Island Quest Bonuses: Difference between revisions

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For more information about the [[Island Quests]], click [[Island Quests|here]]. <br />
More information is available on the [[Island Quests]] wiki page. <br />
For a full list of the Island Quests, click [[Island Quests List|here]].
For a full list of the Island Quests, click [[Island Quests List|here]].


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|align=center|[[file:attack boost.png|Attack boost]]
|align=center|[[file:attack boost.png|Attack boost]]
|align=center|Your units are 30% stronger when attacking for X hours.
|align=center|Your units are 30% stronger when attacking for X hours.
|align=center|This spell applies to all attacks that are sent while the spell is active. It doesn't matter if the attack will land after the spell's effects end.  
|align=center|This spell applies to all attacks that are sent while the spell is active. It doesn't matter if the attack will land after the spell's effects end. It will make all units 30% stronger when attacking.




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|align=center|[[file:chariot generation.png|Chariot Reinforcements]]
|align=center|[[file:chariot generation.png|Chariot Reinforcements]]
|align=center|Your city will receive one chariot per hour for X hours.
|align=center|Your city will receive one chariot per hour for X hours.
|align=center|A chariot requires 4 population, if you do not have 4 population free, you will not receive your chariots. Please ensure that you have enough population free before activating this reward.
|align=center|A chariot requires 4 population, if you do not have 4 population free, you will not receive your chariots. Please ensure that you have enough population free before activating this reward, otherwise they will go to waste. The most you will receive is 9, 1 per hour for 9 hours.


'''Level 1''' 1 Hour
'''Level 1''' 1 Hour
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'''Level 9''' 9 Hours
'''Level 9''' 9 Hours
|-
|-
|align=center|Swordsman Reinforcements
|align=center|'''Swordsman Reinforcements'''
|align=center|[[file:swordman generation.png|Swordsman generation]]
|align=center|[[file:swordman generation.png|Swordsman generation]]
|align=center|Your city will receive four Swordsmen per hour for X hours.
|align=center|Your city will receive four Swordsmen per hour for X hours.
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'''Level 9''' 9 Hours
'''Level 9''' 9 Hours
|-
|-
|align=center|Horseman Reinforcements
|align=center|'''Horseman Reinforcements'''
|align=center|[[file:rider generation.png|Horsemen Reinforcements]]
|align=center|[[file:rider generation.png|Horsemen Reinforcements]]
|align=center|Your city will receive two horsemen per hour for X hours.
|align=center|Your city will receive two horsemen per hour for X hours.
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|align=center|[[file:ForcedLoyalty.png|Forced Loyalty]]
|align=center|[[file:ForcedLoyalty.png|Forced Loyalty]]
|align=center|The mood of your farming villages will not decrease for X hours.
|align=center|The mood of your farming villages will not decrease for X hours.
|align=center|Forced loyalty does not prevent your faming villages from revolting, it only stops the mood from decreasing. So if you cast it when your farming village is below the level at which it might revolt (80% usually, but 64% with diplomacy), you will fix the mood at that level until the effects wear off.   
|align=center|Forced loyalty does not prevent your faming villages from revolting, it only stops the mood from decreasing. So if you cast it when your farming village is below the level at which it might revolt (normally 80%), you will fix the mood at that level until the effects wear off.   
It is highly recommended that you '''''do not''''' cast this spell when your farming villages have a mood under the level at which they may revolt.
It is highly recommended that you '''''do not''''' cast this spell when your farming villages have a mood under the level at which they may revolt.


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|align=center|[[file:FavourBoost.png|Favour Boost]]
|align=center|[[file:FavourBoost.png|Favour Boost]]
|align=center|Your rate of favour production will increase by 50% for 6 hours.
|align=center|Your rate of favour production will increase by 50% for 6 hours.
|align=center|This will only affect the city that the spell is cast on, not all of your cities.
|align=center|This will affect all of your cities.
|}
|}

Latest revision as of 04:33, 16 September 2015

More information is available on the Island Quests wiki page.
For a full list of the Island Quests, click here.

Battle boosts

Battle Boosts
Name Icon Effect Further informations
Accelerated Recruitment Accelerated Recruitment Recruitment speed in your city is boosted by 30% for X hours. This applies only to recruitment orders placed after the spell has been activated. It applies only to the city in which you have activated it.

Level 1 0.5 Hours

Level 2 1 Hour

Level 3 1.5 Hours

Level 4 2 Hours

Level 5 2.5 Hours

Level 6 3 Hours

Level 7 3.5 Hours

Level 8 4 Hours

Level 9 4.5 Hours

Improved Troop Movement Improved Troop Movement All troop movements (attack and support) are able to move 30% faster for X hours. This applies only to attacks and supports sent after the spell has been activated. It applies only to the city in which you have activated it.


Level 1 0.5 Hours

Level 2 1 Hour

Level 3 1.5 Hours

Level 4 2 Hours

Level 5 2.5 Hours

Level 6 3 Hours

Level 7 3.5 Hours

Level 8 4 Hours

Level 9 4.5 Hours

Attack boost Attack boost Your units are 30% stronger when attacking for X hours. This spell applies to all attacks that are sent while the spell is active. It doesn't matter if the attack will land after the spell's effects end. It will make all units 30% stronger when attacking.


