Battle Point Villages: Difference between revisions
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|Instant | |Instant | ||
|Delayed | |Delayed | ||
Farming Village is still usable while upgrading | |||
|- | |- | ||
|'''Requirements for upgrading a farm''' | |'''Requirements for upgrading a farm''' | ||
|None | |None | ||
| | |You need enough battle points | ||
|- | |- | ||
|'''Unlocking new farming villages''' | |'''Unlocking new farming villages''' | ||
|Killing Units | |Killing Units | ||
|Spending | |Spending battle points | ||
|- | |- | ||
|'''Max. options for demanding resources''' | |'''Max. options for demanding resources''' | ||
Line 88: | Line 88: | ||
*90 min: 51 resources | *90 min: 51 resources | ||
*240 min: 100 resources | *240 min: 100 resources | ||
|The previous values will be increased by | |The previous values will be increased by 33% | ||
|- | |- | ||
|'''Requesting units has influence on the daily capacity''' | |'''Requesting units has influence on the daily capacity''' | ||
Line 111: | Line 111: | ||
|- | |- | ||
|2 | |2 | ||
| | |8 | ||
|- | |- | ||
|3 | |3 | ||
| | |10 | ||
|- | |- | ||
|4 | |4 | ||
| | |30 | ||
|- | |- | ||
|5 | |5 | ||
| | |50 | ||
|- | |- | ||
|6+ | |6+ | ||
| | |100 | ||
|- | |- | ||
|} | |} | ||
Once you unlock your sixth village the cost to build a village will be | Once you unlock your sixth village the cost to build a village will be 100 battle points. This number will not reset and counts for all of your cities. | ||
==Village Symbols== | ==Village Symbols== | ||
Line 173: | Line 173: | ||
|style="text-align:center"|[[File:Bpv_level1.png]] | |style="text-align:center"|[[File:Bpv_level1.png]] | ||
|6250 | |6250 | ||
| | |2500 | ||
|- | |- | ||
|2 | |2 | ||
|style="text-align:center"|[[File:Bpv_level2.png]] | |style="text-align:center"|[[File:Bpv_level2.png]] | ||
|7500 | |7500 | ||
| | |3000 | ||
|- | |- | ||
|3 | |3 | ||
|style="text-align:center"|[[File:Bpv_level3.png]] | |style="text-align:center"|[[File:Bpv_level3.png]] | ||
|8750 | |8750 | ||
| | |3500 | ||
|- | |- | ||
|4 | |4 | ||
Line 193: | Line 193: | ||
|style="text-align:center"|[[File:Bpv_level5.png]] | |style="text-align:center"|[[File:Bpv_level5.png]] | ||
|11250 | |11250 | ||
| | |4500 | ||
|- | |- | ||
|6 | |6 | ||
|style="text-align:center"|[[File:Bpv_level6.png]] | |style="text-align:center"|[[File:Bpv_level6.png]] | ||
|12500 | |12500 | ||
| | |5000 | ||
|- | |- | ||
|colspan="4" style = "text-align:center"|''New values are multiplied by world speed.'' | |colspan="4" style = "text-align:center"|''New values are multiplied by world speed.'' | ||
Line 236: | Line 236: | ||
|1 | |1 | ||
|style="text-align:center"|[[File:Bpv_level1.png]] | |style="text-align:center"|[[File:Bpv_level1.png]] | ||
| | |13 | ||
| | |31 | ||
| | |68 | ||
| | |133 | ||
|- | |- | ||
|2 | |2 | ||
|style="text-align:center"|[[File:Bpv_level2.png]] | |style="text-align:center"|[[File:Bpv_level2.png]] | ||
| | |16 | ||
| | |36 | ||
| | |79 | ||
| | |155 | ||
|- | |- | ||
|3 | |3 | ||
|style="text-align:center"|[[File:Bpv_level3.png]] | |style="text-align:center"|[[File:Bpv_level3.png]] | ||
| | |18 | ||
| | |41 | ||
| | |91 | ||
| | |177 | ||
|- | |- | ||
|4 | |4 | ||
|style="text-align:center"|[[File:Bpv_level4.png]] | |style="text-align:center"|[[File:Bpv_level4.png]] | ||
| | |21 | ||
| | |47 | ||
| | |102 | ||
| | |200 | ||
|- | |- | ||
|5 | |5 | ||
|style="text-align:center"|[[File:Bpv_level5.png]] | |style="text-align:center"|[[File:Bpv_level5.png]] | ||
| | |24 | ||
| | |52 | ||
| | |113 | ||
| | |222 | ||
|- | |- | ||
|6 | |6 | ||
