Archers Reinforcement: Difference between revisions
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The effect Archers Reinforcement gives X archers per hour for Y hours. Please note that you must have enough population available in order to receive all the units. | The effect Archers Reinforcement gives X archers per hour for Y hours. Please note that you must have enough population available in order to receive all the units. | ||
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==Calculation== | ==Calculation== | ||
Unlike most other effects, unit reinforcements have a multiplier for the amount of units that is based on the amount of points you have accumulated. | Unlike most other effects, unit reinforcements have a multiplier for the amount of units that is based on the amount of points you have accumulated. |
Revision as of 02:18, 24 February 2018
This article is about the effect Archers Reinforcement.
Information
The effect Archers Reinforcement gives X archers per hour for Y hours. Please note that you must have enough population available in order to receive all the units.
Calculation
Unlike most other effects, unit reinforcements have a multiplier for the amount of units that is based on the amount of points you have accumulated.
Game Progression Level | Points Aquired |
---|---|
1 | <10,000 |
2 | 10,000-49,999 |
3 | 50,000-249,999 |
4 | >250,000 |
The calculation for the amount of units is Game Progression Level * 24 * Level of the Effect.
Example
Your game progression level is 1. The effect level is 5.
1*24*5 = 120 archers
Levels
The following unit amounts have a game progression level of 1.
Effect Level | Amount | Time |
---|---|---|
Level 1 | 24 | 01:00:00 |
Level 2 | 48 | 02:00:00 |
Level 3 | 72 | 03:00:00 |
Level 4 | 96 | 04:00:00 |
Level 5 | 120 | 05:00:00 |
Level 6 | 144 | 06:00:00 |
Level 7 | 168 | 07:00:00 |
Level 8 | 192 | 08:00:00 |
Level 9 | 216 | 09:00:00 |
Level 10 | 240 | 10:00:00
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