Changelogs: Difference between revisions
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(Created page with "You can find all changelogs from version 2.40 onwards here. :) =Version 2.40= center On Tuesday May 28th, Grepolis was updated to version 2.40. Th...") |
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You can find all changelogs from version 2.40 onwards here. :) | You can find all changelogs from version 2.40 onwards here. :) | ||
=Version 2.41= | |||
[[File:9pd.png|center]] | |||
On Tuesday June 18th, Grepolis will update to version 2.41. This update includes a few game feature changes and fixes several bugs. A discussion thread about the update can be found here. | |||
Below is a list of the changes to be implemented in the update. | |||
==Game== | |||
===Features/Changes:=== | |||
*The wall levels of the eighth farm village are now removed once the village has been conquered; | |||
*A few changes have been made to the Island Quests : | |||
**The spawn timers of the quests have been modified from 2, 3, 4 hours to 2, 4, 8 hours; | |||
**The attack and defense boost rewards have been adjusted from 30% to 10% (attack) and from 30% to 5% (defense); | |||
**The brothel has been replaced with a tavern in the corresponding quest; | |||
*The spawn probability of storyline quests have been slightly adjusted to the spawn timers. | |||
*Community request: added a spoiler bbcode for messages and alliance forums. | |||
===Bugfixes:=== | |||
*Fixed some JS errors: 'Object' is undefined; | |||
*It was not possible to move an alliance forum to the lowest position; | |||
*Fixed several award synchronization issues; | |||
*Fixed an issue where the cancel button was covered by the units list in the command overview; | |||
*Option for resetting researches was disappearing upon research time reduction; | |||
*Queue did not get updated automatically in the barracks; | |||
*Sometimes the effects on a city were not displayed; | |||
*Fixed a bug where an error message,"island quest expired", was appearing during rotating; | |||
*The icon of the survey type was sometimes wrong; | |||
*There was an error upon validating e-mail; | |||
*Chose location check field was slightly misplaced when starting or restarting the game; | |||
*The wrong icon was shown when hovering over mythical units in temple; | |||
*The wrong world wonders were displayed in the hall of fame sometimes; | |||
*The farming village overview was not considering forced loyalty; | |||
*Improved favor production was not properly shown in premium overview on all towns; | |||
*There was a graphical issue in the survey window; | |||
*Island quest icon was missing and leading to an empty window during takeover; | |||
*Fixed inconsistency between tooltips if quest requirements fulfilled; | |||
*Attack Planner did not update when units were removed; | |||
*Fixed deadlocks during nightly cron; | |||
*Directional arrow was not updating correctly when changing towns; | |||
*Fixed an error in the distribution of the award "Great Power of the Day"; | |||
*Filter for attacks in command overview did not work; | |||
*The menu was unresponsive on iPad; | |||
*There were duplicated lines in the player invite window; | |||
*A space was missing between renamed command and the cancel button; | |||
*The performances of the game were reduced a lot after sending many spies to the same town; | |||
*The Phoenician merchant was not visiting all towns owned; | |||
*Fixed some layout issues in the simulator; | |||
*Fixed a case where towns should have been conquered, but weren't; | |||
*Fixed a wrong calculation of resources during happenings; | |||
*Fixed wrong information in reports when withdrawing units; | |||
*A German survey was sent out to all players instead of the German market only; | |||
*You could get negative research points by demolishing academy. | |||
==Mobile:== | |||
===Bugfixes:=== | |||
*Research images were not correctly displayed in the academy; | |||
*Spells enacted on an attack could be seen in the mobile versions; | |||
*Some translations were missing. | |||
=Version 2.40= | =Version 2.40= | ||
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Below is a full list of changes included in 2.40. | Below is a full list of changes included in 2.40. | ||
==Game:== | |||
==New Features/Changes:== | ===New Features/Changes:=== | ||
*To make sure that updates of game state will reach the players browser correctly, only one tab per game account is allowed. If a second tabs gets opened the first one will be logged out. | *To make sure that updates of game state will reach the players browser correctly, only one tab per game account is allowed. If a second tabs gets opened the first one will be logged out. | ||
**This only applies for one world. I.e. You could be logged into Alpha and Beta in two different tabs, but not Alpha in two different tabs. | **This only applies for one world. I.e. You could be logged into Alpha and Beta in two different tabs, but not Alpha in two different tabs. | ||
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*Players can now send mass-mails only after reaching more than 800 points in order to prevent server spam. | *Players can now send mass-mails only after reaching more than 800 points in order to prevent server spam. | ||
*Community request: ability to rename commands. | *Community request: ability to rename commands. | ||
==Bugfixes:== | ===Bugfixes:=== | ||
*When a player gets a new town, spells like favor boost or acumen were not applied to the new town. | *When a player gets a new town, spells like favor boost or acumen were not applied to the new town. | ||
*Command overview was showing commands that are not from current town group. | *Command overview was showing commands that are not from current town group. |
Revision as of 10:36, 15 June 2013
You can find all changelogs from version 2.40 onwards here. :)
Version 2.41
On Tuesday June 18th, Grepolis will update to version 2.41. This update includes a few game feature changes and fixes several bugs. A discussion thread about the update can be found here.
