Heroes: Difference between revisions
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[[File:Screen Shot 2013-06-28 at 21.04.31.png|center]] | [[File:Screen Shot 2013-06-28 at 21.04.31.png|link=||center]] | ||
=An Introduction= | =An Introduction= | ||
Heroes are just like regular units in many respects, but there are a few features that set them apart: | Heroes are just like regular units in many respects, but there are a few features that set them apart: | ||
Line 5: | Line 6: | ||
* Heroes are not paid for with resources, but with either "Coins of War" or "Coins of Wisdom " which can be obtained by completing Island Quests. | * Heroes are not paid for with resources, but with either "Coins of War" or "Coins of Wisdom " which can be obtained by completing Island Quests. | ||
* Each hero has one special skill that can be found in his or her description, each skill will impact the game in a particular way. | * Each hero has one special skill that can be found in his or her description, each skill will impact the game in a particular way. | ||
* By investing | * By investing "Coins of War" or "Coins of Wisdom", heroes can reach new levels (up to level 20), this will improve their base values and special skills | ||
* Heroes are not | * Heroes are not lost if you restart on a world. | ||
* Heroes don‘t die. Following a defeat they are merely wounded and regain their strength over time. | * Heroes don‘t die. Following a defeat they are merely wounded and regain their strength over time. | ||
* Heroes are not tied to the population of cities. | * Heroes are not tied to the population of cities. | ||
* Heroes can be assigned to | * Heroes can be assigned to towns, but there can be no more than one hero in one city at the same time. | ||
* Heroes cannot be used to support other cities or players. They can be used only for your own attacks or in your own | * Heroes cannot be used to support other cities or players. They can be used only for your own attacks or in your own towns. They will also not stay when conquering a town. | ||
* After an attack commenced, the hero will immediately return to his home town without travel time. | |||
= Hero Overview = | = Hero Overview = | ||
A new | A new interface element has been added, you can find it just below the God in the top right of your screen. | ||
If you click | If you click the element, it opens up the Hero Overview. | ||
[[File: | [[File:hero_overview.jpg|link=||center]] | ||
In the Hero Overview Screen you can see some of the information about the heroes you employ | In the Hero Overview Screen you can see some of the information about the heroes you employ: | ||
* Level, image and name of a hero | * Level, image, type and name of a hero | ||
* Status: wounded | * Status: wounded, assigned to a city (or running assignment process), in combat | ||
* Current experience points | * Current experience points | ||
Please note that you cannot own all | Please note that you cannot own all heroes right from the start. In the early stages there is only one hero slot available. For each additional culture level you will receive another hero slot. If you don't want to wait, you can unlock an additional slot immediately by paying 250 Gold. | ||
There may also be exclusive heroes, which you can get in the course of in-game events or by other means. Exclusive heroes will always come with their very own additional hero slot, but they cannot be recruited by paying coins. However, all exclusive heroes will become common heroes a few months after their introduction. | |||
Heroes that are shown as wounded will need 18 hours (divided by world's speed) until completely healed. During that time, you can still level up that hero. However, a wounded hero will not fight personally, neither in attack, nor in defense. | |||
As you can see, there are many functions and tabs along with the the hero feature. I am now going to go through each of these. | |||
= The Coins = | |||
You will notice that the feature comes with its own new resource: | |||
[[File:hero_coins.jpg|link=||center]] | |||
The blue ones are Coins of Wisdom, the red ones are Coins of War. | |||
You will need them to recruit new heroes and to level-up your existing ones. | |||
To gain this precious resource, you just have to finish Island Quests. Which type of Coin you will receive depends on your decisions! | |||
Also keep in mind that every player can gain the same amount of Coins per day when finishing all available Island Quests. If Island Quests spawn rather seldom because of the amount of your overall points, you will receive more Coins per Island Quest to make up for the lower spawn rate. In the end, everyone could earn up to 24 Coins per day. | |||
= Recruiting a Hero = | = Recruiting a Hero = | ||
Clicking on the "Recruiting" tab opens up a window that looks | Clicking on the "Recruiting" tab opens up a window that looks like this: | ||
[[File: | [[File:hero_recruiting.jpg|link=||center]] | ||
<br /> | <br /> | ||
You will usually see one Hero of War and one Hero of Wisdom being offered to you. This offer will change at midnight though. If you choose to buy one of the heroes, the other one will fade away as well. By paying 50 Gold, you can immediately refresh the offer instead of waiting until midnight. | |||
<br /> | <br /> | ||
The choice you get is random, but only heroes that you do not already own are shown. To acquire a "Hero of War" you need to spend "Coins of War" which you earn by successfully completing Island Quests in an aggressive manner. Generally speaking, "Heroes of War" are useful for any kind of military action. Some of the heroes in this category are good defenders, while other "Heroes of War" excel in leading your armies into battle. | The choice you get is random, but only heroes that you do not already own are shown. To acquire a "Hero of War" you need to spend "Coins of War" which you earn by successfully completing Island Quests in an aggressive manner. Generally speaking, "Heroes of War" are useful for any kind of military action. Some of the heroes in this category are good defenders, while other "Heroes of War" excel in leading your armies into battle. | ||
"Heroes of Wisdom" on the other hand are paid with "Coins of Wisdom ", which you get by solving Island Quests the | "Heroes of Wisdom" on the other hand are paid with "Coins of Wisdom ", which you get by solving Island Quests the wise way. The "Heroes of Wisdom" usually help to improve the economy of your cities by, for example, having a positive effect on building times, production of resources and the like. | ||
= Coin Exchange = | |||
[[File:hero_coinexchange.jpg|link=||center]] | |||
Should you ever lack a few Coins of one type for your endeavors, don't hesitate to use the coin exchange. It will allow you trade Coins of War for Coins of Wisdom at rate of 2:1 and vice versa. | |||
Although you will have a loss, this feature can be helpful if your desired hero is being offered and just a few Coins are missing. | |||
= Leveling heroes = | |||
[[File:hero_leveling.jpg|link=||center|link=]] | |||
If you click the little button behind the experience bars, a new window will appear which is solely used for leveling up the chosen hero. | |||
This window will display all the changes which will be applied after a successful level-up, as well as the needed amount of Coins (of War or Wisdom) to reach that level. | |||
The base stats (attack, defense) will increase, as well as the power of that hero's special ability! | |||
= Assigning a Hero = | = Assigning a Hero = | ||
In the overview, you can assign up to one hero to each town. Heroes that are assigned to a town will give you two benefits: | |||
* If the city is attacked the hero will defend the city just like common land units | |||
* The special abilities of heroes can only unfold while being in a town | |||
* If the city is attacked the | |||
* The special abilities of | |||
The process of assigning a hero takes up to 6 hours (divided by the world's speed), it is the time the hero needs to "move into the city". During this time the hero will not yet bring any benefits. You can manually withdraw a hero from a town at any time. | |||
If your town is conquered, the assigned hero will be automatically detached and released. | |||
