Changelogs
You can find all changelogs from version 2.40 onwards here. :)
Version 2.42
On Tuesday July 9th, Grepolis was updated to version 2.42. This update includes a few game feature changes and fixes several bugs. A discussion thread about the update can be found here.
Below is a list of the changes to be implemented in the update.
Game
Features/Changes:
- When sending an attack for an island quest, the report title now shows Quest town instead of Ghost town;
- When losing against an island quest attack the units only plunder resources now (it was plundering resources plus halving the storage before);
- It is no longer required to write a comment when sending feedback answers in the game;
- Added a new category of awards, Global Awards, displayed apart from World Awards. This category will be used for the Heroic Tactician award as well as new upcoming awards.
Bugfixes:
- In the conquest window, the five-digit numbers were not correctly displayed;
- Some popups were sometimes broken in the island quests;
- It was necessary to relogin in order to get island quests;
- In the recruitment overview, NaN building times and "No gold, no harbor" message was displayed even if the requirements were met;
- The performance of the game was reduced after sending many spies;
- The go to page button disappeared from the alliance forums;
- Town owner of ghost town were linked in reservation report;
- There was a map error stopping island quest creation on the islands;
- In some reports, the town owner name was missing;
- Wrong effect icons were sometimes displayed in the god overview;
- It was possible to cast spell on attacks from island quests;
- Spells and effects were sometimes not displayed anymore in the city list;
- The tooltips for effects were incorrect in the city list;
- Scrolling in the city list was not working properly;
- A wrong tooltip text was displayed in the menu when all sounds were disabled;
- In the command overview, only three-digit numbers could be displayed;
- The wrong message was displayed when trying to send a message to leader/founder for alliances with only one players;
- There was no quest hints for the "Recruiting" quest;
- The new spoiler BBCode was not supporting published reports;
- The new spoiler BBCode was not supporting tables;
- In some cases, multiple radial menu were open and it was not possible to get rid of them;
- The island quest icons was showing the "Tasks finished" text;
- The certificate for finishing the 4/7 world wonders was not sent out;
- There was a line break in the award notification "Heroic death";
- It was not possible to change pages in the city list when a group was selected;
- It was not always possible to open the farm when the barracks or harbor were open;
- The attack window was getting oversized in some cases.
Mobile:
Bugfixes:
- Tooltips were not displayed anymore;
- It was not possible to rename towns;
- It was not possible to select towns in the town list.
Version 2.41
On Tuesday June 18th, Grepolis will update to version 2.41. This update includes a few game feature changes and fixes several bugs. A discussion thread about the update can be found here.
Below is a list of the changes to be implemented in the update.
Game
Features/Changes:
- The wall levels of the eighth farm village are now removed once the village has been conquered;
- A few changes have been made to the Island Quests :
- The spawn timers of the quests have been modified from 2, 3, 4 hours to 2, 4, 8 hours;
- The attack and defense boost rewards have been adjusted from 30% to 10% (attack) and from 30% to 5% (defense);
- The brothel has been replaced with a tavern in the corresponding quest;
- The spawn probability of storyline quests have been slightly adjusted to the spawn timers.
- Community request: added a spoiler bbcode for messages and alliance forums.
Bugfixes:
- Fixed some JS errors: 'Object' is undefined;
- It was not possible to move an alliance forum to the lowest position;
- Fixed several award synchronization issues;
- Fixed an issue where the cancel button was covered by the units list in the command overview;
- Option for resetting researches was disappearing upon research time reduction;
- Queue did not get updated automatically in the barracks;
- Sometimes the effects on a city were not displayed;
- Fixed a bug where an error message,"island quest expired", was appearing during rotating;
- The icon of the survey type was sometimes wrong;
- There was an error upon validating e-mail;
- Chose location check field was slightly misplaced when starting or restarting the game;
- The wrong icon was shown when hovering over mythical units in temple;
- The wrong world wonders were displayed in the hall of fame sometimes;
- The farming village overview was not considering forced loyalty;
- Improved favor production was not properly shown in premium overview on all towns;
- There was a graphical issue in the survey window;
- Island quest icon was missing and leading to an empty window during takeover;
- Fixed inconsistency between tooltips if quest requirements fulfilled;
- Attack Planner did not update when units were removed;
- Fixed deadlocks during nightly cron;
- Directional arrow was not updating correctly when changing towns;
- Fixed an error in the distribution of the award "Great Power of the Day";
- Filter for attacks in command overview did not work;
- The menu was unresponsive on iPad;
- There were duplicated lines in the player invite window;
- A space was missing between renamed command and the cancel button;
- The performances of the game were reduced a lot after sending many spies to the same town;
- The Phoenician merchant was not visiting all towns owned;
- Fixed some layout issues in the simulator;
- Fixed a case where towns should have been conquered, but weren't;
- Fixed a wrong calculation of resources during happenings;
- Fixed wrong information in reports when withdrawing units;
- A German survey was sent out to all players instead of the German market only;
- You could get negative research points by demolishing academy.
Mobile:
Bugfixes:
- Research images were not correctly displayed in the academy;
- Spells enacted on an attack could be seen in the mobile versions;
- Some translations were missing.
Version 2.40
On Tuesday May 28th, Grepolis was updated to version 2.40. This update brought us several bug fixes and a few minor feature changes. You can find a discussion thread for the update here for .EN and here for .US.
Below is a full list of changes included in 2.40.
Game:
New Features/Changes:
- To make sure that updates of game state will reach the players browser correctly, only one tab per game account is allowed. If a second tabs gets opened the first one will be logged out.
- This only applies for one world. I.e. You could be logged into Alpha and Beta in two different tabs, but not Alpha in two different tabs.
- The beginners protection is showed as a power under the town name.
- You can now see a BP icon under your city name, just like you do when spells have been cast on your city.
- Players can now send mass-mails only after reaching more than 800 points in order to prevent server spam.
- Community request: ability to rename commands.
Bugfixes:
- When a player gets a new town, spells like favor boost or acumen were not applied to the new town.
- Command overview was showing commands that are not from current town group.
- Corrected some layout issues in the global settings of the landing page.
- The tabs in buildings were reset after switching towns.
- Alliance Conquests and Pact Events were in German.
- When using the mass recruit if current town didn't have a harbor, there was an error
- There was a bug with plural and singular form of the chariot reward in island quests.
- Special building data were wrong in the building overview.
- Cancelling building demolition was sending wrong response message.
- Trojan defense applied to militia twice, it is now decreased correctly again after spell ends.
- The inventory was not reset after player restart.
- The In-Game announcements were not sorted correctly.
- Attack boost was not working on all units.
- Forced Loyalty was setting the mood to 100 before.
- When sending multiple colonization commands to found towns on multiple spots with only one free culture level left, the last command was starting the process instead of the first one.