|style="text-align:center"|[[File:Bpv_level6.png]] | |style="text-align:center"|[[File:Bpv_level6.png]] | ||
| | |26 | ||
| | |57 | ||
| | |124 | ||
| | |244 | ||
|- | |- | ||
|} | |} | ||
Line 290: | Line 290: | ||
|1 | |1 | ||
|style="text-align:center"|[[File:Bpv_level1.png]] | |style="text-align:center"|[[File:Bpv_level1.png]] | ||
| | |28 | ||
| | |66 | ||
| | |148 | ||
| | |286 | ||
|- | |- | ||
|2 | |2 | ||
|style="text-align:center"|[[File:Bpv_level2.png]] | |style="text-align:center"|[[File:Bpv_level2.png]] | ||
| | |34 | ||
| | |78 | ||
| | |171 | ||
| | |334 | ||
|- | |- | ||
|3 | |3 | ||
|style="text-align:center"|[[File:Bpv_level3.png]] | |style="text-align:center"|[[File:Bpv_level3.png]] | ||
| | |40 | ||
| | |89 | ||
| | |195 | ||
| | |382 | ||
|- | |- | ||
|4 | |4 | ||
|style="text-align:center"|[[File:Bpv_level4.png]] | |style="text-align:center"|[[File:Bpv_level4.png]] | ||
| | |45 | ||
| | |101 | ||
| | |219 | ||
| | |430 | ||
|- | |- | ||
|5 | |5 | ||
|style="text-align:center"|[[File:Bpv_level5.png]] | |style="text-align:center"|[[File:Bpv_level5.png]] | ||
| | |51 | ||
| | |112 | ||
| | |243 | ||
| | |477 | ||
|- | |- | ||
|6 | |6 | ||
|style="text-align:center"|[[File:Bpv_level6.png]] | |style="text-align:center"|[[File:Bpv_level6.png]] | ||
| | |57 | ||
| | |124 | ||
| | |267 | ||
| | |525 | ||
|- | |- | ||
|} | |} | ||
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== Collecting Units == | == Collecting Units == | ||
Collecting units no longer counts against the daily limit when collecting from battle point villages. They do, however, require a cool down just like when you are collecting resources. Below is a table with the respective values: | Collecting units no longer counts against the daily limit when collecting from battle point villages. They do, however, require a cool down just like when you are collecting resources. Below is a table with the respective values, which are affected by world speed: | ||
{|class="wikitable" | {|class="wikitable" | ||
Line 345: | Line 345: | ||
|1 | |1 | ||
|style="text-align:center"|[[File:Bpv_level1.png]] | |style="text-align:center"|[[File:Bpv_level1.png]] | ||
| | |2.43 | ||
| | |2.25 | ||
| | |2.25 | ||
|1 | |1.95 | ||
|- | |- | ||
|2 | |2 | ||
|style="text-align:center"|[[File:Bpv_level2.png]] | |style="text-align:center"|[[File:Bpv_level2.png]] | ||
|2 | |2.87 | ||
|2 | |2.65 | ||
|2 | |2.65 | ||
|2 | |2.29 | ||
|- | |- | ||
|3 | |3 | ||
|style="text-align:center"|[[File:Bpv_level3.png]] | |style="text-align:center"|[[File:Bpv_level3.png]] | ||
|3 | |3.27 | ||
|3 | |3.02 | ||
|3 | |3.02 | ||
| | |2.61 | ||
|- | |- | ||
|4 | |4 | ||
|style="text-align:center"|[[File:Bpv_level4.png]] | |style="text-align:center"|[[File:Bpv_level4.png]] | ||
| | |3.62 | ||
| | |3.34 | ||
| | |3.34 | ||
| | |2.89 | ||
|- | |- | ||
|5 | |5 | ||
|style="text-align:center"|[[File:Bpv_level5.png]] | |style="text-align:center"|[[File:Bpv_level5.png]] | ||
| | |4.05 | ||
| | |3.74 | ||
| | |3.74 | ||
| | |3.24 | ||
|- | |- | ||
|6 | |6 | ||
|style="text-align:center"|[[File:Bpv_level6.png]] | |style="text-align:center"|[[File:Bpv_level6.png]] | ||
| | |4.48 | ||
| | |4.14 | ||
| | |4.14 | ||
| | |3.59 | ||
|- | |- | ||
|} | |} | ||
<div class="center">''The cooldown time for collecting all types of units is 3 hours.''</div> | <div class="center">''The cooldown time for collecting all types of units is 3 hours.'' <br> | ||
The values are relative to game speed ''(formula: game speed*unit number, rounded down)''</div> | |||