For your convinience, you can also see if a hero is currently assigned to the active town in the interface element at the top right (below the Gods). The interface element will also indicate whether a hero is currently being assigned, wounded or moving to attack. | |||
=Council of Heroes= | =Council of Heroes= | ||
And finally, if you click on the "Council" tab, you will be able to see all of the Heroes that there are in the game, along with all of their stats. | And finally, if you click on the "Council" tab, you will be able to see all of the Heroes that there are in the game, along with all of their stats. | ||
[[File: | [[File:hero_council.jpg|link=||link=|center]] | ||
= List of Heroes = | = List of Heroes = | ||
Line 87: | Line 92: | ||
! Level 20 | ! Level 20 | ||
|- | |- | ||
|rowspan="4"| [[File:atalanta.jpg]] | |rowspan="4"| [[File:agamemnon.png|link=|]] | ||
'''Agamemnon''' | |||
|rowspan="4"|At level 1, Hoplites and archers will have 11% increased offensive and defensive values while fighting with Agamemnon. At level 20, this value increases to 30%. | |||
|55 [[File:Coins of Wa.png|link=|]] | |||
|88 [[File:Attackdist.png|link=|Attack]] | |||
|240 [[File:Attackdist.png|link=|Attack]] | |||
|- | |||
|35 [[File:Speed.png|link=|]] | |||
|132 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | |||
|360 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | |||
|- | |||
|50 [[File:Booty_icon.png|link=|Loot]] | |||
|88 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | |||
|240 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | |||
|- | |||
|0 [[File:Pop.png|link=|Population]] | |||
|132 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | |||
|360 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | |||
|- | |||
|- | |||
|rowspan="4"| [[File:Ajax.png|link=|]] | |||
'''Ajax''' | |||
|rowspan="4"|At level 1, hoplites have 16.5% increased offensive and defensive values while fighting at Ajax's side. At level 20, this increases to 45%. | |||
'''This is an exclusive hero. You can get Ajax in the event "Nature's Wheel of Time 2018".''' | |||
|Free | |||
|253 [[File:Att_hack.png|link=|Blunt Attack]] | |||
|690 [[File:Att_hack.png|link=|Blunt Attack]] | |||
|- | |||
|140 [[File:Speed.png|link=|]] | |||
|77 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | |||
|210 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | |||
|- | |||
|20 [[File:Booty_icon.png|link=|Loot]] | |||
|77 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | |||
|210 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | |||
|- | |||
|0 [[File:Pop.png|link=|Population]] | |||
|77 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | |||
|210 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | |||
|- | |||
|rowspan="4"| [[File:Alexandrios.png|link=|]] | |||
'''Alexandrios''' | |||
|rowspan="4"|At level 1, archers have 16% increased offensive and defensive values while fighting at Alexandrios' side. At level 20, this increases to 35%. | |||
'''This is an exclusive hero. You can get Alexandrios in the event "Sparta vs. Hades 2018".''' | |||
|Free | |||
|60 [[File:Attackdist.png|link=|Attack distance]] | |||
|180 [[File:Attackdist.png|link=|Attack distance]] | |||
|- | |||
|210 [[File:Speed.png|link=|]] | |||
|121 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | |||
|330 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | |||
|- | |||
|40 [[File:Booty_icon.png|link=|Loot]] | |||
|286 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | |||
|780 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | |||
|- | |||
|0 [[File:Pop.png|link=|Population]] | |||
|220 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | |||
|600 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | |||
|- | |||
|rowspan="4"| [[File:atalanta.jpg|link=|]] | |||
'''Atalanta''' | '''Atalanta''' | ||
|rowspan="4"|At level 1, an army led by Atalanta moves 11% faster. This applies to all units in the army. At level 20, this value increases to 30%. | |rowspan="4"|At level 1, an army led by Atalanta moves 11% faster. This applies to all units in the army. At level 20, this value increases to 30%. | ||
| | |105 [[File:Coins of Wa.png|link=|]] | ||
|220 [[File:Attackdist.png|Attack]] | |220 [[File:Attackdist.png|link=|Attack]] | ||
|600 [[File:Attackdist.png|Attack]] | |600 [[File:Attackdist.png|link=|Attack]] | ||
|- | |- | ||
| | |40 [[File:Speed.png|link=|]] | ||
|66 [[File:Def_hack.png|Defence against a unit with a blunt weapon]] | |66 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | ||
|180 [[File:Def_hack.png|Defence against a unit with a blunt weapon]] | |180 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | ||
|- | |- | ||
|15 [[File:Booty_icon.png|Loot]] | |15 [[File:Booty_icon.png|link=|Loot]] | ||
|55 [[File:Def_pierce.png|Defence against a unit with a sharp weapon]] | |55 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | ||
|150 [[File:Def_pierce.png|Defence against a unit with a sharp weapon]] | |150 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | ||
|- | |- | ||
|0 [[File:Pop.png|Population]] | |0 [[File:Pop.png|link=|Population]] | ||
|99 [[File:Def_distance.png|Defense against a unit with a ranged weapon]] | |99 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | ||
|270 [[File:Def_distance.png|Defense against a unit with a ranged weapon]] | |270 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | ||
|- | |- | ||
|rowspan="4"| [[File: | |rowspan="4"| [[File:Deimos.jpg|link=|]] | ||
''' | '''Deimos''' | ||
|rowspan="4"|At level 1, | |rowspan="4"|At level 1, all units will have 5.5% increased offensive values while attacking with Deimos. At level 20, this value increases to 15%.<br/> | ||
| | |120 [[File:Coins of Wa.png|link=|]] | ||
| | |385 [[File:Attackdist.png|link=|Attack]] | ||
| | |1050 [[File:Attackdist.png|link=|Attack]] | ||
|- | |- | ||
| | |35 [[File:Speed.png|link=|]] | ||
| | |44 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | ||
| | |120 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | ||
|- | |- | ||
| | |40 [[File:Booty_icon.png|link=|Loot]] | ||
| | |44 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | ||
| | |120 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | ||
|- | |- | ||
|0 [[File:Pop.png|Population]] | |0 [[File:Pop.png|link=|Population]] | ||
| | |55 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | ||
| | |150 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | ||
|- | |- | ||
|rowspan="4"| [[File:leonidas.jpg]] | |rowspan="4"| [[File:Herohector.jpg|link=|]] | ||
'''Hector''' | |||
|rowspan="4"|At level 1, swordsmen and slingers have 11% increased offensive and defensive values while fighting at Hector's side. At level 20, this increases to 30%.<br/> | |||
|65 [[File:Coins of Wa.png|link=|]] | |||
|99 [[File:Att_hack.png|link=|Attack]] | |||
|270 [[File:Att_hack.png|link=|Attack]] | |||
|- | |||
|35 [[File:Speed.png|link=|]] | |||
|165 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | |||
|450 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | |||
|- | |||
|20 [[File:Booty_icon.png|link=|Loot]] | |||
|165 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | |||
|450 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | |||
|- | |||
|0 [[File:Pop.png|link=|Population]] | |||
|121 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | |||
|330 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | |||
|- | |||
|rowspan="4"| [[File:helena.jpg|link=|]] | |||
'''Helen''' | |||
|rowspan="4"|<b>Revolt</b> When Helen accompanies an army to cause a revolt, the time until the town revolts is reduced by 5.5%. At level 20, this increases to 15%.<br/><br/><b>Conquest</b> When Helen accompanies a conquering army, the required conquest time is reduced by 5.5%. At level 20, this increases to 15%. | |||
|105 [[File:Coins of Wa.png|link=|]] | |||
|44 [[File:Att_hack.png|link=|Attack]] | |||
|120 [[File:Att_hack.png|link=|Attack]] | |||
|- | |||
|35 [[File:Speed.png|link=|]] | |||
|88 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | |||
|240 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | |||
|- | |||
|15 [[File:Booty_icon.png|link=|Loot]] | |||
|99 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | |||
