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[[File:OlympusWikiBanner.png|link=|center]]<br> | |||
__TOC__ | |||
==World end objective== | |||
On the Olympus worlds, your main objective is to capture and hold Olympus for a predetermined amount of time based on the world's settings after it has spawned. If you manage to win the world, your alliance will be rewarded with Golden fleece artifact, which lowers the costs of hero recruitment by 10%. | |||
==Olympus Summary== | |||
In this game mode, the world's size is constrained but all islands are open for colonization which allows you to expand and strategize. | |||
To capture Olympus is a major challenge, but you and your alliance can use the help of small and large temples in your quest to conquer Olympus. | |||
These temples grant Divine Powers to whoever holds them. You and your alliance can plan and decide on which temples and powers to target in order to reach your goal. | |||
Additionally, the Olympus endgame is divided into 4 different stages, Pre-Temple Stage, Small Temples, Large Temples and Olympus. We will further dive into each stage in a separate post, but let's talk about the Temples and Pre-Temple Stage first. | |||
===Temples=== | |||
[[File:TemplesWiki.png|link=|center]] | |||
Below is a short summary of some basic rules relating to Temples: | |||
*Temples start as neutral cities. | |||
*All temples are occupied with neutral defensive units. | |||
*Alliances can conquer these temples as if they were normal cities. | |||
*Players who are not in an alliance cannot conquer a temple. | |||
*Temples have divine powers that are granted to its holder (all players of alliance). | |||
*Alliances can only hold a limited number of temples. | |||
*To each temple a god is assigned and you can support the temple with mythical units of that god. | |||
*After a temple is captured, a shield is cast upon the temple for 24 hours, protecting it from any attack during that time. | |||
*Temples cannot be spied on. | |||
*Temples have no resources that can be looted. | |||
*You cannot cast spells on temples. | |||
*All units stationed in temples are visible to all other players at all times. | |||
*Once captured, temples cannot be abandoned. | |||
==Olympus World Stages== | |||
As previously mentioned, Olympus worlds are separated into 4 stages. Below, you will find explanations of each stage. Each stage of an Olympus world has a different length based on the world's settings. Below you can find an example of some world settings and the impact it has on Olympus's length: | |||
<center> | |||
{| style=width:50%; text-align:center; | |||
|+'''Small Temples Stage:''' | |||
! rowspan=2 | World speed !! colspan=3 | Small Temples stage start time (days from start) | |||
|- | |||
! Slow !! Regular !! Fast | |||
|- | |||
| 1 || 60 || 45 || 30 | |||
|- | |||
| 2 || 51 || 38 || 25 | |||
|- | |||
| 3 || 42 || 31 || 21 | |||
|- | |||
| 4 || 33 || 24 || 16 | |||
|} | |||
{| style=width:50%; text-align:center; | |||
|+'''Large Temples Stage:''' | |||
! rowspan=2 | World speed !! colspan=3 | Large Temples stage start time (days from start) | |||
|- | |||
! Slow !! Regular !! Fast | |||
|- | |||
| 1 || 210 || 170 || 130 | |||
|- | |||
| 2 || 178 || 144 || 110 | |||
|- | |||
| 3 || 147 || 119 || 91 | |||
|- | |||
| 4 || 115 || 93 || 71 | |||
|} | |||
{| style=width:50%; text-align:center; | |||
|+'''Olympus Stage:''' | |||
! rowspan=2 | World speed !! colspan=3 | Olympus stage start time (days from when Large Temples spawned) * | |||
|- | |||
! Slow !! Regular !! Fast | |||
|- | |||
| 1 || 40|| 35 || 30 | |||
|- | |||
| 2 || 34 || 29 || 25 | |||
|- | |||
| 3 || 28 || 24 || 21 | |||
|- | |||
| 4 || 22 || 19 || 16 | |||
|} | |||
<br> | |||
</center> | |||
'''''*Olympus stage is triggered either once all 6 Large Temples are captured, or by the value in the table above, whichever comes first.''''' | |||
===Pre-Temple Stage=== | |||
This is the first stage of an Olympus world, and is generally the same as any regular world start. The main exceptions and changes for Olympus worlds are as follows: | |||
*Small temples are already scattered around the map. | |||
*You can view the small temples but cannot attack, support or conquer them in this stage. | |||
*You can expand to any island in the world (no further islands will unlock). | |||