In order to unlock the above units you will need to increase your farm level. Each unit option requires a minimum farm level before you will be able to collect that unit. | In order to unlock the above units you will need to increase your farm level. Each unit option requires a minimum farm level before you will be able to collect that unit. | ||
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=Trading= | =Trading= | ||
You will be able to trade with battle point villages with a maximum ratio of 1. | You will be able to trade with battle point villages with a maximum ratio of 1.25. The minimum amount of resources that you are able to trade is 100 and the maximum is 3000. | ||
[[File:BPV_trading.png|700px|center]] | [[File:BPV_trading.png|700px|center]] |
Latest revision as of 13:51, 15 November 2016
Battle Point Villages allow you to collect troops and resources on your islands to progress your empire. There are 6 available ruins for you to take on an island (you do not start with any). Once you buy the ruin with battle points it will turn into a Battle Point Village and you will be able to collect resources and different types of troops.
Summary of the New System
With the new battle point villages and the bandits camp we want to improve the early game phase in order to keep more players in the game and motivate them to come back on the following days. To achieve this we simplified the usability of the old farming villages, and reduced their complexity. We want to offer you more possibilities to fight during the first days on a new world. As a result, we have integrated a new feature on the island of your first city, the Bandits Camp. It will contain a total of 100 PvE fights. As a new player it’s important to perform several PvE fights in order to understand how the battle system works, and to figure out the pros and cons of the different units. This will allow you to be better prepared as your beginner's protection wears off.
Comparison Chart
Feature | Old System | New System |
---|---|---|
Number of villages per island | 8 | 6 |
Number of farming villages that you start with | 1 | 0 |
Color of the flag - not in your possession (ruin) | Red | Grey |
Color of the flag - owned by you | Green | Yellow |
Looting | Yes | No |
Happiness | Yes | No |
Cooperative upgrading | Yes | No |
Number of upgrade levels | 6 | 6 |
Ability to cycle through farm villages | No | Yes |
Costs for upgrading a farm to a next level | Resources | Battle Points |
Time for upgrading a farm | Instant | Delayed
Farming Village is still usable while upgrading |
Requirements for upgrading a farm | None | You need enough battle points |
Unlocking new farming villages | Killing Units | Spending battle points |
Max. options for demanding resources | 8 | 4 |
Diplomacy technology +
Booty technology |
|
Both technologies have been combined to one technology:
|
Amount of Resources per Demand | Speed 1 / farming level 1:
|
The previous values will be increased by 33% |
Requesting units has influence on the daily capacity | Yes | No as long as the village is ready |
Obtaining Battle Point Villages
In order to obtain a battle point village you will need to spend your battle points. Once you have the required battle points available, you can click on the ruin and build your village. After clicking the build button the village will immediately be built to level 1.
Below is a table with the associated costs:
Number of Villages | Cost (in battle points) |
---|---|
1 | 2 |
2 | 8 |
3 | 10 |
4 | 30 |
5 | 50 |
6+ | 100 |
Once you unlock your sixth village the cost to build a village will be 100 battle points. This number will not reset and counts for all of your cities.
