Grepolympia - Greek Cup: Difference between revisions
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|align="center"|[[file:Unit training boost archer.png]] | |align="center"|[[file:Unit training boost archer.png]] | ||
Archer Reinforcement V | Archer Reinforcement V | ||
|align="center"| | |align="center"|35 Laurels | ||
|align="center"|Your city will continuously receive Archers. | |align="center"|Your city will continuously receive Archers. | ||
|- | |- | ||
|align="center"|[[file:Unit training boost hoplite.png]] | |align="center"|[[file:Unit training boost hoplite.png]] | ||
Hoplite Reinforcement V | Hoplite Reinforcement V | ||
|align="center"| | |align="center"|35 Laurels | ||
|align="center"|Your city will continuously receive Hoplites. | |align="center"|Your city will continuously receive Hoplites. | ||
|- | |- | ||
|align="center"|[[file:Unit training boost sword.png]] | |align="center"|[[file:Unit training boost sword.png]] | ||
Swordsman Reinforcement V | Swordsman Reinforcement V | ||
|align="center"| | |align="center"|35 Laurels | ||
|align="center"|Your city will continuously receive Swordsmen. | |align="center"|Your city will continuously receive Swordsmen. | ||
|- | |- | ||
|align="center"|[[file: Reinforcements_slingers.png]] | |||
Sligners Reinforcement V | |||
|align="center"| | |align="center"|35 Laurels | ||
|align="center"| | |align="center"| Your city will continuously receive Slingers. | ||
|- | |||
Your | |align="center"|[[file:Epic_resources_boost.png]] | ||
Increased resource production (epic) V | |||
|align="center"|50 Laurels | |||
|align="center"|Your people are extraordinary motivated. | |||
The resource production in your city is increased. | |||
|- | |- | ||
|align="center"|[[file:Unit training boost attack ship.png]] | |align="center"|[[file:Unit training boost attack ship.png]] | ||
Light Ship Reinforcement | Light Ship Reinforcement V | ||
|align="center"| | |align="center"|55 Laurels | ||
|align="center"|Your city will continuously receive Light Ships. | |align="center"|Your city will continuously receive Light Ships.<br> ''(level IV on worlds without Aphrodite for 35 Laurels)'' | ||
|- | |- | ||
|align="center"|[[file:Unit training boost bireme.png]] | |align="center"|[[file:Unit training boost bireme.png]] | ||
Bireme Reinforcement V | Bireme Reinforcement V | ||
|align="center"| | |align="center"|50 Laurels | ||
|align="center"|Your city will continuously receive Biremes. | |align="center"|Your city will continuously receive Biremes.<br>''(Only available on worlds without Aphrodite)'' | ||
|- | |- | ||
|align="center"|[[file: | |align="center"|[[file:unit_training_boost_siren.png]] | ||
Sirens Reinforcement III | |||
|align="center"|130 Laurels | |||
|align="center"| | |align="center"|Your city will continuously receive Sirens. <br>''(Only available on worlds with Aphrodite)'' | ||
|- | |- | ||
|align="center"|[[file:Longterm defense boost.png]] | |align="center"|[[file:Longterm defense boost.png]] | ||
Tyche’s Encouragement I | Tyche’s Encouragement I | ||
|align="center"| | |align="center"|65 Laurels | ||
|align="center"|Tyche animates your troops to defend your city with a vengeance. | |align="center"|Tyche animates your troops to defend your city with a vengeance. | ||
Defending units in the city are 5% more efficient for 7 days. | Defending units in the city are 5% more efficient for 7 days. | ||
|- | |- | ||
|align="center"|[[file:Longterm attack boost.png]] | |align="center"|[[file:Longterm attack boost.png]] | ||
Tyche’s Enlightenment I | Tyche’s Enlightenment I | ||
|align="center"| | |align="center"|65 Laurels | ||
|align="center"|Tyche ignites the inner flame of your troops. | |align="center"|Tyche ignites the inner flame of your troops. | ||
Attacking units in the city are 10% more efficient for 7 days. | Attacking units in the city are 10% more efficient for 7 days. | ||
|- | |- | ||
Line 460: | Line 464: | ||
|align="center"|100 Laurels | |align="center"|100 Laurels | ||
|align="center"|Tyche lifts the morale and evokes the joy of living amongst your people. | |align="center"|Tyche lifts the morale and evokes the joy of living amongst your people. | ||
The cost of city festivals is reduced by 20% for 7 days. | The cost of city festivals is reduced by 20% for 7 days. | ||
|- | |- | ||