|270 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | |||
|- | |||
|0 [[File:Pop.png|link=|Population]] | |||
|99 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | |||
|270 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | |||
|- | |||
|rowspan="4"| [[File:hercules.jpg|link=|]] | |||
'''Heracles''' | |||
|rowspan="4"|At level 1, whenever Heracles wins an honorable fight you will instantly receive 22 favor for the god worshiped in your city. At level 20, this increases to 60 favor. You will only receive favor if you got at least 50 battle points. | |||
|85 [[File:Coins of Wa.png|link=|]] | |||
|209 [[File:Attackdist.png|link=|Attack]] | |||
|570 [[File:Attackdist.png|link=|Attack]] | |||
|- | |||
|35 [[File:Speed.png|link=|]] | |||
|99 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | |||
|270 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | |||
|- | |||
|200 [[File:Booty_icon.png|link=|Loot]] | |||
|99 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | |||
|270 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | |||
|- | |||
|0 [[File:Pop.png|link=|Population]] | |||
|143 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | |||
|390 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | |||
|- | |||
|rowspan="4"| [[File:jason.jpg|link=|]] | |||
'''Jason''' | |||
|rowspan="4"|Attacking units can carry 22% additional loot when travelling with Jason. At level 20, this increases to 60%. | |||
|45 [[File:Coins of Wa.png|link=|]] | |||
|176 [[File:Att sharp.png|link=|Sharp Attack]] | |||
|480 [[File:Att sharp.png|link=|Sharp Attack]] | |||
|- | |||
|35 [[File:Speed.png|link=|]] | |||
|88 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | |||
|240 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | |||
|- | |||
|40 [[File:Booty_icon.png|link=|Loot]] | |||
|99 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | |||
|270 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | |||
|- | |||
|0 [[File:Pop.png|link=|Population]] | |||
|77 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | |||
|210 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | |||
|- | |||
|rowspan="4"| [[File:leonidas.jpg|link=|]] | |||
'''Leonidas''' | '''Leonidas''' | ||
|rowspan="4"|At level 1, when Leonidas is defending a city, all defending units will have their combat values increased by 5.5%. At level 20, this increases to 15%. | |rowspan="4"|At level 1, when Leonidas is defending a city, all defending units will have their combat values increased by 5.5%. At level 20, this increases to 15%. | ||
| | |110 [[File:Coins of Wa.png|link=|]] | ||
|44 [[File:Att sharp.png|Sharp Attack]] | |44 [[File:Att sharp.png|link=|Sharp Attack]] | ||
|120 [[File:Att sharp.png|Sharp Attack]] | |120 [[File:Att sharp.png|link=|Sharp Attack]] | ||
|- | |||
|35 [[File:Speed.png|link=|]] | |||
|143 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | |||
|390 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | |||
|- | |||
|30 [[File:Booty_icon.png|link=|Loot]] | |||
|143 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | |||
|390 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | |||
|- | |||
|0 [[File:Pop.png|link=|Population]] | |||
|110 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | |||
|300 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | |||
|- | |||
|rowspan="4"| [[File:Lysippe.png|link=|]] | |||
'''Lysippe''' | |||
|rowspan="4"|At level 1, Horsemen will have 16% increased offensive and defensive values while fighting with Lysippe. At level 20, this value increases to 35%.<br> | |||
'''This is an exclusive hero. You can get Lysippe in the event "Mythical Hen 2019".''' | |||
|45 [[File:Coins of Wa.png|link=|]] | |||
|275 [[File:Att_hack.png|link=|Blunt Attack]] | |||
|750 [[File:Att_hack.png|link=|Blunt Attack]] | |||
|- | |||
|35 [[File:Speed.png|link=|]] | |||
|33 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | |||
|90 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | |||
|- | |||
|40 [[File:Booty_icon.png|link=|Loot]] | |||
|55 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | |||
|150 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | |||
|- | |||
|0 [[File:Pop.png|link=|Population]] | |||
|110 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | |||
|300 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | |||
|- | |||
|rowspan="4"| [[File:Medea.png|link=|]] | |||
'''Medea''' | |||
|rowspan="4"|At level 1, Slingers have 16% increased offensive and defensive values while fighting at Medeas side. At level 20, this value increases to 35%. | |||
|40 [[File:Coins of Wa.png|link=|]] | |||
|297 [[File:Attackdist.png|link=|Attack]] | |||
|810[[File:Attackdist.png|link=|Attack]] | |||
|- | |||
|35 [[File:Speed.png|link=|]] | |||
|44 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | |||
|120 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | |||
|- | |||
|10 [[File:Booty_icon.png|link=|Loot]] | |||
|44 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | |||
|120 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | |||
|- | |||
|0 [[File:Pop.png|link=|Population]] | |||
|33 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | |||
|90 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | |||
|- | |||
|rowspan="4"| [[File:Melousa.png|link=|]] | |||
'''Melousa''' | |||
|rowspan="4"|At level 1, Chariots have 16% increased offensive and defensive values while fighting at Melousa's side. At level 20, this value increases to 35%. | |||
<br> | |||
'''This is an exclusive hero. You can get Melousa in the event "Incantation Circle".''' | |||
|45 [[File:Coins of Wa.png|link=|]] | |||
|253 [[File:Att sharp.png|link=|Sharp Attack]] | |||
|690 [[File:Att sharp.png|link=|Attack]] | |||
|- | |||
|140 [[File:Speed.png|link=|]] | |||
|121 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | |||
|330 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | |||
|- | |||
|40 [[File:Booty_icon.png|link=|Loot]] | |||
|33 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | |||
|90 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | |||
|- | |||
|0 [[File:Pop.png|link=|Population]] | |||
|110 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | |||
|300 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | |||
|- | |||
|rowspan="4"| [[File:Mihalis.png|123px|link=|]] | |||
'''Mihalis''' | |||
|rowspan="4"|At level 1, defensive values of all land units against blunt and sharp attacks are increased by 11% while fighting with Mihalis. At level 20, this value increases to 30%. | |||
'''This is an exclusive hero. You can get Mihalis in the event "Mythical Hen 2021".''' | |||
|85 [[File:Coins of Wa.png|link=|]] | |||
|44 [[File:Att_hack.png|link=|Attack]] | |||
|120 [[File:Att_hack.png|link=|Attack]] | |||
|- | |||
|140 [[File:Speed.png|link=|]] | |||
|275 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | |||
|750 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | |||
|- | |||
|50 [[File:Booty_icon.png|link=|Loot]] | |||
|275 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | |||
|750 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | |||
|- | |||
|0 [[File:Pop.png|link=|Population]] | |||
|33 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | |||
|90 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | |||
|- | |||
|rowspan="4"| [[File:Pelops.png|link=|]] | |||
'''Pelops''' | |||
|rowspan="4"|At level 1, Hoplites and chariots will have 11% increased offensive and defensive values while fighting with Pelops. At level 20, this value increases to 30%. | |||
|60 [[File:Coins of Wa.png|link=|]] | |||
|291.5 [[File:Attackdist.png|link=|Attack]] | |||
|795 [[File:Attackdist.png|link=|Attack]] | |||
|- | |||
|35 [[File:Speed.png|link=|]] | |||
|181.5 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | |||
|495 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | |||
|- | |||
|80 [[File:Booty_icon.png|link=|Loot]] | |||
|88 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | |||
|240 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | |||
|- | |||
|0 [[File:Pop.png|link=|Population]] | |||
|55 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | |||
|150 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | |||
|- | |||
