Olympus
THIS PAGE IS A WORK IN PROGRESS (June 2020)
World end objective
Capture and hold Olympus to earn the favor of the gods.
Olympus Summary
On the Olympus worlds, your main objective is to capture and hold Olympus for 27 days after it has spawned. If you manage to win the world, your alliance will be rewarded with Golden fleece artifact, which lowers the costs of hero recruitment by 10%.
In this game mode, the world's size is constrained but all islands are open for colonization which allows you to expand and strategize.
To capture Olympus is a major challenge, but you and your Alliance can use the help of small and large temples in your quest to conquer Olympus.
These temples grant Divine Powers to whoever holds them. You and your Alliance can plan and decide on which temples and powers to target in order to reach your goal.
Additionally, the Olympus endgame is divided into 4 different stages, Pre-Temple Stage, Small Temples, Large Temples and Olympus. We will further dive into each stage in a separate post, but let's talk about the Temples and Pre-Temple Stage first.
Temples
- Temples start as neutral cities.
- All temples are occupied with neutral defensive units.
- Alliances can conquer these temples as if they were normal cities.
- Players who are not in an Alliance cannot conquer a temple.
- Temples have divine powers that are granted to its holder (all players of Alliance).
- Alliances can only hold a limited number of temples.
- To each temple a god is assigned and you can support the temple with mythical units of that god.
- After a temple is captured, a shield is cast upon the temple for 24 hours, protecting it from any attack during that time.
- Temples cannot be spied on.
- Temples have no resources that can be looted.
- You cannot cast spells on temples.
- All units stationed in temples are visible to all other players at all times.
- Once captured, temples cannot be abandoned.
Olympus World Stages
As previously mentioned, Olympus worlds are separated into 4 stages. Below, you will find explanations of each stage. Each stage of an Olympus world has a different length based on the world's settings. Below you can find an short example of some world settings and the impact it has on Olympus's length:
TABLE OF STAGE LENGTHS.
Pre-Temple Stage
This is the first stage of an Olympus world, and is generally the same as any regular world start. The main exceptions and changes for Olympus worlds are as follows:
- Small temples are already scattered around the map.
- You can view the small temples but cannot attack, support or conquer them in this stage.
- You can expand to any island in the world (no further islands will unlock).
To really take advantage of the Pre-temples stage, alliances should use the time to establish a foothold close to the temples they want to conquer, which offer the buffs they are most interested in.
Small Temples Stage
In the Small-temple stage, all of the small temples scattered across the world will unlock, allowing you and your Alliance to begin your hunt for Olympus. The total number of Small Temples available in a world depends on the settings of that world. Each alliance can hold only 5 Small Temples at a time, so it is important to ensure that you choose wisely when considering which temples to conquer. Make sure the buff it offers, as well as the strategic location both match your alliance's plans. Temple buffs are also randomly distributed throughout the world. When your alliance conquers a Small Temple, all members of the alliance receive the buff it gives in all of their cities. For a full list of currently available buffs from the small temple, please see the Small Temples buffs list later in this article.
Lastly, some small temples also act as Portals. These portals are used as a doorway to Olympus later in the world, and allow alliances to reach Olympus even if it isn't close to their home base. For a more detailed description of Portal temples, please see the Portal Temples section later in this article.
Large Temple Stage
At the start of the Large-Temple stage, six large temples will spawn, one for each god. These temples will always spawn in the midway point between the center of the world and the last available island on the edge, and they are distributed in an equidistant manner. This ensures that the Large Temples remain reachable for all alliances throughout the world. The exact location may vary based on other factors. Each Alliance can only hold 2 Large Temples, so much like Small Temples, it's important to choose wisely. The Large-Temple stage has two possible end conditions. Firstly, Large Temples can end once all 6 of the Large Temples are captured, ushering in the beginning of Olympus. The second possibility is if the Large Temples stages reaches a pre-determined length. Much like other stages, the Large stage's maximum length is determined by the world's settings. Check the table at the top of this section for examples of maximum stage length for Large Temples.
Olympus Stage
To win the world, you and your Alliance need to conquer and hold Olympus for an amount of time determined by the world's settings. Olympus will spawn 72 hours after all large temples were conquered or 72 hours after the maximum Large Temple stage length for the world is met. Olympus can randomly spawn anywhere within the borders of the map, and once spawned, Olympus will remain in that location for 11 days. After this period, Olympus will teleport to a new random spot on the map. When Olympus changes location, all of the units stationed in Olympus will teleport back to their home cities, and the Gods will restock Olympus with a brand new and fresh army of neutral units.
After Olympus has been conquered by an Alliance, it cannot be attacked by another Alliance for 24 hours. The alliance which holds Olympus will need to send their own units to support Olympus against other alliances, and hold it as long as they can. As you'll notice, to win an Olympus world, your alliance must hold it for a specified time, but the maximum time you can hold it is for 11 days. This is because how long your alliance holds Olympus for accumulates over time. For example, your alliance could conquer it at day 5, and hold if for 6 days. When Olympus moves, your alliance's hold time will stay at 6 days until you conquer it again. In short, to win a world, your alliance will need to conquer and hold Olympus multiple times as it jumps from spot to spot around the map.
Once you have conquered Olympus, supporting it is integral to your continued success, however, all units stationed in Olympus suffer the wrath of the gods in the form of the Curse of Olympus. For full details on the curse, check the dedicated section later in this article.
World End
When an alliance is declared the winner, the world enters peace time. Peace time lasts 14 days and the world is then closed.
==Temple Buffs List of small and large temple buffs
Curse of Olympus
Explanation of curse.
Rewards
Artifact
Golden Fleece and certificate etc.
Awards
List of awards available.