What are Quests?
The Quests are a relatively new game feature, they replaced the old tutorial.
Players are presented with these quests and if they complete them, they are rewarded with things like troops, spells, resources and even culture points.
There are many many different quests, they are separated out into their type here. I.e. There is a whole group of quests that are just about getting you into the game, they are the "Tutorial Quests", there is a group of quests that are all about showing you how to attack and what not, these are the "Warfare Quests".
Advisors
Below you are able to see the advisors who give you the quests, there is no set rule regarding them and the quests, in that the red advisor doesn't do all of the "Warfare Quests". However there is a table below that shows that they are predominantly responsible for.
Image
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Role
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The Red advisor is mainly responsible for all things to do with resources. Trading, building resource buildings, etc.
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The Yellow advisor is mainly responsible for all things to do with warfare. Attacking farming villages, building up your army, etc.
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The Green advisor is mainly responsible for all things to do with getting you off of your island. Build transports, conquer another city, etc.
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The Blue advisor is mainly responsible for getting you going. He handles almost all of the tutorial quests and does crop up every now and then with quests to generally aid you, i.e. many of the culture quests.
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Do I Have to do the Quests?
Once you complete all of the quests on 1 of your worlds, you will be able to turn them off for the next world that you play. (Note: Many players recommend against skipping the tutorial quests as you gain invaluable resources and troops.) There is no option to skip individual quests - even after completing all of them on one world, you won't be able to skip individual quests on another.
Quests
The quests are in chronological order within the groups, but the groups themselves are not. What this means is that within each group, the order is correct. You will move from one to the other in that order. However, you could do the Tutorial quests and then the Warfare ones, it is all to do with which requirements you have met. It is also highly likely that you will be doing quests from many of these groups at the same time.
Tutorial Quests
The Island's Farmers
Name
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Description
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Requirements
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Reward
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Demanding and Looting
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Your island has a few farming villages, one of which has already been subjugated. Here you can demand a regular tribute of resources. If you decide to loot, you will get more resources but this can also lead to a revolt. First, demand some resources as a tribute from the village.
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Demand or loot some resources from a farming village on the map.
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6 Swordsmen.
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Conquer Farming Villages
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Conquer more farming villages by defeating the local defenders. As soon as you order an attack, the troop movement is displayed in the upper bar. Directly after the attack is carried out, you will receive a report on the outcome of the battle.
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Conquer your second Farming Village.
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2 Slingers.
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Recruiting
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The more farming villages you control on your island, the more troops you will need to conquer additional villages. Invest unused resources in training your troops. If you don't have enough resources, demand more from your farming villages.
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Recruit Swordsmen until you have a total of 7.
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5 Slingers.
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Expanding your Influence
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As their ruler, a portion of each farming village's resources belong to you. If they refuse to pay their tribute, then you must take the resources by force.
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Conquer your third farming village.
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5 Hoplites.
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Tribute
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Conquer more farming villages to demand tribute from them. Remember to pay close attention to the defender's defensive stats. Slingers possess minimal defense against distance weapons, and swordsmen are weak against sharp weapons.
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Control 5 farming villages.
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5 Hoplites and 5 Horsemen.
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Hiring a Captain
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The greater your sphere of influence is, the more demanding the management of collecting tribute from all your villages becomes. The captain can alleviate some of this burden. He has decided to offer you his services free of charge for three days.
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Activate or extend the services of the captain. (You are given 3 days for free).
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5 Horsemen
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Village Management
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The captain's farming villages overview allows you to demand tribute from all the farming villages on an island at the same time.
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Demand resources from your farming villages using the overview.
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100 100 100
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Resource Supplies
Name
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Description
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Requirements
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Reward
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Basic Provisions
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Increase your supply of resources so that you always have enough building materials available.
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- Expand the timber camp to level 4
- Expand the quarry to level 4
- Expand the silver mine to level 4
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450 100 450
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Stock Supplies
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Always make sure your warehouse is large enough so that no resources go to waste.
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Expand the warehouse to level 5
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1 Happiness Spell (enacted on your current city).
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Marketplace
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The market opens trade between the farmers and other players. It is a very good way of compensating for shortages of specific resources.
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Construct a Marketplace
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500 500 100
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Country Bumpkins
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Trading with the farmers is normally profitable. But if you do it too often, their offers become progressively worse. If their mood drops below 80%, they will refuse any trades with you.
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Trade with a farming village.
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100 100 100
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Trading
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You can also trade with other players at the market. Do so by placing your own offer or by accepting another player's offer. Remember, for each level of your market, you can trade a maximum of 500 resources at one time.
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Trade with another player.