|rowspan="4"| [[File:Perseus.jpg|link=|]] | |||
'''Perseus''' | |||
|rowspan="4"|At level 1, when Perseus fights against all mythical units, their attacking and defensive values are decreased by 6%. At level 20, this value increases to 25%.<br> | |||
'''This is an exclusive hero. You can get Perseus in the event "Tyche's Advent Calendar 2018".''' | |||
|105 [[File:Coins of Wa.png|link=|]] | |||
|188 [[File:Att_hack.png|link=|Blunt Attack]] | |||
|510 [[File:Att_hack.png|link=|Blunt Attack]] | |||
|- | |||
|140 [[File:Speed.png|link=|]] | |||
|88 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | |||
|240 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | |||
|- | |||
|35 [[File:Booty_icon.png|link=|Loot]] | |||
|154 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | |||
|420 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | |||
|- | |||
|0 [[File:Pop.png|link=|Population]] | |||
|132 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | |||
|360 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | |||
|- | |||
|rowspan="4"| [[File:Telemachos.png|link=|]] | |||
'''Telemachos''' | |||
|rowspan="4"|At level 1, swordsmen have 16% increased offensive and defensive values while fighting at Telemachos side. At level 20, this value increases to 35%. | |||
|40 [[File:Coins of Wa.png|link=|]] | |||
|44 [[File:Att_hack.png|link=|Attack]] | |||
|120 [[File:Att_hack.png|link=|Attack]] | |||
|- | |||
|35 [[File:Speed.png|link=|]] | |||
|187 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | |||
|510 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | |||
|- | |||
|40 [[File:Booty_icon.png|link=|Loot]] | |||
|176 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | |||
|480 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | |||
|- | |||
|0 [[File:Pop.png|link=|Population]] | |||
|511.5 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | |||
|1395 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | |||
|- | |||
|rowspan="4"| [[File:Themistokles.jpg|link=|]] | |||
'''Themistokles''' | |||
|rowspan="4"|At level 1, Divine Envoys and horsemen have 11% increased offensive and defensive values while fighting at Themistokles side. At level 20, this value increases to 30%. | |||
|60 [[File:Coins of Wa.png|link=|]] | |||
|99 [[File:Att sharp.png|link=|Sharp Attack]] | |||
|270 [[File:Att sharp.png|link=|Sharp Attack]] | |||
|- | |- | ||
| | |35 [[File:Speed.png|link=|]] | ||
| | |170.5 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | ||
| | |465 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | ||
|- | |- | ||
|30 [[File:Booty_icon.png|Loot]] | |30 [[File:Booty_icon.png|link=|Loot]] | ||
| | |176 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | ||
| | |480 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | ||
|- | |- | ||
|0 [[File:Pop.png|Population]] | |0 [[File:Pop.png|link=|Population]] | ||
| | |225.5 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | ||
| | |615 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | ||
|- | |- | ||
|rowspan="4"| [[File:urephon.jpg]] | |rowspan="4"| [[File:urephon.jpg|link=|]] | ||
'''Urephon''' | '''Urephon''' | ||
|rowspan="4"|At level 1, mythical units have their combat values increased by | |rowspan="4"|At level 1, mythical units have their combat values increased by 5.5% when fighting together with Urephon. At level 20, this increases to 15%. | ||
| | |95 [[File:Coins of Wa.png|link=|]] | ||
|66 [[File:Att sharp.png|Sharp Attack]] | |66 [[File:Att sharp.png|link=|Sharp Attack]] | ||
|180 [[File:Att sharp.png|Sharp Attack]] | |180 [[File:Att sharp.png|link=|Sharp Attack]] | ||
|- | |- | ||
| | |35 [[File:Speed.png|link=|]] | ||
|77 [[File:Def_hack.png|Defence against a unit with a blunt weapon]] | |77 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | ||
|210 [[File:Def_hack.png|Defence against a unit with a blunt weapon]] | |210 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | ||
|- | |- | ||
|15 [[File:Booty_icon.png|Loot]] | |15 [[File:Booty_icon.png|link=|Loot]] | ||
|88 [[File:Def_pierce.png|Defence against a unit with a sharp weapon]] | |88 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | ||
|240 [[File:Def_pierce.png|Defence against a unit with a sharp weapon]] | |240 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | ||
|- | |- | ||
|0 [[File:Pop.png|Population]] | |0 [[File:Pop.png|link=|Population]] | ||
|99 [[File:Def_distance.png|Defense against a unit with a ranged weapon]] | |99 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | ||
|270 [[File:Def_distance.png|Defense against a unit with a ranged weapon]] | |270 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | ||
|- | |- | ||
|rowspan="4"| [[File:zuretha.jpg]] | |rowspan="4"| [[File:zuretha.jpg|link=|]] | ||
'''Zuretha''' | '''Zuretha''' | ||
|rowspan="4"|At level 1, ships have their combat values increased by 5.5% when fighting together with Zuretha. At level 20, this increases to 15%. | |rowspan="4"|At level 1, ships have their combat values increased by 5.5% when fighting together with Zuretha. At level 20, this increases to 15%. | ||
| | |95 [[File:Coins of Wa.png|link=|]] | ||
|110 [[File:Att_hack.png|Blunt Attack]] | |110 [[File:Att_hack.png|link=|Blunt Attack]] | ||
|300 [[File:Att_hack.png|Blunt Attack]] | |300 [[File:Att_hack.png|link=|Blunt Attack]] | ||
|- | |- | ||
| | |35 [[File:Speed.png|link=|]] | ||
|77 [[File:Def_hack.png|Defence against a unit with a blunt weapon]] | |77 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | ||
|210 [[File:Def_hack.png|Defence against a unit with a blunt weapon]] | |210 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | ||
|- | |- | ||
|20 [[File:Booty_icon.png|Loot]] | |20 [[File:Booty_icon.png|link=|Loot]] | ||
|66 [[File:Def_pierce.png|Defence against a unit with a sharp weapon]] | |66 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | ||
|180 [[File:Def_pierce.png|Defence against a unit with a sharp weapon]] | |180 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | ||
|- | |- | ||
|0 [[File:Pop.png|Population]] | |0 [[File:Pop.png|link=|Population]] | ||
|77 [[File:Def_distance.png|Defense against a unit with a ranged weapon]] | |77 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | ||
|210 [[File:Def_distance.png|Defense against a unit with a ranged weapon]] | |210 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | ||
| | |||
|} | |||
{| class="wikitable" style="text-align:center" | {| class="wikitable" style="text-align:center" | ||
Line 194: | Line 497: | ||
! Level 20 | ! Level 20 | ||
|- | |- | ||
|rowspan="4"| [[File:andromeda.jpg]] | |rowspan="4"| [[File:andromeda.jpg|link=|]] | ||
'''Andromeda''' | '''Andromeda''' | ||
|rowspan="4"|At level 1, as long as Andromeda is assigned to a city, the base production of wood, rock, and silver coins is increased by | |rowspan="4"|At level 1, as long as Andromeda is assigned to a city, the base production of wood, rock, and silver coins is increased by 16.5% in that city. At level 20, this value increases to 45%.<br/><b>This is an exclusive hero. You can get Andromeda by finishing 20 tutorial quests.</b> | ||
| | |Free | ||
|33 [[File:Att sharp.png|Sharp Attack]] | |33 [[File:Att sharp.png|link=|Sharp Attack]] | ||
|90 [[File:Att sharp.png|Sharp Attack]] | |90 [[File:Att sharp.png|link=|Sharp Attack]] | ||
|- | |||
|35 [[File:Speed.png|link=|]] | |||
|88 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | |||
|240 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | |||
|- | |||
|10 [[File:Booty_icon.png|link=|Loot]] | |||
|110 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | |||
|300 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | |||
|- | |||
|0 [[File:Pop.png|link=|Population]] | |||
|99 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | |||
|270 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | |||
|- | |- | ||
| | |rowspan="4"| [[File:heroapheledes.jpg|link=|]] | ||
|88 [[File: | '''Apheledes''' | ||
|240 [[File: | |rowspan="4"|When the satyr Apheledes is assigned to a city, research in that city will cost 22% fewer resources and progress 22% faster. At level 20, this increases to 60%.<br/> | ||
|70 [[File:Coins of Wis.png|link=|]] | |||
|88 [[File:Attackdist.png|link=|Attack]] | |||
|240 [[File:Attackdist.png|link=|Attack]] | |||