|align="center"|[[file:Unit training boost harpy.png]] | |align="center"|[[file:Unit training boost harpy.png]] | ||
Harpy Reinforcement IV | Harpy Reinforcement IV | ||
|align="center"| | |align="center"|200 Laurels | ||
|align="center"|Your city will continuously receive Harpies. | |align="center"|Your city will continuously receive Harpies. | ||
|- | |- | ||
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|align="center"|[[file:Unit training boost fury.png]] | |align="center"|[[file:Unit training boost fury.png]] | ||
Eriny Reinforcement I | Eriny Reinforcement I | ||
|align="center"| | |align="center"|240 Laurels | ||
|align="center"|Your city will continuously receive Erinys. | |align="center"|Your city will continuously receive Erinys. | ||
|- | |- | ||
|align="center"|[[file:Shopitem grepolympia effect population boost.png]] | |||
Great Land Expansion | Great Land Expansion | ||
|align="center"| | |align="center"|240 Laurels | ||
|align="center"|100 extra population will be permanently available in your town. | |align="center"|100 extra population will be permanently available in your town. | ||
Limit: 300 population per city. | Limit: 300 population per city. | ||
|- | |- | ||
|align="center"|[[file: | |align="center"|[[file:DivineBattleStrategy.png]] | ||
Divine Battle Strategy | |||
|align="center"|500 Laurels | |align="center"|500 Laurels | ||
|align="center"| | |align="center"|With Athena's guidance your armies have improved battle strategy for a short duration. | ||
All battle points received while this power is active are increased by 100%, with the exception of battle points from Colony ships and any type of transport ships. | |||
|- | |- | ||
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Latest revision as of 10:07, 26 June 2024
If you were looking for other versions of Grepolympia, please refer to: Grepolympia or Winter Grepolympia.
Grepolympia – The Greek Cup
Experience the ancient Greek ball game Episkyros during The Greek Cup! As a member of the Grepolympians team, you will be facing different opponents in matches taking place over 3 days each. For each match, you have an athlete that you can train daily and enter into the matches to score for the Grepolympians. The prizes for participation are laurels, and these can be traded in the event shop for additional resources, spells or other effects. The best alliances will win unique effects at the end of each match and the top 15% players will get to represent the Grepolympians in the showdown against one of four famous Greek teams: Athens War Owls, Spartan Hoplites, Corinthian Pegasi, and Olympian Thunderbolts. In order to become the best and come out on top, you will need to teach your athletes the skills to win against these opponents with varying skillsets, so assign your training points wisely.
Tournament Schedule
Days 1-3 | Days 4-6 | Days 7-9 | Days 10-12 |
---|---|---|---|
Athens War Owls |
Spartan Hoplites |
Corinthian Pegasi |
Olympus Thunderbolts |
Training
For each match, you have an athlete that you can train. In order to train them, you need units (land or mythical units) to assist. You can rely on any unit from any city to help with the training, but be warned - units used for training will be permanently taken from the army.
The Training Grounds offers 2 free training slots, and another 2 can be purchased for 100 and 200 gold respectively. These slots remain active throughout all matches. The number of units that can be trained in each slot is limited, and this results in the training time being 1.5 hours per slot.
Once you begin training your athlete, you cannot cancel it and you cannot get the units back. Think carefully whether you wish to use that unit. Each unit used will provide training points for your athlete, and each unit provides a different amount.
The table below provides information about each unit and the training points provided. You can also use gold to allow your athlete to train 20% more effectively over 12 hours. This allows you to gain more training points than would be normal. This effect carries over to the next match if started towards the end of the match's time frame.
- The values for training points are relative to the game speed (formula: training points/game speed).
- The amount of units per training slot is also relative to game speed (formula: units*world speed).