Village Symbols
Village Status | Graphic | Tooltip |
---|---|---|
Not In Your Possession
(ruin) |
||
In Your Possession
(ready to farm) |
||
In Your Possession
(cooldown after collection) |
||
In Your Possession
(cooldown after upgrading) |
Obtaining Troops and Resources
Since you will only be able to obtain 6 villages instead of 8 like the old system, we have increased the amount of resources by 25%. Each time you demand resources it is subtracted from the daily total (which is dependent on the level of the village). Additionally, if you demand resources you will not be able to demand troops until the cool down period has ended.
Total Daily Limit
Village level | Old Daily Limit | New Daily Limit | |
---|---|---|---|
1 | 6250 | 2500 | |
2 | 7500 | 3000 | |
3 | 8750 | 3500 | |
4 | 10000 | 4000 | |
5 | 11250 | 4500 | |
6 | 12500 | 5000 | |
New values are multiplied by world speed. |
Collecting Resources
You will have several different collection options to choose from, ranging from 5 minutes to 8 hours. In order to unlock the different options you will need to upgrade your warehouse accordingly:
Option | Warehouse Level |
---|---|
1 | 1 |
2 | 5 |
3 | 7 |
4 | 10 |
The following options are available to you once you have the appropriate warehouse level:
Village Level | 5 Minute Cool Down | 20 Minute Cool Down | 90 Minute Cool Down | 4 Hour Cool Down | |
---|---|---|---|---|---|
1 | 13 | 31 | 68 | 133 | |
2 | 16 | 36 | 79 | 155 | |
3 | 18 | 41 | 91 | 177 | |
4 | 21 | 47 | 102 | 200 | |
5 | 24 | 52 | 113 | 222 | |
6 | 26 | 57 | 124 | 244 |
Additionally you will have the option to research the technology "Villagers Loyalty" to unlock a different set of times:
Village Level | 10 Minute Cool Down | 40 Minute Cool Down | 3 Hour Cool Down | 8 Hour Cool Down | |
---|---|---|---|---|---|
1 | 28 | 66 | 148 | 286 | |
2 | 34 | 78 | 171 | 334 | |
3 | 40 | 89 | 195 | 382 | |
4 | 45 | 101 | 219 | 430 | |
5 | 51 | 112 | 243 | 477 | |
6 | 57 | 124 | 267 | 525 |
Collecting Units
Collecting units no longer counts against the daily limit when collecting from battle point villages. They do, however, require a cool down just like when you are collecting resources. Below is a table with the respective values, which are affected by world speed:
Village Level | Swordsmen | Slingers | Archers | Hoplites | |
---|---|---|---|---|---|
1 | 2.43 | 2.25 | 2.25 | 1.95 | |
2 | 2.87 | 2.65 | 2.65 | 2.29 | |
3 | 3.27 | 3.02 | 3.02 | 2.61 | |
4 | 3.62 | 3.34 | 3.34 | 2.89 | |
5 | 4.05 | 3.74 | 3.74 | 3.24 | |
6 | 4.48 | 4.14 | 4.14 | 3.59 |
The values are relative to game speed (formula: game speed*unit number, rounded down)
In order to unlock the above units you will need to increase your farm level. Each unit option requires a minimum farm level before you will be able to collect that unit.
Option | Requirement |
---|---|
1 | Farm level 5 |
2 | Farm level 7 |
3 | Farm level 10 |
4 | Farm level 15 |
Trading
You will be able to trade with battle point villages with a maximum ratio of 1.25. The minimum amount of resources that you are able to trade is 100 and the maximum is 3000.
Once you trade with a battle point village the ratio will drop. Over time it will recover slowly at a rate of .02 per hour * world speed.
Village Cycling
It is now possible to cycle through your battle point villages to farm resources. You can do so by clicking the arrows pictured above.
Technology
With the introduction of Battle Point Villages there is a new technology available Villagers' Loyalty that will increase the amount of resources that you obtain by 115%.