World Wonders: Difference between revisions
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==Victory Conditions== | ==Victory Conditions== | ||
If one alliance completely builds up and controlls 4 of the 7 World Wonders then they | If one alliance completely builds up and controlls 4 of the 7 World Wonders then they will have 'won' that world. The alliance that does so will recieve the '''Master of X''' award, and also be given a 10% increase in their favour cap on [[Hero Worlds]]. An alliance can then go on to complete the remaining Wonders to achieve the '''Ruler of X''' award. | ||
===Hero Worlds & Wonders: The connection=== | ===Hero Worlds & Wonders: The connection=== | ||
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====The Connection==== | ====The Connection==== | ||
The following | The following should help to illustrate how the Hero Worlds are connected to the 'Warrior' Worlds by the Wonders. As the feature is new, we hope to shed a little light on what happens when a Hero World is unlocked and when players can enter them. | ||
To begin with: The Hero Worlds are set to be released on December 15th, 2011, but this does not mean that all players will have access to them on that date. That is the date from which it will be possible to enter one if the '''Heroic Tactician''' Award requirement is fulfilled. | |||
There will still be a minor connection between the World Wonders and the Hero Worlds. This will be an increase in the maximum favour for those alliances which manage to build 4 of the 7 Wonders in their Warrior World. It will be a 10% increase or another 50 favour. | |||
Revision as of 00:09, 6 December 2011
World Wonders (often abbreviated as WW) brought a new team-play aspect to Grepolis after the 2.0 update. Once the world is in the "Era of World Wonders" stage, alliances may build world wonders on islands they completely own. World Wonders are built by collecting up resources. You can accelerate the construction of your world wonder by using 400 favour from all of the gods.
The Era of World Wonders
After a world has met certain requirements, the whole world will enter "The Era of World Wonders" together. Once in the The Era of World Wonders, alliances must race to build these world wonders on islands they own.
World Wonders Prerequisites
- The world must have been in existence for at least 6 months
- The sum of the top 50 alliances points must be at least 250 million
- If the world is not in the "Era of World Wonders" after 6 months, the amount needed for the sum of the top 50 alliances will be reduced by 13 million per month.
Construction and Resources
The amount of resources needed to build a Wonder will require alliances to set aside vast amounts if they wish to complete the Wonder first. The following table provides the amounts needed for Levels 1-10 in a Speed 1 World. Construction of Wonders can also be accelerated with the use of 400 Favor from each god. You cannot reduce the construction time after half of the time to build it has expired. So if the level takes an hour to build, you cannot reduce the time past 30min.
To calculate the needed resources for other Worlds, multiply the resource amount by the World Speed (ie: 200,000*2=400,000 or 200,000*3=600,000)
Demolition of Wonders
There are two types of ways in which a Wonder can be demolished. The first type is partial demolition and is through loss of control of the island. The second type is total demolition and is through the disbanding of an alliance.
Loss of Island Control
Should an alliance lose control of one or more cities on an island with a Wonder under construction, the current level on which the Wonder is being built will be lost. For example: If Alliance A is building Level 7 of Wonder X, and have put 10,000,000 resources towards its completion; if Alliance B comes in and takes a city on that island, then all of the resources for Level 7 will be lost and the Wonder will remain at Level 6 with construction halted until control of the island is regained.
Alliance Disbanding
Should an alliance disband, or be disbanded, all Wonders under its control will be lost. This is total demolition of the entire Wonder and all built levels. Additionally, the merging of two alliances will also result in this happening. The alliance merging into the other alliance would have to disband in order for its members to join the newly merged alliance.
Also, if the alliance building the wonder loses all of its cities on that island, then the Wonder will be completely demolished as well.
World Wonders and Bonuses
There are 7 different world wonders to be built. The WW construction spots can only be seen if the player has more than 5000 points. Note that each alliance cannot build more than one of each type. Once a WW is constructed it also gives the alliance who built it a small bonus.
Great Pyramid Of Giza
This great pyramid stands tall amongst its surroundings, surviving harsh summers and stormy winters.
Bonus: + 1500 in the warehouse
The Hanging Gardens of Babylon
The fragrant trees and abundant plants bring smiles to the sick and pleases the poor.
Bonus: +3% Resource production
Statue of Zeus at Olympia
The Greeks ultimate tribute to the king of the gods, people often come to worship at this sacred monument.
Bonus: + 5% Favor production with Zeus
The Temple of Artemis
This marvel stands tall, with the sun gleaming down upon its brilliancy. It was built in dedication to Artemis.
Bonus: +5% Favor production with all gods
The Mausoleum of Halicarnassus
A beautiful tomb sculpted to perfection for the heart-broken people of surrounding towns to pay their respects.
Bonus: Mythical units cost 5% less
The Colossus of Rhodes
Built after a monumental victory, this statue is the greatest acknowledgement of a wonderful triumph.
Bonus: Reduces the duration of victory procession by 10%
The Lighthouse at Alexandria
This loyal lighthouse guides hardy seafarers through even the most stormy seas.
Bonus: Reduces the costs of the Phoenician trader by 10%
Victory Conditions
If one alliance completely builds up and controlls 4 of the 7 World Wonders then they will have 'won' that world. The alliance that does so will recieve the Master of X award, and also be given a 10% increase in their favour cap on Hero Worlds. An alliance can then go on to complete the remaining Wonders to achieve the Ruler of X award.
Hero Worlds & Wonders: The connection
I have to build how many Wonders?
How do I get into the Hero World?
Can I join a Hero World if I don't play that world?
- These are just a few of the many questions that players have about the Wonders and how they are connected to the Hero Worlds. This part of the Wiki should hopefully help you and answer these questions.
The Connection
The following should help to illustrate how the Hero Worlds are connected to the 'Warrior' Worlds by the Wonders. As the feature is new, we hope to shed a little light on what happens when a Hero World is unlocked and when players can enter them.
To begin with: The Hero Worlds are set to be released on December 15th, 2011, but this does not mean that all players will have access to them on that date. That is the date from which it will be possible to enter one if the Heroic Tactician Award requirement is fulfilled.
There will still be a minor connection between the World Wonders and the Hero Worlds. This will be an increase in the maximum favour for those alliances which manage to build 4 of the 7 Wonders in their Warrior World. It will be a 10% increase or another 50 favour.