Research | * Research | ||
* Constructing or upgrading a building | * Constructing or upgrading a building | ||
* Casting | * Casting spells | ||
Line 79: | Line 79: | ||
If a group of soldiers joins your ranks you will receive 8-12 random fighters. (Hastatii, Legionarii, Sagittarii, Alarii, Vexillarii). Keep in mind that you can find a maximum of 10 groups of soldiers per day. | If a group of soldiers joins your ranks you will receive 8-12 random fighters. (Hastatii, Legionarii, Sagittarii, Alarii, Vexillarii). Keep in mind that you can find a maximum of 10 groups of soldiers per day. | ||
Of course you can also buy 10 soldiers for Gold | Of course you can also buy 10 soldiers for Gold who will stay with you until the end of the event. The Gold price for one type of unit increases by its base price every time you make a purchase. The price will however reset at midnight every day. | ||
You will never | You will never lose the soldiers you once got. Thanks to a highly skilled healer, your soldiers that were wounded in battle will recover from their injuries after some time. Every 7 hours the healer will visit your military camp to tend to all your wounded fighters. If you want to have your army ready for action again immediately, you can pay the healer some Gold and he will arrive at once. | ||
[[File:Troy_healer.png|center]] | [[File:Troy_healer.png|center]] | ||
You will receive a special reward | You will receive a special reward the first time you clear the final stage (stage 34): | ||
== Rankings == | == Rankings == | ||
[[File:ranking2.png|center]] | [[File:ranking2.png|center]] | ||
All players can compete against each other in terms of completed battlefields | All players can compete against each other in terms of completed battlefields. | ||
Every time you complete a battlefield, you will get a random amount of Honor Points (up to 10 pts). The ranking is based on these Honor Points. No matter | Every time you complete a battlefield, you will get a random amount of Honor Points (up to 10 pts). The ranking is based on these Honor Points. No matter what reward you gather or how many enemy troops you defeat, you always have the same chance to get Honor Points. | ||
== Daily Ranking == | == Daily Ranking == | ||
Immediately after you have completed your first battlefield on a day you will be placed in the daily ranking list. The winner of a day (Rank 1) will earn an award and an effect. | |||
Every day at | Every day at 8:00 pm the ranking gets evaluated and reset. The rewards are handed out as soon as the evaluation is finished. | ||
{| class="wikitable" | {| class="wikitable" | ||
| colspan="4" align="center" | | | colspan="4" align="center" | | ||
Award: ''' | Award: '''Warmaster''' | ||
|- | |- | ||
|[[File:award_daily_war_master.png|center]] | |[[File:award_daily_war_master.png|center]] | ||
Line 107: | Line 107: | ||
== Overall Ranking == | == Overall Ranking == | ||
The overall ranking | The overall ranking works much the same as the daily ranking, but it will not reset. It will run until the event ends. | ||
The top 10 players in the overall ranking list will receive several bonus rewards as soon as the event ends. The rewards are subdivided by position in the ranking list, meaning that the top 4 players will for example win | The top 10 players in the overall ranking list will receive several bonus rewards as soon as the event ends. The rewards are subdivided by position in the ranking list, meaning that the top 4 players will for example win exceptional attack improvements of different strenghts and very special, unique awards. | ||
Line 136: | Line 136: | ||
|- | |- | ||
|1 | |1 | ||
|[[File:overall_lightshipattack30.png]] '''20x''' 30% Increased Light Ship | |[[File:overall_lightshipattack30.png]] '''20x''' 30% Increased Light Ship Attack (each effect lasts for 2 days) | ||
[[File:overall_culture_level.png]] One entire culture level | [[File:overall_culture_level.png]] One entire culture level | ||
|- | |- | ||
|2 | |2 | ||
|[[File:overall_lightshipattack30.png]] '''12x''' 30% Increased Light Ship | |[[File:overall_lightshipattack30.png]] '''12x''' 30% Increased Light Ship Attack (each effect lasts for 2 days) | ||
