Winter Grepolympia: Difference between revisions
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<td align=center>2331</td> | <td align=center>2331</td> | ||
<td align=center>2331</td> | <td align=center>2331</td> | ||
<td align=center>1</td> | |||
</tr> | |||
<tr> | |||
<td align=center>[[file:Ladon.png|40px]]</td> | |||
<td align=center>2588</td> | |||
<td align=center>2588</td> | |||
<td align=center>2588</td> | |||
<td align=center>2588</td> | |||
<td align=center>1</td> | |||
</tr> | |||
<tr> | |||
<td align=center>[[file:Spartoi.png|40px]]</td> | |||
<td align=center>1568</td> | |||
<td align=center>1568</td> | |||
<td align=center>1568</td> | |||
<td align=center>1568</td> | |||
<td align=center>1</td> | |||
</tr> | |||
<tr> | |||
<td align=center>[[file:Satyr.png|40px]]</td> | |||
<td align=center>1720</td> | |||
<td align=center>1720</td> | |||
<td align=center>1720</td> | |||
<td align=center>1720</td> | |||
<td align=center>1</td> | <td align=center>1</td> | ||
</tr> | </tr> | ||
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Archer Reinforcement V | Archer Reinforcement V | ||
|align="center"|30 Laurels | |align="center"|30 Laurels | ||
|align="center"|Your city will continuously receive Archers | |align="center"|Your city will continuously receive Archers. | ||
|- | |- | ||
|align="center"|[[file:Unit training boost hoplite.png]] | |align="center"|[[file:Unit training boost hoplite.png]] | ||
Hoplite Reinforcement V | Hoplite Reinforcement V | ||
|align="center"|30 Laurels | |align="center"|30 Laurels | ||
|align="center"|Your city will continuously receive Hoplites | |align="center"|Your city will continuously receive Hoplites. | ||
|- | |- | ||
|align="center"|[[file:Unit training boost sword.png]] | |align="center"|[[file:Unit training boost sword.png]] | ||
Line 414: | Line 438: | ||
|align="center"|Your city will continuously receive Swordsmen. | |align="center"|Your city will continuously receive Swordsmen. | ||
|- | |- | ||
|align="center"|[[file: Reinforcements_slingers.png]] | |||
Sligners Reinforcement V | |||
|align="center"|30 Laurels | |align="center"|30 Laurels | ||
|align="center"| | |align="center"| Your city will continuously receive Slingers. | ||
|- | |||
Your | |align="center"|[[file:Epic_resources_boost.png]] | ||
Increased resource production (epic) V | |||
|align="center"|50 Laurels | |||
|align="center"|Your people are extraordinary motivated. | |||
The resource production in your city is increased. | |||
|- | |- | ||
|align="center"|[[file:Unit training boost attack ship.png]] | |align="center"|[[file:Unit training boost attack ship.png]] | ||
Light Ship Reinforcement | Light Ship Reinforcement V | ||
|align="center"| | |align="center"|50 Laurels | ||
|align="center"|Your city will continuously receive Light Ships. | |align="center"|Your city will continuously receive Light Ships.<br> ''(level IV on worlds without Aphrodite for 35 Laurels)'' | ||
|- | |- | ||
|align="center"|[[file:Unit training boost bireme.png]] | |align="center"|[[file:Unit training boost bireme.png]] | ||
Bireme Reinforcement V | Bireme Reinforcement V | ||
|align="center"|35 Laurels | |align="center"|35 Laurels | ||
|align="center"|Your city will continuously receive Biremes. | |align="center"|Your city will continuously receive Biremes.<br>''(Only available on worlds without Aphrodite)'' | ||
|- | |- | ||
|align="center"|[[file: | |align="center"|[[file:unit_training_boost_siren.png]] | ||
Sirens Reinforcement III | |||
|align="center"|150 Laurels | |||
|align="center"| | |align="center"|Your city will continuously receive Sirens. <br>''(Only available on worlds with Aphrodite)'' | ||
|- | |- | ||
|align="center"|[[file:Longterm defense boost.png]] | |align="center"|[[file:Longterm defense boost.png]] | ||
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|align="center"|Your city will continuously receive Erinys. | |align="center"|Your city will continuously receive Erinys. | ||
|- | |- | ||
|align="center"|[[file:Shopitem grepolympia effect population boost.png]] | |||
Great Land Expansion | Great Land Expansion | ||
|align="center"|500 Laurels | |align="center"|500 Laurels | ||
|align="center"|100 extra population will be permanently available in your town. | |align="center"|100 extra population will be permanently available in your town. | ||
Limit: 300 population per city | Limit: 300 population per city. | ||
|- | |- | ||
|align="center"|[[file:DivineBattleStrategy.png]] | |align="center"|[[file:DivineBattleStrategy.png]] |
Latest revision as of 16:34, 14 June 2021
Winter Grepolympia
Nike, goddess of victory, heralds the start of Winter Grepolympia. Do you have what it takes to win in 4 challenging competitions and make her proud?
Experience the sporty winter spirit of ancient Greece through Winter Grepolympia! There are four different disciplines to compete in. The length of the discipline varies, so be sure to check the forum announcement for the event to know how long each lasts! With each discipline, you have an athlete that you can train each day and enter into the competitions. The prizes for participation are laurels, and these can be traded in the event shop for additional resources, spells or other effects. The best alliances will win unique effects at the end of each discipline. In order to be the best and come out on top, you will need to teach your athletes the skills to win through the use of training points.
