Divine Powers: Difference between revisions
(→Enacting Divine Powers: added Artemis, some other corrections done) |
(Spelling/grammar) |
||
Line 1: | Line 1: | ||
Every [[Gods Portal|God]] has 4 divine powers which you may use on yourself for a bonus, | Every [[Gods Portal|God]] has 4 divine powers which you may use on yourself for a bonus, on an enemy to degrade them or upon an attack to change the power of the attack. Each divine power costs a resource called favour, which is produced in your [[Temple]]. Favour increases a certain amount per hour, although there is a stated limit on the amount of favour you may have (500 - 550 with Master of the World award). Some divine powers require a cooldown timer, during which time the same city may not be affected with a similar spell again. | ||
==List of Divine Powers== | ==List of Divine Powers== | ||
Line 9: | Line 9: | ||
'''[[Divine Sign]]''' | '''[[Divine Sign]]''' | ||
|align="center"| ''A ray of light breaks through the clouds; a chariot descends and follows the city.'' | |align="center"| ''A ray of light breaks through the clouds; a chariot descends and follows the city.'' | ||
The selected | The selected city receives a chariot. | ||
|width=10% align="center"|50 [[File:Favor.png]] | |width=10% align="center"|50 [[File:Favor.png]] | ||
|- | |- | ||
|width=14% align="center"|[[File:Z2.png|Lightening Bolt]] | |width=14% align="center"|[[File:Z2.png|Lightening Bolt]] | ||
'''[[Lightening Bolt|Lightning Bolt]]''' | '''[[Lightening Bolt|Lightning Bolt]]''' | ||
|align="center"| '' | |align="center"| ''Dark clouds appear over a city; a lightning bolt strikes down and leaves a damaged building behind.'' | ||
Damages a random building in the selected city (there is a cool down timer for this spell, in which time it cannot be used on the same city). | Damages a random building in the selected city (there is a cool down timer for this spell, in which time it cannot be used on the same city). | ||
|width=10% align="center"|200 [[File:Favor.png]] | |width=10% align="center"|200 [[File:Favor.png]] | ||
Line 26: | Line 26: | ||
|width=14% align="center"|[[File:Z4.png|Zeus' Rage]] | |width=14% align="center"|[[File:Z4.png|Zeus' Rage]] | ||
'''[[Zeus' Rage]]''' | '''[[Zeus' Rage]]''' | ||
|align="center"| ''Zeus tears up the sky with | |align="center"| ''Zeus tears up the sky with lightning bolts and tosses soldiers into the air. Some cling to trees while others are swallowed by the sky.'' | ||
Destroys 10-30% of the enemy's land units (can only be used on an incoming attack). | Destroys 10-30% of the enemy's land units (can only be used on an incoming attack). | ||
|width=10% align="center"|300 [[File:Favor.png]] | |width=10% align="center"|300 [[File:Favor.png]] | ||
Line 38: | Line 38: | ||
'''[[Kingly Gift]]''' | '''[[Kingly Gift]]''' | ||
|align="center"| ''Wood washes up on the city shore. Poseidon is showing his good side.'' | |align="center"| ''Wood washes up on the city shore. Poseidon is showing his good side.'' | ||
The selected | The selected city receives 800 wood. | ||
|width=10% align="center"|25 [[File:Favor.png]] | |width=10% align="center"|25 [[File:Favor.png]] | ||
|- | |- | ||
Line 79: | Line 79: | ||
'''[[City Protection]]''' | '''[[City Protection]]''' | ||
|align="center"| ''Athena spreads her shield across the city. She protects the city with considerable strength.'' | |align="center"| ''Athena spreads her shield across the city. She protects the city with considerable strength.'' | ||
The selected city is protected from having divine powers | The selected city is protected from having divine powers cast upon it for 12 hours (Speed 1 World). | ||
|width=10% align="center"|130 [[File:Favor.png]] | |width=10% align="center"|130 [[File:Favor.png]] | ||
|- | |- | ||
Line 153: | Line 153: | ||
|width=14% align="center"|[[File:NaturesGift.jpg|Nature's Gift]] | |width=14% align="center"|[[File:NaturesGift.jpg|Nature's Gift]] | ||
'''[[Nature's Gift]]''' | '''[[Nature's Gift]]''' | ||
|align="center"| ''A mysterious wagon full of stone appears before the cities doors. | |align="center"| ''A mysterious wagon full of stone appears before the cities doors.'' | ||
The selected | The selected city receives 650 stone. | ||
|width=10% align="center"|30 [[File:Favor.png]] | |width=10% align="center"|30 [[File:Favor.png]] | ||
|- | |- | ||
Line 171: | Line 171: | ||
|width=14% align="center"|[[File:Purify.jpg|Purification]] | |width=14% align="center"|[[File:Purify.jpg|Purification]] | ||
'''[[Purification]]''' | '''[[Purification]]''' | ||
|align="center"| ''Artemis cleanses a city or troops from all active spells. '' | |align="center"| ''Artemis cleanses a city or troops from almost all active spells. Purification does not remove city protection.'' | ||
This spell is used on own cities as well as incoming or outgoing attacks. The spell removes all negative spells from the city or attack. | This spell is used on own cities as well as incoming or outgoing attacks. The spell removes all negative spells from the city or attack. | ||
|width=10% align="center"|200 [[File:Favor.png]] | |width=10% align="center"|200 [[File:Favor.png]] | ||
