Grepolympia 2013: Difference between revisions

From Wiki Grepolis EN
Jump to navigation
Line 96: Line 96:
  </tr>
  </tr>
<tr>
<tr>
  <td align=center>[[file:Divineenvoy 40x40.png]]</td>
  <td align=center>[[file:Divineenvoy|40x40.png]]</td>
  <td align=center>64</td>
  <td align=center>64</td>
  <td align=center>64</td>
  <td align=center>64</td>

Revision as of 17:53, 2 August 2013

Grepolympia Logo.png

As decreed and ordained by Zeus himself: Let the Games begin!

Grepolympia

Experience the Olympic Games of ancient Greece through Grepolympia. There are four different events taking place over a week each from 5th August to 1st September 2013. With each event, you have an athlete that you can train each day and enter into the competitions. The prizes for participation are laurels, and these can be traded in at the shop for additional resources, spells or other effects. The best athletes will win unique effects at the end of each event. In order to be the best and come out on top, you will need to teach your athletes the skills to win through the use of training points.

Disciplines

Week 1 Week 2 Week 3 Week 4
Hoplite Race.png Hoplite Race Archery.png Archery Javelin Throw.png Javelin Throw Chariot Race.png Chariot Races

Training

For each event, you have an athlete that you can train. In order to train him, you need units (land or mythical units) to assist. You can rely on any unit from any city to help with the training, but be warned - Units used for training will be permanently taken from the army.

The Training Grounds offers 2 free training slots, and another 2 can be purchased for 50 gold each, however, these extra slots are only good for the event in which they are active. The number of units that can be trained in each slot is limited, and this results in the training time being 2 hours per slot.

Once you begin training your athlete, you cannot cancel it and you cannot get the units back. Think carefully whether you wish to use that unit. Each unit used will provide training points for your athlete, and each unit provides a different amount.

The table below provides information about each unit and the training points given. You can also use gold to allow your athlete to train 20% more effectively over 24 hours. This allows you to gain more training points than would be normal.

Unit Hoplite Race Archery Javelin Throw Chariot Races All Competitions
Points/Unit Points/Unit Points/Unit Points/Unit Unit Limit/Slot
Sword 40x40.png 52 40 40 40 10
Slinger 40x40.png 48 48 48 48 10
Archer 40x40.png 56 72 56 56 10
Hoplite 40x40.png 60 60 76 60 10
Rider 40x40.png 80 80 80 80 8
Chariot 40x40.png 180 180 180 200 4
40x40.png 64 64 64 64 5
Uz1.png 500 500 500 500 1
Uz2.png 1040 1040 1040 1040 1
Up1.png 960 960 960 960 1
Uh1.png 440 440 440 440 1
Uh2.png 760 760 760 760 1
Ua1.png 380 380 380 380 1
Ua2.png 400 400 400 400 1
Uhades1.png 520 520 520 520 1
Uhades2.png 1200 1200 1200 1200 1
  • The values for training points are relative to the game speed (formula: training points/game speed).
  • The amount of units per training slot is also relative to game speed (formula: units*world speed).

Skills

There are 3 skills for each event which your athlete can learn. Your goal should be to gain as many skill points as quickly as possible and to distribute them amongst the different skills. This is the only way for your athlete to perform better. For every 1000 training points you will receive 1 skill point.

Event Hoplite Race Archery Javelin Throw Chariot Races
Skill Sets Speed, Strength, Endurance Accuracy, Precision, Concentration Technique, Momentum, Throwing Power Control, Horsepower, Strength
  • Note: As there is a different skill set for each event, the training points gained from each event will reset after the completion of an event.

If the distribution of your skill points is not working, you can reset them for 50 gold. This lets you find the optimum distribution of points to help your athlete reach the top of the table.

Competition

Your athlete can enter into a competition once every 24 hours, however, if you wish to use gold you can enter as often as you like. The outcome of the competition will depend on how many skill points you have allocated during training. You'll have to try your best to find the optimal combination.

Depending on how well your athlete performed in the competition, you will receive laurels as a reward. The laurels can be exchanged in the shop for various items. The table below shows how many laurels your athlete will receive based on their performance.

Laurels Hoplite Race Archery Javelin Throw Chariot Races
70 0 - 1199 m 0 - 39 pts 0 - 44 m 0 - 2499 m
80 1200 - 1499 m 40 - 49 pts 45 - 49 m 2500 - 2999 m
90 1500 - 1799 m 50 - 59 pts 50 - 54 m 3000 - 3499 m
100 1800 - 2099 m 60 - 69 pts 55 - 59 m 3500 - 3999 m
110 2100 - 2399 m 70 - 79 pts 60 - 64 m 4000 - 4499 m
120 2400 - 2699 m 80 - 89 pts 65 - 69 m 4500 - 4999 m
130 2700+ m 90+ pts 70+ m 5000+ m

Ranking

The player ranking is based on the athlete's best result from the competitions, so each player will appear only once in the ranking. In order to create the alliance ranking, the results from the competition for the ten best athletes of an alliance will be considered, and an average value will be calculated.

