World Wonders: Difference between revisions
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==World Wonders and Bonuses== | ==World Wonders and Bonuses== | ||
There are 7 different world wonders to be built. The WW construction spots can only be seen if the player has more than 5000 points. Note that each alliance cannot build more than one of each type. Once a WW is constructed it also gives the alliance who built it a small bonus. | There are 7 different world wonders to be built. The WW construction spots can only be seen if the player has more than 5000 points. Note that each alliance cannot build more than one of each type. Once a WW is constructed it also gives the alliance who built it a small bonus. | ||
The amount of resources needed to build a Wonder will require alliances to set aside vast amounts if they wish to complete the Wonder first. The following table provides the amounts needed for Levels 1-10 in a Speed 1 World. Construction of Wonders can also be accelerated with the use of 400 Favor from each of the [[Gods]]. | |||
{{Template:WonderBuildReqs}} | |||
To calculate the needed resources for other Worlds, multiply the resource amount by the World Speed (ie: 200,000*2=400,000 or 200,000*3=600,000) | |||
===Great Pyramid Of Giza=== | ===Great Pyramid Of Giza=== |
Revision as of 14:18, 20 November 2011
World Wonders (often abbreviated as WW) brought a new team-play aspect to Grepolis after the 2.0 update. Once the world is in the "Era of World Wonders" stage, alliances may build world wonders on islands they completely own. World Wonders are built by collecting up resources. You can accelerate the construction of your world wonder by using 400 favour from all of the gods.
The Era of World Wonders
After a world has met certain requirements, the whole world will enter "The Era of World Wonders" together. Once in the The Era of World Wonders, alliances must race to build these world wonders on islands they own.
Era of World Wonders World Prerequisites
- The world must have been in existence for at least 6 months
- The sum of the top 50 alliances points must be at least 250 million
- If the world is not in the "Era of World Wonders" after 6 months, the amount needed for the sum of the top 50 alliances will be reduced by 13 million per month.
World Wonders and Bonuses
There are 7 different world wonders to be built. The WW construction spots can only be seen if the player has more than 5000 points. Note that each alliance cannot build more than one of each type. Once a WW is constructed it also gives the alliance who built it a small bonus.
The amount of resources needed to build a Wonder will require alliances to set aside vast amounts if they wish to complete the Wonder first. The following table provides the amounts needed for Levels 1-10 in a Speed 1 World. Construction of Wonders can also be accelerated with the use of 400 Favor from each of the Gods.
To calculate the needed resources for other Worlds, multiply the resource amount by the World Speed (ie: 200,000*2=400,000 or 200,000*3=600,000)
Great Pyramid Of Giza
This great pyramid stands tall amongst its surroundings, surviving harsh summers and stormy winters.
Bonus: + 1500 in the warehouse
The Hanging Gardens of Babylon
The fragrant trees and abundant plants bring smiles to the sick and pleases the poor.
Bonus: +3% Resource production
Statue of Zeus at Olympia
The Greeks ultimate tribute to the king of the gods, people often come to worship at this sacred monument.
Bonus: + 5% Favor production with Zeus
The Temple of Artemis
This marvel stands tall, with the sun gleaming down upon its brilliancy. It was built in dedication to Artemis.
Bonus: +5% Favor production with all gods
The Mausoleum of Halicarnassus
A beautiful tomb sculpted to perfection for the heart-broken people of surrounding towns to pay their respects.
Bonus: Mythical units cost 5% less
The Colossus of Rhodes
Built after a monumental victory, this statue is the greatest acknowledgement of a wonderful triumph.
Bonus: Reduces the duration of victory procession by 10%
The Lighthouse at Alexandria
This loyal lighthouse guides hardy seafarers through even the most stormy seas.
Bonus: Reduces the costs of the Phoenician trader by 10%
Victory Conditions
If one alliance completely builds up and controlls 4 of the 7 World wonders then they win in that world. After that a Heroworld spwans to which the following players will have access:
- All active players on the World in with the victory conditions were set. - Players from other worlds who have fulfilled certain criteria may join the Heroworld. It is possible to play both worlds(normal world and heroworlds) in parallel.
Hero Worlds have special configurations and exclusive game functions. See Hero Worlds.