|- | |- | ||
|3 | |3 | ||
|[[File:overall_lightshipattack20.png]] '''15x''' 20% Increased Light Ship | |[[File:overall_lightshipattack20.png]] '''15x''' 20% Increased Light Ship Attack (each effect lasts for 2 days) | ||
|- | |- | ||
|4 | |4 | ||
|[[File:overall_lightshipattack20.png]] '''12x''' 20% Increased Light Ship | |[[File:overall_lightshipattack20.png]] '''12x''' 20% Increased Light Ship Attack (each effect lasts for 2 days) | ||
|- | |- | ||
|5 | |5 | ||
|[[File:overall_lightshipattack20.png]] '''10x''' 20% Increased Light Ship | |[[File:overall_lightshipattack20.png]] '''10x''' 20% Increased Light Ship Attack (each effect lasts for 2 days) | ||
|- | |- | ||
|6 | |6 | ||
|[[File:overall_lightshipattack10.png]] '''14x''' 10% Increased Light Ship | |[[File:overall_lightshipattack10.png]] '''14x''' 10% Increased Light Ship Attack (each effect lasts for 2 days) | ||
|- | |- | ||
|7 | |7 | ||
|[[File:overall_lightshipattack10.png]] '''12x''' 10% Increased Light Ship | |[[File:overall_lightshipattack10.png]] '''12x''' 10% Increased Light Ship Attack (each effect lasts for 2 days) | ||
|- | |- | ||
|8 | |8 | ||
|[[File:overall_lightshipattack10.png]] '''10x''' 10% Increased Light Ship | |[[File:overall_lightshipattack10.png]] '''10x''' 10% Increased Light Ship Attack (each effect lasts for 1 days) | ||
|- | |- | ||
|9 | |9 | ||
|[[File:overall_lightshipattack10.png]] '''8x''' 10% Increased Light Ship | |[[File:overall_lightshipattack10.png]] '''8x''' 10% Increased Light Ship Attack (each effect lasts for 1 days) | ||
|- | |- | ||
|10 | |10 | ||
|[[File:overall_lightshipattack10.png]] '''6x''' 10% Increased Light Ship | |[[File:overall_lightshipattack10.png]] '''6x''' 10% Increased Light Ship Attack (each effect lasts for 1 days) | ||
|} | |} | ||
Line 171: | Line 171: | ||
{| class="wikitable" | {| class="wikitable" | ||
| colspan="4" align="center" | | | colspan="4" align="center" | | ||
''' | '''Destroyer of Legions''' | ||
|- | |- | ||
!|Killing 250 | !|Killing 250 units | ||
!|Killing 1500 units | !|Killing 1500 units | ||
!|Killing 5000 units | !|Killing 5000 units | ||
Line 184: | Line 184: | ||
|- | |- | ||
| colspan="4" align="center" | | | colspan="4" align="center" | | ||
'''Captured | '''Captured Standards''' | ||
|- | |- | ||
!|Clearing 3 | !|Clearing 3 stages | ||
!|Clearing 8 stages | !|Clearing 8 stages | ||
!|Clearing 20 stages | !|Clearing 20 stages | ||
Line 197: | Line 197: | ||
|- | |- | ||
| colspan="4" align="center" | | | colspan="4" align="center" | | ||
'''Commander of | '''Commander of Legions''' | ||
|- | |- | ||
!|Command 50 soldiers | !|Command 50 soldiers | ||
Line 211: | Line 211: | ||
|} | |} | ||
== Final | == Final Stage Reward == | ||
[[File:rome_victory_noneheroworld.jpg|center]] | [[File:rome_victory_noneheroworld.jpg|center]] | ||
On worlds without heroes, all players will get | On worlds without heroes, all players will get an entire culture level for free. | ||
[[File:rome_victory_heroworld.jpg|center]] | [[File:rome_victory_heroworld.jpg|center]] | ||
On worlds with heroes, you get, | On worlds with heroes, you get, in addition to the free culture level, the new exclusive hero "Apheledes". |
Revision as of 14:58, 29 May 2015
During the event "Commander for Rome" you as an experienced leader will take command of a Roman army and play a part in the war to come.
In those dark times the mighty Roman Marcus Vitellus asks you to help him in is military campaign to claim the throne of Rome. He needs your skills as a battle-hardened commander for his army. You are asked to defeat his rival Vespasian who wants to claim the title of emperor as well.
You will lead the finest Roman soldiers into war with a powerful artillery at your disposal. You'll crush the enemy's legions, earn exclusive rewards and go down in history.
The Campaign Map
The attack plan against this fortress is shown on the map where you can see all the different battlegrounds. Each battleground is marked with a symbol depending on its status:
From time to time you will be given the opportunity to choose between two paths. It is up to you to decide which rewards you are aiming for! However, you are also free to clear every battleground!