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300 300 300
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More Building Materials
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Resources are the key to growth.
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- Expand the timber camp to level 10
- Expand the quarry to level 10
- Expand the silver mine to level 8
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1 Happiness Spell (enacted on your current city).
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Storage Site
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A bigger warehouse allows you to construct buildings with higher resource costs
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Expand the warehouse to level 10.
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500
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Prosperity
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The merchant optimizes your economic cycles and increases your resource production. He has decided to offer you his service free of charge for three days.
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Activate or extend the services of the Merchant. (You are given 3 days for free).
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1 Happiness Spell (enacted on your current city).
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Account Management
Name
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Description
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Requirements
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Reward
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Email Confirmation
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Please confirm your email address by clicking on the link that was sent to your registered email address. You will receive valuable gold as a thank you.
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Confirm your email address.
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100
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City Management
Together we are Strong
Name
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Description
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Requirements
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Reward
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Joining an Alliance
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An alliance is a federation of players who support each other against such things as enemy attacks. You can find alliances in your vicinity in the ranking list under "Ocean Alliances". Read the alliance profiles for any membership requirements and then write to the founder that you would like to join the alliance. Once you have been invited, you can accept the invitation under menu item "Alliance".
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Join an alliance.
Note that if you don't want to join an alliance, you could simply found an alliance and then disband it after claiming your reward.
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5 Swordsmen, 5 Slingers, 5 Archers and 5 Hoplites
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City Defence
Name
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Description
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Requirements
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Reward
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City Guard
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The bigger your city becomes, the greater the threat of your enemies' envy becomes. Make sure you are always well defended. Swordsmen are a good defensive unit, particularly against slingers and other troops armed with distance weapons.
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Establish a military force of 10 Swordsmen.
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10 Swordsmen
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City Wall
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A defender's main advantage is the city wall. Minor attacks are thwarted by the basic defense it provides. During larger battles, it provides your soldiers with a bonus.
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Construct a Wall
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500
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The Power of the Gods
Name
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Description
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Requirements
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Reward
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Temple
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A flourishing metropolis needs a temple where the citizens can worship and make sacrifices to the gods.
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- Expand the quarry to level 3
- Erect a temple
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100 200 150
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Favour of the Gods
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You can worship one god for each city. Right now you should go to the temple and select Hera as your god. Her divine powers make her especially helpful for city constructions. You can switch gods later, but this will result in your losing all of your favour.
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Select Hera as your goddess.
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15 (Hera)
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Ambassador to the Gods
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There are chosen warriors who can give your army access to the gods. Recruit a divine envoy in the barracks.
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Recruit a Divine Envoy.
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250 (Hera)
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Power of the Gods
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Select a Divine Power and use it on your city. Don't forget that each Divine Power costs favour with that god. When you are not at war, you should use Divine Powers to expand your city.
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Enact a divine power.
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250 (Hera)
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Favourite of the Gods
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You should expand your temple to produce more favour. The greater its expansion level, the more favour the gods will show you.
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Expand the Temple to level 3.
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100 (Hera)
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Ancient Rituals
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The ancient rituals which earn the gods' favour are known only to the high priestess. Giving her charge of your temple increases production of favour from the gods, as well as the fighting strength of your mythical units. She has chosen to offer you her services free of charge for three days.
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Activate or extend the services of the High Priestess. (You are given 3 days for free).
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200 (Hera)
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Among Friends
Warfare
Name
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Description
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Requirements
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Reward
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Knowledge is Power
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Those who possess the most advanced military units are always a step ahead. They can be researched in the academy.
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Construct an Academy
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200 200 200
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Offensive Unit
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With every level of the academy, you get 4 research points that can be invested in technologies. But you can never unlock all of the research. You should therefore take great care in deciding what you want to research. Slingers are important offensive units that you should definitely explore.
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Research Slingers.
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200 200 200
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Attacking Force
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Swordsmen are not very suited to an attack. Slingers on the other hand, have a high attack value. You can recruit them at the barracks, just like the swordsmen.
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Establish a military force with 10 Slingers.
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10 Slingers.
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First Attack
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You can get additional resources by looting other cities. But you will also risk losing your troops or falling prey to acts of vengeance. To start an attack, click on an enemy city on your island. Then select the attack symbol: two crossed swords. Now you can choose the units that you want to fight with and finally issue the command to attack.
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Attack another player.
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10 Hoplites
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Reinforcements
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Even if you win, some losses are inevitable. That's why you should get reinforcements on a regular basis.
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Establish a military force of 20 slingers.