Rewards

There are two types of rewards - Daily and Weekly

In addition to the rewards a player can receive, there are various awards that can be earned as well during the Games.

Daily Rewards

Depending on the results of the competition, an athlete will earn a certain amount of laurels based on their performance. These laurels can then be exchanged in the shop for items.

Weekly Rewards

At the end of each weekly event, the top 100 athletes will receive an 'effect' as a reward. The strength, or intensity, of this effect will depend on where the athlete places in the rankings. Duration: 7 Days from the enactment of the reward.

Event Reward Effect
Hoplite Race Olympic Sword.png

The Olympic Sword

Grants up to +20% attack strength, land or naval

Gründer.png 1st Place: 20%

Gründer.png2nd Place: 18%

Gründer.png3rd Place: 16%

Gründer.png4-10th Places: 14%

Gründer.png11-25th Places: 10%

Gründer.png26-50th Places: 5%

Gründer.png51-100th Places: 2%

Archery Olympic Experience.png

The Olympic Combat Experience

Grants up to +100% battle points

Gründer.png 1st Place: 100%

Gründer.png2nd Place: 90%

Gründer.png3rd Place: 80%

Gründer.png4-10th Places: 70%

Gründer.png11-25th Places: 50%

Gründer.png26-50th Places: 25%

Gründer.png51-100th Places: 10%

Javelin Throw Olympic Village.png

The Olympic Village

Grants up to +100% resources from Farm Villages

Gründer.png 1st Place: 100%

Gründer.png2nd Place: 90%

Gründer.png3rd Place: 80%

Gründer.png4-10th Places: 70%

Gründer.png11-25th Places: 50%

Gründer.png26-50th Places: 25%

Gründer.png51-100th Places: 10%

Chariot Races Olympic Torch.png

The Olympic Torch

Grants up to +100% defensive bonus in all cities

Gründer.png 1st Place: 100%

Gründer.png2nd Place: 90%

Gründer.png3rd Place: 80%

Gründer.png4-10th Places: 70%

Gründer.png11-25th Places: 50%

Gründer.png26-50th Places: 25%

Gründer.png51-100th Places: 10%

Shop

After your athlete begins to earn laurels, you can take them here to the shop and exchange them for the various items listed here:

Item Price Cooldown Description
Easter Senses.png 150 12 Hours Extraordinary energy flows through your troops' veins, and lets them fight especially ferociously for the next couple of hours.

Effect: you receive double battle points for the next 12 hours; this is applied to all of your cities. (Duration depends on game speed)

Myrmidons.png 100 12 Hours A Myrmidon veteran visits your city and shares his years of combat experience with your warriors. He is an expert in coordinating attacks, but does have deficiencies in defending.

Effect: Your land units will do 10% more damage for the next 12 hours, but will fight 10% weaker as defenders. (Duration depends on game speed)

Trojan.png 100 12 Hours You are becoming a master of defending fortified cities. You lay traps around the city, and position additional warriors on the city wall.

Effect: For the next 12 hours, the city wall receives the defense values of the current level +1, and you will receive an additional 5 militias per farm level (up to farm level 25). (Duration depends on game speed)

Favor150x.png 50 8 Hours You are given 150 favor.
Happiness1x.png 35 12 Hours Increases the production of wood, stone, and silver by 50% of the base production value for 12 hours; this is applied to the current city. (Duration depends on game speed)
CotO1x.png 20 12 Hours All construction orders in the harbor issued within the next 12 hours are completed 100% faster; this is applied to the current city. (Duration depends on game speed)
PopGrowth1x.png 20 12 Hours All recruiting orders for the barracks issued within the next 12 hours are completed 100% faster; this is applied to the current city. (Duration depends on game speed)
Wood5000x.png 50 8 Hours You receive 5000 wood.
Stone5000x.png 50 8 Hours You receive 5000 stone.
Silver5000x.png 50 8 Hours You receive 5000 silver.

After the Grepolympia ends

If you still have laurel leaves left over at the end of the Grepolympia, don't worry because you can still spend your remaining laurel leaves for a little while afterwards! The shop will remain open for a week after the event has ended to give you time to decide which items you want to buy.