2011 Changelogs: Difference between revisions
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==Version 2.05== | ==Version 2.05== | ||
==Version 1.26.7== | ==Version 1.26.7== | ||
===Bugfixes=== | |||
*New registered users only see a white screen | |||
*The Colony ship was immortal when he was sent with a Fire-ship | |||
*Some players got a wrong e-mail activation code | |||
*If empty transport ships return to their city, and this city is being colonized, minute-loop peacetime reports would occur. | |||
*The arrival time in the units tab on a map displayed the wrong time | |||
*Blocked users got a message when they try to send a message | |||
*Player names with two spaces wouldn't displayed properly with BBCode | |||
*Building-finished-emails were sent if a player was logged in | |||
*"Town is missing you"-mail is sent to banned players | |||
*Some ghost towns had militia | |||
*Wrong population count in premium overview | |||
*Facebook connect works with IE8 now | |||
*Attack message was shown on a support command | |||
*Trading time was missing in premium overview | |||
*Mood inconsistencies in farm-village-reports | |||
*It was possible to recruit all 8 myth. units in one town. | |||
*Switching to another result page in "best attacker" search ranking didn't worked | |||
*In premium recruit overview there were negative values after recruiting orders | |||
*Drag&drop problem in premium overviews with IE9 was solved | |||
*Changing the award visibility did not worked | |||
==Version 2.03== | ==Version 2.03== | ||
==Version 2.02== | ==Version 2.02== |
Revision as of 21:10, 2 August 2017
Version 2.16
Version 2.15
Version 2.14
Version 2.13
Version 2.12
Version 2.11
Version 1.26.8
Version 2.10
Version 2.09
Version 2.08
Version 2.07
Version 2.06
Version 2.05
Version 1.26.7
Bugfixes
- New registered users only see a white screen
- The Colony ship was immortal when he was sent with a Fire-ship
- Some players got a wrong e-mail activation code
- If empty transport ships return to their city, and this city is being colonized, minute-loop peacetime reports would occur.
- The arrival time in the units tab on a map displayed the wrong time
- Blocked users got a message when they try to send a message
- Player names with two spaces wouldn't displayed properly with BBCode
- Building-finished-emails were sent if a player was logged in
- "Town is missing you"-mail is sent to banned players
- Some ghost towns had militia
- Wrong population count in premium overview
- Facebook connect works with IE8 now
- Attack message was shown on a support command
- Trading time was missing in premium overview
- Mood inconsistencies in farm-village-reports
- It was possible to recruit all 8 myth. units in one town.
- Switching to another result page in "best attacker" search ranking didn't worked
- In premium recruit overview there were negative values after recruiting orders
- Drag&drop problem in premium overviews with IE9 was solved
- Changing the award visibility did not worked
Version 2.03
Version 2.02
Version 1.26.6
On April 20th 2011, All Non 2.0 worlds were updated to version 1.26.6.
Bugfixes
- New registered users only see a white screen
- The Colony ship was immortal when he was sent with a Fire-ship
- Some players got a wrong e-mail activation code
- If empty transport ships return to their city, and this city is being colonized, minute-loop peacetime reports would occur.
- The arrival time in the units tab on a map displayed the wrong time
- Blocked users got a message when they try to send a message
- Player names with two spaces wouldn't displayed properly with BBCode
- Building-finished-emails were sent if a player was logged in
- "Town is missing you"-mail is sent to banned players
- Some ghost towns had militia
- Wrong population count in premium overview
- Facebook connect works with IE8 now
- Attack message was shown on a support command
- Trading time was missing in premium overview
- Mood inconsistencies in farm-village-reports
- It was possible to recruit all 8 myth. units in one town.
- Switching to another result page in "best attacker" search ranking didn't worked
- In premium recruit overview there were negative values after recruiting orders
- Drag&drop problem in premium overviews with IE9 was solved
- Changing the award visibility did not worked
Version 2.01
On April 19th 2011, Grepolis was updated to version 2.01
Features/Changes:
- Premium: Players can get an optional notification when their building queue is completely finished
- New Chat window system
- Redesigned market window
Bugfixes:
- Mood in map-popup refreshes after claiming loads or units from a farm town
- Commands in menu-bubbles did not hide the cancel button after ten minutes
- Tool tips on returning commands in menu-bubbles show correct string now
- Resources were not updated after a trade was finished
- Casted spells under the town name were not removed when they were done
- City foundations were shown on wrong positions
- Quickbar was not updated after editing
- Trying to leave an alliance as last founder removed the window tabs
- Player and town count in alliances mismatched to real values
- Alliance forum names were not displayed correct
- Remove alliances from shared forum was impossible
- Closing windows that overlay the tutorial window was impossible
- When a power was casted, the report-link was not working
- Construction images for storage were not correct
- After using the wrong captcha code it was impossible to send messages (for mass mails)
- Moving messages or reports to folders did not work
- After joining an alliance flags on map did not get refreshed
- An island was missing on the minimap...But we eventually found it ;)
- Problems when clicking several times on "Jump to current city" and "Jump to these coordinates" are resolved
- In some cases a scrollbar appeared in the dialog windows
- Auto-filling units into the simulator did not work if the building window was open
- Trade ratio text was displaced
- Espionage and the hide window buttons were conflicting each other
- Hammer in city-overview was not clickable twice
- If a planned attack is set in the past the attack-planer shows now notifies the player
- Recruiting all mythological units was possible with any god...Sorry that was fix
- Farm tutorial shows a hint if the player has completed the current step already
- If you interacted with the minimap the tutorial was closed automatically
- Some first tabs of windows were missing
- Missing popups were added
- Missing translations were added
- The world-wonders era starts after 6 months (instead of 9 months)
Version 1.26.5
On March 9th 2011, Grepolis was updated to version 1.26.5.
Features/Changes:
- The number of spies that were sent to the same town are know shown
- Only Players with validated email address can send massmails now.
- A Grepolis 2.0 marker was added in "select new world" window. Players will be able to see if the world they join is a 2.0 world or not.
Bugfixes:
- There were some problems with attacks that arrive at the same time.
- In the alliance-forum some threads with a lot of published reports caused JavaScript errors.
- Fake "incoming attacks" were fixed
- Bolted temples now produce favour according to their diminished levels.
- Bolted markets now trade resources according to their diminished levels.
Version 1.26.3
On February 2nd 2011, Grepolis was updated to version 1.26.3.
Features/Changes:
- Players will be able to see their vacation log
Bug Fixes:
- The premium commands overview icon was missing
- The player color in a map can be deleted now, even if a player no longer exist
- You can now see the two last festivals in premium culture overview with IE
- Player can now receive the "early game over" award at any time in the game.
- Attackable bans don't work when vacation mode is active
- Clock times in the alliance forum should now show the correct time.
- The "best X of the day" awards were shown in the forum and in messages
- Divine units now work correctly in the simulator
- Small building time divergences with the units were fixed.
- In premium overview -> on town info, the research was taken from the current town, not from town where the units originated
- In premium overview -> town groups -> towns were occasionally sorted in the wrong order
- In premium overview -> Recruitment overview -> table was broke