Heroes: Difference between revisions
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[[File:Screen Shot 2013-06-28 at 21.04.31.png|center]] | [[File:Screen Shot 2013-06-28 at 21.04.31.png|center]] | ||
= Known Issues = | |||
While the hero-feature is in the stage of beta testing, we will provide a list of known issues regarding the game mechanics (not bugs!): | |||
* Right now, you need to send transport boats (when attacking other islands) and some land units in order to use a hero, even if you only want to attack using ships (i.e. in combination with Zuretha). This behaviour had to be done because of technical restraints. We will, however, try to change this behaviour so you can send a hero as soon as you just provide the minimum amount of population for an attack. | |||
=An Introduction= | =An Introduction= | ||
Heroes are just like regular units in many respects, but there are a few features that set them apart: | Heroes are just like regular units in many respects, but there are a few features that set them apart: | ||
Line 5: | Line 9: | ||
* Heroes are not paid for with resources, but with either "Coins of War" or "Coins of Wisdom " which can be obtained by completing Island Quests. | * Heroes are not paid for with resources, but with either "Coins of War" or "Coins of Wisdom " which can be obtained by completing Island Quests. | ||
* Each hero has one special skill that can be found in his or her description, each skill will impact the game in a particular way. | * Each hero has one special skill that can be found in his or her description, each skill will impact the game in a particular way. | ||
* By investing | * By investing "Coins of War" or "Coins of Wisdom", heroes can reach new levels (up to level 20), this will improve their base values and special skills | ||
* Heroes are not | * Heroes are not lost if you restart on a world. | ||
* Heroes don‘t die. Following a defeat they are merely wounded and regain their strength over time. | * Heroes don‘t die. Following a defeat they are merely wounded and regain their strength over time. | ||
* Heroes are not tied to the population of cities. | * Heroes are not tied to the population of cities. | ||
* Heroes can be assigned to | * Heroes can be assigned to towns, but there can be no more than one heroes in one city at the same time | ||
* Heroes cannot be used to support other cities or players. They can be used only for your own attacks or in your own | * Heroes cannot be used to support other cities or players. They can be used only for your own attacks or in your own towns. They will also not stay when conquering a town. | ||
* After an attack commenced, the hero will immediately return to his home town without travel time. | |||
= Hero Overview = | = Hero Overview = | ||
A new | A new interface element has been added, you can find it just below the god in the top right of your screen. | ||
If you click | If you click the element, it opens up the Hero Overview. | ||
- File - | |||
In the Hero Overview Screen you can see some of the information about the heroes you employ | In the Hero Overview Screen you can see some of the information about the heroes you employ: | ||
* Level, image and name of a hero | * Level, image and name of a hero | ||
* Status: wounded | * Status: wounded, assigned to a city (or running assignment process), in combat | ||
* Current experience points | * Current experience points | ||
Please note that you cannot own all | Please note that you cannot own all heroes right from the start. In the early stages there are only 2 hero slots available. For each additional culture level you will receive another hero slot. If you don't want to wait, you can unlock an additional slot immediately by paying 250 Gold. | ||
As you can see, there are many tabs | Heroes that are shown as wounded will need 18 hours (divided by world's speed) until completely healed. During that time, you can still level up that hero and he/she will still provide his special ability to his town (if applicable). However, a wounded hero will not fight personally, neither in attack, nor in defense. | ||
As you can see, there are many functions and tabs along with the the hero feature. I am now going to go through each of these. | |||
= Recruiting a Hero = | = Recruiting a Hero = | ||
Clicking on the "Recruiting" tab opens up a window that looks liks this: | Clicking on the "Recruiting" tab opens up a window that looks liks this: | ||
- File - | |||
<br /> | <br /> | ||
