2010 Changelogs

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Version 1.26.1

Version 1.26

Version 1.25

Version 1.24

Version 1.23

Version 1.22

Version 1.21

Version 1.20

Version 1.19

Version 1.17

Version 1.16

Version 1.15

Grepolis will be updating to version 1.15 on Wednesday, June 16.


Features/Changes:

  • in a map overview a direction to own town will be shown by an arrow
  • after trade was accepted by another player, both players get report
  • now it is possible to publish reports for fight supporters
  • incoming attacks and own returning attacks have different images now
  • an error message will now appear when a player has more silver coins in the cave than the cave level allows
  • new Administrator feature was added: gods overview
  • negative reports are highlighted now
  • in a command overview attack commands are highlighted now
  • ally forum administration: hidden forum in a list was shown as a hidden forum
  • in a world map it is now possible to see a duration to another town with selected ships


Bugfixes:

  • in published reports like spying / power casting subjects were missing
  • in trade overview resources was not updated after trade
  • sometimes a counter for spying didn't worked properly
  • it was possible to transfer silver coins from the cave back into a town
  • research 'democracy' was removed on world with a new revolt system
  • search for alliances returned no entry
  • in a command info incorrect images was shown
  • own troops in other towns and troops from another player will be considered in a units overview

Version 1.14

Features/Changes:

  • BBCode input boxes can be closed now by pessing the ESC key.
  • on special worlds it is not longer possible to send colonize ship as support. This is currently only relevant to the german Hyperborean World.
  • published reports will be displayed with the date now.
  • last spy reports in hide will be sorted by the date now.
  • player will receive an e-mail a few days before their holiday mode expires.
  • a count of running attacks on a town will be displayed on the attack-tab in town information.
  • player and town names in the subject of published reports are now linked.
  • spying can be canceled within 5 min of being started.
  • in command overview all commands are sorted by arrival time now.
  • all trade actions generate reports that can be seen in separate trade-report tab.
  • all revolts are now visible in a command overview.
  • every player can restart the game on the same world now
  • now its possible to cast powers on currently viewed town from town overview.
  • units from espionage report, remaining units from fight report can be inserted into simulator now.
  • god tab in a town info are always enabled now.
  • detailed information about premium account available.
  • animation in fight reports can be disabled.
  • powers cast on a town are visible in units overview tab.
  • it was not possible to go into town overview when a player have only one town

Gameplay:

  • Poseidons power 'earthquake' costs 350 favour instead of 500;.
  • costs of 'architecture', 'meteorology', 'conscription', 'plow', 'trireme' and 'breakthrough' have been changed.
  • trireme needs less research points and less time to be build.

Bugfixes:

  • celebrations are cancelled now when a town was taken over by another player.
  • free population will be calculated fully now when units die in a ghost town
  • on worlds with the revolt system the research 'diplomacy' are removed now
  • published reports are now usable in IE6

Version 1.13

Features/Changes:

  • now its possible to cancel town-takeover if a town has changed owner in the meantime
  • farm attacks reports display max booty now
  • linked towns, players and allainces with bb-codes get icons
  • the titles in the overviews have been changed
  • new icons for skipping/pausing/rewinding reports
  • in the cave (building) last 10 espionage reports are shown
  • with the Administrator active a player can create their own notes
  • in a trade overview the free population is shown on each town
  • building-overview has new design
  • now its possible to publish battle reports
  • cities can be grouped now

Gameplay:

  • morale has not been altered yet. It is now a setting that can be activated / deactivated, depending on the world settings
  • units left in a ghost town will slowly desert (die) as the town degrades

Bugfixes:

  • the population needed for certain buildings was calculated wrong
  • now its possible to see when divine power cast on town ends
  • towns were not always properly linked in a town-dropdown-list
  • town-names have been added to the cast reports
  • defender can't see attackers plan to do revolt anymore
  • its no longer possible to support a town with mythologocal units from another god
  • town names on revolt-attack will be now cut if it is too long
  • god favor was sometimes reset after a god change in newly conquered town
  • destination town was not shown at running spies in a command overview
  • when a player tried to colonize an uninhabited place, a wrong capacity bonus for transporters was shown
  • its no longer possible to spy on players in vacation mode
  • report animations show militia now
  • divine powers can be enacted on revolt attacks also
  • divine power cast on commands was not shown in commads info window
  • new report indicator works now on farm attack

