Morale

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Morale is a feature which compensates for the disadvantage a small player faces when being attacked by a larger player. It is a World setting.

What is Morale?

When one player attacks another, a Morale figure is calculated using the following formula:

[(Points Defender/Points Attacker)*3+0.3]*100

If this figure is greater than 100, morale will be 100% and will therefore have no effect on a battle.

Essentially, it helps smaller players as it means larger players need to think twice before sending an attack. The larger player's numerical advantage will not help them very much.

The impact of morale on your attacks can be predicted using the Simulator.

Changes to Morale (November 2017)

  • Normal calculation still applies but with an added layer.
  • The minimum morale increases based on the number of cities currently controlled by the defender, up to a maximum cap of 80%.
  • Every additional controlled city after the first reduces the efficiency of morale by increasing the minimum possible morale by 5% up until the cap is reached.
    • This means if a player controls 1 city he can have the full potential of morale protection, that is 30% (70% reduction on attack power).
    • 2 cities = 35% (65% reduction on attack power).
    • 3 cities = 40% (60% reduction on attack power).
    • 4 cities = 45% (55% reduction on attack power).
    • 5 cities = 50% (50% reduction on attack power).
    • 6 cities = 55% (45% reduction on attack power).
    • 7 cities = 60% (40% reduction on attack power).
    • 8 cities = 65% (35% reduction on attack power).
    • 9 cities = 70% (30% reduction on attack power).
    • 10 cities = 75% (25% reduction on attack power).
    • 11 cities = 80% (20% reduction on attack power).
    • With 11 cities and above, players can have a minimum of 80% morale (20% reduction on attack power).
  • Additionally, morale will have no effect on cities located on an island with an active world wonder.
    • This also applies to active sieges on these cities.