You will usually see one Hero of War and one Hero of Wisdom being offered to you. This offer will change at midnight though. If you choose to buy one of the heroes, the other one will fade away as well. By paying 50 Gold, you can immediately refresh the offer instead of waiting until midnight. | |||
<br /> | <br /> | ||
The choice you get is random, but only heroes that you do not already own are shown. To acquire a "Hero of War" you need to spend "Coins of War" which you earn by successfully completing Island Quests in an aggressive manner. Generally speaking, "Heroes of War" are useful for any kind of military action. Some of the heroes in this category are good defenders, while other "Heroes of War" excel in leading your armies into battle. | The choice you get is random, but only heroes that you do not already own are shown. To acquire a "Hero of War" you need to spend "Coins of War" which you earn by successfully completing Island Quests in an aggressive manner. Generally speaking, "Heroes of War" are useful for any kind of military action. Some of the heroes in this category are good defenders, while other "Heroes of War" excel in leading your armies into battle. | ||
"Heroes of Wisdom" on the other hand are paid with "Coins of Wisdom ", which you get by solving Island Quests the | "Heroes of Wisdom" on the other hand are paid with "Coins of Wisdom ", which you get by solving Island Quests the wise way. The "Heroes of Wisdom" usually help to improve the economy of your cities by, for example, having a positive effect on building times, production of resources and the like. | ||
Incidentally you will come across heroes that require an award in addition to the coins. This is listed in the price for the respective heroes. If this is the case, there is a special quest line that needs to be completed to earn this award. Each hero with an award requirement has his very own quest line, which will appear randomly. When such a quest line has popped up it will be automatically shown in the interface with all your other Island Quests. In addition it has a marker displayed on the map and thus a fixed position, like other Island Quests. | |||
Keep in mind that such a storyline quest will not appear if you happen to have less than 6000 points overall. | |||
= Assigning a Hero = | = Assigning a Hero = | ||
- File - | |||
In the overview, you can assign up to one hero to each town. Heroes that are assigned to a town will give you two benefits: | |||
* If the city is attacked the hero will defend the city just like common land units | |||
* The special abilities of some heroes can only unfold in a town (like, for example, in the case of Andromeda) | |||
The process of assigning a hero takes up to 6 hours (divided by the world's speed), it is the time the hero needs to "move into the city". During this time the hero will not yet bring any benefits. You can manually withdraw a hero from a town at any time. | |||
If your city is conquered, the assigned hero will be automatically detached and released. | |||
For your convinience, you can also see if a hero is currently assigned to the active town in the interface element at the top right (below the Gods). The interface element will also indicate whether a hero is currently being assigned, wounded or moving to attack. | |||
=Council of Heroes= | =Council of Heroes= | ||
And finally, if you click on the "Council" tab, you will be able to see all of the Heroes that there are in the game, along with all of their stats. | And finally, if you click on the "Council" tab, you will be able to see all of the Heroes that there are in the game, along with all of their stats. | ||
- File - | |||
= List of Heroes = | = List of Heroes = | ||
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|rowspan="4"| [[File:hercules.jpg]] | |rowspan="4"| [[File:hercules.jpg]] | ||
'''Hercules''' | '''Hercules''' | ||
|rowspan="4"|At level 1, whenever Hercules wins an honorable fight you will instantly receive 22 favor for the god worshipped in your city. At level 20, this increases to 60 favour. | |rowspan="4"|At level 1, whenever Hercules wins an honorable fight you will instantly receive 22 favor for the god worshipped in your city. At level 20, this increases to 60 favour. You will only receive favor if you got at least 50 combat points. | ||
|380 [[File:Coins of Wa.png]] | |380 [[File:Coins of Wa.png]] | ||
|209 [[File:Attackdist.png|Attack]] | |209 [[File:Attackdist.png|Attack]] | ||
Line 195: | Line 187: | ||
|rowspan="4"| [[File:andromeda.jpg]] | |rowspan="4"| [[File:andromeda.jpg]] | ||
'''Andromeda''' | '''Andromeda''' | ||