Line 189: | Line 189: | ||
:Click city overview, click your naval attack sent (right hand side), click "enact divine power" then select 'Favorable wind', cast it. | :Click city overview, click your naval attack sent (right hand side), click "enact divine power" then select 'Favorable wind', cast it. | ||
*'''Zeus' Rage''' - Affects enemy army attacking you, destroy 10-30% of enemy troops | *'''Zeus' Rage''' - Affects enemy army attacking you, destroy 10-30% of enemy troops attacking your city: | ||
:Click city overview of your city that is being attacked, click enemy army attacking you (right hand side), click "enact divine power" then select 'Zeus' rage', cast it. | :Click city overview of your city that is being attacked, click enemy army attacking you (right hand side), click "enact divine power" then select 'Zeus' rage', cast it. | ||
Line 219: | Line 219: | ||
===Hera=== | ===Hera=== | ||
*'''Wedding''' - Adds | *'''Wedding''' - Adds 200 wood, 200 rocks, and 200 silver coins to a chosen city: | ||
:Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Wedding', cast it. | :Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Wedding', cast it. | ||
*'''Population Growth''' - All recruitment in the barracks is accelerated by 100% once they are queued within the next 6 hours, | *'''Population Growth''' - All recruitment in the barracks is accelerated by 100% once they are queued within the next 6 hours, affects city chosen: | ||
:Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Population growth', cast it. | :Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Population growth', cast it. | ||
*'''Happiness''' - Increases the wood, rock and silver production by 50% for 6 hours, | *'''Happiness''' - Increases the wood, rock and silver production by 50% for 6 hours, affects city chosen: | ||
:Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Happiness', cast it. Happiness does not stack with Merchant. | :Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Happiness', cast it. Happiness does not stack with Merchant. | ||
Line 258: | Line 258: | ||
:Attack - Click city overview of your city that has the attack incoming, click the army attack (right hand side), click "enact divine power" then select 'Purification', cast it. | :Attack - Click city overview of your city that has the attack incoming, click the army attack (right hand side), click "enact divine power" then select 'Purification', cast it. | ||
== | ==Use of Divine Powers== | ||
The same divine powers may not be used in the same village simultaneously. For example, Call Of The Ocean may not be used again whilst it is already in action in a village. However, different divine powers can be used in parallel. For example, you can have Happiness and Population Growth going simultaneously in a village without any conflicts. | The same divine powers may not be used in the same village simultaneously. For example, Call Of The Ocean may not be used again whilst it is already in action in a village. However, different divine powers can be used in parallel. For example, you can have Happiness and Population Growth going simultaneously in a village without any conflicts. | ||
In general, more | In general, no more than one divine power may be cast on an attack. However if any of the following has already been cast then you will not be able to cast another (except if the attack has had [[Purification]] cast): | ||
*[[Helmet of Invisibility]] | *[[Helmet of Invisibility]] | ||
*[[Heroic Power]] | *[[Heroic Power]] |
Revision as of 05:45, 9 September 2015
Every God has 4 divine powers which you may use on yourself for a bonus, on an enemy to degrade them or upon an attack to change the power of the attack. Each divine power costs a resource called favour, which is produced in your Temple. Favour increases a certain amount per hour, although there is a stated limit on the amount of favour you may have (500 - 550 with Master of the World award). Some divine powers require a cooldown timer, during which time the same city may not be affected with a similar spell again.
List of Divine Powers
Zeus
Poseidon
Wood washes up on the city shore. Poseidon is showing his good side.
The selected city receives 800 wood. |
25 | |
Strong waves break against the city shore; the harbor workers are gripped with a sudden sense of urgency to follow the call of the sea.
In the harbor, all construction orders are accelerated by 100% if assigned within the next 12 hours. (Speed 1 World) |
60 | |
The ground shakes and quakes, with huge pieces of the city wall plunging into the depths.
The city wall of the selected city is lowered by 1 to 3 levels. |
350 | |
Poseidon rises and beats the ships with furious waves. It is not a good day for seafarers.
Destroys 10-30% of the enemy's naval units (can only be used on an incoming attack). |
280 |
Athena
Hera
Hades
Artemis
Enacting Divine Powers
Every divine power is enacted a different way. The following list explains how to cast each power.
Zeus
- Divine Sign - Adds 1 chariot to a chosen city:
- Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Divine Sign', cast it.