Level 1 1 Hour

Level 2 2 Hours

Level 3 3 Hours

Level 4 4 Hours

Level 5 5 Hours

Level 6 6 Hours

Level 7 7 Hours

Level 8 8 Hours

Level 9 9 Hours

Defense boost Defense boost Your units are 30% stronger when defending for X hours. This spell effects all units in the city in which it has been activated. It will make all units, whether they are yours or have been sent to you as support, 30% stronger when defending. Units that you have sent from that city as support are not effected.

Level 1 1 Hour

Level 2 2 Hours

Level 3 3 Hours

Level 4 4 Hours

Level 5 5 Hours

Level 6 6 Hours

Level 7 7 Hours

Level 8 8 Hours

Level 9 9 Hours

Unit Boosts

Unit Boosts
Name Icon Effect Further informations
Chariot Reinforcements Chariot Reinforcements Your city will receive one chariot per hour for X hours. A chariot requires 4 population, if you do not have 4 population free, you will not receive your chariots. Please ensure that you have enough population free before activating this reward, otherwise they will go to waste. The most you will receive is 9, 1 per hour for 9 hours.

Level 1 1 Hour

Level 2 2 Hours

Level 3 3 Hours

Level 4 4 Hours

Level 5 5 Hours

Level 6 6 Hours

Level 7 7 Hours

Level 8 8 Hours

Level 9 9 Hours

Hoplite Reinforcements Hoplite Reinforcements Your city will receive four Hoplites per hour for X hours. A Hoplite requires 1 population, if you do not have 1 population free, you will not receive your Hoplite. Please ensure that you have enough population free to receive all of the hoplites before activating this reward, otherwise they will go to waste. The most you will receive is 36, 4 per hour for 9 hours.

Level 1 1 Hour

Level 2 2 Hours

Level 3 3 Hours

Level 4 4 Hours

Level 5 5 Hours

Level 6 6 Hours

Level 7 7 Hours

Level 8 8 Hours

Level 9 9 Hours

Archer Reinforcements Archer Reinforcements Your city will receive four Archers per hour for X hours. An Archer requires 1 population, if you do not have 1 population free, you will not receive your Archer. Please ensure that you have enough population free to receive all of the archers before activating this reward, otherwise they will go to waste. The most you will receive is 36, 4 per hour for 9 hours.

Level 1 1 Hour

Level 2 2 Hours

Level 3 3 Hours

Level 4 4 Hours

Level 5 5 Hours

Level 6 6 Hours

Level 7 7 Hours

Level 8 8 Hours

Level 9 9 Hours

Swordsman Reinforcements Swordsman generation Your city will receive four Swordsmen per hour for X hours. A Swordsman requires 1 population, if you do not have 1 population free, you will not receive your Swordsman. Please ensure that you have enough population free to receive all of the Swordsmen before activating this reward, otherwise they will go to waste. The most you will receive is 36, 4 per hour for 9 hours.

Level 1 1 Hour

Level 2 2 Hours

Level 3 3 Hours

Level 4 4 Hours

Level 5 5 Hours

Level 6 6 Hours

Level 7 7 Hours

Level 8 8 Hours

Level 9 9 Hours

Horseman Reinforcements Horsemen Reinforcements Your city will receive two horsemen per hour for X hours. A Horseman requires 3 population, if you do not have 3 population free, you will not receive your Horseman. Please ensure that you have enough population free to receive all of the Horsemen before activating this reward, otherwise they will go to waste. The most you will receive is 18, 2 per hour for 9 hours, that's a total of 54 population.

Level 1 1 Hour

Level 2 2 Hours

Level 3 3 Hours

Level 4 4 Hours

Level 5 5 Hours

Level 6 6 Hours

Level 7 7 Hours

Level 8 8 Hours

Level 9 9 Hours

Resource Boosts

Resource boosts
Name Icon Effect Further informations
Silver Production Boost Silver Production Boost Your silver production will increase by 50% for 6 hours This will only affect the city that the spell is cast on, not all of your cities.
Wood Production Boost Wood Production Boost Your wood production will increase by 50% for 6 hours This will only affect the city that the spell is cast on, not all of your cities.
Stone Production Boost Stone Production Boost Your stone production will increase by 50% for 6 hours This will only affect the city that the spell is cast on, not all of your cities.

Other Boosts

Other boosts
Name Icon Effect Further informations
Accelerated Construction Accelerated Construction Your construction orders in the Senate are completed 30% more quickly for X hours. The bonus only applies to construction orders placed after the spell has been cast, it will not affect buildings that are already in the build queue.


Level 1 0.5 Hours

Level 2 1 Hour

Level 3 1.5 Hours

Level 4 2 Hours

Level 5 2.5 Hours

Level 6 3 Hours

Level 7 3.5 Hours

Level 8 4 Hours

Level 9 4.5 Hours

Forced Loyalty Forced Loyalty The mood of your farming villages will not decrease for X hours. Forced loyalty does not prevent your faming villages from revolting, it only stops the mood from decreasing. So if you cast it when your farming village is below the level at which it might revolt (normally 80%), you will fix the mood at that level until the effects wear off.

It is highly recommended that you do not cast this spell when your farming villages have a mood under the level at which they may revolt.


Level 1 1 Hour

Level 2 2 Hours

Level 3 3 Hours

Level 4 4 Hours

Level 5 5 Hours

Level 6 6 Hours

Level 7 7 Hours

Level 8 8 Hours

Level 9 9 Hours

Favour Boost Favour Boost Your rate of favour production will increase by 50% for 6 hours. This will affect all of your cities.