Merchant's Shop: Difference between revisions

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== Resources Required ==
==Purpose==
Level 1 - Wood: Rock: Silver Coins: Population Usage:


Level 2 - Wood: Rock: Silver Coins: Population Usage:
Enemy spies are uncovered with the help of the Oracle. This way you know who has spied on you and can better prepare for impending attacks.


Level 3 - Wood: Rock: Silver Coins: Population Usage:
==Requirements==


Level 4 - Wood: Rock: Silver Coins: Population Usage:
*[[Senate]] Level 21
*[[Marketplace]] Level 15
*[[Temple]] Level 5


Level 5 - Wood: Rock: Silver Coins: Population Usage:


Level 6 - Wood: Rock: Silver Coins: Population Usage:
== Building Levels ==


Level 7 - Wood: Rock: Silver Coins: Population Usage:
'''Max Level : ?'''


Level 8 - Wood: Rock: Silver Coins: Population Usage:
{| style="background:#FFE7B4" border="1px" cellpadding="2px"  cellspacing="0"
! width="10px" | Level
! Cost
|-


Level 9 - Wood: Rock: Silver Coins: Population Usage:
| 1
 
| align="center" | [[File:Wood.png]]10500 [[File:Stone.png]]7000 [[File:Iron.png]]6000 [[File:Pop.png]]60
Level 10 - Wood: Rock: Silver Coins: Population Usage:
|-
 
|}
Level 11 - Wood: Rock: Silver Coins: Population Usage:
 
Level 12 - Wood: Rock: Silver Coins: Population Usage:
 
Level 13 - Wood: Rock: Silver Coins: Population Usage:
 
Level 14 - Wood: Rock: Silver Coins: Population Usage:
 
Level 15 - Wood: Rock: Silver Coins: Population Usage:
 
Level 16 - Wood: Rock: Silver Coins: Population Usage:
 
Level 17 - Wood: Rock: Silver Coins: Population Usage:
 
Level 18 - Wood: Rock: Silver Coins: Population Usage:
 
Level 19 - Wood: Rock: Silver Coins: Population Usage:
 
Level 20 - Wood: Rock: Silver Coins: Population Usage:

Revision as of 06:58, 8 February 2010

Back: Buildings

Purpose

Enemy spies are uncovered with the help of the Oracle. This way you know who has spied on you and can better prepare for impending attacks.

Requirements


Building Levels

Max Level : ?

Level Cost
1 Wood.png10500 Stone.png7000 Iron.png6000 Pop.png60