To really take advantage of the Pre-temples stage, alliances should use the time to establish a foothold close to the temples they want to conquer, which offer the buffs they are most interested in. | |||
===Small Temples Stage=== | |||
In the Small temple stage, all of the small temples scattered across the world will unlock, allowing you and your alliance to begin your hunt for Olympus. The total number of Small Temples available in a world depends on the settings of that world. Each alliance can hold only a limited number of Small Temples at a time, so it is important to ensure that you choose wisely when considering which temples to conquer. Make sure the buff it offers, as well as the strategic location both match your alliance's plans. Temple buffs are also randomly distributed throughout the world. When your alliance conquers a Small Temple, all members of the alliance receive the buff it gives in all of their cities. | |||
Lastly, some small temples also act as Portals. These portals are used as a doorway to Olympus later in the world, and allow alliances to reach Olympus even if it isn't close to their home base. For a more detailed description of Portal temples, please see the Portal Temples section later in this article. | |||
===Large Temple Stage=== | |||
At the start of the Large Temple stage, six temples will spawn, one for each god. These temples will always spawn in the midway point between the center of the world and the last available island on the edge, and they are distributed in an equidistant manner. This ensures that the Large Temples remain reachable for all alliances throughout the world. The exact location may vary based on other factors. Each alliance can only hold 2 Large Temples, so much like Small Temples, it's important to choose wisely. The Large Temple stage has two possible end conditions. Firstly, it can end once all 6 of the Large Temples are captured, ushering in the beginning of Olympus. The second possibility is if the Large Temples stages reaches a pre-determined length. | |||
===Olympus Stage=== | |||
[[File:OlympusInSeaWiki.png|link=|center]] | |||
To win the world, you and your alliance need to conquer and hold Olympus for an amount of time determined by the world's settings. Olympus will spawn 72 hours after all large temples were conquered or 72 hours after the maximum Large Temple stage length for the world is met ([[Olympus#Olympus_World_Stages|check this table for maximum time]]). Olympus can randomly spawn anywhere within the borders of the map, and once spawned, Olympus will remain in that location for a maximum of 25 days (dependent on world settings). After this period, Olympus will teleport to a new random spot on the map. When Olympus changes location, all of the units stationed in Olympus will teleport back to their home cities, and the gods will restock Olympus with a brand new and fresh army of neutral units. | |||
After Olympus has been conquered by an alliance, it cannot be attacked by another alliance for 24 hours. The alliance which holds Olympus will need to send their own units to support Olympus against other alliances, and hold it as long as they can. As you'll notice, to win an Olympus world, your alliance must hold it for a predetermined time based on your world's settings, but the maximum time you can hold it continuously will be lower than the amount needed to win the world. For example if on your world Olympus jumps every 11 days, your alliance could conquer it at day 5, and hold it for 6 days. When Olympus moves, your alliance's hold time will stay at 6 days until you conquer it again. In short, to win a world, your alliance will need to conquer and hold Olympus multiple times as it jumps from spot to spot around the map. | |||
Once you have conquered Olympus, supporting it is integral to your continued success, however, all units stationed in Olympus suffer the wrath of the gods in the form of the Curse of Olympus. For full details on the curse, check the dedicated section later in this article. | |||
==World End== | |||
When an alliance is declared the winner, the world enters peace time. Peace time lasts 14 days and the world is then closed. | |||
==Olympus Curse== | |||
Conquering Olympus brings you closer to the gods, but as mere mortals, your troops stationed in Olympus begin to suffer from a terrible curse. The gods are testing you! | |||