Disciplines
Shield Luge | Biathlon | Figure Skating | Ski Jumping |
Training
For each discipline, you have an athlete that you can train. In order to train him, you need units (land or mythical units) to assist. You can rely on any unit from any city to help with the training, but be warned - Units used for training will be permanently taken from the army.
The Training Grounds offers 2 free training slots, and another 2 can be purchased for 100 and 200 gold respectively. These slots remain active throughout all disciplines. The number of units that can be trained in each slot is limited, and this results in the training time being 2 hours per slot.
Once you begin training your athlete, you cannot cancel it and you cannot get the units back. Think carefully whether you wish to use that unit. Each unit used will provide training points for your athlete, and each unit provides a different amount.
The table below provides information about each unit and the training points given. You can also use gold to allow your athlete to train 20% more effectively over 24 hours. This allows you to gain more training points than would be normal. This effect carries over to the next discipline if started towards the end of the discipline's time frame.
- The values for training points are relative to the game speed (formula: training points*event length multiplier/game speed).
- For 48 hour disciplines, the event length multiplier is 1.75
- For 72 hour disciplines, the event length multiplier is 1.75
- For 96 hour disciplines, the event length multiplier is 1.3
- For 120 hour disciplines, the event length multiplier is 1.4
- The amount of units per training slot is also relative to game speed (formula: units*world speed).
Skills
There are 3 skills for each discipline which your athlete can learn. Your goal should be to gain as many skill points as quickly as possible and to distribute them amongst the different skills. This is the only way for your athlete to perform better. For every 1000 training points you will receive 1 skill point.
Event | Shield Luge | Biathlon | Figure Skating | Ski Jumping |
---|---|---|---|---|
Skill Sets | Balance, Control, Speed | Accuracy, Speed, Endurance | Technique, Performance, Balance | Technique, Speed, Focus |
- Note: As there is a different skill set for each discipline, the training points gained from each discipline will reset after the completion of the discipline.
If the distribution of your skill points is not working, you can reset them for 50 gold. This lets you find the optimum distribution of points to help your athlete reach the top of the table.
Competition
Your athlete can enter into a competition once every 24 hours. If you wish to use gold you can enter as often as you like, however, entry costs will increase with each entry. The outcome of the competition will depend on how many skill points you have allocated during training. You'll have to try your best to find the optimal combination.
Depending on how well your athlete performed in the competition, you will receive laurels as a reward. The laurels can be exchanged in the shop for various items. The table below shows how many laurels your athlete will receive based on their performance. This value varies depending on the discipline length.
12h | 24h | 48h | 72/96h | >96h | Shield Luge | Biathlon | Figure Skating | Ski Jumping |
---|---|---|---|---|---|---|---|---|
16 | 18 | 35 | 40 | 70 | 0 - 574 m | 0 - 499 pts | 0 - 54 pts | 0 - 25 m |
18 | 20 | 40 | 50 | 80 | 575 - 674 m | 500 - 849 pts | 55 - 64 pts | 26 - 31 m |
21 | 23 | 45 | 55 | 90 | 675 - 774 m | 850 - 1119 pts | 65 - 74 pts | 32 - 39 m |
23 | 25 | 50 | 60 | 100 | 775 - 874 m | 1120 - 1549 pts | 75 - 79 pts | 40 - 45 m |
25 | 28 | 55 | 65 | 110 | 875 - 974 m | 1550 - 1999 pts | 80 - 89 pts | 46 - 57 m |
28 | 30 | 60 | 70 | 120 | 975 - 1074 m | 2000 - 2349 pts | 90 - 99 pts | 58 - 67 m |
30 | 33 | 65 | 80 | 130 | 1075+ m | 2350+ pts | 100+ pts | 68+ m |
Rankings
The player ranking is based on the athlete's best result from the competitions, so each player will appear only once in the ranking.
For the alliance ranking, the results from the competitions for the ten best athletes of an alliance will be considered, and an average value will be calculated. In case there are less than 10 alliance members taking part in a discipline, each missing member will account for "0" points in the calculations.
Rewards
In addition to the rewards alliances and players can receive, there are various awards that can be earned as well during the Games.
Player Rewards
Depending on the results of the competition, a player's athlete will earn a certain amount of laurels based on their performance. These laurels can then be exchanged in the shop for personal reward items.
Alliance Rewards
At the end of each discipline, the top 10 alliances will receive an 'effect' as a reward. This effect is tied to membership within the alliance. When joining or leaving the alliance, the effect is thus activated or deactivated respectively. The strength, or intensity, of this effect will depend on where the alliance places in the rankings. Duration: 21 Days from the enactment of the reward.
Event | Reward | Effect |
---|---|---|
Shield Luge | |
The Olympic Torch |
Grants up to +20% defensive bonus in all cities |
Biathlon |
Olympic Senses |
Grants up to +40% battle points |
Figure Skating |
Olympic Merchant |
Grants up to +40% resource production |
Sky Jumping |
The Olympic Sword |
Grants up to +20% attack strength, land or naval |
Shop
After your athlete begins to earn laurels, you can take them to the shop and exchange them for the various items listed below:
After the Grepolympia ends
If you still have laurel leaves left over at the end of the Grepolympia, don't worry because you can still spend your remaining laurels for a little while afterwards! The shop will remain open for 2 days after the event has ended to give you time to decide which items you want to buy.