|- | |- | ||
| | |35 [[File:Speed.png|link=|]] | ||
| | |66 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | ||
| | |180 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | ||
|- | |- | ||
| | |15 [[File:Booty_icon.png|link=|Loot]] | ||
| | |88 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | ||
| | |240 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | ||
|- | |- | ||
| | |0 [[File:Pop.png|link=|Population]] | ||
|198 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | |||
| | |540 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | ||
| | |||
| | |||
|- | |- | ||
| | |rowspan="4"| [[File:aristotle.jpg|link=|]] | ||
| | '''Aristotle''' | ||
| | |rowspan="4"|At level 1, while Aristotle is assigned to a town, he will reduce the costs and construction time of light ships by 22%. At level 20, this increases to 60%. | ||
|105 [[File:Coins of Wis.png|link=|]] | |||
|11 [[File:Att_hack.png|link=|Attack]] | |||
|30 [[File:Att_hack.png|link=|Attack]] | |||
|- | |- | ||
| | |35 [[File:Speed.png|link=|]] | ||
| | |27.5 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | ||
| | |75 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | ||
|- | |- | ||
| | |10 [[File:Booty_icon.png|link=|Loot]] | ||
| | |181.5 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | ||
| | |495 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | ||
|- | |- | ||
|rowspan="4"| [[File:ferkyon.jpg]] | |0 [[File:Pop.png|link=|Population]] | ||
|137.5 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | |||
|375 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | |||
|- | |||
|rowspan="4"| [[File:cheiron.jpg|link=|]] | |||
'''Chiron''' | |||
|rowspan="4"|While Chiron is assigned to a town, he will reduce the costs and recruitment time of hoplites by 22%. At level 20, this increases to 60%. | |||
|105 [[File:Coins of Wis.png|link=|]] | |||
|66 [[File:Attackdist.png|link=|Attack]] | |||
|180 [[File:Attackdist.png|link=|Attack]] | |||
|- | |||
|35 [[File:Speed.png|link=|]] | |||
|121 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | |||
|330 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | |||
|- | |||
|20 [[File:Booty_icon.png|link=|Loot]] | |||
|132 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | |||
|360 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | |||
|- | |||
|0 [[File:Pop.png|link=|Population]] | |||
|121 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | |||
|330 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | |||
|- | |||
|rowspan="4"| [[File:christopholus.jpg|link=|]] | |||
'''Christopholus''' | |||
|rowspan="4"|At level 1, while Christopholus is assigned to a town, the construction time of buildings in that town is reduced by 11%. At level 20, this increases to 30%. | |||
|70 [[File:Coins of Wis.png|link=|]] | |||
|44 [[File:Att sharp.png|link=|Sharp Attack]] | |||
|120 [[File:Att sharp.png|link=|Sharp Attack]] | |||
|- | |||
|35 [[File:Speed.png|link=|]] | |||
|88 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | |||
|240 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | |||
|- | |||
|15 [[File:Booty_icon.png|link=|Loot]] | |||
|99 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | |||
|270 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | |||
|- | |||
|0 [[File:Pop.png|link=|Population]] | |||
|99 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | |||
|270 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | |||
|- | |||
|rowspan="4"| [[File:Daidalos.png|link=|]] | |||
'''Daidalos''' | |||
|rowspan="4"|At level 1, While Daidalos is assigned to a town, he will reduce the costs and construction time of Biremes by 11%. At level 20, this increases to 30%. | |||
|70 [[File:Coins of Wis.png|link=|]] | |||
|11 [[File:Att sharp.png|link=|Sharp Attack]] | |||
|30 [[File:Att sharp.png|link=|Sharp Attack]] | |||
|- | |||
|35 [[File:Speed.png|link=|]] | |||
|132 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | |||
|360 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | |||
|- | |||
|15 [[File:Booty_icon.png|link=|Loot]] | |||
|165 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | |||
|450 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | |||
|- | |||
|0 [[File:Pop.png|link=|Population]] | |||
|176 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | |||
|480 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | |||
|- | |||
|rowspan="4"| [[File:Democritus.jpg|link=|]] | |||
'''Democritus''' | |||
|rowspan="4"|At level 1, while Democritus is assigned to a city there is a 22% chance of doubling the duration of applied positive effects via items. At Level 20, this increases to 60%. | |||
|70 [[File:Coins of Wis.png|link=|]] | |||
|66 [[File:Att sharp.png|link=|Sharp Attack]] | |||
|180 [[File:Att sharp.png|link=|Sharp Attack]] | |||
|- | |||
|35 [[File:Speed.png|link=|]] | |||
|88 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | |||
|240 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | |||
|- | |||
|15 [[File:Booty_icon.png|link=|Loot]] | |||
|99 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | |||
|270 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | |||
|- | |||
|0 [[File:Pop.png|link=|Population]] | |||
|77 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | |||
|210 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | |||
|- | |||
|rowspan="4"| [[File:Eurybia.png|link=|]] | |||
'''Eurybia''' | |||
|rowspan="4"|At level 1, while Eurybia is assigned to a city, she will reduce the costs and construction time of Triremes by 11%. At level 20, this increases to 30%. | |||
<br/><b>This is an exclusive hero. You can get Eurybia in the event "Mythical Hen".</b> | |||
|Free | |||
|60.5 [[File:Att sharp.png|link=|Sharp Attack]] | |||
|165[[File:Att sharp.png|link=|Sharp Attack]] | |||
|- | |||
|35 [[File:Speed.png|link=|]] | |||
|99[[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | |||
|270[[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | |||
|- | |||
|15 [[File:Booty_icon.png|link=|Loot]] | |||
|121[[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | |||
|333 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | |||
|- | |||
|0 [[File:Pop.png|link=|Population]] | |||
|110 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | |||
|300[[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | |||
|- | |||
|rowspan="4"| [[File:ferkyon.jpg|link=|]] | |||
'''Ferkyon''' | '''Ferkyon''' | ||
|rowspan="4"|At level 1, as long as Ferkyon is assigned to a city, all land units will be recruited 11% faster in that city. At level 20, this increases to 30%. | |rowspan="4"|At level 1, as long as Ferkyon is assigned to a city, all land units will be recruited 11% faster in that city. At level 20, this increases to 30%. | ||
| | |70 [[File:Coins of Wis.png|link=|]] | ||
|55 [[File:Att_hack.png|Attack]] | |55 [[File:Att_hack.png|link=|Attack]] | ||
|150 [[File:Att_hack.png|Attack]] | |150 [[File:Att_hack.png|link=|Attack]] | ||
|- | |- | ||
| | |35 [[File:Speed.png|link=|]] | ||
|132 [[File:Def_hack.png|Defence against a unit with a blunt weapon]] | |132 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | ||
|360 [[File:Def_hack.png|Defence against a unit with a blunt weapon]] | |360 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | ||
|- | |- | ||
|20 [[File:Booty_icon.png|Loot]] | |20 [[File:Booty_icon.png|link=|Loot]] | ||
|132 [[File:Def_pierce.png|Defence against a unit with a sharp weapon]] | |132 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | ||
|360 [[File:Def_pierce.png|Defence against a unit with a sharp weapon]] | |360 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | ||
|- | |- | ||
|0 [[File:Pop.png|Population]] | |0 [[File:Pop.png|link=|Population]] | ||
|121 [[File:Def_distance.png|Defense against a unit with a ranged weapon]] | |121 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | ||
|330 [[File:Def_distance.png|Defense against a unit with a ranged weapon]] | |330 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | ||
|- | |- | ||
|rowspan="4"| [[File: | |rowspan="4"| [[File:odysseus.jpg|link=|]] | ||
''' | '''Odysseus''' | ||
|rowspan="4"| | |rowspan="4"|While Odysseus is assigned to a town, he will reduce the costs and recruitment time of swordsmen by 22%. At level 20, this increases to 60%. | ||
