Section One: Grepolis Basics: Difference between revisions
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[score]Player Name[/score] | [score]Player Name[/score] | ||
==Getting Started== | ==Getting Started== | ||
This portion deals with basic items that you | |||
===Island Resources=== | ===Island Resources=== | ||
Each island produces certain resources at larger and smaller rates. This influences what you will build for the units (city specializations will be talked about in later lessons). | |||
+Silver, -Wood (Hoplite Nuke) | |||
+Wood, -Silver (Bireme Fleet) | |||
+Stone, -Silver (Slinger Nuke) | |||
+Silver, -Stone (Horsemen Nuke) | |||
+Stone, -Wood (Chariot Nuke) | |||
+Wood, -Stone (Light Ship Nuke) | |||
+Wood, -Silver (Pegasus Fort) | |||
+Silver, -Wood (Cerberus Fort) | |||
+Wood, -Stone (Manticore Fort) | |||
===Buildings=== | ===Buildings=== | ||
====Necessary Buildings==== | |||
There are several key buildings in Grepolis. The first few are your resource production buildings. The Farm and the Warehouse both do not cost any population to upgrade. The cave storage goes from 9000 to unlimited when upgraded from level 9 to 10. | |||
*Timber Camp | |||
*Quarry | |||
*Silver Mine | |||
*Warehouse | |||
*Farm | |||
*Cave | |||
*Wall | |||
Build wall on Revolt worlds only. | |||
===Researches=== | ===Researches=== | ||
====Necessary Researches==== | |||
You should have the following researches in ALL of your cities regardless of the specialization. | |||
*City Guard: +5 militia per farm level | |||
*Ceramics: +2500 Warehouse storage | |||
*Colony Ship: Allows the building of a Colony Ship | |||
*Plow: +200 population | |||
*Conquest: Allows you to conquer enemy cities | |||
*Battle Experience: You get battle points, worth 10% of the units you lost. (You can always use more BP) | |||
19/144 research points are used by these. Colony Ship and Conquest both do not require research points. | |||
===Gods & Spells=== | ===Gods & Spells=== | ||
===Expansion=== | ===Expansion=== | ||
===Geographics=== | ===Geographics=== | ||
In order to expand, you need to obtain battle points. You can earn battle points through attacking and defending. You also need to take into consideration where your cities are located. If you are in a high risk area, you should convert to defensive. If your cities are in a low risk area, you should go offensive while also building some extra defensive cities. Make sure to avoid spacing out your cities too much. | |||
* Build cities in the rear to stack the frontline cities. | |||
* Build defensive cities in your core/your alliance's core. Defensive cities in the center should be able to support any city your core in about 4 hours. | |||
* Build offensive cities in the corners of your core. This will prevent enemy forces from entering. All borders (north, south, west, and east) will be covered. If enemies launch an attack on an offensive city, defensive cities in the center of the core will be able to quickly support. | |||
===Alliances=== | ===Alliances=== | ||
Alliances are an important part of the game. As a new player or a returning player, you need to make a good impression. When sending an application, either through the system or to a recruitment officer, do not use the standard application mail. This almost always results in an automatic rejection. Create a custom mail where you note your previous experience (could be other games) and things about you (you work well in a team, you are highly active, etc..). This will get you in an alliance. | |||
Alliance forums usually consist of an announcements, a general, a offense, a defense, an off topic, and a couple other sections. It is important that you participate in the discussion. You may be kicked out of the alliance for not using the forums often. | |||
Also, participate in offensive operations and aid people when they are in need. This will make you look good in front of leaders and your fellow alliance-mates. |
Revision as of 05:26, 3 December 2017
Section One: Grepolis Basics
This section is about the basics of Grepolis. In this guide, you will find information that is crucial to your success. If you are a new player, please read through and refer to this guide as a tool to help you succeed. I wish you the best of luck on the battlefield.