[[File:temple_UI_olympus_curse.png|link=|center]] | |||
The Olympus Curse is power which affects all units stationed at Olympus from the moment that the neutral units are cleared. The curse periodically kills 5% of all defending units within the walls of Olympus. This adds an extra layer of challenge to alliances holding Olympus, and makes completing the world's win condition extra hard. To hold Olympus, you will not only need to keep attacks from your enemies at bay, but also you will need to continuously support Olympus with new naval and land defence units to ensure your progress is not wiped out by the gods themselves! | |||
==Portal Temples== | |||
Portal temples are a special type of Small Temple. Since Olympus periodically changes its position, Portal Temples provide alliances with a way to reach Olympus even if it isn't close to them. This makes Portal Temples an invaluable strategic resource in the Olympus stage, and really could be the difference between winning and losing a world! | |||
To send an attack or support via a Portal Temple to Olympus, you simply need to interact with the temple on the map or through your alliance overview. Click on one of the two icons to send your command via the portal. | |||
<center> | |||
{| style=width:50%; text-align:center; | |||
|[[File:Ring_menu_tw_attack_portal.png|link=|center]] | |||
|[[File:Ring_menu_tw_support_portal.png|link=|center]] | |||
|- | |||
!| Portal attack | |||
!| Portal support | |||
|} | |||
</center> | |||
The number of Portal Temples available on the world is dependent on the settings of the world, just like the number of Small Temples. Portal Temples don't offer any directly beneficial buffs like the others do until the world reaches Olympus stage. Once Olympus spawns, these temples act as a gateway direct to Olympus. When you control one of these temples, any member of your alliance is able to send attacks or supports to Olympus through a special portal. The total travel time to Olympus is calculated by the travel time from your city to the Portal Temple plus certain amount of hours of the Portal Teleportation Time. | |||
'''Note:''' It's important to note that the Portals work only one way, in the direction of Olympus. Troops sent to Olympus through a portal will NOT return through a portal, they will take the long way home and travel the entire distance from Olympus to their home cities. | |||
==Seasonal Peace Time== | |||
During holiday periods, peace time is enabled to allow players to take a break from the game. This peace time is different to the peace time which takes place after Olympus has been won, as it is interrupts the normal flow of gameplay, and implements special rules for all worlds. | |||
With a unique game mode comes a unique behavior for peace time! On Olympus worlds, peace time works differently than for standard worlds such as Domination and World Wonders. Below you will see how temples work during peace time, so you know what to expect over these periods. | |||
===Small & Large Temples in peace time=== | |||
During peace time, Small and Large temples all act as if they are cities. This means they are subject to the same standard restrictions as a city. They are not attackable during the time peace time is active. For full details of how peace time works, please see the [[Worlds#Peacetime|peace time rules]] on our worlds page. | |||
===Olympus in peace time=== | |||
Olympus is not so simple! Olympus will disappear during the time peace is active, meaning it can not be interacted with at all. Once it reappears, it will have no owner, even if it had an owner when peace time began. However, the status of its defense depends on a couple of factors based on when its next jump is: | |||
* If Olympus is owned when peace time begins, all supporting land and naval units are returned to their owners cities (similar to when Olympus jumps). Once peace time ends, Olympus respawns with no owner, and in a location, with no units. | |||
* If Olympus has already been cleared when peace time begins, and it respawns before it is due to jump, then it respawns with no units in its defense. | |||
* If Olympus wasn't cleared when peace time begins, and it respawns before it is due to jump, then it respawns with the same units it had before peace time. | |||