| | |115 [[File:Coins of Wis.png|link=|]] | ||
| | |143 [[File:Att_hack.png|link=|Attack]] | ||
| | |390 [[File:Att_hack.png|link=|Attack]] | ||
|- | |- | ||
| | |35 [[File:Speed.png|link=|]] | ||
| | |154 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | ||
| | |420 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | ||
|- | |- | ||
| | |20 [[File:Booty_icon.png|link=|Loot]] | ||
| | |110 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | ||
| | |300 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | ||
|- | |- | ||
|0 [[File:Pop.png|Population]] | |0 [[File:Pop.png|link=|Population]] | ||
| | |143 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | ||
| | |390 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | ||
|- | |- | ||
|rowspan="4"| [[File:orpheus.jpg]] | |rowspan="4"| [[File:orpheus.jpg|link=|]] | ||
'''Orpheus''' | '''Orpheus''' | ||
|rowspan="4"|At level 1, when Orpheus is assigned to a city and you generate a culture point | |rowspan="4"|At level 1, when Orpheus is assigned to a city and you generate a culture point, there is a 33% chance that you will generate an additional culture. At level 20, there is a 90% chance. | ||
| | |75 [[File:Coins of Wis.png|link=|]] | ||
|44 [[File:Attackdist.png|Distance Attack]] | |44 [[File:Attackdist.png|link=|Distance Attack]] | ||
| | |120 [[File:Attackdist.png|link=|Distance Attack]] | ||
|- | |- | ||
| | |35 [[File:Speed.png|link=|]] | ||
|99 [[File:Def_hack.png|Defence against a unit with a blunt weapon]] | |99 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | ||
| | |270 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | ||
|- | |- | ||
|5 [[File:Booty_icon.png|Loot]] | |5 [[File:Booty_icon.png|link=|Loot]] | ||
|110 [[File:Def_pierce.png|Defence against a unit with a sharp weapon]] | |110 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | ||
| | |300 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | ||
|- | |- | ||
|0 [[File:Pop.png|Population]] | |0 [[File:Pop.png|link=|Population]] | ||
|77 [[File:Def_distance.png|Defense against a unit with a ranged weapon]] | |77 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | ||
| | |210 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | ||
|- | |- | ||
|rowspan="4"| [[File:terylea.jpg]] | |rowspan="4"| [[File:Pariphaistes.jpg|link=|]] | ||
'''Pariphaistes''' | |||
|rowspan="4"|At level 1, as long as Pariphaistes is assigned to a town, all naval units in that town will be constructed 11% faster. At level 20, this value increases to 30%. | |||
|70 [[File:Coins of Wis.png|link=|]] | |||
|22 [[File:Att sharp.png|link=|Sharp Attack]] | |||
|60 [[File:Att sharp.png|link=|Sharp Attack]] | |||
|- | |||
|35 [[File:Speed.png|link=|]] | |||
|93.5 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | |||
|255 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | |||
|- | |||
|10 [[File:Booty_icon.png|link=|Loot]] | |||
|126.5 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | |||
|345[[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | |||
|- | |||
|0 [[File:Pop.png|link=|Population]] | |||
|99 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | |||
|270 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | |||
|- | |||
|rowspan="4"| [[File:Philoktetes.png|link=|]] | |||
'''Philoctetes''' | |||
|rowspan="4"|At level 1, as long as Philoctetes is assigned to a town, he will reduce the costs and recruitment time of archers by 22%. At level 20, this increases to 60%. | |||
|60 [[File:Coins of Wis.png|link=|]] | |||
|55 [[File:Attackdist.png|link=|Distance Attack]] | |||
|150 [[File:Attackdist.png|link=|Distance Attack]] | |||
|- | |||
|140 [[File:Speed.png|link=|]] | |||
|132 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | |||
|360 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | |||
|- | |||
|40 [[File:Booty_icon.png|link=|Loot]] | |||
|242 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | |||
|660 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | |||
|- | |||
|0 [[File:Pop.png|link=|Population]] | |||
|319 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | |||
|870 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | |||
|- | |||
|rowspan="4"| [[File:Rekonos.jpg|link=|]] | |||
'''Rekonos''' | |||
|rowspan="4"|At level 1, when Rekonos is assigned to a town, the production of stone in that town is increased by 44%. At level 20, this value increases to 120%. | |||
|65 [[File:Coins of Wis.png|link=|]] | |||
|16.5 [[File:Att_hack.png|link=|Attack]] | |||
|45 [[File:Att_hack.png|link=|Attack]] | |||
|- | |||
|35 [[File:Speed.png|link=|]] | |||
|82.5 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | |||
|225 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | |||
|- | |||
|300 [[File:Booty_icon.png|link=|Loot]] | |||
|82.5 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | |||
|225 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | |||
|- | |||
|0 [[File:Pop.png|link=|Population]] | |||
|181.5 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | |||
|495 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | |||
|- | |||
|rowspan="4"| [[File:terylea.jpg|link=|]] | |||
'''Terylea''' | '''Terylea''' | ||
|rowspan="4"|At level 1, as long as Terylea is assigned to a city, the base production silver coins is increased by | |rowspan="4"|At level 1, as long as Terylea is assigned to a city, the base production silver coins is increased by 44% in that city. At level 20, this increases to 120%. | ||
| | |65 [[File:Coins of Wis.png|link=|]] | ||
|33 [[File:Att sharp.png|Sharp Attack]] | |33 [[File:Att sharp.png|link=|Sharp Attack]] | ||
|90 [[File:Att sharp.png|Sharp Attack]] | |90 [[File:Att sharp.png|link=|Sharp Attack]] | ||
|- | |||
|35 [[File:Speed.png|link=|]] | |||
|88 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | |||
|240 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | |||
|- | |||
|10 [[File:Booty_icon.png|link=|Loot]] | |||
|88 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | |||
|240[[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | |||
|- | |||
|0 [[File:Pop.png|link=|Population]] | |||
|132 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | |||
|360 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | |||
|- | |||
|rowspan="4"| [[File:Ylestres.jpg|link=|]] | |||
'''Ylestres''' | |||
|rowspan="4"|At level 1, when Ylestres is assigned to a town, the production of wood in that town is increased by 44%. At level 20, this value increases to 120%. | |||
|65 [[File:Coins of Wis.png|link=|]] | |||
|5.5 [[File:Attackdist.png|link=|Distance Attack]] | |||
|15 [[File:Attackdist.png|link=|Distance Attack]] | |||
|- | |- | ||
| | |35 [[File:Speed.png|link=|]] | ||
| | |121 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | ||
| | |330 [[File:Def_hack.png|link=|Defence against a unit with a blunt weapon]] | ||
|- | |- | ||
| | |15 [[File:Booty_icon.png|link=|Loot]] | ||
| | |77 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | ||
| | |210 [[File:Def_pierce.png|link=|Defence against a unit with a sharp weapon]] | ||
|- | |- | ||
|0 [[File:Pop.png|Population]] | |0 [[File:Pop.png|link=|Population]] | ||
| | |49.5 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | ||
| | |135 [[File:Def_distance.png|link=|Defense against a unit with a ranged weapon]] | ||
|-} | |-} |
Latest revision as of 14:22, 2 July 2021
An Introduction
Heroes are just like regular units in many respects, but there are a few features that set them apart:
- Heroes are not recruited in a building, I will explain more about recruiting heroes later though.
- Heroes are not paid for with resources, but with either "Coins of War" or "Coins of Wisdom " which can be obtained by completing Island Quests.
- Each hero has one special skill that can be found in his or her description, each skill will impact the game in a particular way.
- By investing "Coins of War" or "Coins of Wisdom", heroes can reach new levels (up to level 20), this will improve their base values and special skills
- Heroes are not lost if you restart on a world.
- Heroes don‘t die. Following a defeat they are merely wounded and regain their strength over time.
- Heroes are not tied to the population of cities.