Below is a list of the changes to be implemented in the update.
Game
Features/Changes:
- The wall levels of the eighth farm village are now removed once the village has been conquered;
- A few changes have been made to the Island Quests :
- The spawn timers of the quests have been modified from 2, 3, 4 hours to 2, 4, 8 hours;
- The attack and defense boost rewards have been adjusted from 30% to 10% (attack) and from 30% to 5% (defense);
- The brothel has been replaced with a tavern in the corresponding quest;
- The spawn probability of storyline quests have been slightly adjusted to the spawn timers.
- Community request: added a spoiler bbcode for messages and alliance forums.
Bugfixes:
- Fixed some JS errors: 'Object' is undefined;
- It was not possible to move an alliance forum to the lowest position;
- Fixed several award synchronization issues;
- Fixed an issue where the cancel button was covered by the units list in the command overview;
- Option for resetting researches was disappearing upon research time reduction;
- Queue did not get updated automatically in the barracks;
- Sometimes the effects on a city were not displayed;
- Fixed a bug where an error message,"island quest expired", was appearing during rotating;
- The icon of the survey type was sometimes wrong;
- There was an error upon validating e-mail;
- Chose location check field was slightly misplaced when starting or restarting the game;
- The wrong icon was shown when hovering over mythical units in temple;
- The wrong world wonders were displayed in the hall of fame sometimes;
- The farming village overview was not considering forced loyalty;
- Improved favor production was not properly shown in premium overview on all towns;
- There was a graphical issue in the survey window;
- Island quest icon was missing and leading to an empty window during takeover;
- Fixed inconsistency between tooltips if quest requirements fulfilled;
- Attack Planner did not update when units were removed;
- Fixed deadlocks during nightly cron;
- Directional arrow was not updating correctly when changing towns;
- Fixed an error in the distribution of the award "Great Power of the Day";
- Filter for attacks in command overview did not work;
- The menu was unresponsive on iPad;
- There were duplicated lines in the player invite window;
- A space was missing between renamed command and the cancel button;
- The performances of the game were reduced a lot after sending many spies to the same town;
- The Phoenician merchant was not visiting all towns owned;
- Fixed some layout issues in the simulator;
- Fixed a case where towns should have been conquered, but weren't;
- Fixed a wrong calculation of resources during happenings;
- Fixed wrong information in reports when withdrawing units;
- A German survey was sent out to all players instead of the German market only;
- You could get negative research points by demolishing academy.
Mobile:
Bugfixes:
- Research images were not correctly displayed in the academy;
- Spells enacted on an attack could be seen in the mobile versions;
- Some translations were missing.
Version 2.40
On Tuesday May 28th, Grepolis was updated to version 2.40. This update brought us several bug fixes and a few minor feature changes. You can find a discussion thread for the update here for .EN and here for .US.
Below is a full list of changes included in 2.40.
Game:
New Features/Changes:
- To make sure that updates of game state will reach the players browser correctly, only one tab per game account is allowed. If a second tabs gets opened the first one will be logged out.
- This only applies for one world. I.e. You could be logged into Alpha and Beta in two different tabs, but not Alpha in two different tabs.
- The beginners protection is showed as a power under the town name.
- You can now see a BP icon under your city name, just like you do when spells have been cast on your city.
- Players can now send mass-mails only after reaching more than 800 points in order to prevent server spam.
- Community request: ability to rename commands.
Bugfixes:
- When a player gets a new town, spells like favor boost or acumen were not applied to the new town.
- Command overview was showing commands that are not from current town group.
- Corrected some layout issues in the global settings of the landing page.
- The tabs in buildings were reset after switching towns.
- Alliance Conquests and Pact Events were in German.
- When using the mass recruit if current town didn't have a harbor, there was an error
- There was a bug with plural and singular form of the chariot reward in island quests.
- Special building data were wrong in the building overview.
- Cancelling building demolition was sending wrong response message.
- Trojan defense applied to militia twice, it is now decreased correctly again after spell ends.
- The inventory was not reset after player restart.
- The In-Game announcements were not sorted correctly.
- Attack boost was not working on all units.
- Forced Loyalty was setting the mood to 100 before.
- When sending multiple colonization commands to found towns on multiple spots with only one free culture level left, the last command was starting the process instead of the first one.