Implemented May 18th, 2010

Version 1.12

Features/Changes:

  • casting powers from command info
  • providing more essential information about towns in buildings overview
  • generate building orders from town overview
  • better facebook news feed integration
  • Morale now active
    • when player signs up for another world
    • when player conquers a town
    • when player joins an alliance
  • reports of farm town attacks (without troop losses) are now seperated from other reports
  • activity status of alliance members for alliance admins (also shows vacation status)
  • when using partial unit recall a report will be generated
  • alliance forum: increased post display from 10 to 20
  • command-overview - now shows own running spies in command list
  • town name in game layout now indicates a casted power

Gameplay:

  • new revolt based conquest system
  • new worlds will be set up with the new system right away
  • existent worlds may adopt the changes in a couple of months.

Bugfixes:

  • fixed break down of ghost towns
  • conquest - after a successful town takeover mythological units should not be sent back
  • improved behavior of dropdown town list: links now keep url parameters
  • fixed favor calculation when favor is decreased
  • uninhabited place info now shows missing cultural point to colonize that place
  • fixed support link for banned players
  • now support commands containing mythological units will return if target town god has changed to an incompatible god
  • a besieged player could still use the late game overviews to build troops etc
  • fixed pagination when searching ranking list
  • on 'no conquest worlds' it was possible to conquer another player's town under a certain circumstance
  • Autocomplete result limit was too low especially for highly frequent town names e.g. 'Athens'
  • Fixed IE bug: in sea ranking list the ocean number could not be specified

Implemented May 2010

Version 1.11

Features/Changes:

  • some of the divine powers description have been changed to make it more clear exactly what they do
  • two new timezones have been added (Newfoundland Standard Time and Northern Territories Time)
  • now its possible to see inactive players in an alliance
  • each player can decide what forums should be observed for new messages now
  • in alliance forum player can jump to the last post directly

Bugfixes:

  • banned players can't be attacked by divine powers anymore
  • players are able to join or leave the alliance now
  • button in simulator popup are clickable in opera now
  • player can repeat his last action like trade or power cast after error message was shown

Implemented April 20th, 2010.

Version 1.10

Features/Changes:

  • Town overviews: sort towns by name
  • Trade tab: order trades by arrival time
  • After creating an offer in market, update current resources in town
  • Show expire dates of administrator on the premium page
  • Map: calculate coordinate of middle from screen instead of top-left corner

Gameplay:

  • start colonisation only if attacker won ground and naval fight:
  • you must send at least one attak ships and troops with the colonize ship to win the naval fight
  • players can no longer can support a banned player
  • implemented max duration for colonistation ships (48 h)

Bugfixes:

  • fixed login problems caused from incorrect facebook data and vacation mode
  • command overview: don't show defender the returning units of attacker and foreign returning
  • Wrong member count in alliance was shown (caused by deleted players)
  • townlist does not work when being conquered
  • alliance forum: now you stay in current town after clicking the profile link.
  • town info popup: show nightbonus information correctly in attacker screen
  • building overview: tear down was not working correctly
  • now show all incomming commands while beeing conquerd
  • numbers were hidden below the slider-toggle-button
  • layout fix for building and trade overviews in IE7/FF3.0/Opera

Version 1.09

Unknown date

Features/Changes:

  • new lategame overviews:
  • unit overview: recruit of new units is possible
  • building overview + possibility to upgrade/tear down with one click
  • culture overview
  • map: visualize resource bonus/loss on every island
  • night bonus displayed when a player starts his attack
  • display more information on how to use militia on the farm overview

Gameplay:

  • increase militia fighting strength and number of milita per farm level
  • City Founding: increase default building levels to reach ~700 points
  • attacker win, if all attacker & defender units were killed -> conqueror will abort in this case now
  • partial unit recal: allow to recall transporters with ground units if capacity of remaining transporters is sufficient.

Bugfixes:

  • alliance forum: These use ajax now to avoid some exceptions and for better usability

calculate time limit of destructive powers with game speed of world.

Version 1.08

On March 2nd 2010, Grepolis was updated to version 1.08.

