Cave: Difference between revisions
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m (Add alternate value for person-cost in Epsilon) |
m (Add alternate value for person-cost in Epsilon) |
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<td align=center>1600</td> | <td align=center>1600</td> | ||
<td align=center>2438</td> | <td align=center>2438</td> | ||
<td align=center>6(+1)</td> | <td align=center>6(+1) *or* 1</td> | ||
<td align=center>4000</td> | <td align=center>4000</td> | ||
</tr> | </tr> |
Revision as of 14:15, 17 April 2010
Back: Buildings
Purpose
In the Cave spies can be assigned to scout enemy cities. You can also store Silver here to pay for their services. The higher the level of the Cave, the more silver one can store. Once the Cave is completely expanded the limit is removed.
Requirements
silver stored in the cave is removed in 2 ways
1) you use any amount (min 1000) to spy on another city
2) it gets removed protecting you from being spied upon by another city
Building Levels
Max Level : 10
Alternate values for Cost-People in format "*or* N" observed in Epsilon with no active 'advisors'.