Island Quest Bonuses: Difference between revisions
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More information is available on the [[Island Quests]] wiki page. <br /> | |||
For a full list of the Island Quests, click [[Island Quests List|here]]. | For a full list of the Island Quests, click [[Island Quests List|here]]. | ||
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|align=center|[[file:attack boost.png|Attack boost]] | |align=center|[[file:attack boost.png|Attack boost]] | ||
|align=center|Your units are 30% stronger when attacking for X hours. | |align=center|Your units are 30% stronger when attacking for X hours. | ||
|align=center|This spell applies to all attacks that are sent while the spell is active. It doesn't matter if the attack will land after the spell's effects end. | |align=center|This spell applies to all attacks that are sent while the spell is active. It doesn't matter if the attack will land after the spell's effects end. It will make all units 30% stronger when attacking. | ||
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|align=center|[[file:chariot generation.png|Chariot Reinforcements]] | |align=center|[[file:chariot generation.png|Chariot Reinforcements]] | ||
|align=center|Your city will receive one chariot per hour for X hours. | |align=center|Your city will receive one chariot per hour for X hours. | ||
|align=center|A chariot requires 4 population, if you do not have 4 population free, you will not receive your chariots. Please ensure that you have enough population free before activating this reward. | |align=center|A chariot requires 4 population, if you do not have 4 population free, you will not receive your chariots. Please ensure that you have enough population free before activating this reward, otherwise they will go to waste. The most you will receive is 9, 1 per hour for 9 hours. | ||
'''Level 1''' 1 Hour | '''Level 1''' 1 Hour | ||
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|align=center|[[file:ForcedLoyalty.png|Forced Loyalty]] | |align=center|[[file:ForcedLoyalty.png|Forced Loyalty]] | ||
|align=center|The mood of your farming villages will not decrease for X hours. | |align=center|The mood of your farming villages will not decrease for X hours. | ||
|align=center|Forced loyalty does not prevent your faming villages from revolting, it only stops the mood from decreasing. So if you cast it when your farming village is below the level at which it might revolt (80% | |align=center|Forced loyalty does not prevent your faming villages from revolting, it only stops the mood from decreasing. So if you cast it when your farming village is below the level at which it might revolt (normally 80%), you will fix the mood at that level until the effects wear off. | ||
It is highly recommended that you '''''do not''''' cast this spell when your farming villages have a mood under the level at which they may revolt. | It is highly recommended that you '''''do not''''' cast this spell when your farming villages have a mood under the level at which they may revolt. | ||
Latest revision as of 04:33, 16 September 2015
More information is available on the Island Quests wiki page.
For a full list of the Island Quests, click here.