Features/Changes:

  • partial unit recall
  • Captain improves trader speed to other islands
  • available trade capacity is shown on create-offer-page
  • mentoring system: players can earn gold if they invite other players that achieve at least 1000 points
  • late game overview for attacks
  • late game overview for trades and resources
  • english grepo trailer on non-german markets
  • report filter
  • culture: lacking resources will be colored red
  • light units will not be killed in an attack, when transporters sink
  • ban restart: added confirmation dialog
  • restart, culture points will be reduced to 3 and killpoints wont be lost (but triumph will not be enabled)

Bug Fixes:

  • statue graphic error when no god was worshipped
  • fixed some translation problems
  • attacking with strategy breach now cuts naval attacker power in half
  • fixed white screen in spy tab when hitting enter
  • increased width of marketplace-demand/offer-table-cells
  • naval fights - in rare cases the casualties were negative
  • wrong tear down time was displayed in popup
  • fixed minor bug in BBCodes
  • conquest - decrease temple sum of old polis owner if a god was worshipped in seized town
  • fight simulator: max-value of luck-slider was 25 instead of 30
  • if a player was logged in at facebook and has NOT connected to grepolis, creation of forum account was not possible
  • increase villages of alliance when a colonialization is finished
  • fixed browser hangup when entering out of range coordinate values to jump to in map
  • fixed bug in favor production when changing a god (having multiple cities and gods)

Version 1.07

On February 16th, 2010, Grepolis was updated to version 1.07.

Features/Changes:

  • Show a question mark for units in reports, if the player is not allowed to see the units of the defender.
  • Use slider for input boxes in sending units tab
  • Link existing game accounts with facebook connect
  • Display sum of all incoming attacks for all towns instead of count for current town
  • Use more AjaxRequest in player settings
  • Alliance invitations are sorted by date now
  • Disable powers tab in town info tab for ghost towns.

Gameplay Changes:

  • Cyclop: Defense against sharp 0 -> 10 | Population 42 -> 40
  • Pegasus: Defense against sharp 175 -> 200 | Defense against ranged 200 -> 300 | Defense against blunt 850 -> 900
  • Horseman: Defense against sharp 0 -> 1 | attack decreased to 55
  • Harpy: defense against ranged increased from 0 to 1

improvement against walls

  • Lightship: population from 10 to 8, build-time reduction 8100 seconds => 4000 seconds Reducing silver shortage and wood excess:
  • Fast Transport: wood: 375 => 500, iron: 600 => 400
  • Lightship: wood: 800 => 1300, iron: 1300 => 800
  • Fireship: wood: 150 => 500, iron: 750 => 150
  • bold and earthquake can only be casted every 4 hours on a town.
  • sending support: it should be possible to send only transporters or colonize ship without other troups.
  • now its not longer possible to send support if the recipient player in in vacation mode
  • spying a banned players does not work now

Bug Fixes:

  • casting of "transformation" and "sea storm" was not possible.
  • bb-code buttons in player profile had not worked.
  • some threads in alliance forum could not be deleted.
  • info page of thermal was empty
  • after changing god, update times of following unit orders in barracks correctly.
  • if trader or priest is expired, calculate right resources and favor.
  • some small layout fixes

Version 1.06

On February 3rd 2010, Grepolis was updated to version 1.06.

Features/Changes:

  • Pico-Map display only the current ocean
  • Ban: respect ban option 'restart'
  • Added autocompletion for towns bb-code

Bug Fixes:

  • No resources production in vacation mode
  • Trading with farm towns - corrected available capacity
  • Some layout fixes for international versions
  • Fixed "autocomplete"
  • Fixed world select for safari
  • Fixed storage description
  • Order news by creation date
  • Facebook connect js created error when facebook is blacklisted/blocked by players network and normal login would not work

Version 1.05

On January 26th 2010, Grepolis was updated to version 1.05.

Features/Changes:

  • Construction workers are show in town overview while a new building level is in progress
  • Auto-resizing world select in login box
  • Added autocomplete for text inputs for player and alliances names
  • Docks graphics in town overview were
  • All language versions are running on subdomains of grepolis.com now
  • Alliance: flag list visible to all alliance members
  • Demolishing special buildings is now possible

Gameplay Changes:

  • When academy reaches level 22 or temple reached level 1 an extra information is shown
  • Added vacation mode

Bug Fixes

  • In fight simulator the amounts of mythical units are now unset automatically when another god has been selected
  • Incorrect translation ... button broke for languages other than german
  • Height of game_footer on premium pages was too low for languages other than german
  • Units did vanish if they were sent to an abandoned town
  • Facebook Connect (diverse fixes)
  • Alliance forum right are granted to new founder if old founder was deleted
  • Some IE6 fixes