Cave: Difference between revisions
Jump to navigation
(Add note on compound entries observed in epsilon; change one entry) |
|||
Line 17: | Line 17: | ||
'''Max Level : 10''' | '''Max Level : 10''' | ||
<code>Alternate values for Cost-People in format "'''*or* N'''" observed in Epsilon with no active 'advisors'.</code> | |||
<table align="center" width="90%" border="1" cellspacing="0" cellpadding="2" style="background:#FFE7B4;"> | <table align="center" width="90%" border="1" cellspacing="0" cellpadding="2" style="background:#FFE7B4;"> | ||
Line 46: | Line 47: | ||
<td align=center>800</td> | <td align=center>800</td> | ||
<td align=center>1306</td> | <td align=center>1306</td> | ||
<td align=center>4(+1)</td> | <td align=center>4(+1) *or* 1</td> | ||
<td align=center>2000</td> | <td align=center>2000</td> | ||
</tr> | </tr> |
Revision as of 23:24, 14 April 2010
Back: Buildings
Purpose
In the Cave spies can be assigned to scout enemy cities. You can also store Silver here to pay for their services. The higher the level of the Cave, the more silver one can store. Once the Cave is completely expanded the limit is removed.
Requirements
silver stored in the cave is removed in 2 ways
1) you use any amount (min 1000) to spy on another city
2) it gets removed protecting you from being spied upon by another city
Building Levels
Max Level : 10
Alternate values for Cost-People in format "*or* N" observed in Epsilon with no active 'advisors'.