During peace time, because the ownership of Olympus is removed, the Olympus Curse doesn't continue to impact the alliance who held it before peace begins. Holding Olympus during peace time does not add to the alliances accumulated time, as the ownership is removed whilst Olympus is not visible. If Olympus is due to spawn for the first time whilst peace time is active, then it will instead spawn once peace time has ended. | |||
==Rewards== | |||
To capture Olympus is a major feat, so of course, there are some rewards available for those who show the dedication and determination to see it through to the end. Below you can see the unique rewards available for winning and participating in an Olympus world. | |||
===Artifact=== | |||
For winning an Olympus world, all members of the winning alliance will be rewarded with the Golden Fleece. This magnificent artifact gives the owner a permanent 10% reduction to training costs for Heroes. | |||
[[File:GoldenFleece.png|link=|center]] | |||
All winners will of course also receive a certificate to commemorate their win, as well as being immortalized in the Grepolis Hall of Fame. | |||
===Awards=== | |||
{| style=width:100%; text-align:center; | |||
| align="center" | | |||
'''<u>Olympus</u>''' | |||
|- | |||
!| '''Olympus Champion''' | |||
|- | |||
|[[File:awards_temple_hunt_win_world_before_relocation.png|center|link=]] | |||
|- | |||
!| Won by the alliance who holds Olympus and wins the world. <br>Can only be won if the world is won before Olympus jumps for a 3rd time. | |||
|- | |||
!| '''Olympus Blessing''' | |||
|- | |||
|[[File:awards_temple_hunt_win_world.png|center|link=]] | |||
|- | |||
!| Won by the alliance who holds Olympus and wins the world. | |||
|- | |||
!| '''Close to the Gods''' | |||
|- | |||
|[[File:awards_temple_hunt_conquer_olympus.png|center|link=]] | |||
|- | |||
!| Won by any alliance who conquers Olympus. | |||
|} | |||
{| style=width:100%; text-align:center; | |||
| colspan="3" align="center" | | |||
'''<u>Large Temples</u>''' | |||
|- | |||
!|'''Followers of Artemis''' | |||
!|'''Followers of Athena''' | |||
!|'''Followers of Hades''' | |||
|- | |||
|[[File:awards_temple_hunt_conquer_large_temple_artemis.png|center|link=]] | |||
|[[File:awards_temple_hunt_conquer_large_temple_athena.png|center|link=]] | |||
|[[File:awards_temple_hunt_conquer_large_temple_hades.png|center|link=]] | |||
|- | |||
!|Conquered Temple of Artemis | |||
!|Conquered Temple of Athena | |||
!|Conquered Temple of Hades | |||
|- | |||
!|'''Followers of Hera''' | |||
!|'''Followers of Poseidon''' | |||
!|'''Followers of Zeus''' | |||
|- | |||
|[[File:awards_temple_hunt_conquer_large_temple_hera.png|center|link=]] | |||
|[[File:awards_temple_hunt_conquer_large_temple_poseidon.png|center|link=]] | |||
|[[File:awards_temple_hunt_conquer_large_temple_zeus.png|center|link=]] | |||
|- | |||
!|Conquered Temple of Hera | |||
!|Conquered Temple of Poseidon | |||
!|Conquered Temple of Zeus | |||
|- | |||
| colspan="3" align="center" | | |||
'''Awakening of the gods''' | |||
|- | |||
| colspan="3" align="center" | | |||
[[File:awards_temple_hunt_conquer_all_large_temples.png|center|link=]] | |||
|- | |||
| colspan="3" align="center" | | |||
All Large Temples Conquered before Olympus Spawns<br>(granted to all active players on the world if this is achieved) | |||
|} | |||
{| | |||
| colspan="4" align="center" | | |||
'''<u>Small Temples</u>''' | |||
|- | |||
| colspan="4" align="center" | | |||
'''Devoted Servant''' | |||
|- | |||
|[[File:awards_temple_hunt_conquer_small_temples_1.png|center|link=]] | |||
|[[File:awards_temple_hunt_conquer_small_temples_2.png|center|link=]] | |||
|[[File:awards_temple_hunt_conquer_small_temples_3.png|center|link=]] | |||
|[[File:awards_temple_hunt_conquer_small_temples_4.png|center|link=]] | |||
|- | |||
|- | |||
!|Conquered 1 Small Temple | |||
!|Conquered 2 Small Temple | |||
!|Conquered 3 Small Temple | |||
!|Conquered 4 Small Temple | |||
|} |
Latest revision as of 16:10, 29 July 2021
World end objective
On the Olympus worlds, your main objective is to capture and hold Olympus for a predetermined amount of time based on the world's settings after it has spawned. If you manage to win the world, your alliance will be rewarded with Golden fleece artifact, which lowers the costs of hero recruitment by 10%.
