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City Effects

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During certain periods, you will be able to activate numerous effects on your cities. Please note that effects will NO LONGER stack as of Wednesday, April 19th, 2017!! The more powerful effect will override the lesser effects.

Epic Effects > Rare Effects > Regular Effects

Combat

Combat Bonuses

Regular Bonuses

These boosts aid your military.

Name Icon Effect
Improved Attack Improvedattack.png The units of the city fight with 10% more offensive strength for X time.
Myrmidon Attack Myrm.png The units of the city fight with 10% more offensive strength while losing 10% defensive strength for 12 hours.
Improved Defense Impdefense.png The units of the city fight with 5% more defensive strength for X time.
Trojan Defense Trojdef.png You receive an additional 5 militia per farm level up to level 25 and your walls are increased by one level for 12 hours.
Accelerated Recruitment Accelrec.png The recruitment of ALL units in the city is accelerated by 30% for X time.
Heightened Senses Senses.png The battle points earned by your units fighting are doubled for 12 hours.
Improved Troop Movement Move.png Your troops move 30% faster for X time while attacking.
Tyche's Illumination Tycheilum.png The units of the city are 10% more efficient in attacking for X weeks.
Tyche's Encouragement Tycheenc.png The units of the city are 5% more efficient in defending for X weeks.
Tyche's Motivation Tychemoti.png The recruitment of all units in the city is accelerated by 20% for X weeks.

Rare Bonuses

Name Icon Effect
Improved Defense (rare) Rare defense boost.png The units of the city fight with 5% more defensive strength for 12 hours.
Improved Attack (rare) Rare attack boost.png The units of the city fight with 10% more offensive strength for 12 hours.
Reduced Recruitment Times (rare) Rare unit order boost.png Recruitment times for new and existing unit orders are reduced by 25% for X time.

Epic Bonuses

Name Icon Effect
Improved Defense (epic) Epic defense boost.png The units of the city fight with 10% more defensive strength for 1 day.
Improved Attack (epic) Epic attack boost.png The units of the city fight with 20% more offensive strength for 1 day.
Reduced Recruitment Times (epic) Epic unit order boost.png Recruitment times for new and existing unit orders are reduced by 50% for X time.

Combat Penalties

Name Icon Effect
Attack Penalty Attack penalty.png The units of the city fight with Y% less offensive strength for X time.
Defense Penalty Defense penalty.png The units of the city fight with Y% less defensive strength for X time.

Unit Reinforcements

These boosts provide you with various types of units.

Land Unit Reinforcements

Name Icon Effect
Swordsmen Reinforcement Swordrein.png You will receive 96 swordsmen per hour for X hours.
Archer Reinforcement Arcrein.png You will receive 96 archers per hour for X hours.
Slinger Reinforcement Slingrein.png You will receive 96 slingers per hour for X hours.
Horsemen Reinforcement Horserein.png You will receive 32 horsemen per hour for X hours.
Hoplite Reinforcement Hoprein.png You will receive 80 hoplites per hour for X hours.
Chariot Reinforcement Charrein.png You will receive 16 Chariots per hour for X hours.

Naval Unit Reinforcements

Name Icon Effect
Lightship Reinforcement Lightrein.png You will receive 16 lightships per hour for X hours.
Bireme Reinforcement Birrein.png You will receive 16 biremes per hour for X hours.

Mythical Unit Reinforcements

Name Icon Effect
Eriny Reinforcement Erinrein.png You will receive 16 Erinys per hour for X hours.
Harpy Reinforcement Harprein.png You will receive 16 Harpies per hour for X hours.
Centaur Reinforcement Centrein.png You will receive 16 Centaurs per hour for X hours.
Minotaur Reinforcement Minorein.png You will receive 16 Minotaurs per hour for X hours.

Heroes

These boosts aid your heroes.

