Changelogs

From Wiki Grepolis EN
Revision as of 18:23, 4 June 2013 by Theonlythomas (talk | contribs) (Created page with "You can find all changelogs from version 2.40 onwards here. :) =Version 2.40= center On Tuesday May 28th, Grepolis was updated to version 2.40. Th...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation

You can find all changelogs from version 2.40 onwards here. :)

Version 2.40

Changelog2.40.png

On Tuesday May 28th, Grepolis was updated to version 2.40. This update brought us several bug fixes and a few minor feature changes. You can find a discussion thread for the update here for .EN and here for .US.

Below is a full list of changes included in 2.40.

New Features/Changes:

  • To make sure that updates of game state will reach the players browser correctly, only one tab per game account is allowed. If a second tabs gets opened the first one will be logged out.
    • This only applies for one world. I.e. You could be logged into Alpha and Beta in two different tabs, but not Alpha in two different tabs.
  • The beginners protection is showed as a power under the town name.
    • You can now see a BP icon under your city name, just like you do when spells have been cast on your city.
  • Players can now send mass-mails only after reaching more than 800 points in order to prevent server spam.
  • Community request: ability to rename commands.

Bugfixes:

  • When a player gets a new town, spells like favor boost or acumen were not applied to the new town.
  • Command overview was showing commands that are not from current town group.
  • Corrected some layout issues in the global settings of the landing page.
  • The tabs in buildings were reset after switching towns.
  • Alliance Conquests and Pact Events were in German.
  • When using the mass recruit if current town didn't have a harbor, there was an error
  • There was a bug with plural and singular form of the chariot reward in island quests.
  • Special building data were wrong in the building overview.
  • Cancelling building demolition was sending wrong response message.
  • Trojan defense applied to militia twice, it is now decreased correctly again after spell ends.
  • The inventory was not reset after player restart.
  • The In-Game announcements were not sorted correctly.
  • Attack boost was not working on all units.
  • Forced Loyalty was setting the mood to 100 before.
  • When sending multiple colonization commands to found towns on multiple spots with only one free culture level left, the last command was starting the process instead of the first one.