Old Version Log (Versions 1.0-1.21)
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Version 1.00
New Features:
- Oracle and Trade Office available
Gameplay Changes:
- Anti-timing rule: + / - 10 seconds will be immediately added to each troop movement / subtract
- Battle Report: Marine units, the defender will now be displayed if the attacker has won the naval battle.
- Hydra now costs 400 instead of 500 favors
Bug Fixes:
- Research - New research snake maximum limit and are now properly displayed.
- see bug tracker for other fixes
Version 1.01
New Features:
- Your e-mail address can now be changed.
- Old reports will be deleted if they have not moved to a folder.
- BBCode: [town] [/town] will now work with the town_id because the names are no longer unique.
Gameplay Changes:
- To cancel an ongoing colonization, you must land all OR destroy any sea units.
- The theater production no longer increases the resources.
Bug Fixes:
- The "Berths" bonus will now work for Fast Transport Ships.
- In the search for resources has been switched to the capital.
- Links to deleted player's profiles shall be displayed as plain text instead.
- Fixed wrong message times.
- Recent research can be undone.
- Players can be deleted.
- In "Call of the Ocean", naval units could not be build in the affected ports.
- Mass mail can now be deleted.
- Correct population displayed when demolishing buildings.
Version 1.02
New Features:
- Seas now marked with grid lines.
- All units are displayed, including units that are located outside the city.
- Ability to change your password.
Bug Fixes:
- After a successful colonization blocked public places are now freed correctly.
- Messages now show the correct creation time / date on.
- The correct rankings ranks are shown.
- Fixed wrong colors on minimap
- BB-code color is now always visible
- Correct Crest appear in the profiles.
- Travel time for flight units will be displayed correctly.
- Distance between islands was sometimes calculated incorrectly.
- It was possible, a city without Kolonisierungsschiff to colonize.
- Walls of the defender will now display in the Battle Report
Version 1.03
New Features:
- a player can now see all units in a conquered town, not their own troops only
- now its possible to report affronts for messages
- town-rotation is now possible in both direction (go to the next / previuos town)
- a player can set their local timezone, all times will then be displayed in the local time zone
Bug Fixes:
- god favor won't be set to 0 when a player takes over another town with another god
- after the use of earthquake on a town population blocked by the destroyed wall will be freed
- new-posts-flag in alliance-forum are set only when in forum are really some new posts player can read
- images posted in forum have their own size now
- only the alliance-founder see the alliance -delete- button
- a player can't no longer attack a town if the town is besieged by themeselves
- now a defenders transporter will be destroyed when an attacker has a warship only
- auto-extend premium features works now
Version 1.04
New Features:
- scrollable forum menu
- marketplace sliders now start at max value
- trade capacity is shown in market, search values are remembered
- replace help with wiki
- report translation mistakes / spelling mistakes
- player profile: display town icon instead of dummy icon in town list.
- Facebook Connect: Facebook users can sign up using their Facebook account.
- Travel duration to farm towns are now being adjusted so statistically every player on the * * same island will have to accepted the same mean travel duration to all farm towns.
Gameplay Changes:
- as of now catapults are more than 50% stronger
Bug Fixes:
- When you open a town_info popup and close it immediately, so you will not longer get a blackscreen.
- fixed description of triumphal procession
- the powers 'transformation' & 'sea_storm' decrease now blocked population for destroyed units
- fixed mood differences between tooltip and farm town info popup
- sea ranking: fixed switching between result pages.
- some IE7 fixes for market layout
- FightReport: show naval units of defender if attacker won only the naval fight
Version 1.05
New Features:
- construction worker are show in town overview while a new building level is in progress
- auto-resizing world select in login box
- added autocomplete for text inputs for player and alliances names
- docks graphics in town overview were
- all language versions are running on subdomains of grepolis.com now
- alliance: flag list visible to all alliance members
- demolishing special buildings is now possible
Gameplay Changes:
- when academy reached level 22 or temple reached level 1 an extra information is shown
- added vacation mode
Bug Fixes:
- in fight simulator the amounts of mythical units are now unset automatically when another god has been selected
- 'incorrect tarnslation? ...' button broke for languages other than german
- height of game_footer on premium pages was too low for languages other than german
- Units did vanish if they were sent to an abandoned town
- Facebook Connect (diverse fixes)
- Alliance forum right are granted to new founder if old founder was deleted
- some IE6 fixes
Version 1.06
New Features:
- Pico-Map display only the current ocean
- Ban: respect ban option 'restart'
- added autocompletion for towns bb-code
Bug Fixes:
- no resources production in vacation mode
- Trading with farm towns - corrected available capacity
- some layout fixes for international versions
- fixed "autocomplete"
- fixed world select for safari
- fixed storage description
- order news by creation date
- facebook connect js created error when facebook is blacklisted/blocked by players network and normal login would not work
Version 1.07
New Features:
- show a question mark for units in reports, if the player is not allowed to see the units of * the defender.