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5 Horsemen
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Tactical Planning
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Now that you have an espionage report about the enemy city, you can simulate the battle in the simulator located at the agora. Enter the defensive and offensive units and click on "Simulate". If the results are positive, you should attack the city as soon as possible.
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Win an attack on another player's city.
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5 Horsemen
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Looter
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You can loot regularly if you have a powerful army. But keep in mind that the resources for your lost units have to cost less than the looted resources to make the attack worth your while.
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Loot a total of 10000 resources from other cities.
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10 Horsemen
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Leadership for the Troops
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The commander is an experienced officer and your troops are much more powerful under his leadership. Since you are an excellent strategist, he has decided to offer you his services free of charge for three days.
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Activate or extend the services of the Commander. (You are given 3 days for free).
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5 Slingers
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Secret Service
Name
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Description
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Requirements
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Reward
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A Sinister Hideout
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To minimize your losses during the warfare, you need more information about your enemy. You can get this from spies who usually hide out in dark caves.
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Construct a Cave
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1000
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Greedy Agents
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The spies demand high payments for their services. Before you can give them an order, you have to store at least 1000 silver in the cave.
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Store 1000 silver in your cave.
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500
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Know Your Enemy
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You can now use the stored silver to spy on an enemy city. The more silver you pay, the greater is the chance that the spy will succeed. As soon as the spy has arrived, you will receive an espionage report.
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Spy on an enemy city.
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500
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Counter Espionage
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You can protect yourself against being spied on by the enemy by storing silver in the cave. If the spy was paid less silver than you have in the cave, the paid amount is deducted from your cave and you will be informed that you have warded off an enemy spy.
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Store 2000 silver in your cave.
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1000
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Beyond the Horizon
Name
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Description
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Requirements
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Reward
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Broadening the Horizon
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You currently only have power over this island. If you want your empire to grow, you have to construct a harbour where ships can be built.
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Construct a harbour
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3 Transport Ships
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Phoenician Merchant
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You can hire warriors or trade merchandise with the Phoenician Merchant. When you trade merchandise, you will receive twice as much as you pay.
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Trade merchandise with the Phoenician Merchant.
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1 Transport Ship
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Construction Plans
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Greek ships are a marvel of engineering. Have your engineers create the construction plans for biremes at the academy.
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Research Biremes
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3 Biremes
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Harbour Defence
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The bireme is perfect for defending your harbour. As long as your enemies are unable to break through your harbor defense, they will be unable to land warriors to loot your city.
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Construct a fleet with 10 biremes
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5 Biremes
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Expansion
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To found additional cities or conquer enemy cities, you need a colony ship. This has to be researched at the academy first. You also need a level 20 harbor in order to construct such a large ship.
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- Research the colony ship
- Expand the harbor to level 20
- Construct a colony ship
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5 Transport Ships
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Procedure
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Now you can decide whether you want to found a city or conquer one. The latter requires you to research Conquest at the academy. If you would like to found a city, you should find a free place on a surrounding island. Click on the hammer icon there and send your colony ship to this spot. As soon as it has arrived, it will start founding the city, which will take 24 hours. From then on, you will be the ruler of two cities.
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- Found a city
or
- Research conquest
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50 Swordsmen
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Claim to Power
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To conquer a city, you have to start an attack and send a colony ship. The siege begins as soon as you win. However, you will have to defend the colony ship against attackers during the siege. Keep in mind that you have to use the "Support" command to send units to the target city to defend the colony ship. Protect the colony ship until the siege has ended to take over the city.
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Conquer a city.
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50 Archers
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Culture Points
Raid
Name
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Description
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Requirements
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Reward
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Troop Transporter
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Before you can loot distant cities, you first have to get your troops there. That's what transport boats are for. The fast ones are best, so that the enemy has as little time to react as possible.
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Construct a fleet with 5 Fast Transport Ships
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5 Fast Transport Ships
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Inferno
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As everyone knows, ships are made of wood, and wood is a good combustion agent. This means that light ships are an excellent method to destroy the enemy's harbor defense.
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Construct a fleet with 10 Light Ships.
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5 Light Ships
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Terror of the Seas
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Now you can attack a city on another island. To do this, you will need light ships for the sea battle, offensive units for the land battle, and enough transportation for the soldiers. It also wouldn't hurt to spy on the city first so that you know what you're dealing with.
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Loot a city on a foreign island.
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5 Biremes
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Victorious
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You receive battle points for every battle in which you defeat enemy soldiers - one battle point per resident used by the defeated units. For example, swordsmen and slingers each result in one battle point, while a rider yields three and a bireme even eight. You can use these battle points at the agora to start a victory parade.
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Organise the Victory Procession.
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1
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