- Heroes can be assigned to towns, but there can be no more than one hero in one city at the same time.
- Heroes cannot be used to support other cities or players. They can be used only for your own attacks or in your own towns. They will also not stay when conquering a town.
- After an attack commenced, the hero will immediately return to his home town without travel time.
Hero Overview
A new interface element has been added, you can find it just below the God in the top right of your screen. If you click the element, it opens up the Hero Overview.
In the Hero Overview Screen you can see some of the information about the heroes you employ:
- Level, image, type and name of a hero
- Status: wounded, assigned to a city (or running assignment process), in combat
- Current experience points
Please note that you cannot own all heroes right from the start. In the early stages there is only one hero slot available. For each additional culture level you will receive another hero slot. If you don't want to wait, you can unlock an additional slot immediately by paying 250 Gold. There may also be exclusive heroes, which you can get in the course of in-game events or by other means. Exclusive heroes will always come with their very own additional hero slot, but they cannot be recruited by paying coins. However, all exclusive heroes will become common heroes a few months after their introduction.
Heroes that are shown as wounded will need 18 hours (divided by world's speed) until completely healed. During that time, you can still level up that hero. However, a wounded hero will not fight personally, neither in attack, nor in defense.
As you can see, there are many functions and tabs along with the the hero feature. I am now going to go through each of these.
The Coins
You will notice that the feature comes with its own new resource:
The blue ones are Coins of Wisdom, the red ones are Coins of War. You will need them to recruit new heroes and to level-up your existing ones.
To gain this precious resource, you just have to finish Island Quests. Which type of Coin you will receive depends on your decisions!
Also keep in mind that every player can gain the same amount of Coins per day when finishing all available Island Quests. If Island Quests spawn rather seldom because of the amount of your overall points, you will receive more Coins per Island Quest to make up for the lower spawn rate. In the end, everyone could earn up to 24 Coins per day.
Recruiting a Hero
Clicking on the "Recruiting" tab opens up a window that looks like this:
You will usually see one Hero of War and one Hero of Wisdom being offered to you. This offer will change at midnight though. If you choose to buy one of the heroes, the other one will fade away as well. By paying 50 Gold, you can immediately refresh the offer instead of waiting until midnight.
The choice you get is random, but only heroes that you do not already own are shown. To acquire a "Hero of War" you need to spend "Coins of War" which you earn by successfully completing Island Quests in an aggressive manner. Generally speaking, "Heroes of War" are useful for any kind of military action. Some of the heroes in this category are good defenders, while other "Heroes of War" excel in leading your armies into battle. "Heroes of Wisdom" on the other hand are paid with "Coins of Wisdom ", which you get by solving Island Quests the wise way. The "Heroes of Wisdom" usually help to improve the economy of your cities by, for example, having a positive effect on building times, production of resources and the like.
Coin Exchange
Should you ever lack a few Coins of one type for your endeavors, don't hesitate to use the coin exchange. It will allow you trade Coins of War for Coins of Wisdom at rate of 2:1 and vice versa. Although you will have a loss, this feature can be helpful if your desired hero is being offered and just a few Coins are missing.
Leveling heroes
If you click the little button behind the experience bars, a new window will appear which is solely used for leveling up the chosen hero. This window will display all the changes which will be applied after a successful level-up, as well as the needed amount of Coins (of War or Wisdom) to reach that level. The base stats (attack, defense) will increase, as well as the power of that hero's special ability!
Assigning a Hero
In the overview, you can assign up to one hero to each town. Heroes that are assigned to a town will give you two benefits:
- If the city is attacked the hero will defend the city just like common land units
- The special abilities of heroes can only unfold while being in a town
The process of assigning a hero takes up to 6 hours (divided by the world's speed), it is the time the hero needs to "move into the city". During this time the hero will not yet bring any benefits. You can manually withdraw a hero from a town at any time.
If your town is conquered, the assigned hero will be automatically detached and released.
For your convinience, you can also see if a hero is currently assigned to the active town in the interface element at the top right (below the Gods). The interface element will also indicate whether a hero is currently being assigned, wounded or moving to attack.
Council of Heroes
And finally, if you click on the "Council" tab, you will be able to see all of the Heroes that there are in the game, along with all of their stats.
List of Heroes
Heroes of War | ||||
---|---|---|---|---|
Hero | Description | Stats | ||
Costs | Level 1 | Level 20 | ||
Agamemnon |
At level 1, Hoplites and archers will have 11% increased offensive and defensive values while fighting with Agamemnon. At level 20, this value increases to 30%. | 55 | 88 | 240 |
35 | 132 | 360 | ||
50 | 88 | 240 | ||
0 | 132 | 360 | ||
Ajax |
At level 1, hoplites have 16.5% increased offensive and defensive values while fighting at Ajax's side. At level 20, this increases to 45%.
This is an exclusive hero. You can get Ajax in the event "Nature's Wheel of Time 2018". |
Free | 253 | 690 |
140 | 77 | 210 | ||
20 | 77 | 210 | ||
0 | 77 | 210 | ||
Alexandrios |
At level 1, archers have 16% increased offensive and defensive values while fighting at Alexandrios' side. At level 20, this increases to 35%.
This is an exclusive hero. You can get Alexandrios in the event "Sparta vs. Hades 2018". |
Free | 60 | 180 |
210 | 121 | 330 | ||
40 | 286 | 780 | ||
0 | 220 | 600 | ||
Atalanta |
At level 1, an army led by Atalanta moves 11% faster. This applies to all units in the army. At level 20, this value increases to 30%. | 105 | 220 | 600 |
40 | 66 | 180 | ||
15 | 55 | 150 | ||
0 | 99 | 270 | ||
Deimos |
At level 1, all units will have 5.5% increased offensive values while attacking with Deimos. At level 20, this value increases to 15%. |
120 | 385 | 1050 |
35 | 44 | 120 | ||
40 | 44 | 120 | ||
0 | 55 | 150 | ||
Hector |
At level 1, swordsmen and slingers have 11% increased offensive and defensive values while fighting at Hector's side. At level 20, this increases to 30%. |
65 | 99 | 270 |
35 | 165 | 450 | ||
20 | 165 | 450 | ||
0 | 121 | 330 | ||
Helen |
Revolt When Helen accompanies an army to cause a revolt, the time until the town revolts is reduced by 5.5%. At level 20, this increases to 15%. Conquest When Helen accompanies a conquering army, the required conquest time is reduced by 5.5%. At level 20, this increases to 15%. |
105 | 44 | 120 |
35 | 88 | 240 | ||
15 | 99 | 270 | ||
0 | 99 | 270 | ||
Heracles |
At level 1, whenever Heracles wins an honorable fight you will instantly receive 22 favor for the god worshiped in your city. At level 20, this increases to 60 favor. You will only receive favor if you got at least 50 battle points. | 85 | 209 | 570 |
35 | 99 | 270 | ||
200 | 99 | 270 | ||
0 | 143 | 390 | ||
Jason |
Attacking units can carry 22% additional loot when travelling with Jason. At level 20, this increases to 60%. | 45 | 176 | 480 |
35 | 88 | 240 | ||
40 | 99 | 270 | ||
0 | 77 | 210 | ||
Leonidas |
At level 1, when Leonidas is defending a city, all defending units will have their combat values increased by 5.5%. At level 20, this increases to 15%. | 110 | 44 | 120 |
35 | 143 | 390 | ||
30 | 143 | 390 | ||
0 | 110 | 300 | ||
Lysippe |
At level 1, Horsemen will have 16% increased offensive and defensive values while fighting with Lysippe. At level 20, this value increases to 35%. This is an exclusive hero. You can get Lysippe in the event "Mythical Hen 2019". |
45 | 275 | 750 |
35 | 33 | 90 | ||
40 | 55 | 150 | ||
0 | 110 | 300 | ||
Medea |
At level 1, Slingers have 16% increased offensive and defensive values while fighting at Medeas side. At level 20, this value increases to 35%. | 40 | 297 | 810 |
35 | 44 | 120 | ||
10 | 44 | 120 | ||
0 | 33 | 90 | ||
Melousa |
At level 1, Chariots have 16% increased offensive and defensive values while fighting at Melousa's side. At level 20, this value increases to 35%.
|
45 | 253 | 690 |
140 | 121 | 330 | ||
40 | 33 | 90 | ||
0 | 110 | 300 | ||
Mihalis |
At level 1, defensive values of all land units against blunt and sharp attacks are increased by 11% while fighting with Mihalis. At level 20, this value increases to 30%.