|rowspan="4"|At level 1, as long as Andromeda is assigned to a city, the base production of wood, rock, and silver coins is increased by | |rowspan="4"|At level 1, as long as Andromeda is assigned to a city, the base production of wood, rock, and silver coins is increased by 16.5& in that city. At level 20, this value increases to 45%. | ||
|** | |** | ||
|33 [[File:Att sharp.png|Sharp Attack]] | |33 [[File:Att sharp.png|Sharp Attack]] | ||
Line 214: | Line 206: | ||
|rowspan="4"| [[File:cheiron.jpg]] | |rowspan="4"| [[File:cheiron.jpg]] | ||
'''Cheiron''' | '''Cheiron''' | ||
|rowspan="4"| | |rowspan="4"|While Cheiron is assigned to a town, he will reduce the costs and recruitment time of hoplites by 22%. At level 20, this increases to 60%. | ||
|270 [[File:Coins of Wis.png]] | |270 [[File:Coins of Wis.png]] | ||
|66 [[File:Attackdist.png|Attack]] | |66 [[File:Attackdist.png|Attack]] | ||
Line 252: | Line 244: | ||
|rowspan="4"| [[File:helena.jpg]] | |rowspan="4"| [[File:helena.jpg]] | ||
'''Helena''' | '''Helena''' | ||
|rowspan="4"| | |rowspan="4"|When Helen is assigned to a town, buying units from the Phoenician trader is 22% cheaper in that town. At level 20, this increases to 60%. | ||
|290 [[File:Coins of Wis.png]] | |290 [[File:Coins of Wis.png]] | ||
|44 [[File:Att_hack.png|Attack]] | |44 [[File:Att_hack.png|Attack]] | ||
| | |120 [[File:Att_hack.png|Attack]] | ||
|- | |- | ||
|12 [[File:Speed.png]] | |12 [[File:Speed.png]] | ||
|88 [[File:Def_hack.png|Defence against a unit with a blunt weapon]] | |88 [[File:Def_hack.png|Defence against a unit with a blunt weapon]] | ||
| | |240 [[File:Def_hack.png|Defence against a unit with a blunt weapon]] | ||
|- | |- | ||
|15 [[File:Booty_icon.png|Loot]] | |15 [[File:Booty_icon.png|Loot]] | ||
|99 [[File:Def_pierce.png|Defence against a unit with a sharp weapon]] | |99 [[File:Def_pierce.png|Defence against a unit with a sharp weapon]] | ||
| | |270 [[File:Def_pierce.png|Defence against a unit with a sharp weapon]] | ||
|- | |- | ||
|0 [[File:Pop.png|Population]] | |0 [[File:Pop.png|Population]] | ||
|99 [[File:Def_distance.png|Defense against a unit with a ranged weapon]] | |99 [[File:Def_distance.png|Defense against a unit with a ranged weapon]] | ||
| | |270 [[File:Def_distance.png|Defense against a unit with a ranged weapon]] | ||
|- | |- | ||
|rowspan="4"| [[File:orpheus.jpg]] | |rowspan="4"| [[File:orpheus.jpg]] | ||
Line 274: | Line 266: | ||
|270 [[File:Coins of Wis.png]] | |270 [[File:Coins of Wis.png]] | ||
|44 [[File:Attackdist.png|Distance Attack]] | |44 [[File:Attackdist.png|Distance Attack]] | ||
| | |120 [[File:Attackdist.png|Distance Attack]] | ||
|- | |- | ||
|13 [[File:Speed.png]] | |13 [[File:Speed.png]] | ||
|99 [[File:Def_hack.png|Defence against a unit with a blunt weapon]] | |99 [[File:Def_hack.png|Defence against a unit with a blunt weapon]] | ||
| | |270 [[File:Def_hack.png|Defence against a unit with a blunt weapon]] | ||
|- | |- | ||
|5 [[File:Booty_icon.png|Loot]] | |5 [[File:Booty_icon.png|Loot]] | ||
|110 [[File:Def_pierce.png|Defence against a unit with a sharp weapon]] | |110 [[File:Def_pierce.png|Defence against a unit with a sharp weapon]] | ||
| | |300 [[File:Def_pierce.png|Defence against a unit with a sharp weapon]] | ||
|- | |- | ||
|0 [[File:Pop.png|Population]] | |0 [[File:Pop.png|Population]] | ||
|77 [[File:Def_distance.png|Defense against a unit with a ranged weapon]] | |77 [[File:Def_distance.png|Defense against a unit with a ranged weapon]] | ||
| | |210 [[File:Def_distance.png|Defense against a unit with a ranged weapon]] | ||
|- | |- | ||
|rowspan="4"| [[File:terylea.jpg]] | |rowspan="4"| [[File:terylea.jpg]] | ||
'''Terylea''' | '''Terylea''' | ||
|rowspan="4"|At level 1, as long as Terylea is assigned to a city, the base production silver coins is increased by | |rowspan="4"|At level 1, as long as Terylea is assigned to a city, the base production silver coins is increased by 44% in that city. At level 20, this increases to 120%. | ||
|240 [[File:Coins of Wis.png]] | |240 [[File:Coins of Wis.png]] | ||
|33 [[File:Att sharp.png|Sharp Attack]] | |33 [[File:Att sharp.png|Sharp Attack]] |
Revision as of 11:29, 20 December 2013
Known Issues
While the hero-feature is in the stage of beta testing, we will provide a list of known issues regarding the game mechanics (not bugs!):
- Right now, you need to send transport boats (when attacking other islands) and some land units in order to use a hero, even if you only want to attack using ships (i.e. in combination with Zuretha). This behaviour had to be done because of technical restraints. We will, however, try to change this behaviour so you can send a hero as soon as you just provide the minimum amount of population for an attack.