Skills
There are 3 skills for each match which your athlete can learn. Since every opponent has a different strategy, it is recommended to set your skills wisely. Your goal should be to gain as many skill points as quickly as possible and to distribute them amongst the different skills. This is the only way for your athlete to perform better. For every 1000 training points, you will receive 1 skill point.
Match | Athens | Spartans | Corinthians | Olympus |
---|---|---|---|---|
Skill Sets | Speed, Technique, Endurance | Concentration, Strength, Endurance | Concentration, Technique, Speed | Spirit, Concentration, Strength |
- Note: As there is a different skill set for each match, the training points gained for each match will reset after the completion of the match.
If the distribution of your skill points is not working out as expected, you can reset them for 50 gold. This lets you find the optimum distribution of points to help your athlete reach the top of the table.
Match
Your athlete can enter into a match once every 12 hours. If you wish to use gold you can enter as often as you like, however, entry costs will increase with each entry. Your personal outcome of the match will depend on how many skill points you have allocated during training. You'll have to try your best to find the optimal combination.
Depending on how well your athlete contributed to the match, you will receive laurels as a reward. The laurels can be exchanged in the shop for various items. The table below shows how many laurels your athlete will receive based on their performance.
Laurels | Athens War Owls | Spartan Hoplites | Corinthian Pegasi | Olympus Thunderbolts |
---|---|---|---|---|
40 | 0 - 44.99 s | 0 - 49.99 s | 0 - 48.99 s | 0 - 48.99 s |
50 | 45 - 64.99 s | 50 - 69.99 s | 49 - 65.99 s | 49 - 68.99 s |
55 | 65 - 89.99 s | 70 - 89.99 s | 66 - 89.99 s | 69 - 89.99 s |
60 | 90 - 119.99 s | 90 - 109.99 s | 90 - 114.99 s | 90 - 109.99 s |
65 | 120 - 149.99 s | 110 - 139.99 s | 115 - 134.99 s | 110 - 129.99 s |
70 | 150 - 189.99 s | 140 - 164.99 s | 135 - 159.99 s | 130 - 154.99 s |
80 | 190+ s | 165+ s | 160+ s | 155+ s |
Rankings
The player ranking is based on the athlete's best result during a match, so each player will appear only once in the ranking.
For the alliance ranking, the contributions to the match of the ten best athletes of an alliance will be considered, and an average value will be calculated. In case there are less than 10 alliance members taking part in a match, each missing member will account for "0" points in the calculations.
Current Score (Community)
The top 15 players of each game world and match will make it to the starting lineup of the Grepolympians and face the opposing teams directly. They are being supported by the top 15% of all players of the match. Their combined points will result in the team's score. The team with the highest score at the end of the match, wins.
The 4 Greek teams will each start with a set score. Once per match, they will realize that a change in strategy may be in order and then increase their efforts to achieve an even higher score value, meaning that their initial score set at the beginning of the match is updated once before the match ends. This can happen at any time during the match, apart from the final 5 hours of the encounter. Should the Grepolympians be victorious in a match, all players who have participated at least once in every match of The Greek Cup up until this point will receive a community reward.
In case you missed one of the exciting matches, you may check back on previous scores as well, clicking on the respective opponent’s team crest.
Rewards
In addition to the rewards alliances and players can receive, there are various awards that can be earned as well during The Greek Cup. This includes new awards for the top 15 players of each match.
Player Rewards
Depending on the contribution to a match, a player's athlete will earn a certain amount of laurels based on their performance. These laurels can then be exchanged in the shop for personal reward items.
Alliance Rewards
At the end of each match, the top 10 alliances will receive an 'effect' as a reward. This effect is tied to membership within the alliance. When joining or leaving the alliance, the effect is thus activated or deactivated respectively. The strength or intensity of this effect will depend on where the alliance places in the rankings. Duration: 14 Days from the enactment of the reward.
Community Rewards
If the Grepolympians win their match against their opponents, all players who paticipated in a match before this victory will benefit from great community rewards:
Shop
After your athlete begins to earn laurels, you can take them to the shop and exchange them for the various items listed below:
After The Greek Cup ends
If you still have laurel leaves left over at the end of the Greek Cup, don't worry because you can still spend your remaining laurels for a little while afterwards! The shop will remain open for 2 days after the event has ended to give you time to decide which items you want to buy.