Trade: Difference between revisions
Line 39: | Line 39: | ||
If the farming villages on your island cannot present you with a desirable offer you can opt to trade with other players. Trading with other players requires your Marketplace to be expanded to Level 5. | If the farming villages on your island cannot present you with a desirable offer you can opt to trade with other players. Trading with other players requires your Marketplace to be expanded to Level 5. | ||
=== | ===Offers by Others=== | ||
Offers from other players can be viewed in the Marketplace menu. Once you have found a desirable offer in a reasonable ratio you can choose how many resources to accept, and will be shown how many resources will be received for that amount. | Offers from other players can be viewed in the Marketplace menu. Once you have found a desirable offer in a reasonable ratio you can choose how many resources to accept, and will be shown how many resources will be received for that amount. | ||
Revision as of 00:28, 19 January 2010
The Marketplace enables you to trade your 3 resources, Stone, Wood and Silver Coins.
On the island only one of these raw materials is bountiful, and there is another resource in which there is a lack of, plays the Deal, especially to start with Farming Villages, which play a large role. For only so it is possible to have sufficient each raw material to the decree - and the Polis can grow and thrive.
Trade with farming villages
In order to balance the uneven production of the three raw materials, it is important to trade excess resources with farming villages.
Prerequisites
In order to trade your city must have a Marketplace. The farming village you wish to trade with must have a mood of at least 80%, so it is advisable to maintain good relations with these nearby villages.
Ratios
Once you found a farming village that is prepared to trade with you, go to the village's context menu to see what resources can be traded. The green arrow shows what you will receive and the yellow arrow shows what you must send.
In the example on the left you can see that the inhabitants are willing to trade Stone () and in return wish to receive Wood ().
The trade ratio
The trade ratio you can also be found in the context menu (in this case: 1.09). It indicates the ratio that the village is prepared to trade at. For example, 1.00 shows that a village will trade in a ratio of 1:1.
In our example above the trade ratio is 1:1.09, so:
If a trade ratio generates a decimal value, round it to the nearest whole number:
Farmer villages usually only hold 2000 resources for trade at any given time, regardless of the level of your Marketplace.
Actions
To begin trading go to the Trade. On this screen you can select select how resources you wish to send and can see how many resources you will receive in return as well as how long the trade will take. When are are done click Confirm to send your Merchants to the farming village.
As soon as the trade begins the traded resources (100 Wood) are deducted immediately from the Warehouse. In a few minutes the farming village's merchants will arrive, bearing the resources the farming village agreed to give you (109 Stone).
- When the farming village's merchants arrive you receive a report detailing the trade.
- Trading with farming villages influence neither the mood nor the strength.
- After the trade, the trade ratio falls by 0.03 points per 100 delivered resources.
- Irrespective of the mood or strength of the farming village, the trade ratio will rise by 0.02 points per hour until it reaches 1.25 once more.
Trade with players
If the farming villages on your island cannot present you with a desirable offer you can opt to trade with other players. Trading with other players requires your Marketplace to be expanded to Level 5.
Offers by Others
Offers from other players can be viewed in the Marketplace menu. Once you have found a desirable offer in a reasonable ratio you can choose how many resources to accept, and will be shown how many resources will be received for that amount.
around offer of other player one must suppose the corresponding offer in the market place menu. Previously one yet can determine trade wants wieviele raw materials one of the offer, therefore wieviele offer in the end in one even arrive should. In the same menu can make search also for certain offers.
Angebot generate notices must
around an offer itself on the global to place one in the relevant menu the offered raw material, whose quantity, the sought raw material and that max. Determine delivery duration. The ratio certainly wieviele raw materials one receives. It may be max. in 1:10 for the buyer of the offer.