Olympus
Olympus Summary
On the Olympus worlds, your main objective is to capture and hold Olympus for 27 days after it has spawned. If you manage to win the world, your alliance will be rewarded with Golden fleece artifact, which lowers the costs of hero recruitment by 10%.
In this game mode, the world's size is constrained but all islands are open for colonization which allows you to expand and strategize.
To capture Olympus is a major challenge, but you and your Alliance can use the help of small and large temples in your quest to conquer Olympus.
These temples grant Divine Powers to whoever holds them. You and your Alliance can plan and decide on which temples and powers to target in order to reach your goal.
Additionally, the Olympus endgame is divided into 4 different stages, Pre-Temple Stage, Small Temples, Large Temples and Olympus. We will further dive into each stage in a separate post, but let's talk about the Temples and Pre-Temple Stage first.
Temples
- Temples start as neutral cities.
- All temples are occupied with neutral defensive units.
- Alliances can conquer these temples as if they were normal cities.
- Players who are not in an Alliance cannot conquer a temple.
- Temples have divine powers that are granted to its holder (all players of Alliance).
- Alliances can only hold a limited number of temples.
- To each temple a god is assigned and you can support the temple with mythical units of that god.
- After a temple is captured, a shield is cast upon the temple for 24 hours, protecting it from any attack during that time.
- Temples cannot be spied on.
- Temples have no resources that can be looted.
- You cannot cast spells on temples.
- All units stationed in temples are visible to all other players at all times.
- Once captured, temples cannot be abandoned.