- Lighting Bolt - Destroy a randomly chosen building in city chosen:
- Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Lighting Bolt', cast it.
- Favorable Wind - Affects your naval attack, 10% stronger in next attack:
- Click city overview, click your naval attack sent (right hand side), click "enact divine power" then select 'Favorable wind', cast it.
- Zeus' Rage - Affects enemy army attacking you, destroy 10-30% of enemy troops attacking your city:
- Click city overview of your city that is being attacked, click enemy army attacking you (right hand side), click "enact divine power" then select 'Zeus' rage', cast it.
Poseidon
- Kingly Gift - Adds 800 wood to a chosen city:
- Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Kingly gift', cast it.
- Call of the Ocean - All production of the harbour is increased by 100% for 6 hours, effects city chosen:
- Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Call of the ocean', cast it.
- Earthquake - Destroys city wall 1-3 levels in city chosen:
- Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Earthquake', cast it.
- Sea storm - Affects enemy navy attacking you, destroys 10-30% of the enemy battleships attacking your city:
- Click city overview of your city that is being attacked, click enemy navy attacking you (right hand side), click "enact divine power" then select 'Sea storm', cast it.
Athena
- Patroness - Adds 5 random troops to a chosen city:
- Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Patroness', cast it.
- City Protection - 6 hours of attack Protection for any city chosen:
- Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'City Protection', cast it.
- Wisdom - Affects at attacking army, reports it's content:
- Click city overview, click attacking army sent (right hand side), click "enact divine power" then select 'Wisdom', cast it. Read the report.
- Heroic Power - Affects an army attack you have sent, 10% stronger in next attack:
- Click city overview of your city that sent the attack, click your army attack sent (right hand side), click "enact divine power" then select 'Heroic Power', cast it.
Hera
- Wedding - Adds 200 wood, 200 rocks, and 200 silver coins to a chosen city:
- Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Wedding', cast it.
- Population Growth - All recruitment in the barracks is accelerated by 100% once they are queued within the next 6 hours, affects city chosen:
- Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Population growth', cast it.
- Happiness - Increases the wood, rock and silver production by 50% for 6 hours, affects city chosen:
- Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Happiness', cast it. Happiness does not stack with Merchant.
- Desire - Effects enemy army attacking you, the attacking troop fights more weakly by 10%.:
- Click city overview of your city that that has the attack coming, click enemy army attacking you (right hand side), click "enact divine power" then select 'Desire', cast it.
Hades
- Treasures of the Underworld - Your currently selected city receives 500 silver coins:
- Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Treasures of the Underworld', cast it.
- Helmet of Invisibility - Your troops are invisible for the first 10 % of their journey:
- Click on the outgoing attack you wish this power to be enacted on and then choose it.
- Return from the Underworld - 10 % of your killed units return to their home city:
- Click on the outgoing/returning attack you wish this power to be enacted on and then choose it.
- Plague - Reduces the selected enemy city's resource production by 50% for ___ hours:
- Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Plague', cast it.
Artemis
- Nature's Gift - Your currently selected city receives 650 stone:
- Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Nature's Gift', cast it.
- Aim of the Huntress - Affects an army attack you have sent, ranged attackers 10% stronger in next attack:
- Click city overview of your city that sent the attack, click your army attack sent (right hand side), click "enact divine power" then select 'Aim of the Huntress', cast it.
- Illusion - Makes enemy see an incoming attack. Moves at the speed of a Light Ship:
- Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Illusion', cast it.
- Purification - Removes all spells from an attack or city except for City Protection:
- City - Click Map view then scroll to chosen city - click city - click "enact divine power" then select 'Purification', cast it.
- Attack - Click city overview of your city that has the attack incoming, click the army attack (right hand side), click "enact divine power" then select 'Purification', cast it.
Use of Divine Powers
The same divine powers may not be used in the same village simultaneously. For example, Call Of The Ocean may not be used again whilst it is already in action in a village. However, different divine powers can be used in parallel. For example, you can have Happiness and Population Growth going simultaneously in a village without any conflicts.
In general, no more than one divine power may be cast on an attack. However if any of the following has already been cast then you will not be able to cast another (except if the attack has had Purification cast):
- Helmet of Invisibility
- Heroic Power
- Desire
- Favorable Wind
- Return from the Underworld
- Aim of the Huntress
Zeus: | Divine Sign - Lightning Bolt - Favorable Wind - Zeus' Rage |
Poseidon: | Kingly Gift - Call of the Ocean - Earthquake - Sea Storm |
Athena: | Patroness - Wisdom - City Protection - Heroic Power |
Hera: | Wedding - Happiness - Population Growth - Desire |
Hades: | Plague - Return from the Underworld - Treasures of the Underworld - Helmet of Invisibility |
Artemis: | Nature's Gift - Aim of the Huntress - Illusion - Purification |