An Introduction
Heroes are just like regular units in many respects, but there are a few features that set them apart:
- Heroes are not recruited in a building, I will explain more about recruiting heroes later though.
- Heroes are not paid for with resources, but with either "Coins of War" or "Coins of Wisdom " which can be obtained by completing Island Quests.
- Each hero has one special skill that can be found in his or her description, each skill will impact the game in a particular way.
- By investing "Coins of War" or "Coins of Wisdom", heroes can reach new levels (up to level 20), this will improve their base values and special skills
- Heroes are not lost if you restart on a world.
- Heroes don‘t die. Following a defeat they are merely wounded and regain their strength over time.
- Heroes are not tied to the population of cities.
- Heroes can be assigned to towns, but there can be no more than one heroes in one city at the same time
- Heroes cannot be used to support other cities or players. They can be used only for your own attacks or in your own towns. They will also not stay when conquering a town.
- After an attack commenced, the hero will immediately return to his home town without travel time.
Hero Overview
A new interface element has been added, you can find it just below the god in the top right of your screen. If you click the element, it opens up the Hero Overview.
- File - In the Hero Overview Screen you can see some of the information about the heroes you employ:
- Level, image and name of a hero
- Status: wounded, assigned to a city (or running assignment process), in combat
- Current experience points
Please note that you cannot own all heroes right from the start. In the early stages there are only 2 hero slots available. For each additional culture level you will receive another hero slot. If you don't want to wait, you can unlock an additional slot immediately by paying 250 Gold.
Heroes that are shown as wounded will need 18 hours (divided by world's speed) until completely healed. During that time, you can still level up that hero and he/she will still provide his special ability to his town (if applicable). However, a wounded hero will not fight personally, neither in attack, nor in defense.
As you can see, there are many functions and tabs along with the the hero feature. I am now going to go through each of these.
Recruiting a Hero
Clicking on the "Recruiting" tab opens up a window that looks liks this:
- File -
You will usually see one Hero of War and one Hero of Wisdom being offered to you. This offer will change at midnight though. If you choose to buy one of the heroes, the other one will fade away as well. By paying 50 Gold, you can immediately refresh the offer instead of waiting until midnight.
The choice you get is random, but only heroes that you do not already own are shown. To acquire a "Hero of War" you need to spend "Coins of War" which you earn by successfully completing Island Quests in an aggressive manner. Generally speaking, "Heroes of War" are useful for any kind of military action. Some of the heroes in this category are good defenders, while other "Heroes of War" excel in leading your armies into battle. "Heroes of Wisdom" on the other hand are paid with "Coins of Wisdom ", which you get by solving Island Quests the wise way. The "Heroes of Wisdom" usually help to improve the economy of your cities by, for example, having a positive effect on building times, production of resources and the like.
Incidentally you will come across heroes that require an award in addition to the coins. This is listed in the price for the respective heroes. If this is the case, there is a special quest line that needs to be completed to earn this award. Each hero with an award requirement has his very own quest line, which will appear randomly. When such a quest line has popped up it will be automatically shown in the interface with all your other Island Quests. In addition it has a marker displayed on the map and thus a fixed position, like other Island Quests.
Keep in mind that such a storyline quest will not appear if you happen to have less than 6000 points overall.
Assigning a Hero
- File -
In the overview, you can assign up to one hero to each town. Heroes that are assigned to a town will give you two benefits:
- If the city is attacked the hero will defend the city just like common land units
- The special abilities of some heroes can only unfold in a town (like, for example, in the case of Andromeda)
The process of assigning a hero takes up to 6 hours (divided by the world's speed), it is the time the hero needs to "move into the city". During this time the hero will not yet bring any benefits. You can manually withdraw a hero from a town at any time.
If your city is conquered, the assigned hero will be automatically detached and released.
For your convinience, you can also see if a hero is currently assigned to the active town in the interface element at the top right (below the Gods). The interface element will also indicate whether a hero is currently being assigned, wounded or moving to attack.
Council of Heroes
And finally, if you click on the "Council" tab, you will be able to see all of the Heroes that there are in the game, along with all of their stats.
- File -