Domination: Difference between revisions
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! rowspan=2 | World speed !! colspan=3 | Domination | ! rowspan=2 | World speed !! colspan=3 | Domination reduction start time (days from start of domination era) | ||
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Revision as of 21:56, 20 February 2019
Proposed
Domination is an endgame in which the alliances battle for world domination. To win Domination worlds you will need to think strategically, and hammer your opponents into submission until you can finally call the world yours.
World End Objective
Capture and hold a high percentage of cities in the world.
Pre Domination Era
The Domination Era starts after a period of time dependent on the speed and settings of the world. The pre-domination time should be enough for you and your alliance to solidify but not long enough that you will feel safe.
World speed | Domination era start time (days from start) | ||
---|---|---|---|
Slow | Regular | Fast | |
1 | 300 | 240 | 180 |
2 | 225 | 180 | 135 |
3 | 187.5 | 150 | 112.5 |
4 | 150 | 120 | 90 |
Domination Era
The Domination objective is 40% of cities on valid islands
Valid Islands
Once the Domination Era starts, the system will sweep the entire world from the center out, checking for substantial player presence and marking the valid islands. The system stops once it reaches a predetermined percentage of player presence. Only cities in these islands will be considered for the total domination value. Only large islands (islands with farming villages) will be marked as valid.
Domination Requirement Reduction
If no alliance achieves 40%, then after a period of time, dependent on the speed and settings of the world, the objective will start to reduce:
The time period prior to reduction is the same as that from the world start to domination era start effectively doubling the world time but only if no alliance can achieve 40%
World speed | Domination reduction start time (days from start of domination era) | ||
---|---|---|---|
Slow | Regular | Fast | |
1 | 300 | 240 | 180 |
2 | 225 | 180 | 135 |
3 | 187.5 | 150 | 112.5 |
4 | 150 | 120 | 90 |
The base domination value decreases by half of the difference between the top alliance current dominance and the objective. Once started, this happens every 14 days until the difference is less or equal to 2%.
Example: Top 1 Alliance holds 30% domination when the world hits the decrease date. ([Current Domination Value] – [Top Alliance Domination Value]) / 2 (40% – 30%) / 2 = 5% New Domination value = 35%
Last stand
Once an alliance reaches the domination value, it will be eligible to start Last stand. This alliance has 14 days to activate Last stand, or it will start automatically. Once Last stand mode is activated, the alliance will have to hold their domination value above the objective for a certain amount of days influenced by the speed of the world. If successful, this alliance becomes the winner of the world.
World speed | Duration of last stand |
---|---|
1 | 28 days |
2 | 21 days |
3 | 17.5 days |
4 | 14 days |
Remember: During last stand, all cities located on valid islands will be attackable even if vacation mode is activated. This applies only to the alliance who has activate Last Stand. If the domination value falls bellow the objective at any time, Last Stand is instantly deactivated and the alliance loses the ability to turn it on until it reaches the objective again.
World end
When an alliance is declared the winner, the world enters peace time. Peace time lasts 14 days and the world is then closed.