This is an exclusive hero. You can get Mihalis in the event "Mythical Hen 2021". |
85 | 44 | 120 |
140 | 275 | 750 | ||
50 | 275 | 750 | ||
0 | 33 | 90 | ||
Pelops |
At level 1, Hoplites and chariots will have 11% increased offensive and defensive values while fighting with Pelops. At level 20, this value increases to 30%. | 60 | 291.5 | 795 |
35 | 181.5 | 495 | ||
80 | 88 | 240 | ||
0 | 55 | 150 | ||
Perseus |
At level 1, when Perseus fights against all mythical units, their attacking and defensive values are decreased by 6%. At level 20, this value increases to 25%. This is an exclusive hero. You can get Perseus in the event "Tyche's Advent Calendar 2018". |
105 | 188 | 510 |
140 | 88 | 240 | ||
35 | 154 | 420 | ||
0 | 132 | 360 | ||
Telemachos |
At level 1, swordsmen have 16% increased offensive and defensive values while fighting at Telemachos side. At level 20, this value increases to 35%. | 40 | 44 | 120 |
35 | 187 | 510 | ||
40 | 176 | 480 | ||
0 | 511.5 | 1395 | ||
Themistokles |
At level 1, Divine Envoys and horsemen have 11% increased offensive and defensive values while fighting at Themistokles side. At level 20, this value increases to 30%. | 60 | 99 | 270 |
35 | 170.5 | 465 | ||
30 | 176 | 480 | ||
0 | 225.5 | 615 | ||
Urephon |
At level 1, mythical units have their combat values increased by 5.5% when fighting together with Urephon. At level 20, this increases to 15%. | 95 | 66 | 180 |
35 | 77 | 210 | ||
15 | 88 | 240 | ||
0 | 99 | 270 | ||
Zuretha |
At level 1, ships have their combat values increased by 5.5% when fighting together with Zuretha. At level 20, this increases to 15%. | 95 | 110 | 300 |
35 | 77 | 210 | ||
20 | 66 | 180 | ||
0 | 77 | 210 |
Heroes of Wisdom | ||||
---|---|---|---|---|
Hero | Description | Stats | ||
Costs | Level 1 | Level 20 | ||
Andromeda |
At level 1, as long as Andromeda is assigned to a city, the base production of wood, rock, and silver coins is increased by 16.5% in that city. At level 20, this value increases to 45%. This is an exclusive hero. You can get Andromeda by finishing 20 tutorial quests. |
Free | 33 | 90 |
35 | 88 | 240 | ||
10 | 110 | 300 | ||
0 | 99 | 270 | ||
Apheledes |
When the satyr Apheledes is assigned to a city, research in that city will cost 22% fewer resources and progress 22% faster. At level 20, this increases to 60%. |
70 | 88 | 240 |
35 | 66 | 180 | ||
15 | 88 | 240 | ||
0 | 198 | 540 | ||
Aristotle |
At level 1, while Aristotle is assigned to a town, he will reduce the costs and construction time of light ships by 22%. At level 20, this increases to 60%. | 105 | 11 | 30 |
35 | 27.5 | 75 | ||
10 | 181.5 | 495 | ||
0 | 137.5 | 375 | ||
Chiron |
While Chiron is assigned to a town, he will reduce the costs and recruitment time of hoplites by 22%. At level 20, this increases to 60%. | 105 | 66 | 180 |
35 | 121 | 330 | ||
20 | 132 | 360 | ||
0 | 121 | 330 | ||
Christopholus |
At level 1, while Christopholus is assigned to a town, the construction time of buildings in that town is reduced by 11%. At level 20, this increases to 30%. | 70 | 44 | 120 |
35 | 88 | 240 | ||
15 | 99 | 270 | ||
0 | 99 | 270 | ||
Daidalos |
At level 1, While Daidalos is assigned to a town, he will reduce the costs and construction time of Biremes by 11%. At level 20, this increases to 30%. | 70 | 11 | 30 |
35 | 132 | 360 | ||
15 | 165 | 450 | ||
0 | 176 | 480 | ||
Democritus |
At level 1, while Democritus is assigned to a city there is a 22% chance of doubling the duration of applied positive effects via items. At Level 20, this increases to 60%. | 70 | 66 | 180 |
35 | 88 | 240 | ||
15 | 99 | 270 | ||
0 | 77 | 210 | ||
Eurybia |
At level 1, while Eurybia is assigned to a city, she will reduce the costs and construction time of Triremes by 11%. At level 20, this increases to 30%.
|
Free | 60.5 | 165 |
35 | 99 | 270 | ||
15 | 121 | 333 | ||
0 | 110 | 300 | ||
Ferkyon |
At level 1, as long as Ferkyon is assigned to a city, all land units will be recruited 11% faster in that city. At level 20, this increases to 30%. | 70 | 55 | 150 |
35 | 132 | 360 | ||
20 | 132 | 360 | ||
0 | 121 | 330 | ||
Odysseus |
While Odysseus is assigned to a town, he will reduce the costs and recruitment time of swordsmen by 22%. At level 20, this increases to 60%. | 115 | 143 | 390 |
35 | 154 | 420 | ||
20 | 110 | 300 | ||
0 | 143 | 390 | ||
Orpheus |
At level 1, when Orpheus is assigned to a city and you generate a culture point, there is a 33% chance that you will generate an additional culture. At level 20, there is a 90% chance. | 75 | 44 | 120 |
35 | 99 | 270 | ||
5 | 110 | 300 | ||
0 | 77 | 210 | ||
Pariphaistes |
At level 1, as long as Pariphaistes is assigned to a town, all naval units in that town will be constructed 11% faster. At level 20, this value increases to 30%. | 70 | 22 | 60 |
35 | 93.5 | 255 | ||
10 | 126.5 | 345 | ||
0 | 99 | 270 | ||
Philoctetes |
At level 1, as long as Philoctetes is assigned to a town, he will reduce the costs and recruitment time of archers by 22%. At level 20, this increases to 60%. | 60 | 55 | 150 |
140 | 132 | 360 | ||
40 | 242 | 660 | ||
0 | 319 | 870 | ||
Rekonos |
At level 1, when Rekonos is assigned to a town, the production of stone in that town is increased by 44%. At level 20, this value increases to 120%. | 65 | 16.5 | 45 |
35 | 82.5 | 225 | ||
300 | 82.5 | 225 | ||
0 | 181.5 | 495 | ||
Terylea |
At level 1, as long as Terylea is assigned to a city, the base production silver coins is increased by 44% in that city. At level 20, this increases to 120%. | 65 | 33 | 90 |
35 | 88 | 240 | ||
10 | 88 | 240 | ||
0 | 132 | 360 | ||
Ylestres |
At level 1, when Ylestres is assigned to a town, the production of wood in that town is increased by 44%. At level 20, this value increases to 120%. | 65 | 5.5 | 15 |
35 | 121 | 330 | ||
15 | 77 | 210 | ||
0 | 49.5 | 135 |