- use slider for input boxes in sending units tab
- link existing game accounts with facebook connect
- display sum of all incoming attacks for all towns instead of count for current town
- Use more AjaxRequest in player settings
- alliance invitations are sorted by date now
- disable powers tab in town info tab for ghost towns.
Gameplay Changes:
- zyklop: Defense against sharp 0 -> 10 | Population 42 -> 40
- pegasus: Defense against sharp 175 -> 200 | Defense against ranged 200 -> 300 | Defense * against blunt 850 -> 900
- rider: Defense against sharp 0 -> 1 | attack decreased to 55
- harpy: defense against ranged increased from 0 to 1
- improvement against walls
- demolition_ship: population from 10 to 8, build-time reduction 8100 seconds => 4000 seconds * Reducing silver shortage and wood excess:
- big_transporter: wood: 375 => 500, iron: 600 => 400
- attack_ship: wood: 800 => 1300, iron: 1300 => 800
- demolition_ship: wood: 150 => 500, iron: 750 => 150
vbold and earthquake can only be casted every 4 hours on a town.
- sending support: it should be possible to send only transporters or colonize ship without other troups.
- now its not longer possible to send support if the recipient player in in vacation mode
- spying a banned players does not work now
Bug Fixes:
- casting of "transformation" and "sea storm" was not possible.
- bb-code buttons in player profile had not worked.
- some threads in alliance forum could not be deleted.
- info page of thermal was empty
- after changing god, update times of following unit orders in barracks correctly.
- if trader or priest is expired, calculate right resources and favor.
vsome small layout fixes
Version 1.08
New Features:
- partial unit recall
- Captain improves trader speed to other islands
- available trade capacity is shown on create-offer-page
- referral system: players can earn gold if they invite other players that achieve at least 1000 points
- late game overview for attacks
- late game overview for trades and resources
- english grepo trailer on non-german markets
- report filter
- culture: lacking resources will be colored red
- light units will not be killed in an attack, when transporters sink
- ban restart: added confirmation dialog
- restart, culture points will be reduced to 3 and killpoints wont be lost (but triumph will not be enabled)
Bug Fixes:
- statue graphic error when no god was worshipped
- fixed some translation problems
- attacking with strategy breach now cuts naval attacker power in half
- fixed white screen in spy tab when hitting enter
- increased width of marketplace-demand/offer-table-cells
- naval fights - in rare cases the casualties were negative
- wrong tear down time was displayed in popup
- fixed minor bug in BBCodes
- conquest - decrease temple sum of old polis owner if a god was worshipped in seized town
- fight simulator: max-value of luck-slider was 25 instead of 30
- if a player was logged in at facebook and has NOT connected to grepolis, creation of forum account was not possible
- increase villages of alliance when a colonialization is finished
- fixed browser hangup when entering out of range coordinate values to jump to in map
- fixed bug in favor production when changing a god (having multiple cities and gods)
Version 1.09
New Features:
- new lategame overviews:
- unit overview: recruit of new units is possible
- building overview + possibility to upgrade/tear down with one click
- culture overview
- map: visualize resource bonus/loss on every island
- night bonus displayed when a player starts his attack
- display more information on how to use militia on the farm overview
Gameplay Changes:
- increase militia fighting strength and number of milita per farm level
- City Founding: increase default building levels to reach ~700 points
- attacker win, if all attacker & defender units were killed -> conqueror will abort in this case now
- partial unit recal: allow to recall transporters with ground units if capacity of remaining transporters is sufficient.
Bug Fixes:
- alliance forum: These use ajax now to avoid some exceptions and for better usability
- calculate time limit of destructive powers with game speed of world.