Olympus Summary
In this game mode, the world's size is constrained but all islands are open for colonization which allows you to expand and strategize.
To capture Olympus is a major challenge, but you and your alliance can use the help of small and large temples in your quest to conquer Olympus.
These temples grant Divine Powers to whoever holds them. You and your alliance can plan and decide on which temples and powers to target in order to reach your goal.
Additionally, the Olympus endgame is divided into 4 different stages, Pre-Temple Stage, Small Temples, Large Temples and Olympus. We will further dive into each stage in a separate post, but let's talk about the Temples and Pre-Temple Stage first.
Temples
Below is a short summary of some basic rules relating to Temples:
- Temples start as neutral cities.
- All temples are occupied with neutral defensive units.
- Alliances can conquer these temples as if they were normal cities.
- Players who are not in an alliance cannot conquer a temple.
- Temples have divine powers that are granted to its holder (all players of alliance).
- Alliances can only hold a limited number of temples.
- To each temple a god is assigned and you can support the temple with mythical units of that god.
- After a temple is captured, a shield is cast upon the temple for 24 hours, protecting it from any attack during that time.
- Temples cannot be spied on.
- Temples have no resources that can be looted.
- You cannot cast spells on temples.
- All units stationed in temples are visible to all other players at all times.
- Once captured, temples cannot be abandoned.
Olympus World Stages
As previously mentioned, Olympus worlds are separated into 4 stages. Below, you will find explanations of each stage. Each stage of an Olympus world has a different length based on the world's settings. Below you can find an example of some world settings and the impact it has on Olympus's length:
World speed | Small Temples stage start time (days from start) | ||
---|---|---|---|
Slow | Regular | Fast | |
1 | 60 | 45 | 30 |
2 | 51 | 38 | 25 |
3 | 42 | 31 | 21 |
4 | 33 | 24 | 16 |
World speed | Large Temples stage start time (days from start) | ||
---|---|---|---|
Slow | Regular | Fast | |
1 | 210 | 170 | 130 |
2 | 178 | 144 | 110 |
3 | 147 | 119 | 91 |
4 | 115 | 93 | 71 |
World speed | Olympus stage start time (days from when Large Temples spawned) * | ||
---|---|---|---|
Slow | Regular | Fast | |
1 | 40 | 35 | 30 |
2 | 34 | 29 | 25 |
3 | 28 | 24 | 21 |
4 | 22 | 19 | 16 |
*Olympus stage is triggered either once all 6 Large Temples are captured, or by the value in the table above, whichever comes first.
Pre-Temple Stage
This is the first stage of an Olympus world, and is generally the same as any regular world start. The main exceptions and changes for Olympus worlds are as follows:
- Small temples are already scattered around the map.
- You can view the small temples but cannot attack, support or conquer them in this stage.
- You can expand to any island in the world (no further islands will unlock).
To really take advantage of the Pre-temples stage, alliances should use the time to establish a foothold close to the temples they want to conquer, which offer the buffs they are most interested in.