Introduction to Grepolis
Grepolis is a war game set in Ancient Greece where you conquer other players and build up your empire. The main concepts of Grepolis are wisdom and strength. A person with both wisdom and strength will succeed and prosper. Every decision in the game is important. Multiple mistakes could cause you to lose your city. This guide is designed to help you grow and prosper in Grepolis. Let’s start with the most important things in the game… Resources and troops. Without one, your empire will easily fall to an invading force.
Resources can be gained by several methods. The primary and most important way is through your resource production buildings. The Timber Camp will supply your polis with wood, the Quarry with stone, the Silver Mine with silver coins, and the Temple with favor. Secondary methods include attacking (looting resources/favor from another player), demanding resources from battle point villages, trading through the Marketplace, and casting spells on your city. Without resources, you can’t build troops to protect your city from attackers.
Troops are very important in Grepolis. Troops allow you to defend your city and your precious building materials. They also allow you to conquer your enemies. Troops can be trained in both the Barracks and the Harbor. Land troops are trained in the barracks, naval troops in the harbor, and mythical units in the barracks with the exception of the Hydra. We will go over how to use each regular unit and each mythical unit later on.
World Settings
The world settings are very important factors in gameplay. They determine resource production, training times, travel times, and the time required to conquer a city.
World Speed
World Speed is the single most important setting in the world. World speed will affect resource/favor production, troop training times, building/research times, and the time required to conquer a city. The formulas to find the values for each of these may be found below.
- Resources/Favor = Base*World Speed
- Troop Training Times = Base/World Speed
- Building/Research Times = Base/World Speed
- Conquest = 24 hours/World Speed
- Revolt = 12 hours standard; 8 hours on rare occasions
Unit Speed
Unit Speed affects travel times. The travel time decreases as the unit speed increases.
Trade Speed
Trade Speed affects how fast merchants travel to other cities. Higher trading speeds results in faster trading times.
Night Bonus
The Night Bonus is setting that doubles defensive values during certain hours. This setting may be either enabled or disabled on worlds.
Beginners Protection
Beginners Protection is a setting that allows players to build and train troops without the risk of being harmed. This generally lasts for 2-7 days.
Battle System
Grepolis has two very different systems for conquering cities. Some worlds may have revolt enabled while others use conquest. These systems will be explained in detail later in the section.
Morale
Morale weakens an attacking player's strength by a certain percentage if he/she is much stronger than another player.
Alliance Cap
The Alliance Cap determines how many people may be in an alliance.
Revolt Vs Conquest
In Grepolis, the two forms used to conquer cities are revolt and conquest. One is very different from the other. Below is an explanation of how each system works.
Revolt
The revolt system is purely about using your offense. You will not have to hold any cities in order to take them.
How Revolt Works
1. Select Revolt attack and send your attack (land units).
2. If you win the attack, a 12 hour timer will start in which you must wait (blue revolt period). During this time period, you should be clearing the city of any defense that lands.
3. Once that timer has expired, another 12 hour timer will begin (red revolt period) in which you may land your Colony Ship.
4. Keep continually clearing the city of defense. Launch the Colony Ship as an attack. If the attack containing the Colony Ship is successful (must have at least 1 fighting naval vessel and 1 land troop survive), city ownership will be automatically transferred to you. Note that the Colony Ship must land before this timer expires.
Conquest
The conquest system involves attacking a city with a Colony Ship and holding it for a certain amount of time. Both offense and defense are involved.
How Conquest Works
1. Clear the target city of all defense.
2. Send a Colony Ship as an attack. You should have attacks landing before the Colony Ship arrives and supports landing directly after.
3. Defend the city from attacks for a specified amount of time (displayed in the countdown timer). If your Colony Ship is alive once the timer expires, city ownership will be transferred to you. Note you must have at least 1 fighting naval vessel and 1 land troop at all times.
BB Codes
BB Coding is the language that Grepolis uses to display items such as reports and awards. You will see the below menu in-game. Each option will have its code listed below and a description if necessary (left to right).
Bold
[b]Text[/b]
Italics
[i]Text[/i]
Underline
[u]Text[/u]
Strikethrough
[s]Text[/s]
Center
[center]Text[/center]
Quote
[quote=Author]Text[/quote]
Author is the player you are quoting. Change that to the name of whomever you want to quote and then enter their statement where text is written.
