Morale: Difference between revisions
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Essentially, it helps smaller players as it means larger players need to think twice before sending an attack. The larger player's numerical advantage will not help them very much. | Essentially, it helps smaller players as it means larger players need to think twice before sending an attack. The larger player's numerical advantage will not help them very much. | ||
[[Category:Index]][[Category:Worlds]] | [[Category:Index]][[Category:Worlds]] |
Revision as of 15:27, 5 November 2017
Morale is a feature which compensates for the disadvantage a small player faces when being attacked by a larger player. It is a World setting.
What is Morale?
When one player attacks another, a Morale figure is calculated using the following formula:
[(Points Defender/Points Attacker)*3+0.3]*100
If this figure is greater than 100, morale will be 100% and will therefore have no effect on a battle.
Essentially, it helps smaller players as it means larger players need to think twice before sending an attack. The larger player's numerical advantage will not help them very much.