Small Temples Stage
In the Small temple stage, all of the small temples scattered across the world will unlock, allowing you and your alliance to begin your hunt for Olympus. The total number of Small Temples available in a world depends on the settings of that world. Each alliance can hold only a limited number of Small Temples at a time, so it is important to ensure that you choose wisely when considering which temples to conquer. Make sure the buff it offers, as well as the strategic location both match your alliance's plans. Temple buffs are also randomly distributed throughout the world. When your alliance conquers a Small Temple, all members of the alliance receive the buff it gives in all of their cities.
Lastly, some small temples also act as Portals. These portals are used as a doorway to Olympus later in the world, and allow alliances to reach Olympus even if it isn't close to their home base. For a more detailed description of Portal temples, please see the Portal Temples section later in this article.
Large Temple Stage
At the start of the Large Temple stage, six temples will spawn, one for each god. These temples will always spawn in the midway point between the center of the world and the last available island on the edge, and they are distributed in an equidistant manner. This ensures that the Large Temples remain reachable for all alliances throughout the world. The exact location may vary based on other factors. Each alliance can only hold 2 Large Temples, so much like Small Temples, it's important to choose wisely. The Large Temple stage has two possible end conditions. Firstly, it can end once all 6 of the Large Temples are captured, ushering in the beginning of Olympus. The second possibility is if the Large Temples stages reaches a pre-determined length.
Olympus Stage
To win the world, you and your alliance need to conquer and hold Olympus for an amount of time determined by the world's settings. Olympus will spawn 72 hours after all large temples were conquered or 72 hours after the maximum Large Temple stage length for the world is met (check this table for maximum time). Olympus can randomly spawn anywhere within the borders of the map, and once spawned, Olympus will remain in that location for a maximum of 25 days (dependent on world settings). After this period, Olympus will teleport to a new random spot on the map. When Olympus changes location, all of the units stationed in Olympus will teleport back to their home cities, and the gods will restock Olympus with a brand new and fresh army of neutral units.
After Olympus has been conquered by an alliance, it cannot be attacked by another alliance for 24 hours. The alliance which holds Olympus will need to send their own units to support Olympus against other alliances, and hold it as long as they can. As you'll notice, to win an Olympus world, your alliance must hold it for a predetermined time based on your world's settings, but the maximum time you can hold it continuously will be lower than the amount needed to win the world. For example if on your world Olympus jumps every 11 days, your alliance could conquer it at day 5, and hold it for 6 days. When Olympus moves, your alliance's hold time will stay at 6 days until you conquer it again. In short, to win a world, your alliance will need to conquer and hold Olympus multiple times as it jumps from spot to spot around the map.
Once you have conquered Olympus, supporting it is integral to your continued success, however, all units stationed in Olympus suffer the wrath of the gods in the form of the Curse of Olympus. For full details on the curse, check the dedicated section later in this article.
World End
When an alliance is declared the winner, the world enters peace time. Peace time lasts 14 days and the world is then closed.
Olympus Curse
Conquering Olympus brings you closer to the gods, but as mere mortals, your troops stationed in Olympus begin to suffer from a terrible curse. The gods are testing you!
The Olympus Curse is power which affects all units stationed at Olympus from the moment that the neutral units are cleared. The curse periodically kills 5% of all defending units within the walls of Olympus. This adds an extra layer of challenge to alliances holding Olympus, and makes completing the world's win condition extra hard. To hold Olympus, you will not only need to keep attacks from your enemies at bay, but also you will need to continuously support Olympus with new naval and land defence units to ensure your progress is not wiped out by the gods themselves!
Portal Temples
Portal temples are a special type of Small Temple. Since Olympus periodically changes its position, Portal Temples provide alliances with a way to reach Olympus even if it isn't close to them. This makes Portal Temples an invaluable strategic resource in the Olympus stage, and really could be the difference between winning and losing a world!
To send an attack or support via a Portal Temple to Olympus, you simply need to interact with the temple on the map or through your alliance overview. Click on one of the two icons to send your command via the portal.
