Morale: Difference between revisions

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morale is a [[World]] setting which is meant to compensate for large players attacking smaller players
Morale is a feature which compensates for the disadvantage a small player faces when being attacked by a larger player. It is a [[Worlds|World setting]].


==Explanation of morale==
==What is Morale?==
When a player attacks another player, morale is calculated. If the attacking player has significantly more points then the defender, then morale comes into play. morale is a percentage, with a default of 100% but it can range down to 30%. in the [[Beginners_guide_3#Agora_Battle_Simulator|Simulator]] it is possible to account for morale
When one player attacks another, a Morale figure is calculated using the following formula:


==History==
[(Points Defender/Points Attacker)*3+0.3]*100
morale has technically been an available feature since Grepolis began. But it was not implemented until the 1.12 update, along with [[Revolt]]. On the [http://forum.en.grepolis.com Grepolis forums] there was a general dislike of the morale system, and caused a server-wide vote to be implemented about it.
 
If this figure is greater than 100, morale will be 100% and will therefore have no effect on a battle.
 
Essentially, it helps smaller players as it means larger players need to think twice before sending an attack. The larger player's numerical advantage will not help them very much.
 
The impact of morale on your attacks can be predicted using the [[Beginners_guide_3#Agora_Battle_Simulator|Simulator]].
 
With version 2.220 released in August 2020, after reviewing community feedback, it was decided to disable morale during sieges on conquest worlds. This change does not apply for conquests on ghost towns.
 
==Changes to Morale (November 2017)==
Note: These changes will only appear on recently opened worlds.
 
*Normal calculation still applies but with an added layer.
*The minimum morale increases based on the number of cities currently controlled by the defender, '''up to a maximum cap of 80%.'''
*Every additional controlled city after the first reduces the efficiency of morale by increasing the minimum possible morale by '''5% up until the cap is reached.'''
**This means if a player controls 1 city he can have the full potential of morale protection, that is 30% (70% reduction on attack power).
**2 cities = 35% (65% reduction on attack power).
**3 cities = 40% (60% reduction on attack power).
**4 cities = 45% (55% reduction on attack power).
**5 cities = 50% (50% reduction on attack power).
**6 cities = 55% (45% reduction on attack power).
**7 cities = 60% (40% reduction on attack power).
**8 cities = 65% (35% reduction on attack power).
**9 cities = 70% (30% reduction on attack power).
**10 cities = 75% (25% reduction on attack power).
**11 cities = 80% (20% reduction on attack power).
**With 11 cities and above, players can have a minimum of 80% morale (20% reduction on attack power).
*Additionally, morale will have no effect on cities located on an island with an active world wonder.
 
 
 
 
[[Category:Index]][[Category:Worlds]]

Latest revision as of 15:08, 31 August 2020

Morale is a feature which compensates for the disadvantage a small player faces when being attacked by a larger player. It is a World setting.

What is Morale?

When one player attacks another, a Morale figure is calculated using the following formula:

[(Points Defender/Points Attacker)*3+0.3]*100

If this figure is greater than 100, morale will be 100% and will therefore have no effect on a battle.

Essentially, it helps smaller players as it means larger players need to think twice before sending an attack. The larger player's numerical advantage will not help them very much.

The impact of morale on your attacks can be predicted using the Simulator.

With version 2.220 released in August 2020, after reviewing community feedback, it was decided to disable morale during sieges on conquest worlds. This change does not apply for conquests on ghost towns.

Changes to Morale (November 2017)

Note: These changes will only appear on recently opened worlds.

  • Normal calculation still applies but with an added layer.
  • The minimum morale increases based on the number of cities currently controlled by the defender, up to a maximum cap of 80%.
  • Every additional controlled city after the first reduces the efficiency of morale by increasing the minimum possible morale by 5% up until the cap is reached.
    • This means if a player controls 1 city he can have the full potential of morale protection, that is 30% (70% reduction on attack power).
    • 2 cities = 35% (65% reduction on attack power).
    • 3 cities = 40% (60% reduction on attack power).
    • 4 cities = 45% (55% reduction on attack power).
    • 5 cities = 50% (50% reduction on attack power).
    • 6 cities = 55% (45% reduction on attack power).
    • 7 cities = 60% (40% reduction on attack power).
    • 8 cities = 65% (35% reduction on attack power).
    • 9 cities = 70% (30% reduction on attack power).
    • 10 cities = 75% (25% reduction on attack power).
    • 11 cities = 80% (20% reduction on attack power).
    • With 11 cities and above, players can have a minimum of 80% morale (20% reduction on attack power).
  • Additionally, morale will have no effect on cities located on an island with an active world wonder.