Battle against the Roman enemies
If you select a battleground that can be attacked, the attack window will open. The enemies that are stationed there and their strength will be displayed at the bottom, with their red uniforms. You can select your own Roman soldiers in the upper part of the window. They are clad in blue gear.
Please keep in mind that each battleground has its own limitation on how many units you can use. If you have more soldiers under your command than the battleground allows for, you have to make a tactical decision which type of unit and how many you want to send into battle. Each unit has its own strengths and weaknesses against specific units.
An example:
Hastatii deal 50% additional damage against Alarii. If there are 50 enemy Alarii at the battleground and you have 70 Hastatii ready to engage, it is a good idea to select 50 Hastatii. The damage bonus does not count for surplus Hastatii. Let's assume the battleground limits you to use 80 soldiers, you can then use the remaining 30 slots (50 are already occupied by the 50 Hastatii you selected) according to your personal taste. However, it wouldn't be wise to send Legionarii, as the enemy Alarii would deal extra damage against them!
As you can see, quite a bit of strategic thinking is required.
Should you be victorious, you will receive the respective reward for that battleground. Alternatively, you can leave the reward at the battleground until the end of the event to claim it at any later point in time. If you collect your reward, enemies will repopulate the battleground again after 4 hours, but every time their forces will become even stronger than before. Think of it as if Vespasian has noticed a weakness in his defense and wants to reinforce it. This way you can repeatedly get the same reward while the challenge continues to grow.
Another noteworthy feature is that, even if you are defeated when attacking the enemies, the casualties on the enemy side are permanent. This means that you can wear down the enemy with many smaller attacks until you are finally victorious.
Artillery Fire
When you attack a battleground, you can use artillery fire to support your attack. It will lift the moral of your soldiers, making them more effective and raising their combat power by 20%. After supporting you with heavy fire, the artillery has to be reloaded. Getting the needed ammunition will take a while though. But, if need be, you can also immediately buy new ammunition with some Gold.
The Roman Soldiers
Although you already start your path of conquest with a handful of loyal soldiers, you shouldn't rely on such a small force. The following activities in the game will demonstrate your power and prompt a random group of soldiers to join your army:
- Attacking and defending
- Recruiting units
- Research
- Constructing or upgrading a building
- Casting spells
If a group of soldiers joins your ranks you will receive 8-12 random fighters. (Hastatii, Legionarii, Sagittarii, Alarii, Vexillarii). Keep in mind that you can find a maximum of 10 groups of soldiers per day.
Of course you can also buy 10 soldiers for Gold who will stay with you until the end of the event. The Gold price for one type of unit increases by its base price every time you make a purchase. The price will however reset at midnight every day.
You will never lose the soldiers you once got. Thanks to a highly skilled healer, your soldiers that were wounded in battle will recover from their injuries after some time. Every 7 hours the healer will visit your military camp to tend to all your wounded fighters. If you want to have your army ready for action again immediately, you can pay the healer some Gold and he will arrive at once.
You will receive a special reward the first time you clear the final stage (stage 34):
Rankings
All players can compete against each other in terms of completed battlefields. Every time you complete a battlefield, you will get a random amount of Honor Points (up to 10 pts). The ranking is based on these Honor Points. No matter what reward you gather or how many enemy troops you defeat, you always have the same chance to get Honor Points.
Daily Ranking
Immediately after you have completed your first battlefield on a day you will be placed in the daily ranking list. The winner of a day (Rank 1) will earn an award and an effect. Every day at 8:00 pm the ranking gets evaluated and reset. The rewards are handed out as soon as the evaluation is finished.
Award: Warmaster | |||
Overall Ranking
The overall ranking works much the same as the daily ranking, but it will not reset. It will run until the event ends. The top 10 players in the overall ranking list will receive several bonus rewards as soon as the event ends. The rewards are subdivided by position in the ranking list, meaning that the top 4 players will for example win exceptional attack improvements of different strenghts and very special, unique awards.
Awards for the top 4 players of the overall ranking:
Heroic Commander 2015 | |||
Rank 1 | Rank 2 | Rank 3 | Rank 4 |
---|---|---|---|
Rewards for the top 10 players of the overall ranking:
Additional Awards
Final Stage Reward
On worlds without heroes, all players will get an entire culture level for free.
On worlds with heroes, you get, in addition to the free culture level, the new exclusive hero "Apheledes".