Portal attack | Portal support |
---|
The number of Portal Temples available on the world is dependent on the settings of the world, just like the number of Small Temples. Portal Temples don't offer any directly beneficial buffs like the others do until the world reaches Olympus stage. Once Olympus spawns, these temples act as a gateway direct to Olympus. When you control one of these temples, any member of your alliance is able to send attacks or supports to Olympus through a special portal. The total travel time to Olympus is calculated by the travel time from your city to the Portal Temple plus certain amount of hours of the Portal Teleportation Time.
Note: It's important to note that the Portals work only one way, in the direction of Olympus. Troops sent to Olympus through a portal will NOT return through a portal, they will take the long way home and travel the entire distance from Olympus to their home cities.
Seasonal Peace Time
During holiday periods, peace time is enabled to allow players to take a break from the game. This peace time is different to the peace time which takes place after Olympus has been won, as it is interrupts the normal flow of gameplay, and implements special rules for all worlds.
With a unique game mode comes a unique behavior for peace time! On Olympus worlds, peace time works differently than for standard worlds such as Domination and World Wonders. Below you will see how temples work during peace time, so you know what to expect over these periods.
Small & Large Temples in peace time
During peace time, Small and Large temples all act as if they are cities. This means they are subject to the same standard restrictions as a city. They are not attackable during the time peace time is active. For full details of how peace time works, please see the peace time rules on our worlds page.
Olympus in peace time
Olympus is not so simple! Olympus will disappear during the time peace is active, meaning it can not be interacted with at all. Once it reappears, it will have no owner, even if it had an owner when peace time began. However, the status of its defense depends on a couple of factors based on when its next jump is:
- If Olympus is owned when peace time begins, all supporting land and naval units are returned to their owners cities (similar to when Olympus jumps). Once peace time ends, Olympus respawns with no owner, and in a location, with no units.
- If Olympus has already been cleared when peace time begins, and it respawns before it is due to jump, then it respawns with no units in its defense.
- If Olympus wasn't cleared when peace time begins, and it respawns before it is due to jump, then it respawns with the same units it had before peace time.
During peace time, because the ownership of Olympus is removed, the Olympus Curse doesn't continue to impact the alliance who held it before peace begins. Holding Olympus during peace time does not add to the alliances accumulated time, as the ownership is removed whilst Olympus is not visible. If Olympus is due to spawn for the first time whilst peace time is active, then it will instead spawn once peace time has ended.
Rewards
To capture Olympus is a major feat, so of course, there are some rewards available for those who show the dedication and determination to see it through to the end. Below you can see the unique rewards available for winning and participating in an Olympus world.
Artifact
For winning an Olympus world, all members of the winning alliance will be rewarded with the Golden Fleece. This magnificent artifact gives the owner a permanent 10% reduction to training costs for Heroes.
All winners will of course also receive a certificate to commemorate their win, as well as being immortalized in the Grepolis Hall of Fame.
Awards
Olympus |
Olympus Champion |
---|
Won by the alliance who holds Olympus and wins the world. Can only be won if the world is won before Olympus jumps for a 3rd time. |
Olympus Blessing |
Won by the alliance who holds Olympus and wins the world. |
Close to the Gods |
Won by any alliance who conquers Olympus. |
Large Temples | ||
Followers of Artemis | Followers of Athena | Followers of Hades |
---|---|---|
Conquered Temple of Artemis | Conquered Temple of Athena | Conquered Temple of Hades |
Followers of Hera | Followers of Poseidon | Followers of Zeus |
Conquered Temple of Hera | Conquered Temple of Poseidon | Conquered Temple of Zeus |
Awakening of the gods | ||
| ||
All Large Temples Conquered before Olympus Spawns |
Small Temples | |||
Devoted Servant | |||
Conquered 1 Small Temple | Conquered 2 Small Temple | Conquered 3 Small Temple | Conquered 4 Small Temple |
---|