Morale: Difference between revisions

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Morale is a feature which compensates for the large disadvantage a small player faces when being attacked by a larger player, or when a smaller player attacks a larger player. It is a [[World_Settings|setting]] which is turned on for 3 in every 4 worlds.
Morale is a feature which compensates for the disadvantage a small player faces when being attacked by a larger player. It is a [[Worlds|World setting]].


==What is Morale?==
==What is Morale?==
When one player attacks an another, a Morale figure is calculated using the following formula:
When one player attacks another, a Morale figure is calculated using the following formula:


''[(Points Defender/Points Attacker)*3+0.3]*100''
[(Points Defender/Points Attacker)*3+0.3]*100


If this figure is greater than 100, morale will be 100% and will therefore have no effect on a battle. Only if the attackers point total is 4 times or greater than that of the defenders will morale take effect. The lowest figure of morale possible is 30. Despite being debatable, morale decreases the advantage of a large attacker on the smaller player.
If this figure is greater than 100, morale will be 100% and will therefore have no effect on a battle.


Morale can be calculated via the [[Beginners_guide_3#Agora_Battle_Simulator|Simulator]].
Essentially, it helps smaller players as it means larger players need to think twice before sending an attack. The larger player's numerical advantage will not help them very much.


[[Category:Help File]]
The impact of morale on your attacks can be predicted using the [[Beginners_guide_3#Agora_Battle_Simulator|Simulator]].
 
With version 2.220 released in August 2020, after reviewing community feedback, it was decided to disable morale during sieges on conquest worlds. This change does not apply for conquests on ghost towns.
 
==Changes to Morale (November 2017)==
Note: These changes will only appear on recently opened worlds.
 
*Normal calculation still applies but with an added layer.
*The minimum morale increases based on the number of cities currently controlled by the defender, '''up to a maximum cap of 80%.'''
*Every additional controlled city after the first reduces the efficiency of morale by increasing the minimum possible morale by '''5% up until the cap is reached.'''
**This means if a player controls 1 city he can have the full potential of morale protection, that is 30% (70% reduction on attack power).
**2 cities = 35% (65% reduction on attack power).
**3 cities = 40% (60% reduction on attack power).
**4 cities = 45% (55% reduction on attack power).
**5 cities = 50% (50% reduction on attack power).
**6 cities = 55% (45% reduction on attack power).
**7 cities = 60% (40% reduction on attack power).
**8 cities = 65% (35% reduction on attack power).
**9 cities = 70% (30% reduction on attack power).
**10 cities = 75% (25% reduction on attack power).
**11 cities = 80% (20% reduction on attack power).
**With 11 cities and above, players can have a minimum of 80% morale (20% reduction on attack power).
*Additionally, morale will have no effect on cities located on an island with an active world wonder.
 
 
 
 
[[Category:Index]][[Category:Worlds]]

Latest revision as of 15:08, 31 August 2020

Morale is a feature which compensates for the disadvantage a small player faces when being attacked by a larger player. It is a World setting.

What is Morale?

When one player attacks another, a Morale figure is calculated using the following formula:

[(Points Defender/Points Attacker)*3+0.3]*100

If this figure is greater than 100, morale will be 100% and will therefore have no effect on a battle.

Essentially, it helps smaller players as it means larger players need to think twice before sending an attack. The larger player's numerical advantage will not help them very much.

The impact of morale on your attacks can be predicted using the Simulator.

With version 2.220 released in August 2020, after reviewing community feedback, it was decided to disable morale during sieges on conquest worlds. This change does not apply for conquests on ghost towns.

Changes to Morale (November 2017)

Note: These changes will only appear on recently opened worlds.

  • Normal calculation still applies but with an added layer.
  • The minimum morale increases based on the number of cities currently controlled by the defender, up to a maximum cap of 80%.
  • Every additional controlled city after the first reduces the efficiency of morale by increasing the minimum possible morale by 5% up until the cap is reached.
    • This means if a player controls 1 city he can have the full potential of morale protection, that is 30% (70% reduction on attack power).
    • 2 cities = 35% (65% reduction on attack power).
    • 3 cities = 40% (60% reduction on attack power).
    • 4 cities = 45% (55% reduction on attack power).
    • 5 cities = 50% (50% reduction on attack power).
    • 6 cities = 55% (45% reduction on attack power).
    • 7 cities = 60% (40% reduction on attack power).
    • 8 cities = 65% (35% reduction on attack power).
    • 9 cities = 70% (30% reduction on attack power).
    • 10 cities = 75% (25% reduction on attack power).
    • 11 cities = 80% (20% reduction on attack power).
    • With 11 cities and above, players can have a minimum of 80% morale (20% reduction on attack power).
  • Additionally, morale will have no effect on cities located on an island with an active world wonder.