Trade
The Marktplace it enables you with whom three material raw materials, wood, stone and the silver coins, to act.
There each island only one of these raw materials especially well, to be sure also another badly promotes, plays the Handel, especially to start with Bauerndörfern, a large role. For only so it is possible to have sufficient each raw material to the decree - and the Polis can grow and thrive.
Trade with farmer villages
In order to balance the uneven production of the three raw materials, to operate is it important, with farmer villages on the own island trade.
Prerequisites
prerequisite the Marktplatz is solely on 'step 1 '. Yet therewith one in the end trade partner finds, should maintain one a good relation to the farmer villages: The Stimmung for is lower than 80, the village does not let itself on a trade a - and one must wait until the mood climbed again.
Ratios
you found on your island a farmer village, that is ready yourself to act yourself you, see you in the context menu of this village, with which raw material and, yourself which course it offers you the trade:
To the right you see now that the inhabitants File:Stone.png offer stone (below) and for that File:Wood.png demand (above) wood. The green arrow shows therefore, what you get and the yellow arrow shows, what you send for that.
The trade ratio
the 'trade ratio' you can read also in the context menu (in this case: 1.09). It indicates how much is valued the farmer village your raw material, therefore get like much you back: For example ‚1.00 becomes there ' indicated, a trade ratio of 1:1 arises from that.
In our example from above (1:1.09) that means: *For 100 woods you get 109 stone.
A comma value should be arisen rounded in the converting on entire raw materials. *For 10 woods you get 11 stone.
'Farmer villages can have' basically only 2000 raw materials all at once actions, equal which step the market place. .
Actions
Anschließend you click above on 'actions' . Here you can adjust then how much wood you would like to send. Then yet with a Klick confirm on 'actions' and both your
And the strange dealers get going.
The acted raw material (100 woods) is drawn-off immediately and in the city survey, you see yourself the strange dealers arrive, with 109 stones in the baggage, with you.
After the trade, the trade ratio falls per 100 delivered raw materials around ‚0.03 '.
The actions with farmer villages influence 'neither the mood nor the strength .
In the arrival of the dealer, you receive a report, that once again the course that indicates raw materials and the trade partner.
Independent of mood and strength climbs the ratio around '0.02 per hour' until it arrived again in the actual ratio.
= Trade with players =
the farmer villages of the island are not supposed to be able to represent act the desired offer one alternatively also with other players. In addition the market place must be expanded however on step 5.
To suppose ===Fremde offer = = = around offer of other player one must suppose the corresponding offer in the market place menu. Previously one yet can determine trade wants wieviele raw materials one of the offer, therefore wieviele offer in the end in one even arrive should. In the same menu can make search also for certain offers.
==Angebot generate notices must = =
around an offer itself on the global to place one in the relevant menu the offered raw material, whose quantity, the sought raw material and that max. Determine delivery duration. The ratio certainly wieviele raw materials one receives. It may be max. in 1:10 for the buyer of the offer.