Morale: Difference between revisions
Jump to navigation
Line 9: | Line 9: | ||
Essentially, it helps smaller players as it means larger players need to think twice before sending an attack. The larger player's numerical advantage will not help them very much. | Essentially, it helps smaller players as it means larger players need to think twice before sending an attack. The larger player's numerical advantage will not help them very much. | ||
The impact of morale on your attacks can be predicted using the [[Beginners_guide_3#Agora_Battle_Simulator|Simulator]]. | |||
[[Category:Index]][[Category:Worlds]] | [[Category:Index]][[Category:Worlds]] |
Revision as of 15:27, 5 November 2017
Morale is a feature which compensates for the disadvantage a small player faces when being attacked by a larger player. It is a World setting.
What is Morale?
When one player attacks another, a Morale figure is calculated using the following formula:
[(Points Defender/Points Attacker)*3+0.3]*100
If this figure is greater than 100, morale will be 100% and will therefore have no effect on a battle.
Essentially, it helps smaller players as it means larger players need to think twice before sending an attack. The larger player's numerical advantage will not help them very much.
The impact of morale on your attacks can be predicted using the Simulator.