URL
[url]Insert Link Here[/url]
Player Name
[player]Insert name here[/player]
Player Name
[player]Insert name here[/player]
Alliance Name
[ally]Insert name here[/ally]
Town Name
[ally]Insert town ID number here[/ally]
Size
[size=1]Text[/size]
You may adjust the number after size= to be as large as needed.
Image
[img]Image URL here[/img]
Color
[color=#FF0000]Text[/color]
You may change the value after color= to any color you desire.
Reports
[report]Report ID here[/report]
The report ID value is unique for each report created. This is used to display reports in private messages and on your alliance's forum.
Awards
[award]Award ID[/award]
Use the selection tool to select which awards you want to display and then copy and paste the code for usage.
Islands
[island]Island ID Number[/island]
Table
Use the tool to create a table with the number of columns and rows you need. Then you may fill in the information.
Font
Use the tool to select one of three font choices.
Reservation
[reservation]Reservation ID Number[/reservation]
Spoilers
[spoiler=Spoiler][/spoiler]
'Spoiler' may be changed to whatever you want the visible text to be for your spoiler.
Greposcore
[score]Player Name[/score]
Getting Started
This portion deals with basic items that you
Island Resources
Each island produces certain resources at larger and smaller rates. This influences what you will build for the units (city specializations will be talked about in later lessons).
+Silver, -Wood (Hoplite Nuke)
+Wood, -Silver (Bireme Fleet)
+Stone, -Silver (Slinger Nuke)
+Silver, -Stone (Horsemen Nuke)
+Stone, -Wood (Chariot Nuke)
+Wood, -Stone (Light Ship Nuke)
+Wood, -Silver (Pegasus Fort)
+Silver, -Wood (Cerberus Fort)
+Wood, -Stone (Manticore Fort)
Buildings
Necessary Buildings
There are several key buildings in Grepolis. The first few are your resource production buildings. The Farm and the Warehouse both do not cost any population to upgrade. The cave storage goes from 9000 to unlimited when upgraded from level 9 to 10.
- Timber Camp
- Quarry
- Silver Mine
- Warehouse
- Farm
- Cave
- Wall
Build wall on Revolt worlds only.
Researches
Necessary Researches
You should have the following researches in ALL of your cities regardless of the specialization.
- City Guard: +5 militia per farm level
- Ceramics: +2500 Warehouse storage
- Colony Ship: Allows the building of a Colony Ship
- Plow: +200 population
- Conquest: Allows you to conquer enemy cities
- Battle Experience: You get battle points, worth 10% of the units you lost. (You can always use more BP)
19/144 research points are used by these. Colony Ship and Conquest both do not require research points.
Gods & Spells
Expansion
Geographics
In order to expand, you need to obtain battle points. You can earn battle points through attacking and defending. You also need to take into consideration where your cities are located. If you are in a high risk area, you should convert to defensive. If your cities are in a low risk area, you should go offensive while also building some extra defensive cities. Make sure to avoid spacing out your cities too much.
- Build cities in the rear to stack the frontline cities.
- Build defensive cities in your core/your alliance's core. Defensive cities in the center should be able to support any city your core in about 4 hours.
- Build offensive cities in the corners of your core. This will prevent enemy forces from entering. All borders (north, south, west, and east) will be covered. If enemies launch an attack on an offensive city, defensive cities in the center of the core will be able to quickly support.
Alliances
Alliances are an important part of the game. As a new player or a returning player, you need to make a good impression. When sending an application, either through the system or to a recruitment officer, do not use the standard application mail. This almost always results in an automatic rejection. Create a custom mail where you note your previous experience (could be other games) and things about you (you work well in a team, you are highly active, etc..). This will get you in an alliance.
Alliance forums usually consist of an announcements, a general, a offense, a defense, an off topic, and a couple other sections. It is important that you participate in the discussion. You may be kicked out of the alliance for not using the forums often.
Also, participate in offensive operations and aid people when they are in need. This will make you look good in front of leaders and your fellow alliance-mates.