Coins

Name Icon Effect
Coins of War Warcoin.png You will receive X coins of war.
Coins of Wisdom Wiscoin.png You will receive X coins of wisdom.

Experience

Name Icon Effect
Mentor Mentor.png The hero of the city receives 2 experience points per hour for X hours.
Luxurious Residence Luxres.png The hero of the city receives 2 experience points and doubles its strength for 24 hours each day at midnight for X weeks.

Rituals

Rituals provide additional effects to divine powers.

Name Icon Effect
Chain Lightning Chain.png Whenever the divine power, "Lightning", is launched from this city, an additional 2% of the troops stationed in the targeted city (including support units) will die. The effect lasts for X hours.
Divine Intervention Divinter.png Whenever the divine power, "divine sign", is launched from this city, divine envoys totaling 5% of the population will be recruited in addition to the usual effect. The ritual lasts for X hours.
Invocation of the Nereids Invo.png During the next X hours, whenever the divine power, "Call of the Ocean", is launched, the cost of the ships will be lowered by 30% in addition to the usual effect.
Marriage of the Aristocrats Aristo.png During the next X hours, whenever the divine power, "Wedding", is launched from this city, resources totaling 5% of the warehouse storage capacity will be added in addition to the usual effect.
Demoralizing Plague Demor.png During the next X hours, whenever the divine power, "Plague", is launched from this city, 3% of the target units will flee to your city in addition to the usual effect (if your population is sufficient available).
Sudden Support Sudden.png During the next X hours, whenever the divine power, "Patroness", is launched from this city, random units totaling 5% of the population available will be added in addition to the usual effect.
Passionate People Passion.png During the next X hours, whenever the divine power, "Population Growth", is launched from the city, the land unit resource cost will be reduced by 30% in addition to the usual effect.
Divine Will Divinewill.png During the next X hours, whenever the divine power, "City Protection", is launched from this city, the defensive units in their hometown will have a 20% chance to resurrect after a victory during the term of the City Protection spell.
Suffering and Grief Suffer.png During the next X hours, whenever the divine power, "Earthquake", is launched from this city, the targeted city's resource production will be reduced by 30% and the units recruitment time will be reduced by 20% for 12 hours.

Resources

Resource Boosts

Regular Bonuses

These boosts will give you more resources.

Name Icon Effect
Tyche's Blessing of Wood Woodbless.png Wood production is increased by 20% for X weeks.
Tyche's Blessing of Stone Stonebless.png Stone production is increased by 20% for X weeks.
Tyche's Blessing of Silver Silvbless.png Silver coin production is increased by 20% for X weeks.
Wood Package Woodpak.png You instantly receive X wood.
Stone Package Stonepak.png You instantly receive X stone.
Silver Coins Package Silvpak.png You instantly receive X silver coins.
Mixed Resource Package Mixedpak.png You instantly receive X wood, X stone, and X silver coins.
Favor Package Favorpak.png You instantly receive X favor (for currently selected god only).

Rare Bonuses

Epic Bonuses

Resource Penalties

Name Icon Effect
Wood Production Penalty Wood production penalty.png Wood production is decreased by Y% for X time.
Stone Production Penalty Stone production penalty.png Stone production is decreased by Y% for X time.
Silver Production Penalty Iron production penalty.png Silver coin production is decreased by Y% for X time.

City

These boosts help with city related tasks.

Regular Bonuses

Name Icon Effect
Accelerated Construction Accelcon.png Constructions in the city are accelerated by 30% for X hours.
Tyche's Feast of Fortune Tychefeast.png The costs of city festivals are reduced by 20% for X weeks.
Great Land/Land Extension Boundary.png The city receives X available population.

Rare Bonuses

Name Icon Effect
Efficient Architects (rare) Rare building order boost.png New building orders are reduced by 25% for X time.

Epic Bonuses

Name Icon Effect
Efficient Architects (epic) Epic building order boost.png New building orders are reduced by 50% for X time.
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