Island Quest Bonuses: Difference between revisions
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More information is available on the [[Island Quests]] wiki page. <br /> | |||
For a full list of the Island Quests, click [[Island Quests List|here]]. | For a full list of the Island Quests, click [[Island Quests List|here]]. | ||
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|align=center|[[file:attack boost.png|Attack boost]] | |align=center|[[file:attack boost.png|Attack boost]] | ||
|align=center|Your units are 30% stronger when attacking for X hours. | |align=center|Your units are 30% stronger when attacking for X hours. | ||
|align=center|This spell applies to all attacks that are sent while the spell is active. It doesn't matter if the attack will land after the spell's effects end. | |align=center|This spell applies to all attacks that are sent while the spell is active. It doesn't matter if the attack will land after the spell's effects end. It will make all units 30% stronger when attacking. | ||
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|align=center|'''Name''' | |align=center|'''Name''' | ||
|align=center|'''Icon''' | |align=center|'''Icon''' | ||
|align=center|'''Effect''' | |width=200px align=center|'''Effect''' | ||
|align=center|'''Further informations''' | |align=center|'''Further informations''' | ||
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|align=center|Chariot Reinforcements | |align=center|'''Chariot Reinforcements ''' | ||
|align=center|[[file:chariot generation.png|Chariot Reinforcements]] | |align=center|[[file:chariot generation.png|Chariot Reinforcements]] | ||
|align=center|Your city will receive one chariot per hour for X hours. | |align=center|Your city will receive one chariot per hour for X hours. | ||
|align=center|A chariot requires 4 population, if you do not have 4 population free, you will not receive your chariots. Please ensure that you have enough population free before activating this reward. | |align=center|A chariot requires 4 population, if you do not have 4 population free, you will not receive your chariots. Please ensure that you have enough population free before activating this reward, otherwise they will go to waste. The most you will receive is 9, 1 per hour for 9 hours. | ||
'''Level 1''' 1 Hour | '''Level 1''' 1 Hour | ||
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'''Level 9''' 9 Hours | '''Level 9''' 9 Hours | ||
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|align=center|Hoplite Reinforcements | |align=center|'''Hoplite Reinforcements ''' | ||
|align=center|[[file:hoplite generation.png|Hoplite Reinforcements]] | |align=center|[[file:hoplite generation.png|Hoplite Reinforcements]] | ||
|align=center|Your city will receive four Hoplites per hour for X hours. | |align=center|Your city will receive four Hoplites per hour for X hours. | ||
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'''Level 9''' 9 Hours | '''Level 9''' 9 Hours | ||
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|align=center|Archer Reinforcements | |align=center|'''Archer Reinforcements ''' | ||
|align=center|[[file:archer generation.png|Archer Reinforcements]] | |align=center|[[file:archer generation.png|Archer Reinforcements]] | ||
|align=center|Your city will receive four Archers per hour for X hours. | |align=center|Your city will receive four Archers per hour for X hours. | ||
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'''Level 9''' 9 Hours | '''Level 9''' 9 Hours | ||
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|align=center|Swordsman Reinforcements | |align=center|'''Swordsman Reinforcements''' | ||
|align=center|[[file:swordman generation.png|Swordsman generation]] | |align=center|[[file:swordman generation.png|Swordsman generation]] | ||
|align=center|Your city will receive four Swordsmen per hour for X hours. | |align=center|Your city will receive four Swordsmen per hour for X hours. | ||
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'''Level 9''' 9 Hours | '''Level 9''' 9 Hours | ||
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|align=center|Horseman Reinforcements | |align=center|'''Horseman Reinforcements''' | ||
|align=center|[[file:rider generation.png|Horsemen Reinforcements]] | |align=center|[[file:rider generation.png|Horsemen Reinforcements]] | ||
|align=center|Your city will receive two horsemen per hour for X hours. | |align=center|Your city will receive two horsemen per hour for X hours. | ||
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|align=center|'''Further informations''' | |align=center|'''Further informations''' | ||
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|align=center|Silver Production Boost | |align=center|'''Silver Production Boost''' | ||
|align=center|[[file:SilverBoost.png|Silver Production Boost]] | |align=center|[[file:SilverBoost.png|Silver Production Boost]] | ||
|align=center|Your silver production will increase by 50% for 6 hours | |align=center|Your silver production will increase by 50% for 6 hours | ||
|align=center|This will only affect the city that the spell is cast on, not all of your cities. | |align=center|This will only affect the city that the spell is cast on, not all of your cities. | ||
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|align=center|Wood Production Boost | |align=center|'''Wood Production Boost''' | ||
|align=center|[[file:WoodBoost.png|Wood Production Boost]] | |align=center|[[file:WoodBoost.png|Wood Production Boost]] | ||
|align=center|Your wood production will increase by 50% for 6 hours | |align=center|Your wood production will increase by 50% for 6 hours | ||
|align=center|This will only affect the city that the spell is cast on, not all of your cities. | |align=center|This will only affect the city that the spell is cast on, not all of your cities. | ||
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|align=center|Stone Production Boost | |align=center|'''Stone Production Boost''' | ||
|align=center|[[file:StoneBoost.png|Stone Production Boost]] | |align=center|[[file:StoneBoost.png|Stone Production Boost]] | ||
|align=center|Your stone production will increase by 50% for 6 hours | |align=center|Your stone production will increase by 50% for 6 hours | ||
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|align=center|'''Name''' | |align=center|'''Name''' | ||
|align=center|'''Icon''' | |align=center|'''Icon''' | ||
|align=center|'''Effect''' | |width=200px align=center|'''Effect''' | ||
|align=center|'''Further informations''' | |align=center|'''Further informations''' | ||
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'''Level 9''' 4.5 Hours | '''Level 9''' 4.5 Hours | ||
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|align=center|Forced Loyalty | |align=center|'''Forced Loyalty''' | ||
|align=center|[[file:ForcedLoyalty.png|Forced Loyalty]] | |align=center|[[file:ForcedLoyalty.png|Forced Loyalty]] | ||
|align=center|The mood of your farming villages will not decrease for X hours. | |align=center|The mood of your farming villages will not decrease for X hours. | ||
|align=center|Forced loyalty does not prevent your faming villages from revolting, it only stops the mood from decreasing. So if you cast it when your farming village is below the level at which it might revolt (80% | |align=center|Forced loyalty does not prevent your faming villages from revolting, it only stops the mood from decreasing. So if you cast it when your farming village is below the level at which it might revolt (normally 80%), you will fix the mood at that level until the effects wear off. | ||
It is highly recommended that you '''''do not''''' cast this spell when your farming villages have a mood under the level at which they may revolt. | It is highly recommended that you '''''do not''''' cast this spell when your farming villages have a mood under the level at which they may revolt. | ||
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'''Level 9''' 9 Hours | '''Level 9''' 9 Hours | ||
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|align=center|Favour Boost | |align=center|'''Favour Boost''' | ||
|align=center|[[file:FavourBoost.png|Favour Boost]] | |align=center|[[file:FavourBoost.png|Favour Boost]] | ||
|align=center|Your rate of favour production will increase by 50% for 6 hours. | |align=center|Your rate of favour production will increase by 50% for 6 hours. | ||
|align=center|This will | |align=center|This will affect all of your cities. | ||
|} | |} |
Latest revision as of 04:33, 16 September 2015
More information is available on the Island Quests wiki page.
For a full list of the Island Quests, click here.